diff --git a/Curseborne/Cursed.css b/Curseborne/Cursed.css
index 52303f7ed9..6654585c72 100644
--- a/Curseborne/Cursed.css
+++ b/Curseborne/Cursed.css
@@ -1359,7 +1359,7 @@ input.neardeath-toggle[value="0"] + div.neardeath-hide {
}
.sheet-rolltemplate-skillroll .sheet-total-label {
- color: #222;
+ color: #fff;
font-size: 12px;
border-top: 1px solid #ccc;
padding-top: 6px;
diff --git a/Curseborne/Cursed_HTML.html b/Curseborne/Cursed_HTML.html
index 9660a50ad7..eeb017bfcb 100644
--- a/Curseborne/Cursed_HTML.html
+++ b/Curseborne/Cursed_HTML.html
@@ -1781,16 +1781,14 @@ Near Death: +3 Dice and +2 Enhancement. Gain Taken Out Status Effect.
{{mainroll}}{{#computed::bonusdice}} (+{{computed::bonusdice}} bonus){{/computed::bonusdice}}
Hits
{{computed::successes}}
- {{#computed::showcurse}}
+ {{#curseroll}}
Curse Dice
{{curseroll}}
Curse Hits
{{computed::cursedsuccesses}}
- {{/computed::showcurse}}
- {{#computed::showtotal}}
Total Hits
{{computed::total}}
- {{/computed::showtotal}}
+ {{/curseroll}}
@@ -1852,7 +1850,7 @@ function countDice(diceResults) {
return { successes: successes };
}
-const COMPUTED_PLACEHOLDERS = ' {{successes=[[0]]}} {{cursedsuccesses=[[0]]}} {{showcurse=[[0]]}} {{total=[[0]]}} {{showtotal=[[0]]}} {{bonusdice=[[0]]}}';
+const COMPUTED_PLACEHOLDERS = ' {{successes=[[0]]}} {{cursedsuccesses=[[0]]}} {{total=[[0]]}} {{bonusdice=[[0]]}}';
async function performRoll(mainPool, cursePool, rollName, charName, whisper, bonusDice) {
mainPool = Math.max(0, mainPool);
@@ -1871,9 +1869,7 @@ async function performRoll(mainPool, cursePool, rollName, charName, whisper, bon
finishRoll(result.rollId, {
successes: mainCount.successes,
cursedsuccesses: curseCount.successes,
- showcurse: cursePool > 0 ? 1 : 0,
total: mainCount.successes + curseCount.successes,
- showtotal: cursePool > 0 ? 1 : 0,
bonusdice: bonusDice || 0
});
}