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diff --git a/Nahual/sheet.json b/Nahual/sheet.json index b058eac21a..8acc3813d2 100644 --- a/Nahual/sheet.json +++ b/Nahual/sheet.json @@ -4,6 +4,6 @@ "authors": "Jesús Roberto Martínez, Miguel Ángel Espinoza", "roll20userid": "505520,258510", "preview": "nahual.png", - "instructions": "Choose your playbook or changarro. Get fun !!!", + "instructions": "In Nahual you play as shapeshifting nahuales that hunt angels to make a living. You run a changarro—or business—together and sell the angels you hunt as different types of products.", "legacy": true } \ No newline at end of file diff --git a/Nahual/translation.json b/Nahual/translation.json index 6a20a02f4f..4782826f9a 100644 --- a/Nahual/translation.json +++ b/Nahual/translation.json @@ -5,8 +5,8 @@ "peripheralmove_roll": "PERIPHERAL MOVE", "flat_roll": "FLAT ROLL", "generalmodifiers_label": "GENERAL MODIFIERS", - "forward_label": "
Forward", - "ongoing_label": "
Ongoing", + "forward_label": "
Forward", + "ongoing_label": "
Ongoing", "choose_sheet_type": "Choose sheet type", "agetsa": "and gets a", "aguila_dsc": "You are the Eagle. You project security and a regal bearing. A natural tactician with a strong personality, you can’t stand taking orders. You are arrogant... because you soar far above everyone else. Your view from these heights allows you to analyze things with great precision.", @@ -19,17 +19,17 @@ "barrioquestion2_aguila_label": "You once helped a dangerous enemy of the barrio. Who is this, and why was this the best decision for your long-term plans?", "barrioquestion1_armadillo_label": "Someone has been snooping around the barrio, and you are determined to find out why. Who are they, and why is it dangerous to get involved with them?", "barrioquestion2_armadillo_label": "You once helped someone in the barrio with a big problem. Who did you help, and what happened recently that rekindled the problem or brought dire consequences to you?", - "barrioquestion1_jaguar_label": "You grow up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?", - "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio: someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", - "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but there’s one person who is your craziest fan. Why do you find this person so annoying?", + "barrioquestion1_jaguar_label": "You grew up in the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close to?", + "barrioquestion2_jaguar_label": "You killed a dangerous threat to the barrio. Someone is happy you took care of the problem, but someone else is not. Who are they? Why do they feel as they feel?", + "barrioquestion1_mono_label": "You are the artist of the barrio. Most people like you, but one person is your craziest fan. Why do you find this person so annoying?", "barrioquestion2_mono_label": "You recently poked your nose into something you shouldn’t have investigated. What dangerous secret did you unveil?", "barrioquestion1_perro_label": "You’re utmostly loyal and friendly to your pack, but people in the barrio are pretty much terrified of you. Why?", "barrioquestion2_perro_label": "You consider the whole barrio an extension of your pack. You’ll do anything for them, and everyone likes you. Everyone but one person. Why do they hold a grudge against you?", "barrioquestion1_serpiente_label": "You have a dangerous and powerful enemy of the barrio in your pocket. Why are you seducing them?", "barrioquestion2_serpiente_label": "You are charming and friendly to the barrio and everyone loves you. Who is the only person that knows you are only playing with them? And why are they still keeping it a secret?", "barrioquestion1_tlacuache_label": "Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when someone is looking for you?", - "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other persons that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", - "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But there’s someone who treats you like a normal person. Who are they, and why do you care?", + "barrioquestion2_tlacuache_label": "You grew up all by yourself in the barrio and know it like the back of your hand. Name two other peolpe that grew up with you on the streets: one of them is your camarada and would die for you, the other hates you and wants you dead. Why?", + "barrioquestion1_venado_label": "Everyone in the barrio is either jealous or has the hots for you. Or both! But someone treats you like a normal person. Who are they, and why do you care?", "barrioquestion2_venado_label": "A powerful and dangerous person is crazy about you, and keeps sending you gifts. Who is it and how do you feel about them?", "barrioquestions_dsc": "Choose and answer only one of the following questions. Use only NPCs for the answers.", "barrioquestions_label": "BARRIO QUESTIONS", @@ -37,39 +37,41 @@ "peripheral1_label": "INTERVENE", "peripheral2_label": "GET HIT HARD", "peripheral2_dsc": "When you get hit hard, roll and add your armor (if any). On a hit, reduce the harm you mark by one level. On a 7-9, the Marakame also chooses 1:On a miss, you’re caught off-guard or flat-footed; you can still choose to reduce the harm by one level, but you’ll be taken out of the scene.", + "peripheral3_label": "PACHANGA", + "peripheral3_dsc": "When you go out together to party hard, roll with profit spent (max +3) during la pachanga. On a hit, you all clear your conditions and stress tracks. On a 10+, la peda estuvo cabrona! You all get carried away and leave your problemas unattended; one of them comes at you hard, Marakame’s choice. On a miss, your recklessness gets the best of you, mal pedo! You each still clear one condition, but—as a group—you also pick an option from the list or spend 2 more profit to compensate people for the damages you caused:", "basicmoves1_label": "AVOID TROUBLE", - "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with INSTINTO. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", + "basicmoves1_dsc": "When you rely on instinct and quick thinking to avoid danger, difficulty, or trouble, roll with Instinto. On a 10+, your reaction gets you through. On a 7-9, things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", "basicmoves1_miss": "The Marakame tells you what happens.", "basicmoves1_hit": "Things get complicated; the Marakame reveals an unexpected hardship or offers you a cost you have to pay to carry on.", "basicmoves1_full": "Your reaction gets you through.", "basicmoves2_label": "ASSAIL SOMEONE", - "basicmoves2_dsc": "When you assail someone with violence, roll with GARRA. On a hit, trade harm as established. On a 10+, choose one as well:", + "basicmoves2_dsc": "When you assail someone with violence, roll with Garra. On a hit, trade harm as established. On a 10+, choose one as well:", "basicmoves2_miss": "The Marakame tells you what happens.", "basicmoves2_hit": "Trade harm as established.", "basicmoves2_full": "Choose one as well:.", "basicmoves3_label": "MAKE A FUSS", - "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with MAÑA.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:", + "basicmoves3_dsc": "When you make a fuss to get someone to do what you want, roll with Maña.
For NPCs: On a 10+, they take the bait and act accordingly. On a 7-9, they aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: On a 10+, both. On a 7-9, choose one:", "basicmoves3_miss": "The Marakame tells you what happens.", "basicmoves3_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:", "basicmoves3_full": "For NPCs: On a 10+, they take the bait and act accordingly.
For PCs: On a 10+, both:", "basicmoves4_label": "SNEAK AROUND", - "basicmoves4_dsc": "When you sneak around a watchful threat, roll with MAÑA. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:", + "basicmoves4_dsc": "When you sneak around an alert threat, roll with Maña. On a hit, you move past or close to your opposition. On a 10+, choose 2. On a 7-9, choose 1:", "basicmoves4_miss": "The Marakame tells you what happens.", "basicmoves4_hit": "You move past or close to your opposition. Choose 1:", "basicmoves4_full": "Choose 2:", "basicmoves5_label": "FIGURE SOMEONE OUT", - "basicmoves5_dsc": "When you figure someone out, roll with BARRIO. On a 10+, ask 3. On a 7-9, ask 1:", + "basicmoves5_dsc": "When you figure someone out, roll with Barrio. On a 10+, ask 3. On a 7-9, ask 1:", "basicmoves5_miss": "The Marakame tells you what happens.", "basicmoves5_hit": "Ask 1:", "basicmoves5_full": "Ask 3:", "basicmoves6_label": "HIT UP YOUR CONECTE", - "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with BARRIO. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:", + "basicmoves6_dsc": "When you hit up your conecte for info or resources, tell the Marakame who you are going to and roll with Barrio. On a hit, they’re available and can get what you need at a fair price. On a 10+, also choose one:", "basicmoves6_miss": "The Marakame tells you what happens.", "basicmoves6_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:", "basicmoves6_full": "I don't know.", "basicmoves7_label": "OPEN THE DOORS OF PERCEPTION", "basicmoves7_2_label": "OPEN THE DOORS ...", - "basicmoves7_dsc": "When you open the doors of perception, roll with INSTINTO. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", + "basicmoves7_dsc": "When you open the doors of perception, roll with Instinto. On a hit, the Marakame will unveil something new or interesting about your current situation. On a 10+, you get to ask a follow-up question.", "basicmoves7_miss": "The Marakame tells you what happens.", "basicmoves7_hit": "The Marakame will unveil something new or interesting about your current situation.", "basicmoves7_full": "You get to ask a follow-up question.", @@ -79,7 +81,7 @@ "basicmoves8_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:", "basicmoves8_full": "I don't know.", "basicmoves9_label": "UNLEASH YOUR NAHUAL", - "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", + "basicmoves9_dsc": "When you unleash your nahual to push yourself over your highest stage of control, mark a condition and roll. Add +1 to your roll for each enhancer you eat (max +4). On a hit, you do it. On a 7-9, mark a condition. On a 12+, you briefly transform to an even higher stage (5th stage max), and you cross off one of your conditions permanently!", "basicmoves9_miss": "The Marakame tells you what happens.", "basicmoves9_hit": "For NPCs: They aren’t quite convinced; the Marakame will tell you what it will take to make them give in.
For PCs: Choose one:", "basicmoves9_full": "I don't know.", @@ -99,7 +101,7 @@ "penalty_afraid": "-2 to assail someone", "condition_anxious": "ANXIOUS", "penalty_anxious": "-2 to hit up your conecte", - "condition_frustrated": "FRUSTRARED", + "condition_frustrated": "FRUSTRATED", "penalty_frustrated": "-2 to figure someone out", "condition_haunted": "HAUNTED", "penalty_haunted": "-2 to opening the doors of perception", @@ -111,7 +113,7 @@ "penalty_restless": "-2 to avoid trouble", "garra_dsc": "Garra", "garra_label": "GARRA", - "gear_assaultrifle": "An assault rifle [close/far, loud, auto-fire]", + "gear_assaultrifle": "Assault rifle [close/far, loud, auto-fire]", "gear_longbow": "A longbow [close/far, reload]", "gear_pair9mm": "A pair of 9mm [close, loud]", "gear_sniperrifle": "A sniper rifle [far, loud, reload]", @@ -134,12 +136,12 @@ "gear_luxury": "A pair of luxury handguns (ivory, ebony, gold, diamonds, you name it)", "gear_stylish": "A top-notch stylish blade (katana, kukri, jian, etc.)", "gearandstuff_eagle_dsc": "You have a tough vehicle, your Eagle’s Nest (see Signature Move), your nahual mask, and two hearts of the earth. Pick your weapon of choice:", - "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and 2 hearts of the earth. Then choose 1 from the list below:", - "gearandstuff_jaguar_dsc": "You have an old apartment, a third or fourth hand car, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Choose 3 from this list:", - "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and 2 hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", - "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and 2 hearts of the earth. Then, pick 2 from the list:", - "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and 2 hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", - "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and 2 hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", + "gearandstuff_armadillo_dsc": "You have a secure apartment, a sturdy vehicle, a simple mobile phone, your nahual mask, and two hearts of the earth. Then choose 1 from the list below:", + "gearandstuff_jaguar_dsc": "You have an old apartment, a third- or fourth-hand car, a cheap cell phone, your nahual mask, and two hearts of the earth. Choose 3 from this list:", + "gearandstuff_mono_dsc": "In addition to your workshop, you have a smartphone, your nahual mask, and two hearts of the earth. You also have three items you crafted at your workshop: one has supernatural properties, one is astonishingly beautiful, and one is cursed. Work out with the Marakame what the items are and how they work.", + "gearandstuff_perro_dsc": "You have an old apartment, a third or fourth hand vehicle, a cheap cell phone, your nahual mask, and two hearts of the earth. Then, pick 2 from the list:", + "gearandstuff_serpiente_dsc": "You have a fancy ride, a simple mobile phone, a small blade or two (e.g., switchblade, folding knife, butterfly knife, barber knife, etc.), your nahual mask, and two hearts of the earth. You also have a place to crash that’s underground, and known only to those you trust. Pick what type of hideout it is:", + "gearandstuff_tlacuache_dsc": "You have a middle sized apartment full of all sorts of stolen stuff, a vehicle in regular shape, your nahual mask, and two hearts of the earth. Decide on three things you carry with you, whatever you want. The Marakame will give them to you, with or without strings attached, their choice.", "gearandstuff_venado_dsc": "You have a smartphone, your nahual mask, and two hearts of the earth. Pick 2 from the list; they are either gifts from admirers, loot from former lovers, or otherwise trophies from the past:", "gearandstuff_label": "GEAR AND STUFF", "harm_label": "HARM", @@ -161,31 +163,31 @@ "persona_aguila_2": "young, mature, senior, elder", "persona_aguila_3": "piercing eyes, deep eyes, strong eyes, confident eyes", "persona_aguila_4": "elegant look, tactical look, modern look, practical look", - "persona_armadillo_1": "androgynous, conforming, shifting, transgressing", + "persona_armadillo_1": "androgynous, conforming, shifting, nonconforming", "persona_armadillo_2": "young, mature, senior, elder", "persona_armadillo_3": "placid eyes, tender eyes, guarding eyes, fervent eyes", "persona_armadillo_4": "professional look, traditional look, street look, messy look", - "persona_jaguar_1": "androgynous, conforming, shifting, transgressing", + "persona_jaguar_1": "androgynous, conforming, shifting, nonconforming", "persona_jaguar_2": "young, mature, senior, elder", "persona_jaguar_3": "scary eyes, sharp eyes, wild eyes, cold eyes", "persona_jaguar_4": "tidy look, messy look, discreet look, native look", - "persona_mono_1": "androgynous, conforming, shifting, transgressing", + "persona_mono_1": "androgynous, conforming, shifting, nonconforming", "persona_mono_2": "young, mature, senior, elder", "persona_mono_3": "sharp eyes, inquisitive eyes, bright eyes, innocent eyes", "persona_mono_4": "colorful look, striking look, messy look, practical look", - "persona_perro_1": "androgynous, conforming, shifting, transgressing", + "persona_perro_1": "androgynous, conforming, shifting, nonconforming", "persona_perro_2": "young, mature, senior, elder", "persona_perro_3": "tender eyes, fierce eyes, watchful eyes, calm eyes", "persona_perro_4": "professional look, street look, aggressive look, destitute look", - "persona_serpiente_1": "androgynous, conforming, shifting, transgressing", + "persona_serpiente_1": "androgynous, conforming, shifting, nonconforming", "persona_serpiente_2": "young, mature, senior, elder", "persona_serpiente_3": "cold eyes, charming eyes, friendly eyes, arresting eyes", "persona_serpiente_4": "elegant look, sensual look, extravagant look, misleading look", - "persona_tlacuache_1": "androgynous, conforming, shifting, transgressing", + "persona_tlacuache_1": "androgynous, conforming, shifting, nonconforming", "persona_tlacuache_2": "young, mature, senior, elder", "persona_tlacuache_3": "sharp eyes, naughty eyes, sassy eyes, lazy eyes", "persona_tlacuache_4": "messy look, destitute look, discreet look, luxurious look", - "persona_venado_1": "androgynous, conforming, shifting, transgressing", + "persona_venado_1": "androgynous, conforming, shifting, nonconforming", "persona_venado_2": "young, mature, senior, elder", "persona_venado_3": "bright eyes, sweet eyes, arresting eyes, playful eyes", "persona_venado_4": "colorful look, elegant look, flashy look, arousing look", @@ -242,11 +244,11 @@ "relaciones_tlacuache_label6": "
believes in you and always has your back when you get in trouble. What is it that they see in you?", "relaciones_venado_label1": "You neglected
in a time of need. What trivial thing were you caught up with?", "relaciones_venado_label2": "
and you have a thing together. Are you toying with their feelings or are you also serious about it?", - "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think it’s because they are jealous of you or secretly in love with you?", + "relaciones_venado_label3": "You feel
can’t stand your presence. Do you think they are jealous of you or secretly in love with you?", "relaciones_venado_label4": "
is always so serious and boring. Why are you so set on making them loosen up a bit and enjoy the pleasures of life?", "relaciones_venado_label5": "
is the only one that makes you feel safe. You are able to let your guard down with them. Have you told them?", "relaciones_venado_label6": "
rejected your affections before. Why is this still gnawing at you?", - "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", + "relaciones_dsc": "Once everyone has presented their character, go around again establishing relaciones—pick only one for each other player character:", "relaciones_label": "RELACIONES", "rollswith": "rolls with", "send_details_to_chat": "Send details to chat", @@ -260,25 +262,26 @@ "signaturemoves_label": "SIGNATURE MOVES", "sm1_aguila_label": "FIREPOWER (specialized weaponry, small explosives, stun grenades, special ammo, etc.)", "sm2_aguila_label": "TACTICAL & COMM GEAR (flashlights, special vision devices, motion detectors, tactical tools, high-tech comms, etc.)", - "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, ads, vests, helmets, guards, survival kit, first aid, etc.)", - "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools etc.)", + "sm3_aguila_label": "PROTECTIVE & SURVIVAL GEAR. (pads, vests, helmets, guards, survival kit, first aid, etc.)", + "sm4_aguila_label": "SECURITY BYPASSING (hacking devices, fake IDs, decoders, bolt cutters, battering ram, lockpicking tools, etc.)", "sm5_aguila_label": "SUPERNATURAL MOJOS (protective charms, hearts of the earth, talismans, ritual components, ancient relics, etc.)", - "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient and esoteric tomes, a collection of scrolls, a cryptic database, etc.)", + "sm6_aguila_label": "OCCULT KNOWLEDGE (ancient tomes, a collection of scrolls, a cryptic database, etc.)", "sm_aguila_1_dsc": "You have a hidden lair: safe, secret, and secure. It’s hard for everyone but you to access; tell the group what makes reaching it a challenge. In your nest, you have all sorts of prepared equipment. Choose three categories from the list below:", - "sm_perro_1_label": "Manada", + "sm_perro_1_label": "MANADA", "sm_perro_1_dsc": "You consider the other PCs as your manada. Choose two options from the following list. When you are with your manada, you gain those benefits.", - "sm_aguila_1_label": "Eagle's Nest", + "sm_aguila_1_label": "EAGLE'S NEST", "sm1_perro_label": "JAURÍA. When a member of your manada inflicts harm, mark stress to assist them; they inflict terrible harm.", "sm2_perro_label": "CHAROLASTRAS. When a member of your manada is about to take harm, any other member can choose to mark stress to get in the way and suffer the harm instead.", - "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", + "sm3_perro_label": "TERRITORIO. The barrio respects your manada. When a manada member hits up their conecte in the barrio, mark stress to give them a 12+ without rolling.", "sm4_perro_label": "ALFA. When you order an unwilling member of your manada to do something important for you, mark stress to offer them 1 XP if they comply.", "sm_armadillo_1_dsc": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protecting others from danger.", - "sm_armadillo_1_label": "Knight in Shining Armor", + "sm_armadillo_1_label": "KNIGHT IN SHINING ARMOR", + "sm_armadillo_1_label1": "You have a noble and gentle heart, and a code of honor you try to uphold. You are always helping those in need, and protect others from danger.", "sm_armadillo_1_1_dsc": "When you stand by while an innocent or helpless person suffers harm, mark a condition.", "sm_armadillo_1_2_dsc": "When someone comes through a dangerous situation safe and sound thanks to your actions, clear a condition, empty your stress track, or mark XP.", - "sm_armadillo_2_label": "Código", + "sm_armadillo_2_label": "CÓDIGO", "sm_armadillo_2_dsc": "You live by a code, and you try to uphold it the best you can. Pick three from the list to define it. Whenever you break your code, mark a condition.", - "sm_armadillo_3_label": "Protector", + "sm_armadillo_3_label": "PROTECTOR", "sm_armadillo_3_dsc": "When you protect someone from an impending threat, roll with Garra. On a hit, you keep them safe. On a 7-9, it costs you: you are exposed to serious danger or cause collateral damage keeping them safe, your choice.", "sm1_armadillo_label": "Always speak the truth", "sm2_armadillo_label": "Always show mercy to your foes", @@ -286,36 +289,36 @@ "sm4_armadillo_label": "Never break a promise", "sm5_armadillo_label": "Never strike the first blow", "sm6_armadillo_label": "Never deny your aid to a friend", - "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one Threat level higher than you normally would be. Chose what type of predator you are:", - "sm_jaguar_1_label": "Apex Predator", + "sm_jaguar_1_dsc": "You are at the top of the food chain. You always count as one threat level higher than you normally would be. Chose what type of predator you are:", + "sm_jaguar_1_label": "APEX PREDATOR", "sm1_jaguar_label": "Savage and messy", "sm2_jaguar_label": "Precise and skillful", "sm3_jaguar_label": "Artful and impressive", "sm4_jaguar_label": "Powerful and frightening", "sm_mono_1_dsc": "You have a workshop where you do crafting and research, mixing angel parts with mundane materials. You have there all the usual stuff a regular craft-shop would have: tools, materials, and space. Choose and underline three special features of your workshop:", - "sm_mono_1_label": "Artesano", + "sm_mono_1_label": "ARTESANO", "sm_mono_2_dsc": "a forge heated with hellish fires; a set of tools stolen from heaven; a supernaturally resistant testing room; a library of cryptic tomes; a room full of otherworldly junk; wards against angels; wards against demons; a high tech lab; an ancient alchemy set; a walk-in-fridge full of weird ingredients; a well equipped medical kit; a mysterious ancient relic you don’t understand", "sm_mono_3_dsc": "When you go to your workshop to craft an object or study a problem, say what it is you’re trying to accomplish. The Marakame will tell you 1 to 4 requirements you need to meet to complete your task:", "sm_snake_1_dsc": "When you have time and intimacy with someone to work your charms, roll with Barrio. On a 10+, hold 3. On a 7-9, hold 2. For both PCs and NPCs, you can spend your hold to ask them to do something for you, and...", - "sm_snake_1_label": "Encanto", + "sm_snake_1_label": "ENCANTO", "sm_snake_2_dsc": "For NPCs: ...while you have hold on them, they can’t act against you. If you spend hold, they can’t resist, and must do as you want. If you cause them harm, or somehow push them away, you lose all your hold on them. On a miss, they overreact and do something crazy or extreme for you, something they think you want.", "sm_snake_3_dsc": "For PCs: ...when you spend hold on them, they mark XP if they comply; if they refuse, they mark a condition. On a miss, they see your true face; take -1 ongoing against them until you do something to gain their trust again.", "sm_tlacuache_1_dsc": "You carry with you some sort of bag or backpack full of stuff you stole. It has an exhaustion track with 4 boxes; when the track is full you cannot use this move any more. The track empties when time passes or when you have a chance to go to your place and refill your tambache.", - "sm_tlacuache_1_label": "Tambache", + "sm_tlacuache_1_label": "TAMBACHE", "sm_tlacuache_2_dsc": "When you need something small enough to fit in your tambache, no matter how otherwise expensive or specialized, mark one box and roll with Maña. On a hit, you have it, say where and how you got it. On a 7-9, choose one:", "sm_tlacuache_3_dsc": "On a miss, the Marakame chooses one:", "sm_tlacuache_task1": "It is malfunctioning or unstable.", "sm_tlacuache_task2": "You have to mark another exhaustion box.", "sm_tlacuache_task3": "You have it, but the people you stole it from are coming for you very soon.", - "sm_tlacuache_task4": "You empty the contents and still you can’t find it, mark another box on your track.", + "sm_tlacuache_task4": "You empty your tambache and still you can’t find it, mark another box on your track.", "sm_venado_1_dsc": "When you make a show of your presence to a group of NPCs, roll with Instinto. On a hit, everyone locks their full attention on you for the rest of the scene; you can exempt individual people by name if you want. On a 10+, take +1 ongoing against everyone affected as well. On a miss, everyone looks toward you, but someone is completely overwhelmed by your irresistible panache; ask the Marakame who it is and how they overreact.", - "sm_venado_1_label": "Hunter Prey", + "sm_venado_1_label": "HUNTER PREY", "sm_venado_2_dsc": "When you give yourself in flesh or soul to someone, roll with Instinto. On a hit, you both choose one benefit from the list below. On a 10+, they get beguiled by the experience; they cannot act to harm you until you do something to push them away.", - "sm_venado_2_label": "Kiss of the Hikuri", + "sm_venado_2_label": "KISS OF THE HIKURI", "sm_venado_2_2_dsc": "On a miss, you give yourself too fully; in your intimacy you let slip a secret you wish you hadn’t told them.", "sm_venado_task1": "Heal 1 harm, clear a condition, or empty your stress track", - "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", - "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", + "sm_venado_task2": "Take +1 ongoing to avoiding trouble for the rest of the session", + "sm_venado_task3": "Take +1 ongoing to figure them out for the rest of the session", "stage1_channel1": "Zoom in your sight to uncanny levels", "stage1_channel2": "Make an impossible jump (10 m or so)", "stage1_channel3": "Identify a hidden weakness or flaw", @@ -338,14 +341,14 @@ "stage1_label2": "Take +1 to any stat (max +3)", "stage2_aguila_label1": "Take 2 more categories from eagle’s nest", "stage2_mono_label1": "Take 3 more special features from your workshop", - "stage2_perro_label1": "Take another manada option", + "stage2_perro_label1": "Take another manada option", "stage2_venado_label1": "Take a totem or signature move", "stage2_channel1": "Fly a short distance (100 m or so)", "stage2_channel2": "Make an impossible shot with a gun or bow", "stage2_channel3": "Summon an impressive gust of wind", - "stage2_channel1_armadillo": "Make an impossible jump (10 mts or so)", + "stage2_channel1_armadillo": "Make an impossible jump (10 m or so)", "stage2_channel2_armadillo": "Hold a door shut, making it impassable to any non-overwhelming threat", - "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 mts or so)", + "stage2_channel3_armadillo": "Burrow through solid ground or concrete for a short distance (5 m or so)", "stage2_channel2_jaguar": "Make yourself invisible to mundane eyes", "stage2_channel3_jaguar": "Break through a heavy wooden door", "stage2_channel2_mono": "Make a tool appear in your hand", @@ -354,7 +357,7 @@ "stage2_channel3_perro": "Break through a heavy wooden door", "stage2_channel2_serpiente": "Slither through narrow spaces", "stage2_channel3_serpiente": "Make yourself invisible to normal eyes", - "stage2_channel3_tlacuache": "Make your tambache appear next to you", + "stage2_channel3_tlacuache": "Make your tambache appear next to you", "stage2_channel2_venado": "Run over water or vertical surfaces", "stage2_channel3_venado": "Change your attire to whatever you want", "stage2_label": "2nd Stage: Aprendiz", @@ -365,35 +368,35 @@ "stage3_channel1_armadillo": "Leap a tall building in a single bound", "stage3_channel2_armadillo": "Heal one harm from a helpless person by marking that harm yourself.", "stage3_channel3_armadillo": "Step in front of a car and stop it dead on its tracks", - "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", + "stage3_channel2_jaguar": "Shoot a golpe de nahual to destroy a barrier or assail someone", "stage3_channel3_jaguar": "Topple a car barehanded", "stage3_channel2_mono": "Make a device function or malfunction at your will", "stage3_channel3_mono": "Hack into a secure network in a matter of seconds", "stage3_channel3_perro": "Detect the exact location of all your pack members", "stage3_channel2_serpiente": "Temporarily turn into a snake", "stage3_channel3_serpiente": "Use the senses of someone you have hold from encanto", - "stage3_channel2_tlacuache": "Manipulate the short term memories of a person", - "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", + "stage3_channel2_tlacuache": "Manipulate the short-term memories of a person", + "stage3_channel3_tlacuache": "Pull from your tambache an object too big to fit in (move still applies)", "stage3_channel2_venado": "Move with supernatural speed for a short burst", "stage3_channel3_venado": "Visit the dreams of someone who has met you before", "stage3_label": "3rd Stage: Brujo", "stage3_label1": "No mask needed to transform", "stage4_channel1": "Cover a few kilometers of distance with a single jump", "stage4_channel2": "Kill all vulnerable threats in the area with a rain of sharp feathers", - "stage4_channel3": "Increase your established harm by 1 step", + "stage4_channel3": "Increase your established harm by one step", "stage4_channel4": "Heal a wound by decreasing it one step down (yours or someone else’s)", "stage4_channel2_armadillo": "Burrow through reality to any place you’ve been before", - "stage4_channel3_armadillo": "Reduce by 1 step the harm type of an attack directed at someone helpless.", + "stage4_channel3_armadillo": "Reduce by one step the harm type of an attack directed at someone helpless.", "stage4_channel2_jaguar": "Kill all vulnerable threats in the area in a flurry of claws and teeth", - "stage4_channel3_jaguar": "Increase the established harm you inflict by 1 step.", + "stage4_channel3_jaguar": "Increase the established harm you inflict by one step.", "stage4_channel2_mono": "Ignore 1 requirement from a task in your workshop", "stage4_channel3_mono": "Temporarily create an object or device by sheer will.", - "stage4_channel2_perro": "Do a howl that will clear 1 stress to every pack member that hears it", + "stage4_channel2_perro": "Do a howl that will clear a stress to every manada member that hears it", "stage4_channel2_serpiente": "Shed your skin to completely heal any harm", - "stage4_channel3_serpiente": "Increase your established harm by 1 step", + "stage4_channel3_serpiente": "Increase your established harm by one step", "stage4_channel4_serpiente": "Heal all wounds from an ally", "stage4_channel2_tlacuache": "Make something disappear, to make it reappear later at any time in any place", - "stage4_channel3_tlacuache": "Reduce by 1 step the harm type of an attack directed at you.", + "stage4_channel3_tlacuache": "Reduce by one step the harm type of an attack directed at you.", "stage4_channel2_venado": "Kill an equal or lesser threat with a fiery dash", "stage4_channel3_venado": "Put anyone that can see you into a psychedelic trip (good or bad, your choice)", "stage4_label": "4th Stage: Nahual", @@ -418,7 +421,7 @@ "stages_mark1": "Mark 1 stress to...", "stages_mark2": "Mark 2 stress to...", "stages_mark3": "Mark 3 stress to...", - "stats_dsc": "You can modify one of your starting stats by adding +1.", + "stats_dsc": "Add +1 to starting stat of your choice.", "stress_dsc": "When you fill your stress track, mark a condition and clear your stress track.", "stress_label": "STRESS", "tacotruck_label": "TACO TRUCK", @@ -426,7 +429,7 @@ "tlacuache_dsc": "You are the Opossum, a scoundrel and party animal. A talented thief and skillful deceiver. You love drinking and the good life. You hate duty and commitments. And although you are not very brave, you are cunning and pretty resilient. When you play dead, you can withstand literally anything.", "tlacuache_label": "TLACUACHE", "totem1_aguila_dsc": "When you observe a charged situation from a distance, roll with Instinto. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 and take -1 forward. During the charged situation, you can spend your hold 1 for 1 to:", - "totem1_aguila_label": "Bird’s-Eye View", + "totem1_aguila_label": "BIRD'S-EYE VIEW", "totem1_aguila_label1": "Kill, disable, or disarm (your choice) an NPC of a lower threat level within reach.", "totem1_aguila_label2": "Warn a PC of an impending harm; they suffer no harm if they mark stress to heed your warning.", "totem1_aguila_label3": "Give another PC a tactical order. If they comply, they get +1 ongoing when following your instructions.", @@ -434,121 +437,123 @@ "totem1_aguila_label5": "Ask the Marakame: “What’s my enemy’s true position?”", "totem1_aguila_label6": "Cross the distance to any character outside of your reach before anyone has time to adjust or react.", "totem2_aguila_dsc": "You can roll Instinto instead of Garra when you assail someone with a ranged weapon.", - "totem2_aguila_label": "Sharpshooter", + "totem2_aguila_label": "SHARPSHOOTER", "totem3_aguila_dsc": "When you impose your regal bearing upon a human NPC, give them an order and roll with Instinto. On a hit, they comply with your orders or suffer heavy harm, their choice. On a 7-9, they can instead choose one of the following:", "totem3_aguila_dsc2": "On a miss, they think you’re someone you’re not and treat you accordingly.", - "totem3_aguila_label": "Águila Real", + "totem3_aguila_label": "ÁGUILA REAL", "totem3_aguila_label1": "Pass you off to a higher power.", "totem3_aguila_label2": "Stall, flee, or barricade themselves in.", "totem3_aguila_label3": "Reveal a useful secret about their resources or superiors.", "totem4_aguila_dsc": "You can mark stress to instantly travel to a person—or place—you know well, or to a place you can see. Mark an extra stress to bring a few allies with you; each of them has to mark stress as well to complete the trip. If your allies can’t mark stress, you can mark it for them instead.", - "totem4_aguila_label": "Eagle Wings", + "totem4_aguila_label": "EAGLE WINGS", "totem1_armadillo_dsc": "You’re tougher than most. You have two extra stress boxes (even when not transformed, already included in your stress track), and you have armor 2 when transformed. If you ever have to mark a third deadly harm, you may mark a condition instead.
Then choose another one:", - "totem1_armadillo_label": "Armadura", + "totem1_armadillo_label": "ARMADURA", "totem2_armadillo_dsc": "When you smash your way through scenery to reach someone or something, roll with Garra. On a hit, you reach your target. On a 10+, choose 1. On a 7–9, choose 2.", - "totem2_armadillo_label": "Cannonball", + "totem2_armadillo_label": "CANNONBALL", "totem2_armadillo_label1": "You hurt yourself; mark 1 heavy harm.", "totem2_armadillo_label2": "You lose your cool; mark 2 stress.", "totem2_armadillo_label3": "You cause serious collateral damage.", "totem2_armadillo_dsc2": "On a miss, you smash through, but you leave yourself totally vulnerable on the other side", "totem3_armadillo_dsc": "When you make a fuss to convince a PC to calm down, give up a violent intention, or sooth their out of control nahual, roll with Garra instead of Maña.", - "totem3_armadillo_label": "Calmantes Montes", + "totem3_armadillo_label": "CALMANTES MONTES", "totem4_armadillo_dsc": "When you approach a hostile NPC with heartfelt words of peace, roll with Barrio. On a hit, your nahual touches their heart; they calm down, at least for a moment. On a 7-9, choose 1. On a 10+, choose 2.", - "totem4_armadillo_label": "Warm Soul", + "totem4_armadillo_label": "WARM SOUL", "totem4_armadillo_label1": "The effect lasts for some time; they forget why they were hostile.", "totem4_armadillo_label2": "The effect makes them let down their guard; you get an opportunity.", "totem4_armadillo_label3": "The effect appeases your soul too; clear 2 stress.", "totem4_armadillo_dsc2": "On a miss, they take advantage of your opening and lash out; they inflict harm on you as established and put you in a bad spot.", "totem1_jaguar_dsc": "When you pounce on your prey from the shadows, roll with Garra. On a hit, mark stress and inflict your harm as established. On a 10+, choose 2. On a 7-9 choose 1.", - "totem1_jaguar_label": "Killing Pounce", + "totem1_jaguar_label": "KILLING POUNCE", "totem1_jaguar_label1": "You inflict terrible harm; increase your harm type.", "totem1_jaguar_label2": "You return to the shadows; no one knows where you are.", "totem1_jaguar_label3": "You keep your cool; forgo marking the stress.", "totem1_jaguar_dsc2": "On a miss, you inflict your harm as established, but you’re vulnerable to retaliation and notice.", "totem2_jaguar_dsc": "When you figure someone out by watching them from a hidden position, roll with Garra instead of Barrio.", - "totem2_jaguar_label": "Night Stalker", - "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who stay go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", - "totem3_jaguar_label": "Hear Me Roar", + "totem2_jaguar_label": "NIGHT STALKER", + "totem3_jaguar_dsc": "When you let out a mighty roar to impress your prey, roll with Garra. On a hit, they either fight or flee, their choice. Those who fight go all against you in a frenzied panic or mindless rage; take +1 ongoing against them. On a 7-9, your roar attracts the unwanted attention of a new threat.", + "totem3_jaguar_label": "HEAR ME ROAR", "totem4_jaguar_dsc": "Take +1 to Garra (max +3).", - "totem4_jaguar_label": "Terrifying", + "totem4_jaguar_label": "TERRIFYING", "totem5_jaguar_dsc": "When you would suffer harm, you can mark stress to reduce the harm type by one level. Also, whenever you mark deadly harm, take +1 forward.", - "totem5_jaguar_label": "Guerrero Jaguar", + "totem5_jaguar_label": "GUERRERO JAGUAR", "totem1_mono_dsc": "You have an alebrije figurine you crafted, no bigger than a cat. When you transform, it comes to life and appears next to you. Each time it comes to life, choose two basic moves and tell the Marakame how your alebrije can help you with those moves to get +1 to the roll.", - "totem1_mono_label": "Alebrije", + "totem1_mono_label": "ALEBRIJE", "totem2_mono_dsc": "When you use improvised materials to quickly create a temporary machine or device, roll with Maña. On a 10+, choose one. On a 7-9, choose two.", - "totem2_mono_label": "Tinker", + "totem2_mono_label": "TINKER", "totem2_mono_label1": "The thing is noisy as hell; it immediately attracts attention.", "totem2_mono_label2": "The thing is fragile; it will break after a few uses.", "totem2_mono_label3": "The thing is hard to handle; you must mark stress to use it.", + "totem2_mono_label4": "On a miss, all three. ¡Buena suerte!", "totem3_mono_dsc": "When you draw a door, window, or hatch on a wall or barrier, roll with Maña. On a hit, the thing comes into existence for a while, and opens to the other side. On a 7-9, it won’t last long or has unwanted side effects, your choice. On a miss, the passage opens to a dangerous place, and something comes out or gets sucked in, Marakames choice.", - "totem3_mono_label": "Pluma Mágica", + "totem3_mono_label": "PLUMA MÁGICA", "totem4_mono_dsc": "When you closely examine something interesting, roll with Instinto. On a hit, you can ask the Marakame questions. On a 10+, ask 3. On a 7–9, ask 1:", - "totem4_mono_label": "Psychometry", + "totem4_mono_label": "PSYCHOMETRY", "totem4_mono_label1": "What makes this tick?", "totem4_mono_label2": "What can I do to improve it or fix it?", "totem4_mono_label3": "What supernatural forces have been near this recently?", "totem4_mono_label4": "What has this object witnessed most recently?", "totem4_mono_label5": "How can I make this thing
?", + "totem4_mono_label6": "On a miss, a supernatural dissonance hits you as you examine the object; ask 1, but take -1 ongoing for the rest of the scene as you sort out your thoughts.", "totem1_perro_dsc": "When you track your prey, roll with Instinto. On a hit, you know exactly where to find them and can follow their trail until you do. On a 7-9 mark stress. On a miss, you still know where to find them, but the Marakame picks one:", - "totem1_perro_label": "Bloodhound", + "totem1_perro_label": "BLOODHOUND", "totem1_perro_label1": "Your prey knows you are tracking them.", "totem1_perro_label2": "When you finally get to them, the situation is complicated for you.", "totem1_perro_label3": "While you follow your prey, someone else follows you.", "totem2_perro_dsc": "When you are with a member of your manada and they need to mark stress, you can take the burden upon yourself and mark stress for them.", - "totem2_perro_label": "Pack Mate", + "totem2_perro_label": "PACK MATE", "totem3_perro_dsc": "You can sense when a member of your manada is in trouble, even if you are not transformed. When they are, mark stress to transform (if you were not already) and appear in their scene. Mark another stress to arrive with a useful resource in hand or in an advantageous position, your choice.", - "totem3_perro_label": "Watchdog", + "totem3_perro_label": "WATCHDOG", "totem4_perro_dsc": "When you unleash your inner wild side upon your enemies, mark stress and roll with Garra. On a hit, you inflict terrible harm upon them and escalate the situation. On a 7-9 choose one:", - "totem4_perro_label": "Wild Dog", + "totem4_perro_label": "WILD DOG", "totem4_perro_label1": "Your reckless assault leaves you vulnerable; they inflict harm on you as well.", "totem4_perro_label2": "Your frenzied outburst leaves you troubled; mark a condition.", "totem4_perro_dsc2": "On a miss, you still inflict terrible harm, but your savage attack leads to collateral damage you didn’t expect.", "totem1_serpiente_dsc": "When you sink your fangs into someone’s skin and inject your venom, roll with stress paid (max+3). On a 10+, hold 2. On a 7-9, hold 1. Spend your hold at any time —regardless of distance—to cause any of the following effects while the venom courses through their veins:", - "totem1_serpiente_label": "Veneno", + "totem1_serpiente_label": "VENENO", "totem1_serpiente_label1": "Inflict one deadly harm without regard to their threat level.", "totem1_serpiente_label2": "Temporarily stiffen their muscles, so they have trouble moving.", "totem1_serpiente_label3": "Temporarily boost their physical prowess, but inflict low harm on them.", "totem1_serpiente_label4": "Heal a wound by decreasing it two steps down.", - "totem1_serpiente_dsc2": "On a miss, your venom has an unexpected side effect, the Marakame chooses one.", + "totem1_serpiente_dsc2": "On a miss, your venom has unexpected effects you can’t control; the Marakame will tell you how your poison affects them.", "totem2_serpiente_dsc": "When you summon a snake familiar out of your body, mark one stress. You can summon up to a max number of snakes equal to your Barrio. You can sense through your snakes’ senses and communicate with them telepathically. At any time, you may mark a condition to switch places with one of your familiars.", - "totem2_serpiente_label": "Snake Familiar", + "totem2_serpiente_label": "SNAKE FAMILIAR", "totem3_serpiente_dsc": "When you assail someone with a small blade, you can mark stress to increase your established harm by one level.", - "totem3_serpiente_label": "Viper", + "totem3_serpiente_label": "VIPER", "totem4_serpiente_dsc": "When you make noise with your rattle in a turf full of threats, roll with Barrio. On a hit, choose which NPC is the only one that hears it; you can make them either walk towards the sound in a trance, or cower away from it cautiously. If the NPC is hurt the effect ends. On a 7-9, only NPCs of equal or lower threat level than you can be affected. On a 10+, you can affect NPCs of up to 2 threat levels above you. On a miss, every threat in the vicinity hears the sound and considers it hostile; you must mark stress to keep your location unknown to them.", - "totem4_serpiente_label": "Cascabel", + "totem4_serpiente_label": "CASCABEL", "totem5_serpiente_dsc": "When you lock eyes with a human NPC at close distance, roll with Barrio. On a hit, they get momentarily lost in your gaze. Choose one from the list. On a 10+, you can hold their complete attention as long as you like.", - "totem5_serpiente_label": "Hypnotic Eyes", + "totem5_serpiente_label": "HYPNOTIC EYES", "totem5_serpiente_label1": "They can’t resist answering your questions to the best of their ability.", "totem5_serpiente_label2": "They recall, outloud, uncanny details of a past event of your choice.", "totem5_serpiente_label3": "You can give them a one word command; if they refuse, they mark heavy harm.", "totem5_serpiente_label4": "You can plant or erase a simple memory in their mind.", "totem5_serpiente_dsc2": "On a miss, choose one, but they develop a psychic connection to you; they become obsessed with you and get random flashes of your activities without your knowledge until the connection fades.", "totem1_tlacuache_dsc": "When you try to sneakily snatch something, roll with Maña. On a 10+, you grab it. On a 7-9, you can get your hands on it, but mark stress if you do...and whoever you stole it from will find out it was you. On a miss, you’re caught and exposed before you can snatch it up.", - "totem1_tlacuache_label": "Snatch", - "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", - "totem2_tlacuache_label": "Lucky", - "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body will look dead—you won’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", - "totem3_tlacuache_label": "Play Possum", - "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", - "totem4_tlacuache_label": "Correoso", + "totem1_tlacuache_label": "SNATCH", + "totem2_tlacuache_dsc": "Your nahual warps reality to favor you. When you avoid trouble while transformed, roll with Maña instead of Instinto. On a 9 or less, you can mark stress to redirect any difficulty, cost or consequence towards another allied character in the vicinity; if the character is a PC, they mark XP.", + "totem2_tlacuache_label": "LUCKY", + "totem3_tlacuache_dsc": "When you play dead to avoid a conflict, mark stress. Your body look dead—you don’t even have a pulse. They can do any harm to your body, tear it apart, burn it, etc. It doesn’t matter, whenever you choose to end the effect, you wake up completely unharmed.", + "totem3_tlacuache_label": "PLAY POSSUM", + "totem4_tlacuache_dsc": "You are a tough nut to crack. When you get hit hard while transformed, you get armor equal to your Maña.", + "totem4_tlacuache_label": "CORREOSO", "totem5_tlacuache_dsc": "When you disguise yourself with a mirage, mark 2 stress to look like someone specific or 1 stress to look like any person in general: an old man, a young lady, etc. Then roll with Maña. On a 10+, choose 3. On a 7-9, choose 2:", - "totem5_tlacuache_label": "Guise", + "totem5_tlacuache_label": "GUISE", "totem5_tlacuache_label1": "The mirage stays in the memories of those affected by it.", "totem5_tlacuache_label2": "The mirage can fool a physical examination.", "totem5_tlacuache_label3": "The mirage extends to electronic devices: video, photos, etc.", "totem5_tlacuache_label4": "The mirage affects supernatural eyes as well as those of mortals.", "totem5_tlacuache_dsc2": "On a miss, the mirage works...but has a serious flaw or deficiency that can reveal your true identity to those watching closely.", - "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", - "totem1_venado_label": "Nimble", + "totem1_venado_dsc": "You move with uncanny reflexes in dangerous situations. When you get hit hard while transformed, you get armor equal to your Instinto.", + "totem1_venado_label": "NIMBLE", "totem2_venado_dsc": "When you jump into battle without forethought or planning, roll with Instinto. On a hit, your nahual bestows upon you a vision the Marakame will make come true, if it’s even remotely possible. On a 7-9, choose one. On a 10+, both.", - "totem2_venado_label": "Visions of Mictlan", + "totem2_venado_label": "VISIONS OF MICTLAN", "totem2_venado_label1": "An NPC will die. Name them.", "totem2_venado_label2": "An NPC will live. Name them", "totem2_venado_dsc2": "On a miss, you foresee your own death; take a -1 ongoing throughout the battle.", - "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", - "totem3_venado_label": "Sixth Sense", + "totem3_venado_dsc": "When you open the doors of perception, you get to ask a follow up question even on a 7-9. On a 10+, name a place or an NPC related to the current situation, the Nahual will also show you a vision about either their past or future, Marakame’s choice.", + "totem3_venado_label": "SIXTH SENSE", "totem4_venado_dsc": "Mark stress to make your antlers transmute into pure lightning energy. If you use them as a weapon [touch, supernatural, bright], roll with Instinto instead of Garra when you assail someone.", - "totem4_venado_label": "Lightning Antlers", + "totem4_venado_label": "LIGHTNING ANTLERS", "totemmoves_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed.", "totemmoves1_dsc": "You only have access to Totem Moves while transformed. You get this one:", "totemmoves2_dsc": "Choose two Totem Moves. You only have access to Totem Moves while transformed (with the exception of watchdog, see below for more info).", @@ -576,7 +581,7 @@ "vice_jaguar_1_label": "BLOODLUST:", "vice_jaguar_2_dsc": "When you enter a dangerous situation without backup or assistance, activate this vice.", "vice_jaguar_2_label": "HUBRIS:", - "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws, activate this vice.", + "vice_jaguar_3_dsc": "When you insult or demean someone you care about by pointing out their flaws or mistakes, activate this vice.", "vice_jaguar_3_label": "CRUELTY:", "vice_jaguar_4_dsc": "When you deny your help or spare resources to someone in dire need, activate this vice.", "vice_jaguar_4_label": "INDIFFERENCE:", @@ -586,7 +591,7 @@ "vice_mono_2_label": "CURIOSITY:", "vice_mono_3_dsc": "When you endanger yourself or someone close to you to acquire something you covet, activate this vice.", "vice_mono_3_label": "GREED:", - "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets or confidences, activate this vice.", + "vice_mono_4_dsc": "When you cause someone close to you pain or trouble by revealing their secrets, activate this vice.", "vice_mono_4_label": "INDISCRETION:", "vice_perro_1_dsc": "When you lash out against a pack member for an innocent mistake or clumsy error, activate this vice.", "vice_perro_1_label": "WRATH:", @@ -616,11 +621,11 @@ "vice_venado_1_label": "VANITY:", "vice_venado_2_dsc": "When you escalate a conflict or endanger innocents to demand the spotlight, activate this vice.", "vice_venado_2_label": "NARCISSISM", - "vice_venado_3_dsc": "When you jump into danger without a plan or assistance, activate this vice.", + "vice_venado_3_dsc": "When you jump into danger without a plan or forethought, activate this vice.", "vice_venado_3_label": "DANGER:", "vice_venado_4_dsc": "When you purposefully challenge or taunt figures of power, activate this vice.", "vice_venado_4_label": "DEFIANCE:", - "vices_dsc": "Killing angels and dabbling with the Nahual is an ugly business, and it takes its toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", + "vices_dsc": "Killing angels and messing with the Nahual is ugly business, and it takes a toll. Choose two vices that represent your character’s flaws and compulsions. When you activate a vice, clear one condition, empty your stress track, or mark XP, your choice.", "vices_label": "VICES", "carniceria_dsc": "Your changarro is a butcher shop, but you are not open for retail business. You only sell raw angel meat to special clients, making deliveries directly to them. Business is good but the competition is harsh, as some jealous angeleros want to steal your clients at all cost.", "cantina_dsc": "Your changarro is a traditional Mexican bar. A social club where all sorts of weird people come to conduct their shady business and to enjoy your angelic tequila. Of course they also bring their troubles to your establishment, so you gotta deal with that while keeping all your regulars happy.", @@ -644,10 +649,10 @@ "regulars_dsc": "Among your regulars there are a few that stand out. Choose four from the list below—or create your own.", "regulars1_label": "Román, a crooked federal agent with the gift to see angels, whom he thinks are aliens.", "regulars2_label": "Loba, a sicaria for hire, with the gift to kill angels, diablos, and people alike.", - "regulars3_label": "Juan Grande, a retired angelero with a taste for chínguere and an empty pocket.", + "regulars3_label": "Juan Grande, a retired angelero with a taste for chínguere and an empty pocket.", "regulars4_label": "Huarache, an infamous diablero with great skills and a magnet for trouble.", - "regulars5_label": "Zofiel , a double agent angel, working for both Heaven and Hell, with a knack for being in the right place at the right time.", - "regulars6_label": "El Caído, a drunkard fallen angel drowning their sorrows in chínguere and on its way to becoming a diablo.", + "regulars5_label": "Zofiel , a double-agent angel, working for both Heaven and Hell, who can be in the right place at the right time.", + "regulars6_label": "El Caído, a drunkard fallen angel drowning their sorrows in chínguere and on its way to becoming a diablo.", "popularity_label": "POPULARITY", "popularity_dsc": "You care a lot about your popularity; your cantina lives and dies by it. At the beginning of the game your popularity is at +1. The expendio move can reduce or increase your popularity, but the Marakame can also alter it as a result of events in the fiction. If you want to boost it, you can throw a special event to make some noise, and have people hear about your place (see the party time! move below).", "neighbors_label": "NEIGHBORS", @@ -656,7 +661,18 @@ "neighbors2_label": "Who thinks you are a danger to the vecindad?
", "neighbors3_label": "Who can you trust with your lives?
", "neighbors_dsc2": "Your neighbors know about your changarro, and your shady polvo de ángel gig. Ironically enough, most of them like you because they feel safe with so many bad ass nahuales hanging around. Who is gonna mess with nahuales, right?", + "strengths_label": "Strengths", + "strengths1_label": "They hold a high rank in a cartel", + "strengths2_label": "They honor their word", + "strengths3_label": "Their thugs are disciplined", + "strengths4_label": "They trust you and your word", + "flaws_label": "Flaws", + "flaws1_label": "They are extremely violent", + "flaws2_label": "They are a supernatural entity", + "flaws3_label": "They are addicted to your stuff", + "flaws4_label": "They are greedy and short-sighted", "dealer_label": "LOCAL DEALER", + "namedealer_label": "Name:", "dealer_dsc": "A local dealer buys your product. They control the territory your vecindad is in, and you’ve been working together for a while. Although you’re not friends, sometimes you scratch each other’s backs. Choose two strengths for your dealer, the Marakame picks two flaws.", "hotspots_label": "HOTSPOTS", "hotspots_dsc": "You constantly go to different hotspots in the city to sell your tacos and avoid your hunters, places where people gather either by choice or by necessity. You have a regular clientele as long as you are more or less consistent with your visits. Here are some sample hotspots, but you can also create your own:", @@ -665,8 +681,8 @@ "hotspots3_label": "a small barrio church where the poor pray to lure angels for the angeleros", "hotspots4_label": "a tianguis—open-air market—covering a whole barrio with a black market underneath", "hotspots5_label": "a factory on the outskirts of the city where workers process a mysterious substance", - "hotspots6_label": "a cheap amusement park secretly owned by diablos", - "hotspots_dsc2": "When you sell tacos in a hotspot you might mark the hotspot on your list (see the expendio move below). Each hotspot can only be marked once before it clears. When you mark your fourth hotspot, clear them all and mark two profit. At the beginning of the 1st session, mark one hotspot for free. If a significant amount of time passes without you visiting any hotspot, clear them all and start from scratch.", + "hotspots6_label": "a cheap amusement park secretly owned by demons", + "hotspots_dsc2": "When you sell tacos in a hotspot you might mark the hotspot on your list (see the expendio move below). Each hotspot can only be marked once before it clears. When you mark your fourth hotspot, clear them all and mark two profit. At the beginning of the first session, mark one hotspot for free. If a significant amount of time passes without you visiting any hotspot, clear them all and start from scratch.", "problemas1_cantina_label": "Investor", "problemas1_cantina_dsc": "Someone invested a good amount of money in your cantina. They show up, from time to time, asking for favors and telling you what to do—like they own the place.", "problemas2_cantina_label": "Damn Regulars", @@ -684,35 +700,105 @@ "problemas2_vecindad_label": "Slumlord Cacique", "problemas2_vecindad_dsc": "The owner of the vecindad, a mean hijo de puta, runs all sorts of shady businesses and cares only about money. You and your neighbors better keep up with rent or he’ll use the smallest excuse to kick you out.", "restock_label": "RESTOCK", - "restock_dsc": "Your changarro has a restock track that represents the product being used. It is an abstract representation rather than an accurate stock count.
When your restock track is full and you need to mark it,instead every PC marks stress.", + "restock_dsc": "Your changarro has a restock track that represents the product being used. It is an abstract representation rather than an accurate stock count.
When your restock track is full and you need to mark it, instead every PC marks stress.", "profit_label": "PROFIT", "profit_dsc": "The profit track represents a surplus you get when your business goes well. Players can use it to blow off steam by partying (see the Pachanga move below), bribe people, or pay any debts due.", "duties_label": "DUTIES", "duties_tacotruck_dsc": "You have a set of mundane duties that correspond to the daily routine of your business. Determine who takes care of what duties however you like.
work the grill, take orders, buy supplies, deal with paperwork and administration, handle checks and payments, clean working areas and tools, take out the trash, wash the truck, maintain the truck.", "duties_carniceria_dsc": "You have a set of mundane duties that correspond to the daily routine of your business. Determine who takes care of what duties however you like.
portion the meat, sharpen the tools, buy supplies, deal with paperwork and administration, wash the equipment, take and schedule orders, deliver orders, clean the working area, take out the trash", - "duties_cantina_dsc": "You have a set of mundane duties that correspond to the daily routine of your business. Determine who takes care of what duties however you like.
tend and clean the bar, wait tables, buy supplies, paperwork and administration, warewashing, clean floors and bathroom, handle checks and payments, bounce the drunkards, take out the trash", - "duties_vecindad_dsc": "Since you are not a regular business, there are no duties you have to tend to. You are free spirits, working only when you want to.", + "duties_cantina_dsc": "You have a set of mundane duties that correspond to the daily routine of your business. Determine who takes care of what duties however you like.
tend and clean the bar, wait tables, buy supplies, paperwork and administration, dishwashing, clean floors and bathroom, handle checks and payments, bounce the drunkards, take out the trash", + "duties_vecindad_dsc": "Since you are not a regular business, there are no duties you have to tend to. You are free spirits, working only when you want to.Tell the Marakame how you pass the time with your neighbors.", "expendiomoves_label": "EXPENDIO MOVE", "em_tacotruck_dsc1": "When you bring your taco truck to a hotspot to sell your tacos, roll with heat. On a hit, mark this hotspot and choose one from the list. On a 7-9, the Marakame chooses one more:", "em_tacotruck_label1": "You get caught up in this hotspot’s local troubles.", "em_tacotruck_label2": "You barely keep up with the local demand; mark restock.", "em_tacotruck_label3": "You attract unwanted attention; mark heat.", "em_tacotruck_dsc2": "On a miss, your hunters catch up with you; clear your heat track and brace for the worst. Things are going to get ugly!", + "em_cantina_dsc1": "At the beginning of the first session, or when time passes, mark restock and roll with popularity. On a hit, mark profit and choose one. On a 7-9, the Marakame also chooses one.", + "em_cantina_label1": "Your service has been disorganized and sloppy; reduce your popularity by one.", + "em_cantina_label2": "A PC’s barrio connection (Marakame’s choice) comes looking for help.", + "em_cantina_label3": "Your investor demands a meeting to discuss some changes you won’t like.", + "em_cantina_label4": "One of your regulars brings their troubles to your cantina at the worst possible time.", + "em_cantina_dsc2": "On a miss, your investor has made a deal without consulting any of you, and has brought bad consequences or trouble to the cantina; the Marakame will tell you what.", + "em_carniceria_dsc1": "At the beginning of the first session, or when time passes, mark restock for each client you have and roll with restock marked. On a hit, mark profit for each client and the Marakame chooses one. On a 10+, each PC also marks one stress for each client or the Marakame chooses one more from the list, PCs’ choice.", + "em_carniceria_label1": "One of your problemas comes to bear.", + "em_carniceria_label2": "A trusting client has a serious problem they want you to handle.", + "em_carniceria_label3": "A skeptical client has a complaint you need to address immediately.", + "em_carniceria_dsc2": "On a miss, you barely break even on your deliveries—no profit!—but word of your hustle gets around: a new potential client comes knocking with a shady but irresistible business opportunity.", + "em_vecindad_dsc1": "When you deliver product to your local dealer, roll the dice. On a hit, mark one restock and one profit. On a 10+, choose two. On a 7-9, choose one.", + "em_vecindad_label1": "Your dealer doesn’t drag you into their own troubles.", + "em_vecindad_label2": "You stay off the authorities’ radar.", + "em_vecindad_label3": "You get to mark one extra profit.", + "em_vecindad_dsc2": "On a miss, your dealer’s problems come hard at them as you deliver the product, and you get caught up in the middle of it.", "changarromoves_label": "CHANGARRO MOVES", "changarromoves_dsc": "You get this move:", "changarro1_tacotruck_label": "Fuga!", "changarro1_tacotruck_dsc1": "When you leave a hotspot in a hurry to avoid a confrontation, clear this hotspot, then roll with stress waged (max +3). On a hit, you’re out of there; choose one from the list. On a 7-9, the Marakame also chooses one:", "changarro1_tacotruck_label1": "You each mark the amount of stress you wagered.", - "changarro1_tacotruck_label2": "You cause a significant mess during your escape.", + "changarro1_tacotruck_label2": "You cause colateral damage during your escape.", "changarro1_tacotruck_label3": "You leave something or someone important behind.", - "changarro1_tacotruck_dsc2": "On a miss, your old truck problema comes to bear, you’re all stuck here! En la madre!", + "changarro1_tacotruck_dsc2": "On a miss, your old truck problema comes to bear, you’re all stuck here! En la madre!", "changarro1_tacotruck_dsc3": "Then, choose one from the list below:", + "changarro1_carniceria_label": "Special Delivery", + "changarro1_carniceria_dsc1": "When you want to impress or compensate a skeptical client or a non-client, go to them and offer your services. They will tell you what task you need to complete for them—the Marakame chooses up to three from the list:", + "changarro1_carniceria_label1": "The task is highly illegal and dangerous.", + "changarro1_carniceria_label2": "The task will piss off another client or a powerful faction.", + "changarro1_carniceria_label3": "The task requires access to a heavily guarded location.", + "changarro1_carniceria_label4": "The task requires the assistance of a third party.", + "changarro1_carniceria_dsc2": "If you complete the task, increase their status from non-client to skeptical or skeptical to trusting.", + "changarro1_carniceria_dsc3": "Then, choose one from the list below:", + "changarro2_carniceria_label": "Quid pro quo", + "changarro2_carniceria_dsc1": "When you go to a trusting client to ask for a favor, roll with Barrio. On a hit, they help you to the best of their capacity. On a 7-9, the Marakame chooses one:", + "changarro2_carniceria_label1": "They also have a favor to ask of you.", + "changarro2_carniceria_label2": "They can only offer limited aid or assistance.", + "changarro2_carniceria_dsc2": "On a miss, a big problem of their own comes knocking right now, and you get entangled by it.", + "changarro3_carniceria_label": "Walk-in Freezer", + "changarro3_carniceria_dsc": "You have a walk-in freezer to stock extra product: 2 boxes you can mark whenever you need to mark the restock track.", + "changarro4_carniceria_label": "Well equipped", + "changarro4_carniceria_dsc": "Your changarro has first grade equipment that makes the butchering job much easier. Take +1 ongoing to your tablajería roll.", + "changarro1_cantina_label": "Party Time!", + "changarro1_cantina_dsc1": "When you throw a special party or event at the cantina, roll with questions.", + "changarro1_cantina_dsc2": "On a 10+, choose 3. On a 7-9, choose 2.", + "changarro1_cantina_label1": "Is everyone working hard for it? (If yes, take +1 and everyone marks stress)", + "changarro1_cantina_label2": "Are you being generous with your service? (If yes, take +1 and mark restock)", + "changarro1_cantina_label3": "Was there any trouble recently at the cantina? (If yes, take -1)", + "changarro1_cantina_label4": "Name an NPC you invited, and they show up, no strings attached.", + "changarro1_cantina_label5": "The event gets you some extra earnings; mark 1 profit.", + "changarro1_cantina_label6": "The event boosts your popularity; increase your changarro’s popularity by one.", + "changarro1_cantina_label7": "Your regulars behave and don’t cause any trouble.", + "changarro1_cantina_dsc3": "On a miss, your event draws unwanted attention from your enemies or someone looking to cause trouble for your patrons, Marakame’s choice.", + "changarro1_cantina_dsc4": "Then, choose one from the list below:", + "changarro2_cantina_label": "Don Vicente", + "changarro2_cantina_dsc": "You have a master brewer that makes the best chínguere. Sometimes he shows up drunk to work, but the chínguere he makes is five star shit. Your clients love it. Take +1 ongoing to party time!", + "changarro3_cantina_label": "Home advantage", + "changarro3_cantina_dsc": "At your cantina, you all take +1 ongoing to making a fuss and figuring someone out when dealing with NPCs.", + "changarro4_cantina_label": "More than a regular", + "changarro4_cantina_dsc1": "One of your regulars (your choice) is more than just a client. They are a friend and an ally. When you ask them for a favor in person, roll with Barrio. On a hit, they help you to the best of their capacity. On a 7-9, the Marakame chooses one:", + "changarro4_cantina_label1": "They also have a favor to ask of you.", + "changarro4_cantina_label2": "They can only offer limited aid or assistance.", + "changarro4_cantina_dsc2": "On a miss, your request prompts them to reveal a nasty secret you won’t like. Chíngale!", "changarro2_tacotruck_label": "Doña Chayo", - "changarro2_tacotruck_dsc": "You have an old woman who does all the cooking for you and helps you with some duties. She’s got the best sasón, and the biggest smile. Most clients come to your truck just because of her. Whenever you mark your second hotspot, mark profit for free if you have Doña Chayo in the truck with you.", + "changarro2_tacotruck_dsc": "You have an old woman who does all the cooking for you and helps you with some duties. She’s got the best sasón, and the biggest smile. Most clients come to your truck just because of her. Whenever you mark your second hotspot, mark profit for free if you have Doña Chayo in the truck with you.", "changarro3_tacotruck_label": "Aliados", "changarro3_tacotruck_dsc": "Your clients are more than just regulars; they are your allies. They know your trade requires discretion, and they help you when possible: warning you, helping you pack, or getting in the way of your enemies. Take +1 ongoing to fuga!", "changarro4_tacotruck_label": "El Mofles", "changarro4_tacotruck_dsc": "You have a close friend—a.k.a. Mofles—that owns a small repair shop. If your truck dies, you can call him to bring his tow truck and pick you up—he’ll never let you down. If you ask Mofles to fix your truck, he’s happy to help you out for free; he’ll get you back on the road quick and keep things quiet. When he’s done with the work, mark your debt track.", + "changarro5_tacotruck_label": "DEBT", + "changarro5_tacotruck_dsc": "When your debt is full, Mofles asks you to help him out with a serious problem. If you do it, clear your debt track; if you don’t, Mofles will expect you to pay him for all the help he’s given you—one profit per debt marked.", + "changarro1_vecindad_label": "Cost of living", + "changarro1_vecindad_dsc1": "When time passes, pay 1 or 2 profit and roll with profit spent. If you can’t pay, roll with -2 instead. On a 10+, all is good. You have enough for yourselves and even share a bit with your neighbors; one of them brings you a business opportunity or sweet intel—your choice—as an expression of gratitude. On a 7-9, you come up short; mark one stress each and two restock as you sell whatever you had on hand to cover your expenses. On a miss, the only way to stay afloat is doing some nasty work for your landlord; take the job or mark all your conditions.", + "changarro1_vecindad_dsc2": "Then, choose one from the list below:", + "changarro2_vecindad_label": "Buenos vecinos", + "changarro2_vecindad_dsc": "When you help a neighbor in a dire situation—or share an intimate moment with them—clear one condition or empty your stress track, your choice.", + "changarro3_vecindad_label": "Lavanderas", + "changarro3_vecindad_dsc1": "The women who gather in the communal laundry area know all the chismes of the barrio. When you go to them for intel, roll with Barrio. On a 10+, choose 2. On a 7-9, choose one.", + "changarro3_vecindad_label1": "Where can I find
?", + "changarro3_vecindad_label2": "Who's
involved with?", + "changarro3_vecindad_label3": "When did/will
happen?", + "changarro3_vecindad_label4": "What secret or oddity is everyone talking about?", + "changarro3_vecindad_dsc2": "On a miss, ask one, but chisme runs like wildfire. The wrong people find out you are asking questions.", + "changarro4_vecindad_label": "Home turf", + "changarro4_vecindad_dsc": "At your vecindad, you all take +1 ongoing to sneaking around and assailing someone when dealing with NPCs.", "heat_label": "HEAT", - "heat_dsc": "You have a heat track that represents how easy it is for your enemies to pinpoint your location. As you visit hotspots, your heat can increase (see expendio move below). When empty, your track is frío (+1); when full, you are caliente! (-3). At the beginning of the 1st session, mark two heat." + "heat_dsc": "You have a heat track that represents how easy it is for your enemies to pinpoint your location. As you visit hotspots, your heat can increase (see expendio move below). When empty, your track is frío (+1); when full, you are caliente! (-3). At the beginning of the 1st session, mark two heat." } \ No newline at end of file