diff --git a/Hollow_Knight_Unofficial_TTRPG/HKTTRPGbetatest1.css b/Hollow_Knight_Unofficial_TTRPG/HKRPG.css
similarity index 93%
rename from Hollow_Knight_Unofficial_TTRPG/HKTTRPGbetatest1.css
rename to Hollow_Knight_Unofficial_TTRPG/HKRPG.css
index 312ec744be..f0e714b998 100644
--- a/Hollow_Knight_Unofficial_TTRPG/HKTTRPGbetatest1.css
+++ b/Hollow_Knight_Unofficial_TTRPG/HKRPG.css
@@ -46,37 +46,37 @@
.insight {
position: absolute;
- top: 151px;
+ top: 154px;
left: 194px;
}
.insight-mod {
position: absolute;
- top: 181px;
+ top: 185px;
left: 194px;
}
.shell {
position: absolute;
- top: 237px;
+ top: 240px;
left: 194px;
}
.shell-mod {
position: absolute;
- top: 267px;
+ top: 270px;
left: 194px;
}
.grace {
position: absolute;
- top: 325px;
+ top: 334px;
left: 194px;
}
.grace-mod {
position: absolute;
- top: 355px;
+ top: 365px;
left: 194px;
}
@@ -88,19 +88,19 @@
.checkinsight {
position: absolute;
- top: 149px;
+ top: 152px;
left: 48px;
}
.checkshell {
position: absolute;
- top: 235px;
+ top: 236px;
left: 48px;
}
.checkgrace {
position: absolute;
- top: 323px;
+ top: 332px;
left: 48px;
}
@@ -435,7 +435,7 @@
.bulka {
position: absolute;
top: 806px;
- left: 285px;
+ left: 286px;
}
.dr {
@@ -444,22 +444,52 @@
left: 319px;
}
+.armdurmax {
+ position: absolute;
+ top: 806px;
+ left: 367px;
+}
+
+.armname {
+ position: absolute;
+ top: 806px;
+ left: 54px;
+}
+
+.armsoak {
+ position: absolute;
+ top: 840px;
+ left: 59px;
+}
+
+.armsoakreroll {
+ position: absolute;
+ top: 840px;
+ left: 163px;
+}
+
+.armdur {
+ position: absolute;
+ top: 840px;
+ left: 293px;
+}
+
.bulktotal {
position: absolute;
- top: 97px;
+ top: 64px;
left: 321px;
}
.load {
position: absolute;
- top: 97px;
+ top: 64px;
left: 390px;
}
.toggle {
position: absolute;
top: 445px;
- left: 450px;
+ left: 446px;
}
.equipped {
@@ -568,8 +598,8 @@
.init {
position: absolute;
- top: 139px;
- left: 266px;
+ top: 373px;
+ left: 80px;
}
.grapple {
@@ -580,8 +610,14 @@
.turn {
position: absolute;
- top: 139px;
- left: 342px;
+ top: 100px;
+ left: 266px;
+}
+
+.endturn {
+ position: absolute;
+ top: 100px;
+ left: 352px;
}
.paral {
@@ -680,10 +716,16 @@
.absorption {
position: absolute;
- top: 271px;
+ top: 276px;
left: 153px;
}
+.absorptiondur {
+ position: absolute;
+ top: 298px;
+ left: 80px;
+}
+
.drisk {
position: absolute;
top: 233px;
@@ -714,6 +756,24 @@
left: 365px;
}
+.se1 {
+ position: absolute;
+ top: 134px;
+ left: 282px;
+}
+
+.se2 {
+ position: absolute;
+ top: 134px;
+ left: 330px;
+}
+
+.se3 {
+ position: absolute;
+ top: 134px;
+ left: 378px;
+}
+
.dot1 {
position: absolute;
top: 381px;
@@ -732,18 +792,6 @@
left: 378px;
}
-.armdur {
- position: absolute;
- top: 806px;
- left: 362px;
-}
-
-.armname {
- position: absolute;
- top: 806px;
- left: 54px;
-}
-
.heart {
position: absolute;
top: 807px;
diff --git a/Hollow_Knight_Unofficial_TTRPG/HKTTRPGbetatest1.html b/Hollow_Knight_Unofficial_TTRPG/HKRPG.html
similarity index 62%
rename from Hollow_Knight_Unofficial_TTRPG/HKTTRPGbetatest1.html
rename to Hollow_Knight_Unofficial_TTRPG/HKRPG.html
index 260d10b7cb..298ee09653 100644
--- a/Hollow_Knight_Unofficial_TTRPG/HKTTRPGbetatest1.html
+++ b/Hollow_Knight_Unofficial_TTRPG/HKRPG.html
@@ -7,78 +7,152 @@
Character
- Work in Progress, this page will include spells, paths, social rolls, and other features I forgot to add (which will hopefully be made apparent through this beta test)
+ Work in Progress, this page will include spells, paths, social rolls, and other features I forgot to add (which will hopefully be made apparent through this beta test)
+
+ Magical Resist:
+ +Soak
+ +Soak Reroll
Add "Normal" Soak against Magic Damage
- Don't do that
-
- +Soak (enviornmental damage)
+ Don't do that
+
+ Enviornmental Resist:
+ +Soak
+ +Soak Reroll
Add "Normal" Soak against Enviornment Damage
- Don't do that
-
- +Grapple
-
- Additional Arms for Grappling (beyond the first)
-
+ Don't do that
+
+
+Load
+
+
+ +Belt
- +Initative
-
+ +Initative
+ +Initative Reroll
+
+
+ +Cute Reroll
+ +Spook Reroll
+
+
+ {WORK IN PROGRESS} Custom Belly Lost
+
+
+Stamina Tax
+Stamina Tax (upon clicking "Start Turn")
- +Stamina Tax (upon clicking "Attack")
-
- {WORK IN PROGRESS} Custom Belly Lost
-
+ +Stamina Tax (upon clicking "Attack")
+
+
+Stamina Cost (Attack)
+Stamina Cost (Parry)
+Stamina Cost (Dodge)
- +Stamina Cost (Grapple)
+ +Stamina Cost (Grapple)
+
+
+ Have Melee Attacks use:
+ Might
+ Grace
+ Insight
+
+
+ Have Ranged Attacks use:
+ Might
+ Grace
+ Insight
+
+
+ +Grapple
+ +Grapple Reroll
+
+ Additional Arms for Grappling (beyond the first)
+
+
+ +Attack Dice
+ +Attack Reroll
- {WORK IN PROGRESS} +Attack Dice (Might)
+ +Attack Dice (Might)
+ +Attack Reroll (Might)
- {WORK IN PROGRESS} +Attack Dice (Grace)
-
- +Attack Dice
+ +Attack Dice (Grace)
+ +Attack Reroll (Grace)
+
+ +Attack Dice (Insight)
+ +Attack Reroll (Insight)
- +Dodge Dice
+ +Dodge Dice
+ +Dodge Reroll
- +Parry Dice
-
+ +Parry Dice
+ +Parry Reroll
+
+ +Parry Dice (Weapon Specific)
+ +Parry Reroll (Weapon Specific)
+
+ +Parry Dice (Shield Specific)
+ +Parry Reroll (Shield Specific)
+
+
+ Apply "Balanced Modifier" to:
+ Shield Slot 1
+ Shield Slot 2
+ Shield Slot 3
+ Shield Slot 4
+ Shield Slot 5
+
+
+ Bonus Shield Quality Upgrades and modifiers (input the shield's base quality in page 1's "Weapons & Shields"):
+ Shield Slot 1
+ Shield Slot 2
+ Shield Slot 3
+ Shield Slot 4
+ Shield Slot 5
+
+
+Damage Reduction
- +Damage Risk
-
- +Might Based Rolls
+ +Damage Risk
+
+
+ +Might Based Rolls
+ +Might Reroll
- +Shell Based Rolls
+ +Shell Based Rolls
+ +Shell Reroll
- +Insight Based Rolls
+ +Insight Based Rolls
+ +Insight Reroll
- +Grace Based Rolls
-
+ +Grace Based Rolls
+ +Grace Reroll
+
+
Threadshold for Success (Attack)
Threadshold for Success (Parry)
Threadshold for Success (Dodge)
+
+ Threadshold for Success (Soak)
@@ -109,34 +183,31 @@ on(`sheet:opened`, function() {
-
-
-
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
@@ -200,15 +271,15 @@ on(`sheet:opened`, function() {
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
+
+
+
-
+
+
+
+
+
-
+
- Might
- Grace
+ Melee
+ Ranged
Atk.
@@ -333,7 +411,7 @@ on(`sheet:opened`, function() {
-
+
@@ -347,7 +425,7 @@ on(`sheet:opened`, function() {
-
+
@@ -364,10 +442,12 @@ on(`sheet:opened`, function() {
-
+
+
+
-
+
-
+
-
+
-
+
-
+
+
+
+
+
+
+
+
-
-
@@ -456,6 +541,9 @@ on(`sheet:opened`, function() {
Start Turn
+
+
+ End Turn
Grapple!
@@ -466,12 +554,12 @@ on(`sheet:opened`, function() {
Parry!
-
+
Dodge!
-
+
Calculate Damage
@@ -659,8 +747,9 @@ on(`sheet:opened`, function() {
+
+
+
+
+
+
+
+
-on("change:atkequip change:pryequip change:result1 change:result2 change:result3 change:result4 change:result5 change:wpntype1 change:wpntype2 change:wpntype3 change:wpntype4 change:wpntype5 change:qty1 change:qty2 change:qty3 change:qty4 change:qty5 change:dmg1 change:dmg2 change:dmg3 change:dmg4 change:dmg5 sheet:opened", function() {
- getAttrs(["atkequip","pryequip","result1","result2","result3","result4","result5","wpntype1","wpntype2","wpntype3","wpntype4","wpntype5","qty1","qty2","qty3","qty4","qty5","dmg1","dmg2","dmg3","dmg4","dmg5"], function(values) {
+
+
+
+
+
+
+