diff --git a/Fabula Ultima/FabulaUltima.html b/Fabula Ultima/FabulaUltima.html index 908f38ba05..ddfbb8398e 100644 --- a/Fabula Ultima/FabulaUltima.html +++ b/Fabula Ultima/FabulaUltima.html @@ -1,279 +1,504 @@ - - - - - + +
+
{{charName}}
+
+
+
+

**Weapon Attack**

+

**{{weaponName}}**

+
+

+ {{#weaponCategory}} + **{{weaponCategory}}** + {{#weaponRange}} + - + {{/weaponRange}} + {{/weaponCategory}} + {{#weaponRange}} + **{{weaponRange}}** + {{/weaponRange}} +

+ {{#weaponGrip}} +
[{{weaponGrip}}{{#weaponMartial}} - {{weaponMartial}}{{/weaponMartial}}]
+ {{/weaponGrip}} +
+
- // add change:shieldresist and shieldResist - on('change:hiddencurrentinsight change:addedmagicdefense change:armorresist change:shieldresist sheet:opened', function(){ - getAttrs(["hiddenCurrentInsight", "addedMagicDefense", "armorResist", "shieldResist"], function(values) { - if (values.shieldResist.startsWith("+")) - { - values.shieldResist = values.shieldResist.substring(1); - } +
+
**Attack:** {{attack}}
- if (values.armorResist.startsWith("+")) - { - //if magicArmor start with '+' - var resistBonus = values.armorResist.substring(1); + {{#rollTotal() dice2 dice1}} +
+ {{#^rollWasFumble() dice1}} - setAttrs({ - hiddenMagicDefense: (parseInt(values.hiddenCurrentInsight) + parseInt(values.addedMagicDefense) + parseInt(resistBonus) + parseInt(values.shieldResist)) - }); - } - else - { - setAttrs({ - hiddenMagicDefense: (parseInt(values.armorResist) + parseInt(values.addedMagicDefense) + parseInt(values.shieldResist)) - }); - } - }); - }); + {{#rollGreater() dice1 5}} +
**Critical Success!**
+ {{/rollGreater() dice1 5}} - on('change:repeating_charclasses remove:repeating_charclasses ', function() { - getSectionIDs("charClasses", function(idArray) { - var attributesToGet = []; - idArray.forEach(id => { - attributesToGet.push(`repeating_charClasses_${id}_firstSkillLevel`); - attributesToGet.push(`repeating_charClasses_${id}_secondSkillLevel`); - attributesToGet.push(`repeating_charClasses_${id}_thirdSkillLevel`); - attributesToGet.push(`repeating_charClasses_${id}_fourthSkillLevel`); - attributesToGet.push(`repeating_charClasses_${id}_fifthSkillLevel`); - }); + {{#^rollGreater() dice1 5}} +
**Doubles!**
+ {{/^rollGreater() dice1 5}} - getAttrs(attributesToGet, function(values) { - var totalLevel = 0; - for (let value of Object.values(values)){ - totalLevel += parseInt(value); - } +
**Damage: {{dice1}} + {{weaponDamage}}  ({{damageType}})**
- setAttrs({ - hiddenTotalLevel: totalLevel - }); - }); - }); - getSectionIDs("charClasses", function(idArray) { - var attributesToGet = []; - idArray.forEach(id => attributesToGet.push(`repeating_charClasses_${id}_classBonus`)); + {{/^rollWasFumble() dice1}} - getAttrs(attributesToGet, function(values) { - var health = 0; - var magic = 0; - var inventory = 0; - for (let value of Object.values(values)) - { - if (value == "HP") - health++; - else if (value == "MP") - magic++; - else if (value == "IP") - inventory++; - } + {{#rollWasFumble() dice1}} +
**Critical Fail!**
+ {{/rollWasFumble() dice1}} - setAttrs({ - hiddenBonusHealthPoints: health, - hiddenBonusMagicPoints: magic, - hiddenBonusInventoryPoints: inventory - }); - }); - }); - }); + {{/rollTotal() dice2 dice1}} - //tabs handler - const buttonlist = ["character","stats","magic","class","notes"]; - buttonlist.forEach(button => { - on(`clicked:${button}`, function() { - setAttrs({ - sheetTab: button - }); - }); - }); - + {{#rollGreater() dice1 dice2}} +
**Damage: {{dice1}} + {{weaponDamage}}  ({{damageType}})**
+ {{/rollGreater() dice1 dice2}} + {{#rollGreater() dice2 dice1}} +
**Damage: {{dice2}} + {{weaponDamage}}  ({{damageType}})**
+ {{/rollGreater() dice2 dice1}} + {{#desc}}
**Description:** {{desc}}
{{/desc}} +
+
+ +
+
{{charName}}
+
+
+
+

**{{magicTitle}}**

+

**{{spellName}}**

+
+
+

**Cost: {{spellCost}}**

+

**Target: {{spellTarget}}**

+

**Duration: {{spellDuration}}**

+
+
+ + {{#magicAttack}} + {{#dice1}} + {{#dice2}} + +
+
**Magic Attack:** {{magicAttack}}
+ + {{#rollTotal() dice2 dice1}} +
+ {{#^rollWasFumble() dice1}} + + {{#rollGreater() dice1 5}} +
**Critical Success!**
+ {{/rollGreater() dice1 5}} + + {{#^rollGreater() dice1 5}} +
**Doubles!**
+ {{/^rollGreater() dice1 5}} + + {{#magicDamage}} +
**Damage: {{dice1}} + {{magicDamage}}  ({{magicDamageType}})n**
+ {{/magicDamage}} + + {{/^rollWasFumble() dice1}} + + {{#rollWasFumble() dice1}} +
**Critical Fail!**
+ {{/rollWasFumble() dice1}} + + {{/rollTotal() dice2 dice1}} + + {{#rollGreater() dice1 dice2}} + {{#magicDamage}} +
**Damage: {{dice1}} + {{magicDamage}}  ({{magicDamageType}})**
+ {{/magicDamage}} + {{/rollGreater() dice1 dice2}} + {{#rollGreater() dice2 dice1}} + {{#magicDamage}} +
**Damage: {{dice2}} + {{magicDamage}}  ({{magicDamageType}})**
+ {{/magicDamage}} + {{/rollGreater() dice2 dice1}} + {{/dice2}} + {{/dice1}} + {{/magicAttack}} + + {{#magicEffect}}
**Effect:** {{magicEffect}}
{{/magicEffect}} +
+
+ + +
+
{{charName}}
+
+
+
+

**Check**

+

**{{name}}**

+ {{#attrs}} +
+

{{attrs}}

+
+ {{/attrs}} +
+ +
+
**Result:** {{total}}
+ + {{#rollTotal() dice2 dice1}} +
+ {{#^rollWasFumble() dice1}} + + {{#rollGreater() dice1 5}} +
**Critical Success!**
+ {{/rollGreater() dice1 5}} + + {{#^rollGreater() dice1 5}} +
**Doubles!**
+ {{/^rollGreater() dice1 5}} + + {{/^rollWasFumble() dice1}} + + {{#rollWasFumble() dice1}} +
**Critical Fail!**
+ {{/rollWasFumble() dice1}} + + {{/rollTotal() dice2 dice1}} +
+
+ + +
+
{{charName}}
+
+
+
+

**{{genericTitle}}**

+

+ **{{name}}** +

+ {{#level}} +
+
[Lvl {{level}}]
+
+ {{/level}} + + {{#genericType}} +
+

**{{genericType}}**

+ {{#genericType2}} +

**{{genericType2}}**

+ {{/genericType2}} +
+ {{/genericType}} + + {{#genericValue1}} +
+
+

**{{genericParam1}}: {{genericValue1}}**

+ {{#genericValue2}} +

**{{genericParam2}}: {{genericValue2}}**

+ {{/genericValue2}} + {{#genericValue3}} +

**{{genericParam3}}: {{genericValue3}}**

+ {{/genericValue3}} +
+ {{/genericValue1}} +
+ + {{#genericRoll}} +
+
**Result:** {{genericRoll}}
+ {{/genericRoll}} + + {{#desc}} +
+
**Description:** {{desc}}
+ {{/desc}} + + {{#trigger}} +
+ {{#triggerType}} +

**{{triggerType}}**

+ {{/triggerType}} +
**Trigger:** {{trigger}}
+ {{/trigger}} + + {{#effect}} +
+ {{#effectType}} +

**{{effectType}}**

+ {{/effectType}} +
**Effects:** {{effect}}
+ {{/effect}} +
+
-
+ + +
+ + + - - + + +
+
+

Character

-
+
- -
Name
+
+ + +
+
Name
Identity
Theme
Origin
@@ -282,152 +507,366 @@
-
-
+
+
Bond 1 - + +
- Admiration -
-
- Inferiority -
-
- Loyalty -
-
- Mistrust -
-
- Affection -
-
- Hatred + +
+ +
+
-
-
+
+ Description +
+
+
+
Bond 2 - + +
- Admiration -
-
- Inferiority -
-
- Loyalty -
-
- Mistrust -
-
- Affection -
-
- Hatred + +
+ +
+
-
-
+
+ Description +
+
+
+
Bond 3 - + +
- Admiration -
-
- Inferiority -
-
- Loyalty -
-
- Mistrust -
-
- Affection -
-
- Hatred + +
+ +
+
+
+ Description +
-
-
+
+
Bond 4 - + +
- Admiration -
-
- Inferiority -
-
- Loyalty -
-
- Mistrust -
-
- Affection -
-
- Hatred + +
+ +
+
-
-
+
+ Description +
+
+
+
Bond 5 - + +
- Admiration -
-
- Inferiority -
-
- Loyalty -
-
- Mistrust -
-
- Affection -
-
- Hatred + +
+ +
+
-
-
+
+ Description +
+
+
+
Bond 6 - + +
- Admiration -
-
- Inferiority -
-
- Loyalty -
-
- Mistrust -
-
- Affection -
-
- Hatred + +
+ +
+
+
+ Description +
@@ -474,209 +913,422 @@
-
- - Zenit -
- Projects
-
- Project - Description
+
+
+ +
Name
+
Category + +
+
+
+ + + + + +
+
+ Damage [HR + ] + Type +
+
+ Grip + Range +
+
+
+ Description
-
- -
-
Defense
-
Added defense - -
- -
Magic defense
-
Added magic defense - -
- -
- -
-
initiative
-
-
-
- - Name -
- Defense - Magic defense -
- Armor initiative -
- Description -
-
- -
- Name - -
- Description -
-
- -
-
- -
- Name -
-
- Category +
Name
+
+ Category +
-
- - + + + + + - + +
+
+ Damage [HR + ] + Type
- -
- Damages [HR + ] - -
-
- Grip + -
-
- Range +
-
Martial
-
Description
-
-
- -
Name +
+ Description
-
- Category -
-
-
- Bonus Defense - Bonus Magic defense -
- Shield initiative -
-
-
- - - -
- -
- Damages [HR + ] - -
-
- Grip -
-
- Range -
-
- Martial -
-
-
- Description
+
+
-
-
-
- -
-
-
- Name -
-
- Category -
-
- - -
- -
- Damages [HR + ] - -
-
- Grip -
-
- Range -
-
- Martial -
- Description -
-
-
-
-
-
-
-
- - - - -
-
-
- - - - - - - - - - - - -
-
-
-
- - - - -
-
-
+
+
+
+ + +
+
+ Name + + Armor Initiative +
+ Bonus Defense + Bonus Magic Defense +

+ Description +
+
+
+ + +
+
+ Name +
+
+ Description +
+
+
+ + +
+
+ Name + + Shield Initiative +
+ Bonus Defense + Bonus Magic Defense +

+ Description +
+
+
+

Inventory

+
+ + + +
+
+ +
+
+
Item
+
IP Cost
+
Effect
+
+
+
+ + Elixir +
+
3
+
One creature recovers 50 Mind Points.
+ +
+
+
+ + Remedy +
+
3
+
One creature recovers 50 Hit Points.
+ +
+
+
+ + Tonic +
+
2
+
One creature recovers from a single status effect.
+ +
+
+
+ + Elemental Shard +
+
2
+
One creature suffers 10 damage of a type of your choice (air, + bolt, earth, fire, or ice).
+ +
+
+
+ + Magic Tent +
+
4
+
Allows the entire group to rest in the wilderness.
+ +
+
+
+
+
+
+ +
+
+
+
+
+ +
+
+
+ Project Name: + + +
+ Cost + Advancement + Max Advancement +
+ Description: +
+
+
+
+
+

Classes

+ + + +

+ +
+
+ +
+ Name + Level + +
+
+ Bonus +
+
+ Description +
+
+
+
+
+ Name + Level + +
+ Description +
+
+
+ Name + Level + +
+ Description +
+
+
+ Name + Level + +
+ Description +
+
+
+ Name + Level + +
+ Description +
+
+
+ Name + Level + +
+ Description +
+
+
+
+
+ Name + +
+ Effect +
+
+
-
-
- +

Magic

+
+ +
+
+ +
+ Name +
+
+ + + + + +
+
+ Damage [HR + ] + Type +
+
+ Cost + Duration +
+
+ Target +
+
+ Effect +
+
+ +
+
+
+
+
+ +
+
+ +
+ Name + +
+
+ Cost + Duration +
+
+ Target +
+
+ Effect +
+
+ +
+
+
+
+
+

Rituals

+
+
+
Arcanism
Chimerism
@@ -1013,292 +1709,195 @@
- +
-
- +
+
+
-
Name
+
+ Name + +
Advancement - Clock max
-
Effect
-
-
-
-
-
- -
-
- - -
-
- - - - Damages [HR + - -
-
- Cost - Target - Duration -
- Effect -
-
-
- -
-
- Name - -
-
- Cost - Target - Duration -
- Effect + Clock Max
+
Effect:
-
- -
- - -
- -
-
-
-
- Name -
-
- Bonus - Level - -
- Description -
-
- -
- Name -
- Effect -
-
- -
-
- Name - Level -
- Description -
-
-
- Name - Level -
- Description -
-
-
- Name - Level -
- Description -
-
-
- Name - Level -
- Description -
-
-
- Name - Level -
- Description -
-
-
-
-
-
-
+
+

Journal

+
- +
+ Title: + +
+
+ +
+
+ Quest: + +
+ +
+
+
+ +
+
+ Character: + +
+ +
+
+
+ +
+
+ Creature: + +
+ +
+
+
+ +
+
+ Location: + +
+ +
+
+
+ +
+
+ Item: + +
+ +
+
+
+ +
+
+ Discovery: + +
+ +
+
+
+
+

Atlas High Fantasy

+

(Optional Content)

+
+ +
+ Name: + Type: + +
+
Description: +
Effects: +
+
+
+ +
+ Name: + Clock: / + +
+
Description: +

+ + +
+ Trigger: +
+ Filled Sections: per trigger +
+
+
Mechanics: +

+ + +
+ Effect: +
+
Mechanics: +
+
+
+

Rolls

+
+ + + + + + +

+
+
+ + + + + + +
+
+
+
+ + + + + + + + + + + + + +
- - - - - - -
-
-

**Weapon Attack**

-
-

**{{weaponName}}**

- {{#weaponCategory}}
**{{weaponCategory}}**
{{/weaponCategory}} -
-
- {{#weaponRange}}

**{{weaponRange}}**

{{/weaponRange}} -
-
- -
**Attack:** {{attack}}
- - {{#rollTotal() dice2 dice1}} - {{#^rollWasFumble() dice1}} - - {{#rollGreater() dice1 5}} -
**Critical Success !**
- {{/rollGreater() dice1 5}} - - {{#^rollGreater() dice1 5}} -
**Doubles !**
- {{/^rollGreater() dice1 5}} - -
**Damage:** {{dice1}} + {{weaponDamage}} {{damageType}}
- - {{/^rollWasFumble() dice1}} - - {{#rollWasFumble() dice1}} -
**Critical Fail !**
- {{/rollWasFumble() dice1}} - - {{/rollTotal() dice2 dice1}} - - {{#rollGreater() dice1 dice2}} -
**Damage:** {{dice1}} + {{weaponDamage}} {{damageType}}
- {{/rollGreater() dice1 dice2}} - {{#rollGreater() dice2 dice1}} -
**Damage:** {{dice2}} + {{weaponDamage}} {{damageType}}
- {{/rollGreater() dice2 dice1}} - - {{#desc}}
**Description :** {{desc}}
{{/desc}} - - -
-
- - -
-
-

**{{spellName}}**

-
-

**Cost: **{{spellCost}}

-

**Target: **{{spellTarget}}

-

**Duration: **{{spellDuration}}

-
-
- - {{#magicAttack}} - {{#dice1}} - {{#dice2}} - -
**Magic Attack:** {{magicAttack}}
- - {{#rollTotal() dice2 dice1}} - {{#^rollWasFumble() dice1}} - - {{#rollGreater() dice1 5}} -
**Critical Success !**
- {{/rollGreater() dice1 5}} - - {{#^rollGreater() dice1 5}} -
**Doubles !**
- {{/^rollGreater() dice1 5}} - - {{#magicDamage}}
**Damage:** {{dice1}} + {{magicDamage}}
{{/magicDamage}} - - {{/^rollWasFumble() dice1}} - - {{#rollWasFumble() dice1}} -
**Critical Fail !**
- {{/rollWasFumble() dice1}} - - {{/rollTotal() dice2 dice1}} - - {{#rollGreater() dice1 dice2}} - {{#magicDamage}}
**Damage:** {{dice1}} + {{magicDamage}}
{{/magicDamage}} - {{/rollGreater() dice1 dice2}} - {{#rollGreater() dice2 dice1}} - {{#magicDamage}}
**Damage:** {{dice2}} + {{magicDamage}}
{{/magicDamage}} - {{/rollGreater() dice2 dice1}} - {{/dice2}} - {{/dice1}} - {{/magicAttack}} - - {{#magicEffect}}
**Effect :** {{magicEffect}}
{{/magicEffect}} -
-
- - -
-
-

**{{name}}**

-
- -
**Result : ** {{total}}
- - {{#rollTotal() dice2 dice1}} - {{#^rollWasFumble() dice1}} - - {{#rollGreater() dice1 5}} -
**Critical Success !**
- {{/rollGreater() dice1 5}} - - {{#^rollGreater() dice1 5}} -
**Doubles !**
- {{/^rollGreater() dice1 5}} - - {{/^rollWasFumble() dice1}} - - {{#rollWasFumble() dice1}} -
**Critical Fail !**
- {{/rollWasFumble() dice1}} - - {{/rollTotal() dice2 dice1}} - - -
-
- - - -