diff --git a/Curseborne/Cursed.css b/Curseborne/Cursed.css index 52303f7ed9..6654585c72 100644 --- a/Curseborne/Cursed.css +++ b/Curseborne/Cursed.css @@ -1359,7 +1359,7 @@ input.neardeath-toggle[value="0"] + div.neardeath-hide { } .sheet-rolltemplate-skillroll .sheet-total-label { - color: #222; + color: #fff; font-size: 12px; border-top: 1px solid #ccc; padding-top: 6px; diff --git a/Curseborne/Cursed_HTML.html b/Curseborne/Cursed_HTML.html index 9660a50ad7..eeb017bfcb 100644 --- a/Curseborne/Cursed_HTML.html +++ b/Curseborne/Cursed_HTML.html @@ -1781,16 +1781,14 @@ Near Death: +3 Dice and +2 Enhancement. Gain Taken Out Status Effect.
{{mainroll}}{{#computed::bonusdice}} (+{{computed::bonusdice}} bonus){{/computed::bonusdice}}
Hits
{{computed::successes}}
- {{#computed::showcurse}} + {{#curseroll}}
Curse Dice
{{curseroll}}
Curse Hits
{{computed::cursedsuccesses}}
- {{/computed::showcurse}} - {{#computed::showtotal}}
Total Hits
{{computed::total}}
- {{/computed::showtotal}} + {{/curseroll}} @@ -1852,7 +1850,7 @@ function countDice(diceResults) { return { successes: successes }; } -const COMPUTED_PLACEHOLDERS = ' {{successes=[[0]]}} {{cursedsuccesses=[[0]]}} {{showcurse=[[0]]}} {{total=[[0]]}} {{showtotal=[[0]]}} {{bonusdice=[[0]]}}'; +const COMPUTED_PLACEHOLDERS = ' {{successes=[[0]]}} {{cursedsuccesses=[[0]]}} {{total=[[0]]}} {{bonusdice=[[0]]}}'; async function performRoll(mainPool, cursePool, rollName, charName, whisper, bonusDice) { mainPool = Math.max(0, mainPool); @@ -1871,9 +1869,7 @@ async function performRoll(mainPool, cursePool, rollName, charName, whisper, bon finishRoll(result.rollId, { successes: mainCount.successes, cursedsuccesses: curseCount.successes, - showcurse: cursePool > 0 ? 1 : 0, total: mainCount.successes + curseCount.successes, - showtotal: cursePool > 0 ? 1 : 0, bonusdice: bonusDice || 0 }); }