@@ -790,11 +793,156 @@
var unlock_techniques_data = [];
var loot_techniques_data = [];
var talents_data = [];
+ var statmod_dict = {};
+
+ var finalmanaMod = 0;
+ var finalspeedMod = 0;
+ var finalarmorMod = 0;
+ var finaldodgeMod = 0;
+ var finalHPMod = 0;
+ var finalsaveMod = 0;
+
+ const wpnSlots = ["1","2","3","4","5","6","7","8"];
+
+
function gen_long_tag_string(stringy, tag_data){
return '[' + stringy + '](#"class="showtip" title="' + tag_data.description.replace('{VAL}', 'X').replace('(', '{').replace(')', '}') + ')';
}
+
+ on("change:repeating_powers:powertags", function(v){
+ row_string = v.sourceAttribute.replace("_powertags","_");
+ long_tag_string = "";
+ tagz = v.newValue.split(",");
+ for (i in tagz)
+ {
+
+ tag = tagz[i].toUpperCase().trim()
+ tag_parts = tag.split(/(\d+)/g);
+ var wp_tag_data = 0;
+ if (tag_parts.length > 1)
+ {
+ wp_tag_data = tags_data.find(x => x.name === tag_parts[0]+ "{VAL}");
+ }
+ else
+ {
+ wp_tag_data = tags_data.find(x => x.name === tag_parts[0]);
+ }
+ if (!wp_tag_data){
+ console.log("Found nothing");
+ return;
+ }
+ let stringy = wp_tag_data.name;
+ if (tag_parts.length > 1)
+ {
+ stringy = stringy.replace("{VAL}", tag_parts[1]);
+ }
+ long_stringy = gen_long_tag_string(stringy, wp_tag_data);
+ if (i > 0){
+ stringy = ", " + stringy;
+ long_stringy = " , " + long_stringy;
+ }
+ long_tag_string += long_stringy;
+ }
+ if(long_tag_string === ""){
+ long_tag_string = v.newValue
+ }
+ setAttrs({
+ [row_string+"powertagslong"]: long_tag_string
+ });
+ });
+
+ on("change:repeating_support:supporttags", function(v){
+ row_string = v.sourceAttribute.replace("_supportname","_");
+ long_tag_string = "";
+ tagz = v.newValue.split(",");
+ for (i in tagz)
+ {
+
+ tag = tagz[i].toUpperCase().trim()
+ tag_parts = tag.split(/(\d+)/g);
+ var wp_tag_data = 0;
+ if (tag_parts.length > 1)
+ {
+ wp_tag_data = tags_data.find(x => x.name === tag_parts[0]+ "{VAL}");
+ }
+ else
+ {
+ wp_tag_data = tags_data.find(x => x.name === tag_parts[0]);
+ }
+ if (!wp_tag_data){
+ console.log("Found nothing");
+ return;
+ }
+ let stringy = wp_tag_data.name;
+ if (tag_parts.length > 1)
+ {
+ stringy = stringy.replace("{VAL}", tag_parts[1]);
+ }
+ long_stringy = gen_long_tag_string(stringy, wp_tag_data);
+ if (i > 0){
+ stringy = ", " + stringy;
+ long_stringy = " , " + long_stringy;
+ }
+ long_tag_string += long_stringy;
+ }
+ if(long_tag_string === ""){
+ long_tag_string = v.newValue
+ }
+ setAttrs({
+ [row_string + "supporttagslong"]: long_tag_string
+ });
+ });
+
+ wpnSlots.forEach(function (num)
+ {
+ console.log("Changing tags");
+ on("change:attacktags"+num, function(v){
+ long_tag_string = "";
+ tagz = v.newValue.split(",");
+ for (i in tagz)
+ {
+
+ tag = tagz[i].toUpperCase().trim()
+ tag_parts = tag.split(/(\d+)/g);
+ console.log(tag_parts);
+ var wp_tag_data = 0;
+ if (tag_parts.length > 1)
+ {
+ wp_tag_data = tags_data.find(x => x.name === tag_parts[0]+ "{VAL}");
+ }
+ else
+ {
+ wp_tag_data = tags_data.find(x => x.name === tag_parts[0]);
+ }
+ if (!wp_tag_data){
+ console.log("Found nothing");
+ return;
+ }
+ let stringy = wp_tag_data.name;
+ if (tag_parts.length > 1)
+ {
+ stringy = stringy.replace("{VAL}", tag_parts[1]);
+ }
+ long_stringy = gen_long_tag_string(stringy, wp_tag_data);
+ if (i > 0){
+ stringy = ", " + stringy;
+ long_stringy = " , " + long_stringy;
+ }
+ long_tag_string += long_stringy;
+ }
+ if(long_tag_string === ""){
+ long_tag_string = v.newValue
+ }
+ setAttrs({
+ ["attacktagslong"+ num]: long_tag_string
+ });
+
+ });
+ });
+
+
on("change:repeating_attacks:attackname", function(v){
getAttrs(["tier"], function(t){
row_string = v.sourceAttribute.replace("attackname","");
@@ -1087,8 +1235,11 @@
[row_string+"supporttags"]: tag_string,
[row_string+"supporttagslong"]: long_tag_string,
[row_string+"supporteffects"]: sup_data.effect,
+ [row_stirng+"supportmods"]: sup_data.stat_effects,
});
});
+
+
const ancestryTraitSlots = ["1", "2"]
@@ -1100,12 +1251,18 @@
for (curr_ancestry of ancestry_data){
for (i in curr_ancestry.traits){
if (curr_ancestry.traits[i].name.toUpperCase().replace(/\s+/g, '') === v.newValue.toUpperCase().replace(/\s+/g, '')){
- setAttrs({anctrait_info: curr_ancestry.traits[i].desc});
+ setAttrs({
+ anc_trait_info: curr_ancestry.traits[i].desc,
+ anc_trait_mods: {"armor": curr_ancestry.traits[i].armor, "HP": curr_ancestry.traits[i].HP, "speed": curr_ancestry.traits[i].speed}
+ });
return;
}
}
}
- setAttrs({anctrait_info: "Invalid ancestry trait."});
+ setAttrs({
+ anc_trait_info: "Invalid ancestry trait.",
+ anc_trait_mods: false
+ });
});
});
});
@@ -1178,13 +1335,14 @@
[row_string+"powerdamagetype"]: dmg_type,
[row_string+"powertags"]: tag_string,
[row_string+"powertagslong"]: long_tag_string,
- [row_string+"powereffects"]: tech_data.effects
+ [row_string+"powereffects"]: tech_data.effects,
+ [row_string+"powermods"]: tech_data.stat_effects
});
});
});
- const wpnSlots = ["1","2","3","4","5","6","7","8"];
+
wpnSlots.forEach(function (num){
on("change:slots"+num, function(v){
console.log("changing stuff in slot "+ num);
@@ -1281,8 +1439,75 @@
currLevel = parseInt(v.newValue);
setAttrs({grit: Math.floor(currLevel/2)});
});
+
+
+ var base_mana_max;
+ var base_save_max;
+ var base_hp_max;
+ var base_dodge_max;
+ var base_speed_max;
+ var base_armor_max;
+
+ function conf_mod_base_stats(){
+ setAttrs({ hp_max: (base_hp_max + finalHPMod).toString()});
+ setAttrs({ dodge_max: (base_dodge_max+ finaldodgeMod).toString()});
+ setAttrs({ mana_max: base_mana_max + finalmanaMod});
+ setAttrs({hp_max: base_hp_max + finalHPMod});
+ setAttrs({save_max: base_save_max + finalsaveMod});
+ }
+
+ on("sheet:opened change:repeating_support:supportmods change:repeating_powers:powermods change:anc_trait_mods remove:repeating_support remove:repeating_powers", function(v) {
+ finalarmorMod = 0;
+ finalHPMod = 0;
+ finaldodgeMod = 0;
+ finalsaveMod = 0;
+ finalspeedMod = 0;
+ finalmanaMod = 0;
+ getSectionIDs(`repeating_support`, idArray => {
+ let fields = ['supportmods'];
+ const attrArray = idArray.reduce((m, id) => [...m, ...(fields.map(field => `repeating_support_${id}_${field}`))], []);
+ getAttrs([...attrArray], v => {
+ if(v)
+ {
+ finalarmorMod += parseInt(v.armor);
+ finalsaveMod += parseInt(v.save_target);
+ finaldodgeMod += parseInt(v.dodge);
+ finalspeedMod += parseInt(v.speed);
+ }
+ })
+ });
+
+ getSectionIDs(`repeating_powers`, idArray => {
+ let fields = ['powermods'];
+ const attrArray = idArray.reduce((m, id) => [...m, ...(fields.map(field => `repeating_powers_${id}_${field}`))], []);
+ getAttrs([...attrArray], v => {
+ if(v)
+ {
+ finalarmorMod += parseInt(v.armor);
+ finalHPMod += parseInt(v.hp);
+ finaldodgeMod += parseInt(v.dodge);
+ finalspeedMod += parseInt(v.speed);
+ finalmanaMod += parseInt(v.mana);
+ }
+ })
+ });
+
+ getAttrs('anc_trait_mods', v => {
+ if(v)
+ {
+ finalarmorMod += parseInt(v.armor);
+ finalHPMod += parseInt(v.HP);
+ finalspeedMod += parseInt(v.speed);
+ }
+ })
+
+ setAttrs({armor: finalarmorMod});
+ conf_mod_base_stats()
+ });
+
+
on("change:bulk change:agility change:mind change:magic change:grit", function(v) {
console.log(v.sourceAttribute);
getAttrs(["grit", "job", "bulk", "mind"], function(t) {
@@ -1295,15 +1520,13 @@
switch (v.sourceAttribute.toString()) {
case "bulk":
- setAttrs({ hp_max: parseInt(curr_class_data.HP) + Math.floor(new_value * 2) + current_grit});
+ base_hp_max = parseInt(curr_class_data.HP) + Math.floor(new_value * 2) + current_grit;
const new_recoveries_max = parseInt(curr_class_data.recoveries) + Math.floor(new_value / 2);
setAttrs({recoveries_max: new_recoveries_max.toString()});
break;
case "agility":
- const total_dodge_max = parseInt(curr_class_data.dodge) + new_value;
- console.log(total_dodge_max);
- setAttrs({dodge_max: total_dodge_max.toString()});
+ base_dodge_max = parseInt(curr_class_data.dodge) + new_value;
const total_speed_max = parseInt(curr_class_data.speed) + Math.floor(new_value / 2);
setAttrs({speed_max: total_speed_max.toString()});
break;
@@ -1318,26 +1541,23 @@
case "magic":
const total_adef_max = parseInt(curr_class_data.adef) + new_value;
setAttrs({a_def: total_adef_max});
- const total_mana_max = parseInt(curr_class_data.mana) + Math.floor(new_value / 2);
- setAttrs({mana_max: total_mana_max});
+ base_mana_max = parseInt(curr_class_data.mana) + Math.floor(new_value / 2);
break;
case "grit":
const current_bulk = parseInt(t.bulk);
- let total_hp_max = parseInt(curr_class_data.HP) + (current_bulk * 2) + new_value;
- setAttrs({hp_max: total_hp_max});
+ base_hp_max = parseInt(curr_class_data.HP) + (current_bulk * 2) + new_value;
const current_mind = parseInt(t.mind);
const total_memory_max = parseInt(curr_class_data.memory) + Math.floor(current_mind / 2) + new_value;
setAttrs({memory_max: total_memory_max});
- const total_save_max = parseInt(curr_class_data.save_target) + new_value;
- setAttrs({save_max: total_save_max});
-
+ base_save_max = parseInt(curr_class_data.save_target) + new_value;
break;
-
default:
- }
+ }
+
+ conf_mod_base_stats()
});
});
@@ -1418,4 +1638,4 @@
ancestry_data = JSON.parse('[{"origin":"Avian","size":"1","traits":[{"name":"Flight","desc":"You can Fly.","armor":"0","HP":"0","speed":"0"},{"name":"Flock Tactics","desc":"1/round you gain +1 ACC on a melee attack roll if the target has one of your allies adjacent to them.","armor":"0","HP":"0","speed":"0"},{"name":"Get The Flock Outta There","desc":"[Reaction, 1/round] Trigger: You take damage or Stress not caused by yourself. Effect: You Shift up to half your speed.","armor":"0","HP":"0","speed":"0"},{"name":"Gust","desc":"You gain the following spell, which is equipped for free.\\nGust | Melee Spell Attack\\n{5} FIGHT | Innate, Push 1, Unique\\n[Reach 1, Line 5] | [1d6 Force]","armor":"0","HP":"0","speed":"0"}]},{"origin":"Dragonborn","size":"2","traits":[{"name":"Dragonfire","desc":"You gain the following weapon, which is equipped for free. \\nDragonfire | Melee Weapon\\n(3) VOLLEY or (5) FIGHT| Main Artifact: Innate, Unique\\n[Reach 1, Close Blast 1] | [2 Discord]\\nYou can (3) VOLLEY or (5) FIGHT with this weapon, and can use it even while DISARMED.","armor":"0","HP":"0","speed":"0"},{"name":"Dragon Scales","desc":"You gain either astral or lunar resistance.","armor":"0","HP":"0","speed":"0"},{"name":"Inner Fire","desc":"When you take the (1) REFRESH action, you regain 1d6 HP before choosing any effects.","armor":"0","HP":"0","speed":"0"},{"name":"Draconic Wings","desc":"You can Fly.","armor":"0","HP":"0","speed":"0"}]},{"origin":"Dwarf","size":"1","traits":[{"name":"Keep Moving Forward","desc":"Your Speed and Dodge isn’t reduced by support items with the [armor] tag (not calculated automatically by this spreadsheet), and you are immune to the SLOWED condition unless granted by yourself.","armor":"0","HP":"0","speed":"0"},{"name":"Resilience","desc":"You have resistance to lunar damage and +1 ACC on BLK saves.","armor":"0","HP":"0","speed":"0"},{"name":"Unyielding","desc":"1/scene you can (1) REFRESH as a free action. ","armor":"0","HP":"0","speed":"0"},{"name":"Sturdy","desc":"When you would be forcibly moved, such as from a push, pull, or slide, you can move one space less than normal. If this reduces the forced movement to 0, the movement doesn’t happen. If you would be knocked PRONE, you can make a BLK check to avoid that status.","armor":"0","HP":"0","speed":"0"}]},{"origin":"Elementals","size":"1","traits":[{"name":"Energy Resistance","desc":"You gain either astral or lunar resistance.","armor":"0","HP":"0","speed":"0"},{"name":"Energy Aura","desc":"Reaction\\nTrigger: You are hit by an attack from an adjacent enemy. \\nEffect: Deal [2 Piercing Astral or Lunar] to them (chosen when this trait is selected)","armor":"0","HP":"0","speed":"0"},{"name":"Elemental Nova","desc":"You gain the following spell attack, which is equipped for free.\\nElemental Nova | Melee Spell Attack\\n(5) FIGHT | Innate, Unique\\n[Burst 1] | [1d6 Astral or Lunar]\\nOn Attack: The area, including your spaces, becomes a zone of Soft Cover until the start of your next turn.","armor":"0","HP":"0","speed":"0"},{"name":"Elemental Form","desc":"You have Resistance to damage from Dangerous Terrain. When you become BLOODIED or BREAKING, you gain Hard Cover until the start of your next turn.","armor":"0","HP":"0","speed":"0"}]},{"origin":"Elf","size":"1","traits":[{"name":"Elven Accuracy","desc":"1/round when you use the REROLL TABLE on an attack roll, you can roll an extra d20 and use either result. ","armor":"0","HP":"0","speed":"0"},{"name":"Nature Step","desc":"You ignore the movement penalties of Difficult Terrain, and have +1 ACC on Dangerous Terrain checks. As a Minor Action while in a space of Difficult Terrain, you can spend 1 mana to become INVISIBLE until the start of your next turn or until you are no longer in Difficult Terrain.","armor":"0","HP":"0","speed":"0"},{"name":"Fast Movement","desc":"+1 speed","armor":"0","HP":"0","speed":"1"},{"name":"Fey Step","desc":"1/scene, you can teleport 5 spaces as a free action.","armor":"0","HP":"0","speed":"0"}]},{"origin":"Gigan","size":"2","traits":[{"name":"Big Equipment","desc":"One support slot increases by one size (LIGHT to MAIN, MAIN to HEAVY).","armor":"0","HP":"0","speed":"0"},{"name":"Endure","desc":"1/scene, gain resistance to all damage until the end of your next turn.","armor":"0","HP":"0","speed":"0"},{"name":"Oversized Weapons","desc":"1/scene you can ignore the SLOW tag on a weapon.","armor":"0","HP":"0","speed":"0"},{"name":"Giant Lineage","desc":"You gain either astral or lunar resistance.","armor":"0","HP":"0","speed":"0"}]},{"origin":"Gnome","size":"1/2","traits":[{"name":"Instinctual Stealth","desc":"You can start each combat scene HIDDEN, and can’t lose it until the end of your 1st turn.","armor":"0","HP":"0","speed":"0"},{"name":"Fade Away","desc":"Reaction (1/round) | Mana 2\\nTrigger: You are targeted by an attack.\\nEffect: You become INVISIBLE before any attack rolls from the attack, and INVISIBLE lasts until the end of your next turn.","armor":"0","HP":"0","speed":"0"},{"name":"Tumble","desc":"You can move through the space of hostile characters that are larger than you, and becoming ENGAGED doesn’t stop or end your movement.","armor":"0","HP":"0","speed":"0"},{"name":"Tinker Toy","desc":"1/scene as a Minor Action, you create a summon within Scope. Allies making an attack roll against a target adjacent to your summon gain +1 {ACC} on the attack. (Size ½, 5 {HP}, Dodge/A-def 10, Tags: SUMMON).","armor":"0","HP":"0","speed":"0"}]},{"origin":"Goblin","size":"1/2","traits":[{"name":"Scurry","desc":"When an attack misses you, you can Shift 1.","armor":"0","HP":"0","speed":"0"},{"name":"Swarm","desc":"Your base Size is 2, but you can still benefit from Size 1 or larger cover. You have resistance to physical damage, but are always VULNERABLE to force damage. Each recovery can represent a goblin in your swarm.","armor":"0","HP":"0","speed":"0"},{"name":"Nimble Escape","desc":"1/scene you can RUSH as a free action.","armor":"0","HP":"0","speed":"0"},{"name":"Bite","desc":"You deal [1 Piercing physical] at the start of your turn to any character grappling or grappled by you unless you are STUNNED. As a Minor Action, you deal [1 Physical] to an adjacent enemy.","armor":"0","HP":"0","speed":"0"}]},{"origin":"Halfling","size":"1/2","traits":[{"name":"Lucky","desc":"Reaction (1/round) | Stress 2 (Self)\\nTrigger: You are hit by an attack roll. \\nEffect: You force the attacker to reroll the attack roll, using the 2nd result. ","armor":"0","HP":"0","speed":"0"},{"name":"Nimble","desc":"Reaction attack rolls against you have +1 DIF. 1/scene when you would trigger a reaction from an enemy, the reaction doesn’t trigger.","armor":"0","HP":"0","speed":"0"},{"name":"Brave","desc":"You gain +1 ACC on all attacks, checks, and saves during the turn you SURGE.","armor":"0","HP":"0","speed":"0"},{"name":"Tumble","desc":"You can move through the space of hostile characters that are larger than you, and becoming ENGAGED doesn’t stop or end your movement.","armor":"0","HP":"0","speed":"0"}]},{"origin":"Human","size":"1","traits":[{"name":"Strong Saves","desc":"You gain +1 ACC on all saves ","armor":"0","HP":"0","speed":"0"},{"name":"Hang in There","desc":"1/scene you can ignore the effects of a WOUND or OVERSTRESS roll. You still take the WOUND or OVERSTRESS.","armor":"0","HP":"0","speed":"0"},{"name":"Hearty","desc":"You gain +3 HP","armor":"0","HP":"3","speed":"0"},{"name":"Adrenaline","desc":"1/scene you can SURGE without increasing the SURGE cost.","armor":"0","HP":"0","speed":"0"}]},{"origin":"Kobold","size":"1/2","traits":[{"name":"Trap Array","desc":"You gain the following support item, which is equipped for free.\\nTrap Array Support\\nMinor | Consumable 2, Innate, Trap, Unique\\nAs a Minor Action, you can use one of the following traps.\\n• Explosive Trap. When triggered, creates a [Burst 1] area. All characters in the area take [1d6+3 Force]. \\n• Paint Marker. When triggered, creates a [Burst 1] area. All characters in the area are MARKED. \\n• Snare Trap. When triggered, creates a [Burst 1] area. All characters in area must pass an AGI save or be IMMOBILIZED until cleared. A character can make a BLK check as a Minor Action to clear the condition, but only after they’ve ended a turn IMMOBILIZED by this ability.","armor":"0","HP":"0","speed":"0"},{"name":"Distract","desc":"1/scene as a Free Action, you can (3) MARK all enemies in a [Burst 2] area around you.","armor":"0","HP":"0","speed":"0"},{"name":"Trapmaster","desc":"You can automatically open locks as a free action and have +1 ACC when disabling traps or on saves triggered by traps.","armor":"0","HP":"0","speed":"0"},{"name":"Evasive","desc":"You have Resistance to damage and stress from AOEs, and have +1 Accuracy on saves from AOE effects. 1/turn you can spend 1 Focus to reroll a failed save","armor":"0","HP":"0","speed":"0"}]},{"origin":"Lycanthrope","size":"1","traits":[{"name":"Defender Strain","desc":"1/scene as a Free Action, you manifest your lycanthropic heritage. You gain 2 Focus.","armor":"0","HP":"0","speed":"0"},{"name":"Pack Tactics","desc":"1/round you gain +1 ACC on a melee attack roll if the target has one of your allies adjacent to them.","armor":"0","HP":"0","speed":"0"},{"name":"Sneaky Form","desc":"Minor | Polymorph\\nYou assume a small sneaky form. Your size becomes ½ if it was larger and you can (4) HIDE as a free action 1/turn. You can’t activate spells or make attacks in this form. You can revert to your normal form as a Minor Action. ","armor":"0","HP":"0","speed":"0"},{"name":"Travel Form","desc":"Minor | Polymorph\\nYou assume a travel form. Your speed increases by +2, but you can’t activate spells or make attacks. You can revert to your normal form as a Minor Action. ","armor":"0","HP":"0","speed":"0"}]},{"origin":"Machina","size":"1","traits":[{"name":"Mechanical Body","desc":"You have +1 ACC on Discord checks, and have resistance to Discord damage.","armor":"0","HP":"0","speed":"0"},{"name":"Armored","desc":"You have +1 armor while you aren’t BLOODIED.","armor":"1","HP":"0","speed":"0"},{"name":"System Repair","desc":"1/scene when you (1) REFRESH, you can choose any number of options.","armor":"0","HP":"0","speed":"0"},{"name":"Integrated Weapon","desc":"Choose a LIGHT starting weapon. You can equip that weapon for free, and it is Innate. You can use that weapon while DISARMED.","armor":"0","HP":"0","speed":"0"}]},{"origin":"Orc","size":"2","traits":[{"name":"Second Wind","desc":"1/scene when you become BLOODIED, gain 4 + your GRIT temp HP. ","armor":"0","HP":"0","speed":"0"},{"name":"Rushdown","desc":"When you RUSH and choose the movement option, you can move +2 spaces. ","armor":"0","HP":"0","speed":"0"},{"name":"Furious","desc":"1/turn you can take 1d3 Stress to reroll all the dice from one of your damage rolls. ","armor":"0","HP":"0","speed":"0"},{"name":"Work Out Routine","desc":"You gain +1 ACC on BLK checks and saves. You are considered 1 size larger for (5) GRAPPLE and (5) SHOVE.","armor":"0","HP":"0","speed":"0"}]},{"origin":"Cambion","size":"1","traits":[{"name":"Bloodhunter","desc":"You gain +1 ACC on attack rolls against BLOODIED characters. ","armor":"0","HP":"0","speed":"0"},{"name":"Infernal Resistance","desc":"You gain either astral or lunar resistance.","armor":"0","HP":"0","speed":"0"},{"name":"Wrath","desc":"You gain +1 ACC on attacks against a character if they hit or damaged you since the end of your last turn. ","armor":"0","HP":"0","speed":"0"},{"name":"Fiendish Wings","desc":"You can Fly.","armor":"0","HP":"0","speed":"0"}]},{"origin":"","size":"","traits":[{"name":"--Select Ancestry Trait--","desc":"","armor":"","HP":"","speed":""}]}]');
unit_stats_data = JSON.parse('[{"type":"--SELECT 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