diff --git a/DnD_Moldvay_AmandatheAmazon/ReadMe.md b/DnD_Moldvay_AmandatheAmazon/ReadMe.md new file mode 100644 index 0000000000..e13ade93c0 --- /dev/null +++ b/DnD_Moldvay_AmandatheAmazon/ReadMe.md @@ -0,0 +1,115 @@ +# DnD Moldvay Basic Character Sheet + +This is a re-creation of the "green-sheet" for the D&D Basic Moldvay Red box game. It was created for the Roll20 Moldvay Basic Contest. + +## Current Version +2.5 + +### Changelog + +#### 2.6 +* Fix for Halfling Initiative to be set to on by default giving all characters the halfling initiative bonus + +#### 2.5 +* Fix for Monster Tab Overlapping UI Error (#2565) +* Monster Alignment is no longer a drop down box (#2332) +* Cleaned up some no longer used code + +#### 2.4 +* Fix for Monster THAC0 being set to read-only (#2426) +* Added field for Monster Initiative Bonus vs it being inside the roll (#2427) +* Cleaned up some odd spacing issues on Monster sheet + +#### 2.3 +* Added Sheet Worker to automatically add in Halfing Missile Bonus if Halfling Class is selected (#2325) +* Halfling Quick Bonus is now actually optional - selected within the Halfling class +* Add Sheet Worker to automatically calculate all To Hit Rolls (for both player and monster sheets) that are not THAC0 with the lowest value being 2 +* Added new art for AC, HP and HP Max Boxes (#2329) +* Default values for Ability Scores and Saving Throws are now present on new character sheets (#2333) +* Cleaned up Monster Sheet background so its not blurry +* Alignment and HP Die are no longer drop-down boxes (#2332) + +#### 2.2 +* Added the ability to use Bonus or Minus roll query to your open doors check (using a crowbar for instance) +* Formatted the Open Doors roll template so you see your chance out of 6 to open the door upon rolling +* Removed the Sheet Worker script for Open Doors because sheet workers do not work with roll queries +* [Request] Added information to the mouseover on Rolls for Attacks to indicate which rolls are THAC0, Dice Roll, Bonus' +* Centered Success and Failure text + +#### 2.1 +* Spells now have roll templates +* Fixed formatting issue with dropdown boxes + +#### 2.0 +* Monster Sheet Update +* Monster Initiative can now be rolled within sheet +* Monster HP can now be rolled within sheet - result sent to GM +* Monster Morale checks can now be rolled within sheet - result sent to GM +* Monster Surprise checks can now be rolled within sheet - result sent to GM +* Monsters now have saves (Moldvay: Add monster saves #1898) +* Monsters now can have multiple damage dice per attack (Moldvay: Monster multiple monster attack die #1897) +* Monsters now have abilities section for non-attack roll abilities (Moldvay: Add monster abilities #1896) +* Fumbles no longer show damage done + +#### 1.16 +* Fixing sheet worker to calculate chance to open door on sheet open and STR mod change + +#### 1.15 +* Fixed chances for finding secret doors, listening, and finding traps, all of which were too high by 1 (e.g. 1/6 chance for all of those for non-demihumans, was 2/6) +* Fixed roll templates for the above, removing the critical successes in favor of operating properly +* Moving calculation for chance to open doors to a Sheet Worker to enforce minimum and maximum values + +#### 1.14 +* Separated out the two sheets (Character Record and Monster) so that they are more noticeable to the GM/Players +* Added To Hit AC for Monsters which fixes a bug with the new Attack Roll Template on the Monster Side +* Beginnings of Monster Update 2.0 - Random Encounter and Distance rolls sent to GM + +#### 1.13 +* Added To Hit Armor Class in the attack rolls instead of showing the die roll - this will use the values listed in the To Hit Roll table +* Fixed misplaced movement categories - Switched Combat and Running to where they should have been (Thanks, Hilary!) +* Fixed success/failure issue with Surprise checks - low numbers are failures on Surprise +* Fixed critical success/failure die rolls with Class ability skills: Find Trap, Listen, Detect Secret Doors, Stonecraft, Hear Noise +* Fixed spacing issue with spell labels in Firefox +* Added bonus/minus for Surprise Checks +* Fixed Halflings not speaking their own language + +#### 1.12 +* Moved Morale Check button next to Charisma in Ability section +* Removed old Morale Check from Class Abilities and fixed line spacing +* Fixed a format issue with drop-down select boxes in Chrome +* Decreased font slightly for labels +* Increased size of Prime Requisite field for demi-humans with multiple prime-requisite's, moved around boxes to make it fit +* Placeholder for Prime Requisite is no longer 0 +* Starting value for Level is 1! +* Fixed spacing issue with Saving Throw Bonus fields +* Fixed bug with value for +/- Bonus not saving +* Fixed odd spacing with Armor Class Text +* Fixed bug with Initiative calculation - DEX bonus was not a straight mod, but instead was 3:-2, 4-5:-1, 6-8:-1, 9-12:0, 13-15:+1, 16-17:+1, 18:+2 +* Added Character Name to all Roll Template Rolls - Now you know who is doing what! +* Gussied up Roll Templates - centering the Title, Name and Line; adding a dash of color to the same categories; adding a black border around the Roll Template box +* Fixed "bug" with Ability Rolls - requirements stated Roll Under for success, but Moldvay rules actually states "the player should roll the ability score or less on 1d20" +* Added better Crit Success, Crit Failure looks to Roll Template including number highlights +* Now showing Backstab Bonus (+4) in the roll so player won't add it in themselves accidentally + +#### 1.11 +* Fixed more formatting issues found in Chrome Version 45.0.2454.85 m and Firefox 40.0.3 +* Added in missing text for Thief Pickpocket skill +* Fixed bug with Class text field and Class radio button using the same value +* Fixed issue with default checked radio buttons - Sheet should now default to having Melee and Fighter checked + +#### 1.1 +* Changed Player Attack to static fields of Melee and Missile, removed repeating fields +* Fixed random formatting issues +* Fixed roll template look and feel - Now with more graph-y goodness +* All rolls should now have a visible roll template +* Added Success Fail indicators to Saving Throws. +* Added Success Fail indicators to Ability Rolls. +* Added Success Fail indicators to Open Doors Check. +* Added Success Fail indicators to Class Abilitiy/Misc Action. +* Fixed bug with Detect Secret Doors roll + +#### 1.0 +* Sheet creation for Roll20 contest + +### Credit Where Credit is Due +The CSS and the layout of this sheet is an amalgamation of the work done by myself, ([@Actoba](https://app.roll20.net/users/427494/actoba) on roll20) on the 5e D&D sheet and ([@Natha](https://app.roll20.net/users/75857/natha)) on the Portes, Monstres et Trésors sheet.