diff --git a/TheWitcher/translation.json b/TheWitcher/translation.json
new file mode 100644
index 0000000000..ac55afafc4
--- /dev/null
+++ b/TheWitcher/translation.json
@@ -0,0 +1,265 @@
+{
+ "whisper-rolls-u":"WHISPER ROLLS?",
+ "npc-sheet-u":"NPC SHEET?",
+ "count-x2-skills":"COUNT x2 SKILLS",
+ "maximum-current":"Maximum / Current",
+ "in-u":"INT",
+ "re-u":"REF",
+ "de-u":"DEX",
+ "bod-u":"BODY",
+ "sp-u":"SPD",
+ "em-u":"EMP",
+ "cr-u":"CRA",
+ "wil-u":"WILL",
+ "luc-u":"LUCK",
+ "stat-tota-u":"STAT TOTAL",
+ "nam-u":"NAME",
+ "ag-u":"AGE",
+ "rac-u":"RACE",
+ "gende-u":"GENDER",
+ "pro-u":"PROF",
+ "origi-u":"ORIGIN",
+ "note-wound-threshold":"Note: Wound Threshold & Death State are automatically applied. Increase 'Current' HP above your 'Wound Threshold' to see stats at their full value.",
+ "stu-u":"STUN",
+ "ru-u":"RUN",
+ "lea-u":"LEAP",
+ "st-u":"STA",
+ "en-u":"ENC",
+ "resolv-u":"RESOLVE",
+ "wound-threshol-u":"WOUND THRESHOLD",
+ "bonus-melee-dmg-u":"BONUS MELEE DMG.",
+ "skills---modifier-u":"SKILLS & MODIFIERS",
+ "profession-skill-u":"PROFESSION SKILLS",
+ "gear---inventor-u":"GEAR & INVENTORY",
+ "magic---spell-u":"MAGIC & SPELLS",
+ "backgroun-u":"BACKGROUND",
+ "intelligenc-u":"INTELLIGENCE",
+ "awarenes-u":"AWARENESS",
+ "busines-u":"BUSINESS",
+ "deductio-u":"DEDUCTION",
+ "educatio-u":"EDUCATION",
+ "nordling-u":"NORDLING*",
+ "elder-speech-u":"ELDER SPEECH*",
+ "dwarven-u":"DWARVEN*",
+ "monster-lore-u":"MONSTER LORE*",
+ "social-etiquett-u":"SOCIAL ETIQUETTE",
+ "streetwis-u":"STREETWISE",
+ "tactics-u":"TACTICS*",
+ "teachin-u":"TEACHING",
+ "wilderness-surviva-u":"WILDERNESS SURVIVAL",
+ "reflexe-u":"REFLEXES",
+ "brawlin-u":"BRAWLING",
+ "fast-strik-u":"FAST STRIKE",
+ "disarm--take-u":"DISARM (TAKE)",
+ "strong-strik-u":"STRONG STRIKE",
+ "special-mov-u":"SPECIAL MOVE",
+ "charg-u":"CHARGE",
+ "bloc-u":"BLOCK",
+ "joint-attac-u":"JOINT ATTACK",
+ "parr-u":"PARRY",
+ "dodge-escap-u":"DODGE/ESCAPE",
+ "mele-u":"MELEE",
+ "ridin-u":"RIDING",
+ "sailin-u":"SAILING",
+ "small-blade-u":"SMALL BLADES",
+ "staff-spea-u":"STAFF/SPEAR",
+ "swordsmanshi-u":"SWORDSMANSHIP",
+ "dexterit-u":"DEXTERITY",
+ "archer-u":"ARCHERY",
+ "athletic-u":"ATHLETICS",
+ "basic-rol-u":"BASIC ROLL",
+ "repositio-u":"REPOSITION",
+ "crossbo-u":"CROSSBOW",
+ "sleight-of-han-u":"SLEIGHT OF HAND",
+ "stealt-u":"STEALTH",
+ "skill-tota-u":"SKILL TOTAL",
+ "physiqu-u":"PHYSIQUE",
+ "enduranc-u":"ENDURANCE",
+ "empath-u":"EMPATHY",
+ "charism-u":"CHARISMA",
+ "decei-u":"DECEIT",
+ "fine-art-u":"FINE ARTS",
+ "gamblin-u":"GAMBLING",
+ "grooming---styl-u":"GROOMING & STYLE",
+ "human-perceptio-u":"HUMAN PERCEPTION",
+ "leadershi-u":"LEADERSHIP",
+ "persuasio-u":"PERSUASION",
+ "performanc-u":"PERFORMANCE",
+ "seductio-u":"SEDUCTION",
+ "craf-u":"CRAFT",
+ "alchemy-u":"ALCHEMY*",
+ "crafting-u":"CRAFTING*",
+ "disguis-u":"DISGUISE",
+ "first-ai-u":"FIRST AID",
+ "forger-u":"FORGERY",
+ "pick-loc-u":"PICK LOCK",
+ "trap-crafting-u":"TRAP CRAFTING*",
+ "courag-u":"COURAGE",
+ "hex-weaving-u":"HEX WEAVING*",
+ "detailed-rol-u":"DETAILED ROLL",
+ "intimidatio-u":"INTIMIDATION",
+ "spell-casting-u":"SPELL CASTING*",
+ "resist-magic-u":"RESIST MAGIC*",
+ "resist-coercio-u":"RESIST COERCION",
+ "ritual-crafting-u":"RITUAL CRAFTING*",
+ "stat-modifier-u":"STAT MODIFIERS",
+ "quick-roll-button-u":"QUICK ROLL BUTTONS",
+ "initiativ-u":"INITIATIVE",
+ "stun---death-sav-u":"STUN & DEATH SAVE",
+ "crit-or-fumbl-u":"CRIT OR FUMBLE",
+ "target-locatio-u":"TARGET LOCATION",
+ "quick-weapon-button-u":"QUICK WEAPON BUTTONS",
+ "skills--stats---modifier-note-u":"SKILLS, STATS & MODIFIER NOTES",
+ "notes-on-buffs-or-penalties":"For any notes on buffs or penalties that affect skills and/or stats...",
+ "improvement-point-u":"IMPROVEMENT POINTS",
+ "current-i-p-u":"CURRENT I.P.",
+ "skill---ability-trainin-u":"SKILL & ABILITY TRAINING",
+ "-int-u":"(INT)",
+ "-ref-u":"(REF)",
+ "-dex-u":"(DEX)",
+ "-body-u":"(BODY)",
+ "-spd-u":"(SPD)",
+ "-emp-u":"(EMP)",
+ "-cra-u":"(CRA)",
+ "-will-u":"(WILL)",
+ "skill-leve-u":"SKILL LEVEL",
+ "equipped-weapon-u":"EQUIPPED WEAPONS",
+ "reliabilit-u":"RELIABILITY",
+ "w--accurac-u":"W. ACCURACY",
+ "rang-u":"RANGE",
+ "bonus-dmg-u":"BONUS DMG?",
+ "ye-u":"YES",
+ "damag-u":"DAMAGE",
+ "typ-u":"TYPE",
+ "one-hande-u":"ONE-HANDED",
+ "two-hande-u":"TWO-HANDED",
+ "s-p--sword-u":"S/P (SWORD)",
+ "s-p--small-blade-u":"S/P (SMALL BLADE)",
+ "s-b--small-blade-u":"S/B (SMALL BLADE)",
+ "s--axe-u":"S (AXE)",
+ "b--bludgeon-u":"B (BLUDGEON)",
+ "p-b--pole-arm-u":"P/B (POLE ARM)",
+ "s-p-b--pole-arm-u":"S/P/B (POLE ARM)",
+ "b--staff-u":"B (STAFF)",
+ "p-b--staff-u":"P/B (STAFF)",
+ "p--thrown-weapon-u":"P (THROWN WEAPON)",
+ "s--thrown-weapon-u":"S (THROWN WEAPON)",
+ "p--bow-u":"P (BOW)",
+ "p--crossbow-u":"P (CROSSBOW)",
+ "any--other-u":"ANY (OTHER)",
+ "conc-u":"CONC.",
+ "tin-u":"TINY",
+ "smal-u":"SMALL",
+ "mediu-u":"MEDIUM",
+ "larg-u":"LARGE",
+ "weigh-u":"WEIGHT",
+ "effec-u":"EFFECT",
+ "enhancemen-u":"ENHANCEMENT",
+ "punc-u":"PUNCH",
+ "kic-u":"KICK",
+ "total-weigh-u":"TOTAL WEIGHT",
+ "equipped-armo-u":"EQUIPPED ARMOR",
+ "max-s-u":"MAX SP",
+ "hea-u":"HEAD",
+ "armor-enh-u":"ARMOR ENH.",
+ "enc-value-u":"ENC. VALUE",
+ "armor-notes":"Armor notes such as layers, style and/or RP details...",
+ "tors-u":"TORSO",
+ "r--ar-u":"R. ARM",
+ "l--ar-u":"L. ARM",
+ "r--le-u":"R. LEG",
+ "l--le-u":"L. LEG",
+ "shiel-u":"SHIELD",
+ "shield-notes":"Shield notes such as style and/or RP details...",
+ "item-nam-u":"ITEM NAME",
+ "qty-u":"QTY.",
+ "item-note-u":"ITEM NOTES",
+ "diagram---recipe-note-u":"DIAGRAM & RECIPE NOTES",
+ "statu-u":"STATUS",
+ "unlearne-u":"UNLEARNED",
+ "have-diagra-u":"HAVE DIAGRAM",
+ "alchemical-substanc-u":"ALCHEMICAL SUBSTANCE",
+ "vitrio-u":"VITRIOL",
+ "rebi-u":"REBIS",
+ "aethe-u":"AETHER",
+ "quebrit-u":"QUEBRITH",
+ "hydragenu-u":"HYDRAGENUM",
+ "vermilio-u":"VERMILION",
+ "so-u":"SOL",
+ "caelu-u":"CAELUM",
+ "fulgu-u":"FULGUR",
+ "component-nam-u":"COMPONENT NAME",
+ "novice---spells--signs---invocation-u":"NOVICE - SPELLS, SIGNS & INVOCATIONS",
+ "sig-u":"SIGN",
+ "spel-u":"SPELL",
+ "invocatio-u":"INVOCATION",
+ "sta-cos-u":"STA COST",
+ "non-u":"NONE",
+ "quer-u":"QUERY",
+ "duratio-u":"DURATION",
+ "defens-u":"DEFENSE",
+ "spell-description-goes-here---":"Spell description goes here...",
+ "journeyman---spells--alternate-signs----u":"JOURNEYMAN - SPELLS, ALTERNATE SIGNS & INVOCATIONS",
+ "alt--sig-u":"ALT. SIGN",
+ "master-arch-priest---spells---invocatio-u":"MASTER/ARCH PRIEST - SPELLS & INVOCATIONS",
+ "vigo-u":"VIGOR",
+ "1st-focu-u":"1ST FOCUS",
+ "focus-lv-u":"FOCUS LVL",
+ "greater-focus-u":"GREATER FOCUS?",
+ "focus-notes":"Any notes about this focus go here...",
+ "2nd-focu-u":"2ND FOCUS",
+ "3rd-focu-u":"3RD FOCUS",
+ "4th-focu-u":"4TH FOCUS",
+ "ritual-u":"RITUALS",
+ "prep-u":"PREP.",
+ "ritual-description-goes-here---":"Ritual description goes here...",
+ "ritual-components-go-here---":"Ritual components go here...",
+ "hexe-u":"HEXES",
+ "dange-u":"DANGER",
+ "lo-u":"LOW",
+ "hig-u":"HIGH",
+ "hex-description":"Hex description goes here...",
+ "requirements-to-lift":"Requirements to lift go here...",
+ "style--appearance---outloo-u":"STYLE, APPEARANCE & OUTLOOK",
+ "clothin-u":"CLOTHING",
+ "hair-styl-u":"HAIR STYLE",
+ "valued-perso-u":"VALUED PERSON",
+ "value-u":"VALUE",
+ "personalit-u":"PERSONALITY",
+ "affectation-u":"AFFECTATIONS",
+ "feelings-on-peopl-u":"FEELINGS ON PEOPLE",
+ "early-lif-u":"EARLY LIFE",
+ "witcher-training-u":"WITCHER TRAINING?",
+ "homelan-u":"HOMELAND",
+ "parent-u":"PARENTS",
+ "famil-u":"FAMILY",
+ "influential-frien-u":"INFLUENTIAL FRIEND",
+ "friend-u":"FRIEND",
+ "school---starting-ag-u":"SCHOOL & STARTING AGE",
+ "early-trainin-u":"EARLY TRAINING",
+ "trial-u":"TRIALS",
+ "current-statu-u":"CURRENT STATUS",
+ "most-important-even-u":"MOST IMPORTANT EVENT",
+ "siblings-rivals-friends-u":"SIBLINGS, RIVALS & FRIENDS",
+ "sibling-u":"SIBLING",
+ "rival-u":"RIVAL",
+ "life-event-u":"LIFE EVENTS",
+ "description-goes-here--make-sure-to-inclu":"Description goes here. Make sure to include the decade in the left-hand 'year' box...",
+ "reputatio-u":"REPUTATION",
+ "reputation-leve-u":"REPUTATION LEVEL",
+ "reputation-notes---details---":"Reputation notes & details...",
+ "critical-wound-u":"CRITICAL WOUNDS",
+ "wound-typ-u":"WOUND TYPE",
+ "day-u":"DAYS",
+ "perks--racials---campaign-note-u":"PERKS, RACIALS & CAMPAIGN NOTES",
+ "additional-race-profession-details":"Additional race/profession details and campaign notes...",
+ "threa-u":"THREAT",
+ "bount-u":"BOUNTY",
+ "environmen-u":"ENVIRONMENT",
+ "organisatio-u":"ORGANISATION",
+ "heigh-u":"HEIGHT",
+ "abilitie-u":"ABILITIES",
+ "ability-details":"Ability details go here...",
+ "vulnerabilitie-u":"VULNERABILITIES",
+ "list-npcs-vulnerabilities":"List the NPCs vulnerabilities & weaknesses here..."
+}
\ No newline at end of file
diff --git a/TheWitcher/witchersheet.html b/TheWitcher/witchersheet.html
index ec1e24d3fe..786f0f56c7 100644
--- a/TheWitcher/witchersheet.html
+++ b/TheWitcher/witchersheet.html
@@ -1,26 +1,26 @@
-
+
-
WHISPER ROLLS?
-
NPC SHEET?
-
COUNT x2 SKILLS
+
WHISPER ROLLS?
+
NPC SHEET?
+
COUNT x2 SKILLS
-
+
-
SKILLS & MODIFIERS
+
SKILLS & MODIFIERS
-
PROFESSION SKILLS
+
PROFESSION SKILLS
-
GEAR & INVENTORY
+
GEAR & INVENTORY
-
MAGIC & SPELLS
+
MAGIC & SPELLS
-
BACKGROUND
+
BACKGROUND
-
+
-
+
- STAT MODIFIERS
+ STAT MODIFIERS
- INT
- REF
- DEX
- BODY
- SPD
- EMP
- CRA
- WILL
- LUCK
+ INT
+ REF
+ DEX
+ BODY
+ SPD
+ EMP
+ CRA
+ WILL
+ LUCK
- QUICK ROLL BUTTONS
+ QUICK ROLL BUTTONS
- INITIATIVE
- STUN & DEATH SAVE
- CRIT OR FUMBLE
- TARGET LOCATION
+ INITIATIVE
+ STUN & DEATH SAVE
+ CRIT OR FUMBLE
+ TARGET LOCATION
- QUICK WEAPON BUTTONS
+ QUICK WEAPON BUTTONS
@@ -266,16 +266,16 @@
- SKILLS, STATS & MODIFIER NOTES
+ SKILLS, STATS & MODIFIER NOTES
-
+
- IMPROVEMENT POINTS
+ IMPROVEMENT POINTS
- CURRENT I.P.
+ CURRENT I.P.
- SKILL & ABILITY TRAINING
+ SKILL & ABILITY TRAINING
@@ -287,7 +287,7 @@
-
+
@@ -303,17 +303,17 @@
(N/A)
- (INT)
- (REF)
- (DEX)
- (BODY)
- (SPD)
- (EMP)
- (CRA)
- (WILL)
+ (INT)
+ (REF)
+ (DEX)
+ (BODY)
+ (SPD)
+ (EMP)
+ (CRA)
+ (WILL)
- SKILL LEVEL
+ SKILL LEVEL
@@ -323,17 +323,17 @@
(N/A)
- (INT)
- (REF)
- (DEX)
- (BODY)
- (SPD)
- (EMP)
- (CRA)
- (WILL)
+ (INT)
+ (REF)
+ (DEX)
+ (BODY)
+ (SPD)
+ (EMP)
+ (CRA)
+ (WILL)
- SKILL LEVEL
+ SKILL LEVEL
@@ -341,17 +341,17 @@
(N/A)
- (INT)
- (REF)
- (DEX)
- (BODY)
- (SPD)
- (EMP)
- (CRA)
- (WILL)
+ (INT)
+ (REF)
+ (DEX)
+ (BODY)
+ (SPD)
+ (EMP)
+ (CRA)
+ (WILL)
- SKILL LEVEL
+ SKILL LEVEL
@@ -359,17 +359,17 @@
(N/A)
- (INT)
- (REF)
- (DEX)
- (BODY)
- (SPD)
- (EMP)
- (CRA)
- (WILL)
+ (INT)
+ (REF)
+ (DEX)
+ (BODY)
+ (SPD)
+ (EMP)
+ (CRA)
+ (WILL)
- SKILL LEVEL
+ SKILL LEVEL
@@ -379,17 +379,17 @@
(N/A)
- (INT)
- (REF)
- (DEX)
- (BODY)
- (SPD)
- (EMP)
- (CRA)
- (WILL)
+ (INT)
+ (REF)
+ (DEX)
+ (BODY)
+ (SPD)
+ (EMP)
+ (CRA)
+ (WILL)
- SKILL LEVEL
+ SKILL LEVEL
@@ -397,17 +397,17 @@
(N/A)
- (INT)
- (REF)
- (DEX)
- (BODY)
- (SPD)
- (EMP)
- (CRA)
- (WILL)
+ (INT)
+ (REF)
+ (DEX)
+ (BODY)
+ (SPD)
+ (EMP)
+ (CRA)
+ (WILL)
- SKILL LEVEL
+ SKILL LEVEL
@@ -415,17 +415,17 @@
(N/A)
- (INT)
- (REF)
- (DEX)
- (BODY)
- (SPD)
- (EMP)
- (CRA)
- (WILL)
+ (INT)
+ (REF)
+ (DEX)
+ (BODY)
+ (SPD)
+ (EMP)
+ (CRA)
+ (WILL)
- SKILL LEVEL
+ SKILL LEVEL
@@ -435,17 +435,17 @@
(N/A)
- (INT)
- (REF)
- (DEX)
- (BODY)
- (SPD)
- (EMP)
- (CRA)
- (WILL)
+ (INT)
+ (REF)
+ (DEX)
+ (BODY)
+ (SPD)
+ (EMP)
+ (CRA)
+ (WILL)
- SKILL LEVEL
+ SKILL LEVEL
@@ -453,17 +453,17 @@
(N/A)
- (INT)
- (REF)
- (DEX)
- (BODY)
- (SPD)
- (EMP)
- (CRA)
- (WILL)
+ (INT)
+ (REF)
+ (DEX)
+ (BODY)
+ (SPD)
+ (EMP)
+ (CRA)
+ (WILL)
- SKILL LEVEL
+ SKILL LEVEL
@@ -471,17 +471,17 @@
(N/A)
- (INT)
- (REF)
- (DEX)
- (BODY)
- (SPD)
- (EMP)
- (CRA)
- (WILL)
+ (INT)
+ (REF)
+ (DEX)
+ (BODY)
+ (SPD)
+ (EMP)
+ (CRA)
+ (WILL)
- SKILL LEVEL
+ SKILL LEVEL
@@ -489,334 +489,334 @@
-
+
-
HYDRAGENUM
+
HYDRAGENUM
|
@@ -922,7 +922,7 @@
-
VERMILION
+
VERMILION
|
@@ -935,7 +935,7 @@
-
SOL
+
SOL
|
@@ -948,7 +948,7 @@
-
CAELUM
+
CAELUM
|
@@ -961,7 +961,7 @@
-
FULGUR
+
FULGUR
|
@@ -974,8 +974,8 @@
- COMPONENT NAME
- QTY.
+ COMPONENT NAME
+ QTY.
WT.
@@ -985,7 +985,7 @@
-
+
@@ -1033,27 +1033,27 @@
-
+
-
+
-
STYLE, APPEARANCE & OUTLOOK
+
STYLE, APPEARANCE & OUTLOOK
- CLOTHING
+ CLOTHING
- HAIR STYLE
+ HAIR STYLE
- VALUED PERSON
+ VALUED PERSON
- PERSONALITY
+ PERSONALITY
- AFFECTATIONS
+ AFFECTATIONS
- VALUE
+ VALUE
-
FEELINGS ON PEOPLE
+
FEELINGS ON PEOPLE
-
EARLY LIFE
-
WITCHER TRAINING?
+
EARLY LIFE
+
WITCHER TRAINING?
- HOMELAND
+ HOMELAND
- PARENTS
+ PARENTS
- FAMILY
+ FAMILY
- STATUS
+ STATUS
-
INFLUENTIAL FRIEND
+
INFLUENTIAL FRIEND
- SCHOOL & STARTING AGE
+ SCHOOL & STARTING AGE
- EARLY TRAINING
+ EARLY TRAINING
- TRIALS
+ TRIALS
- CURRENT STATUS
+ CURRENT STATUS
-
MOST IMPORTANT EVENT
+
MOST IMPORTANT EVENT
-
SIBLINGS, RIVALS & FRIENDS
+
SIBLINGS, RIVALS & FRIENDS
- SIBLING
- RIVAL
- FRIEND
+ SIBLING
+ RIVAL
+ FRIEND
-
LIFE EVENTS
+
LIFE EVENTS
-
+
@@ -1352,39 +1352,39 @@
@@ -1393,20 +1393,20 @@
- WEAPONS
+ WEAPONS
@@ -1440,16 +1440,16 @@
-
+
-
+
-
+
+
+
-
+
- {{title}}
- NAME: {{name}}
- DESCRIPTION: {{description}}
- SAVE ROLL: {{roll}}
+ {{title}}
+ NAME: {{name}}
+ DESCRIPTION: {{description}}
+ SAVE ROLL: {{roll}}
- {{title}}
- NAME: {{name}}
- SKILL ROLL: {{roll}}
- {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your total score. {{/rollWasCrit() roll}}
- {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score. {{/rollWasFumble() roll}}
+ {{title}}
+ NAME: {{name}}
+ SKILL ROLL: {{roll}}
+ {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your total score. {{/rollWasCrit() roll}}
+ {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score. {{/rollWasFumble() roll}}
- {{title}}
- NAME: {{name}}
- 1ST ATTACK: {{roll}}
- 2ND ATTACK: {{roll2}}
- {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your first attack. {{/rollWasCrit() roll}}
- {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your first attack. {{/rollWasFumble() roll}}
- {{#rollWasCrit() roll2}}CRITICAL: Use the Critical/Fumble button, **add** the result to your second attack. {{/rollWasCrit() roll2}}
- {{#rollWasFumble() roll2}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your second attack. {{/rollWasFumble() roll2}}
+ {{title}}
+ NAME: {{name}}
+ 1ST ATTACK: {{roll}}
+ 2ND ATTACK: {{roll2}}
+ {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your first attack. {{/rollWasCrit() roll}}
+ {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your first attack. {{/rollWasFumble() roll}}
+ {{#rollWasCrit() roll2}}CRITICAL: Use the Critical/Fumble button, **add** the result to your second attack. {{/rollWasCrit() roll2}}
+ {{#rollWasFumble() roll2}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your second attack. {{/rollWasFumble() roll2}}
-
+
- {{title}}
- NAME: {{name}}
- INITIATIVE ROLL: {{roll}}
+ {{title}}
+ NAME: {{name}}
+ INITIATIVE ROLL: {{roll}}
- {{title}}
- NAME: {{name}}
- DESCRIPTION: {{description}}
- SAVE ROLL: {{roll}}
+ {{title}}
+ NAME: {{name}}
+ DESCRIPTION: {{description}}
+ SAVE ROLL: {{roll}}
- {{title}}
- NAME: {{name}}
- CRIT/FUMBLE ROLL: {{roll}}
- {{#rollWasCrit() roll}}ROLL AGAIN: **Add** /**Subtract** this to/from your total score, roll again! {{/rollWasCrit() roll}}
+ {{title}}
+ NAME: {{name}}
+ CRIT/FUMBLE ROLL: {{roll}}
+ {{#rollWasCrit() roll}}ROLL AGAIN: **Add** /**Subtract** this to/from your total score, roll again! {{/rollWasCrit() roll}}
- {{title}}
- NAME: {{name}}
- {{#rollTotal() roll 1}}HEAD: If successful, your attack will deal x3 damage. {{/rollTotal() roll 1}}
- {{#rollBetween() roll 2 4}}TORSO (HUMANOID): If successful, your attack will deal standard damage. {{/rollBetween() roll 2 4}}
- {{#rollTotal() roll 5}}RIGHT ARM (HUMANOID): If successful, your attack will deal half damage. {{/rollTotal() roll 5}}
- {{#rollTotal() roll 6}}LEFT ARM (HUMANOID): If successful, your attack will deal half damage. {{/rollTotal() roll 6}}
- {{#rollBetween() roll 7 8}}RIGHT LEG (HUMANOID): If successful, your attack will deal half damage. {{/rollBetween() roll 7 8}}
- {{#rollBetween() roll 9 10}}LEFT LEG (HUMANOID): If successful, your attack will deal half damage. {{/rollBetween() roll 9 10}}
- {{#rollBetween() roll 2 5}}TORSO (MONSTER): If successful, your attack will deal standard damage. {{/rollBetween() roll 2 5}}
- {{#rollBetween() roll 6 7}}RIGHT LIMB (MONSTER): If successful, your attack will deal half damage. {{/rollBetween() roll 6 7}}
- {{#rollBetween() roll 8 9}}LEFT LIMB (MONSTER): If successful, your attack will deal half damage. {{/rollBetween() roll 8 9}}
- {{#rollTotal() roll 10}}WING/TAIL (MONSTER): If successful, your attack will deal half damage. {{/rollTotal() roll 10}}
+ {{title}}
+ NAME: {{name}}
+ {{#rollTotal() roll 1}}HEAD: If successful, your attack will deal x3 damage. {{/rollTotal() roll 1}}
+ {{#rollBetween() roll 2 4}}TORSO (HUMANOID): If successful, your attack will deal standard damage. {{/rollBetween() roll 2 4}}
+ {{#rollTotal() roll 5}}RIGHT ARM (HUMANOID): If successful, your attack will deal half damage. {{/rollTotal() roll 5}}
+ {{#rollTotal() roll 6}}LEFT ARM (HUMANOID): If successful, your attack will deal half damage. {{/rollTotal() roll 6}}
+ {{#rollBetween() roll 7 8}}RIGHT LEG (HUMANOID): If successful, your attack will deal half damage. {{/rollBetween() roll 7 8}}
+ {{#rollBetween() roll 9 10}}LEFT LEG (HUMANOID): If successful, your attack will deal half damage. {{/rollBetween() roll 9 10}}
+ {{#rollBetween() roll 2 5}}TORSO (MONSTER): If successful, your attack will deal standard damage. {{/rollBetween() roll 2 5}}
+ {{#rollBetween() roll 6 7}}RIGHT LIMB (MONSTER): If successful, your attack will deal half damage. {{/rollBetween() roll 6 7}}
+ {{#rollBetween() roll 8 9}}LEFT LIMB (MONSTER): If successful, your attack will deal half damage. {{/rollBetween() roll 8 9}}
+ {{#rollTotal() roll 10}}WING/TAIL (MONSTER): If successful, your attack will deal half damage. {{/rollTotal() roll 10}}
- TARGET LOCATION: {{roll}}
+ TARGET LOCATION: {{roll}}
-
+
- {{title}}
- NAME: {{name}}
- DESCRIPTION: {{description}}
- SKILL ROLL: {{roll}}
- {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your total score. {{/rollWasCrit() roll}}
- {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score. {{/rollWasFumble() roll}}
+ {{title}}
+ NAME: {{name}}
+ DESCRIPTION: {{description}}
+ SKILL ROLL: {{roll}}
+ {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your total score. {{/rollWasCrit() roll}}
+ {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score. {{/rollWasFumble() roll}}
- {{title}}
- NAME: {{name}}
- DESCRIPTION: {{description}}
- SKILL ROLL: {{roll}}
- {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your total score. {{/rollWasCrit() roll}}
- {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score. {{/rollWasFumble() roll}}
+ {{title}}
+ NAME: {{name}}
+ DESCRIPTION: {{description}}
+ SKILL ROLL: {{roll}}
+ {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your total score. {{/rollWasCrit() roll}}
+ {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score. {{/rollWasFumble() roll}}
- {{title}}
- NAME: {{name}}
- DESCRIPTION: {{description}}
- SKILL ROLL: {{roll}}
- {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your total score. {{/rollWasCrit() roll}}
- {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score. {{/rollWasFumble() roll}}
+ {{title}}
+ NAME: {{name}}
+ DESCRIPTION: {{description}}
+ SKILL ROLL: {{roll}}
+ {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your total score. {{/rollWasCrit() roll}}
+ {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score. {{/rollWasFumble() roll}}
- {{title}}
- NAME: {{name}}
- DESCRIPTION: {{description}}
- SKILL ROLL: {{roll}}
- {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your total score. {{/rollWasCrit() roll}}
- {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score. {{/rollWasFumble() roll}}
+ {{title}}
+ NAME: {{name}}
+ DESCRIPTION: {{description}}
+ SKILL ROLL: {{roll}}
+ {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your total score. {{/rollWasCrit() roll}}
+ {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score. {{/rollWasFumble() roll}}
-
+
- {{weapon-name}}
- NAME: {{name}}
- HELD: {{type1}} TYPE: {{type2}}
- MAX RANGE: {{range}} | ACCURACY: {{accuracy}}
- DMG: {{damage}} | RELIABILITY: {{reliability}}
- EFFECT: {{effect}}
- ENH: {{enhancement}}
-
+ {{weapon-name}}
+ NAME: {{name}}
+ HELD: {{type1}} TYPE: {{type2}}
+ MAX RANGE: {{range}} | ACCURACY: {{accuracy}}
+ DMG: {{damage}} | RELIABILITY: {{reliability}}
+ EFFECT: {{effect}}
+ ENH: {{enhancement}}
+
- {{title}}
- NAME: {{name}}
- DAMAGE ROLL: {{roll}}
-
+ {{title}}
+ NAME: {{name}}
+ DAMAGE ROLL: {{roll}}
+
- {{weapon-name}}
- NAME: {{name}}
- EFFECT: {{effect}}
- DAMAGE: {{damage}}
-
+ {{weapon-name}}
+ NAME: {{name}}
+ EFFECT: {{effect}}
+ DAMAGE: {{damage}}
+
-
+
- {{spell-name}}
- NAME: {{name}}
- TYPE: {{type}} STA COST: {{cost}}
- DESCRIPTION: {{description}}
- DURATION: {{duration}}
- DMG: {{damage}} | RANGE: {{range}}
- DEFENSE: {{defense}}
-
+ {{spell-name}}
+ NAME: {{name}}
+ TYPE: {{type}} STA COST: {{cost}}
+ DESCRIPTION: {{description}}
+ DURATION: {{duration}}
+ DMG: {{damage}} | RANGE: {{range}}
+ DEFENSE: {{defense}}
+
- {{ritual-name}}
- NAME: {{name}}
- PREP. TIME: {{prep}} STA COST: {{cost}}
- DESCRIPTION: {{description}}
- DC: {{DC}} | DURATION: {{duration}}
- COMPONENTS: {{comp}}
-
+ {{ritual-name}}
+ NAME: {{name}}
+ PREP. TIME: {{prep}} STA COST: {{cost}}
+ DESCRIPTION: {{description}}
+ DC: {{DC}} | DURATION: {{duration}}
+ COMPONENTS: {{comp}}
+
- {{hex-name}}
- NAME: {{name}}
- DANGER: {{danger}} STA COST: {{cost}}
- DESCRIPTION: {{description}}
- REQ. TO LIFT: {{lift}}
-
+ {{hex-name}}
+ NAME: {{name}}
+ DANGER: {{danger}} STA COST: {{cost}}
+ DESCRIPTION: {{description}}
+ REQ. TO LIFT: {{lift}}
+
-
+
- {{title}}
- NAME: {{name}}
- REPUTATION: {{reputation}}
- REP ROLL: {{roll}}
- {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your total score. {{/rollWasCrit() roll}}
- {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score. {{/rollWasFumble() roll}}
+ {{title}}
+ NAME: {{name}}
+ REPUTATION: {{reputation}}
+ REP ROLL: {{roll}}
+ {{#rollWasCrit() roll}}CRITICAL: Use the Critical/Fumble button, **add** the result to your total score. {{/rollWasCrit() roll}}
+ {{#rollWasFumble() roll}}FUMBLE: Use the Critical/Fumble button, **subtract** the result from your total score. {{/rollWasFumble() roll}}