diff --git a/GURPS/translations/pl.json b/GURPS/translations/pl.json
index bd1dd6a3dc..7682068f2f 100644
--- a/GURPS/translations/pl.json
+++ b/GURPS/translations/pl.json
@@ -86,6 +86,7 @@
"hit-location-type-tooltip": "Use the drop-downs to select a hit location or enter a value manually. See B552-555.
Humanoid Low Tech, see LT100-103.
Martial Arts, see MA137",
"location-label": "Location",
"location-tooltip": "Select a location.",
+ "inventory-location-tooltip": "Where is the item located? If you entered a Parent ID in the expanded notes area, this field will be updated with the name of the parent inventory item.
",
"grapple-label": "Grapple",
"grapple-tooltip": "Grapple halves to-hit penalty. See B370 for more information.",
"has-shield-label": "Has Shield",
@@ -754,6 +755,9 @@
"abbreviation-option-wildcard": "WC",
"row-id-label": "Row ID:",
"row-id-tooltip": "The row id can be used with macros.
NOTE: Future use for linking to techniques
and combat skills.
Example field name: repeating_skills_[the row id]_level
This example would represent the skill level on that row.",
+ "inventory-row-id-tooltip": "For inventory, the row id can used to link an inventory item to a parent item.
That means, if you uncheck the ON checkbox, all the child inventory items will also become unchecked.
You can use the row id with macros.",
+ "indent-label": "Indent",
+ "inventory-indent-tooltip": "Select the indent level of the inventory item. This is handy to help show the item belongs to a parent item.",
"abbrevation-miscellaneous-label": "Misc:",
"reason-for-modifier-label": "Reason for MOD (Modifier):",
"reason-for-modifiers-skills-tooltip": "\nExamples:
\n+1 from Talent...
\n+1 from Default Skill...
\n+1 from Enchanted Item with...\n\t\t\t\t\t\t\t\t\t",
@@ -771,6 +775,8 @@
"techniques-legacy-label": "TECHNIQUES (LEGACY).",
"techniques-legacy-tooltip": "\nNew Optional Feature Available.
\nA revised techniques table is available by setting the options on the character sheet.
\nThis revised techniques is not final, we'll make adjustments based upon feedback.
\nNew Legacy and Revised Technique Tables. Options to show/hide the Legacy
\nTechniques table and the new Revised Techniques table.
\nShow both tables if you want to transfer your current techniques to the new table.
\nIf old technique table has no rows, then hide old table, show new table.
\n\t\t\t\t\t\t\t",
"parent-label": "Parent",
+ "parent-id-label": "Parent ID",
+ "inventory-parent-id-tooltip": "If you enter a Row ID of an inventory item, you will create a parent/child relationship.
When you change the ON checkbox for the parent, the child will be updated at the same time.
Example:
You have a backpack, and its Row ID is -mtz5wtyl7cnlrk17p82.
You also have a rope in your inventory. You can set the location field to -mtz5wtyl7cnlrk17p82.
That means the rope is now a child of the backpack.
If you uncheck the ON checkbox for the backpack, the rope's ON checkbox will also become unchecked.
Note: If you expand the notes, you can select the indent level, this will help show an item is a child of another item
In the example above, you can set the rope with indent level = 1, the name field for rope will be indented one step.
If you move the rope directly below the backpack, it will help show the rope is a child of the backpack.",
"abbreviation-minimum-label": "Min",
"abbreviation-maximum-label": "Max",
"cost-label": "Cost",
@@ -1069,7 +1075,7 @@
"abbreviation-legality-class-label": "LC",
"legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t",
"on-label": "On",
- "inventory-carried-tooltip": "Carried
Check this box if the item is being carried.
Note: This may affect your Encumbrance Levels which may also affect Move and Dodge scores.",
+ "inventory-carried-tooltip": "Carried
Check this box if the item is being carried.
This will also update the ON check state of any child inventory items.
Note: This may affect your Encumbrance Levels which may also affect Move and Dodge scores.",
"gravity-tooltip": "Standard gravity is based on 1G, earth normal.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
See B350.",
"total-inventory-value-label": "Total Inventory Value:",
"total-inventory-value-tooltip": "\n\t\t\t\t\t\t\t\tTotal monetary value of all items (carried or not).\n\t\t\t\t\t\t\t",