diff --git a/Hollow_Knight_Unofficial_TTRPG/HKTTRPGbetatest1.css b/Hollow_Knight_Unofficial_TTRPG/HKRPG.css similarity index 93% rename from Hollow_Knight_Unofficial_TTRPG/HKTTRPGbetatest1.css rename to Hollow_Knight_Unofficial_TTRPG/HKRPG.css index 312ec744be..f0e714b998 100644 --- a/Hollow_Knight_Unofficial_TTRPG/HKTTRPGbetatest1.css +++ b/Hollow_Knight_Unofficial_TTRPG/HKRPG.css @@ -46,37 +46,37 @@ .insight { position: absolute; - top: 151px; + top: 154px; left: 194px; } .insight-mod { position: absolute; - top: 181px; + top: 185px; left: 194px; } .shell { position: absolute; - top: 237px; + top: 240px; left: 194px; } .shell-mod { position: absolute; - top: 267px; + top: 270px; left: 194px; } .grace { position: absolute; - top: 325px; + top: 334px; left: 194px; } .grace-mod { position: absolute; - top: 355px; + top: 365px; left: 194px; } @@ -88,19 +88,19 @@ .checkinsight { position: absolute; - top: 149px; + top: 152px; left: 48px; } .checkshell { position: absolute; - top: 235px; + top: 236px; left: 48px; } .checkgrace { position: absolute; - top: 323px; + top: 332px; left: 48px; } @@ -435,7 +435,7 @@ .bulka { position: absolute; top: 806px; - left: 285px; + left: 286px; } .dr { @@ -444,22 +444,52 @@ left: 319px; } +.armdurmax { + position: absolute; + top: 806px; + left: 367px; +} + +.armname { + position: absolute; + top: 806px; + left: 54px; +} + +.armsoak { + position: absolute; + top: 840px; + left: 59px; +} + +.armsoakreroll { + position: absolute; + top: 840px; + left: 163px; +} + +.armdur { + position: absolute; + top: 840px; + left: 293px; +} + .bulktotal { position: absolute; - top: 97px; + top: 64px; left: 321px; } .load { position: absolute; - top: 97px; + top: 64px; left: 390px; } .toggle { position: absolute; top: 445px; - left: 450px; + left: 446px; } .equipped { @@ -568,8 +598,8 @@ .init { position: absolute; - top: 139px; - left: 266px; + top: 373px; + left: 80px; } .grapple { @@ -580,8 +610,14 @@ .turn { position: absolute; - top: 139px; - left: 342px; + top: 100px; + left: 266px; +} + +.endturn { + position: absolute; + top: 100px; + left: 352px; } .paral { @@ -680,10 +716,16 @@ .absorption { position: absolute; - top: 271px; + top: 276px; left: 153px; } +.absorptiondur { + position: absolute; + top: 298px; + left: 80px; +} + .drisk { position: absolute; top: 233px; @@ -714,6 +756,24 @@ left: 365px; } +.se1 { + position: absolute; + top: 134px; + left: 282px; +} + +.se2 { + position: absolute; + top: 134px; + left: 330px; +} + +.se3 { + position: absolute; + top: 134px; + left: 378px; +} + .dot1 { position: absolute; top: 381px; @@ -732,18 +792,6 @@ left: 378px; } -.armdur { - position: absolute; - top: 806px; - left: 362px; -} - -.armname { - position: absolute; - top: 806px; - left: 54px; -} - .heart { position: absolute; top: 807px; diff --git a/Hollow_Knight_Unofficial_TTRPG/HKTTRPGbetatest1.html b/Hollow_Knight_Unofficial_TTRPG/HKRPG.html similarity index 62% rename from Hollow_Knight_Unofficial_TTRPG/HKTTRPGbetatest1.html rename to Hollow_Knight_Unofficial_TTRPG/HKRPG.html index 260d10b7cb..298ee09653 100644 --- a/Hollow_Knight_Unofficial_TTRPG/HKTTRPGbetatest1.html +++ b/Hollow_Knight_Unofficial_TTRPG/HKRPG.html @@ -7,78 +7,152 @@

Character

-

Work in Progress, this page will include spells, paths, social rolls, and other features I forgot to add (which will hopefully be made apparent through this beta test)

+

Work in Progress, this page will include spells, paths, social rolls, and other features I forgot to add (which will hopefully be made apparent through this beta test)

Modifiers

-
- {WORK IN PROGRESS} Universal Bonus
+

+ {WORK IN PROGRESS} Universal Bonus

+
- +Soak
-
- +Soak (magic damage)
+

Normal Resist: + +Soak   + +Soak Reroll

+

+ Magical Resist: + +Soak   + +Soak Reroll
Add "Normal" Soak against Magic Damage   - Don't do that
-
- +Soak (enviornmental damage)
+ Don't do that

+

+ Enviornmental Resist: + +Soak   + +Soak Reroll
Add "Normal" Soak against Enviornment Damage   - Don't do that
-
- +Grapple
-
- Additional Arms for Grappling (beyond the first)
-
+ Don't do that

+ +

+Load
+
+ +Footwork
+
+ +Belt
- +Initative
-
+ +Initative   + +Initative Reroll

+ +

+ +Cute Reroll   + +Spook Reroll

+ +

+ {WORK IN PROGRESS} Custom Belly Lost

+ +

+Stamina Tax
+Stamina Tax (upon clicking "Start Turn")
- +Stamina Tax (upon clicking "Attack")
-
- {WORK IN PROGRESS} Custom Belly Lost
-
+ +Stamina Tax (upon clicking "Attack")

+ +

+Stamina Cost (Attack)
+Stamina Cost (Parry)
+Stamina Cost (Dodge)
- +Stamina Cost (Grapple)
+ +Stamina Cost (Grapple)

+ +

+ Have Melee Attacks use: + Might   + Grace   + Insight

+ +

+ Have Ranged Attacks use: + Might   + Grace   + Insight

+ +

+ +Grapple   + +Grapple Reroll
+
+ Additional Arms for Grappling (beyond the first)

+ +

+ +Attack Dice   + +Attack Reroll
- {WORK IN PROGRESS} +Attack Dice (Might)
+ +Attack Dice (Might)   + +Attack Reroll (Might)
- {WORK IN PROGRESS} +Attack Dice (Grace)
-
- +Attack Dice
+ +Attack Dice (Grace)   + +Attack Reroll (Grace) +
+ +Attack Dice (Insight)   + +Attack Reroll (Insight)
- +Dodge Dice
+ +Dodge Dice   + +Dodge Reroll
- +Parry Dice
-
+ +Parry Dice   + +Parry Reroll
+
+ +Parry Dice (Weapon Specific)   + +Parry Reroll (Weapon Specific)
+
+ +Parry Dice (Shield Specific)   + +Parry Reroll (Shield Specific)

+ +

+ Apply "Balanced Modifier" to: + Shield Slot 1   + Shield Slot 2   + Shield Slot 3   + Shield Slot 4   + Shield Slot 5
+ +
+ Bonus Shield Quality Upgrades and modifiers (input the shield's base quality in page 1's "Weapons & Shields"): + Shield Slot 1   + Shield Slot 2   + Shield Slot 3   + Shield Slot 4   + Shield Slot 5

+ +

+Damage Reduction
- +Damage Risk
-
- +Might Based Rolls
+ +Damage Risk

+ +

+ +Might Based Rolls   + +Might Reroll
- +Shell Based Rolls
+ +Shell Based Rolls   + +Shell Reroll
- +Insight Based Rolls
+ +Insight Based Rolls   + +Insight Reroll
- +Grace Based Rolls
-
+ +Grace Based Rolls   + +Grace Reroll

+ +

Threadshold for Success (Attack)
Threadshold for Success (Parry)
Threadshold for Success (Dodge)
+
+ Threadshold for Success (Soak)

@@ -109,34 +183,31 @@ on(`sheet:opened`, function() {
- sheet
- -
-
+ sheet
-
+
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+
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-
+
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+
-
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-
+
@@ -200,15 +271,15 @@ on(`sheet:opened`, function() {
-
+
-
+
-
+
-
+
-
+
@@ -220,73 +291,80 @@ on(`sheet:opened`, function() {
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
- +
+
+
+
-
+ +
+
+
+
-
+
- Might   - Grace
+ Melee   + Ranged
Atk.   @@ -333,7 +411,7 @@ on(`sheet:opened`, function() {
-
+
@@ -347,7 +425,7 @@ on(`sheet:opened`, function() {
-
+
@@ -364,10 +442,12 @@ on(`sheet:opened`, function() {
-
+ +
+
-
+
Normal   @@ -377,18 +457,23 @@ on(`sheet:opened`, function() {
-
+
-
+
-
+
-
+
-
+ +
+
+
+
+
+
+ -
-
@@ -439,7 +524,7 @@ on(`sheet:opened`, function() {
-
+
@@ -456,6 +541,9 @@ on(`sheet:opened`, function() {
+ +
+
@@ -466,12 +554,12 @@ on(`sheet:opened`, function() {
-
+
-
+
@@ -659,8 +747,9 @@ on(`sheet:opened`, function() { + + + + + + + + -on("change:atkequip change:pryequip change:result1 change:result2 change:result3 change:result4 change:result5 change:wpntype1 change:wpntype2 change:wpntype3 change:wpntype4 change:wpntype5 change:qty1 change:qty2 change:qty3 change:qty4 change:qty5 change:dmg1 change:dmg2 change:dmg3 change:dmg4 change:dmg5 sheet:opened", function() { - getAttrs(["atkequip","pryequip","result1","result2","result3","result4","result5","wpntype1","wpntype2","wpntype3","wpntype4","wpntype5","qty1","qty2","qty3","qty4","qty5","dmg1","dmg2","dmg3","dmg4","dmg5"], function(values) { + + + + + + +