diff --git a/Beacon/beacon.css b/Beacon/beacon.css
index ee47e7221d..fa54c213cc 100644
--- a/Beacon/beacon.css
+++ b/Beacon/beacon.css
@@ -1,9 +1,10 @@
/* Beacon: Tabbed Character Sheet CSS */
-/* Version 1 */
+/* Version 2 */
/* overall wrapper to fix moving width issues with overflow on hidden sections */
.charsheet .sheet-overall-wrapper {
max-width: 832px;
+ min-width: 700px;
}
/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */
@@ -16,6 +17,25 @@
visibility: hidden;
}
+/* ALTER repeating section controls */
+.charsheet .repcontrol_add,
+.charsheet .repcontrol_edit,
+.charsheet .repcontrol_del {
+ font-size: 9px;
+ text-align: center;
+ text-transform: uppercase;
+ margin-bottom: 5px;
+ color:#ffffff;
+ background-color:#000000;
+ background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
+ background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
+ background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
+ background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #ce0632100%);
+ background-image: repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
+ margin-top: 10px;
+ border-radius: 10px;
+}
+
/* Fake tabs style1 (reskinned radio button; fixed to work properly in firefox */
div.sheet-maintab-content
{
@@ -44,7 +64,7 @@ input.sheet-maintab
.charsheet input.sheet-maintab:checked + span.sheet-player,
.charsheet input.sheet-maintab:checked + span.sheet-update {
- background: #009e73;
+ background: #009e73; /*GREEN*/
color: white;
border-radius: 4px;
}
@@ -55,7 +75,7 @@ span.sheet-maintab {
width: 15%;
height: 16px;
font-size: 9px;
- background: #ad1d31;
+ background: #ce0632; /*REDish*/
color: white;
font-weight: bold;
border-radius: 4px;
@@ -64,7 +84,7 @@ span.sheet-maintab {
div.sheet-maintab-content
{
- border: 1px solid #a8a8a8;
+ border: 1px solid #a8a8a8; /*GREY*/
border-top-color: #000;
margin: 2px 0 0 5px;
padding: 5px;
@@ -87,8 +107,9 @@ label div
.charsheet input.sheet-tab1:checked ~ div.sheet-section-core,
.charsheet input.sheet-tab2:checked ~ div.sheet-section-combat,
-.charsheet input.sheet-tab3:checked ~ div.sheet-section-magic,
-.charsheet input.sheet-tab4:checked ~ div.sheet-section-inventory {
+.charsheet input.sheet-tab3:checked ~ div.sheet-section-inventory,
+.charsheet input.sheet-tab4:checked ~ div.sheet-section-notes,
+.charsheet input.sheet-tab5:checked ~ div.sheet-section-magic {
max-height: 999999px;
visibility: visible;
opacity: 1;
@@ -116,7 +137,7 @@ label div
text-align: center;
display: inline-block;
font-size: 13px;
- background: #7d160f;
+ background: #ce0632;
color: white;
font-weight: bold;
border-radius: 4px;
@@ -131,6 +152,7 @@ label div
.charsheet input.sheet-tab2:checked + span.sheet-tab2,
.charsheet input.sheet-tab3:checked + span.sheet-tab3,
.charsheet input.sheet-tab4:checked + span.sheet-tab4,
+.charsheet input.sheet-tab5:checked + span.sheet-tab5,
.charsheet input.sheet-tab99:checked + span.sheet-tab99 {
background: #009e73;
color: white;
@@ -245,7 +267,7 @@ label div
text-align: center;
display: inline-block;
font-size: 13px;
- background: #7d160f;
+ background: #ce0632;
color: white;
font-weight: bold;
border-radius: 4px;
@@ -258,6 +280,24 @@ label div
/* END Spell Page Settings */
/* Borders for spell page and class action repeating section rows */
+div[data-groupname^="repeating_items"] .repitem,
+.sheet-zero-row {
+ border: 1px solid #000000;
+ border-radius: 12px;
+ margin-left: 1px;
+ margin-bottom: 5px;
+ background: #eee;
+}
+
+div[data-groupname^="repeating_"] .repitem,
+.sheet-zero-row {
+ border: 1px solid #000000;
+ border-radius: 12px;
+ margin-left: 1px;
+ margin-bottom: 5px;
+ background: #eee;
+}
+
div[data-groupname^="repeating_spellbook"] .repitem,
.sheet-zero-row {
border: 1px solid #000000;
@@ -335,69 +375,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
/* END Table settings */
-/* Inventory Page Settings */
-.charsheet div[class^="sheet-inventory-page"] {
- visibility: hidden;
- opacity: 0;
- max-height:0;
- overflow: hidden;
-}
-
-.charsheet input.sheet-inventorytab1:checked ~ div.sheet-inventory-page1,
-.charsheet input.sheet-inventorytab2:checked ~ div.sheet-inventory-page2,
-.charsheet input.sheet-inventorytab3:checked ~ div.sheet-inventory-page3,
-.charsheet input.sheet-inventorytab4:checked ~ div.sheet-inventory-page4 {
- max-height: 999999px;
- visibility: visible;
- opacity: 1;
- transition: opacity 0.5s linear 0s;
-}
-
-.charsheet input.sheet-inventorytab99:checked ~ div[class^="sheet-inventory-page"]{
- max-height: 999999px;
- visibility: visible;
- opacity: 1;
- transition: opacity 0.5s linear 0s;
-}
-
-.charsheet input.sheet-inventorytab1:checked ~ span.sheet-inventorytab1,
-.charsheet input.sheet-inventorytab2:checked ~ span.sheet-inventorytab2,
-.charsheet input.sheet-inventorytab3:checked ~ span.sheet-inventorytab3,
-.charsheet input.sheet-inventorytab4:checked ~ span.sheet-inventorytab4,
-.charsheet input.sheet-inventorytab99:checked ~ span.sheet-inventorytab99
- {
- background: rgb(0,158,115);
- color: white;
- border-radius: 4px;
-}
-
-.charsheet input.sheet-inventorytab {
- width: 155px;
- height: 20px;
- cursor: pointer;
- position: relative;
- opacity: 0;
- z-index: 9999;
-}
-
-.charsheet span.sheet-inventorytab {
- text-align: center;
- display: inline-block;
- font-size: 13px;
- background: rgb(86,180,233);
- color: white;
- font-weight: bold;
- border-radius: 4px;
-
- width: 155px;
- height: 20px;
- cursor: pointer;
- position: relative;
- margin-left: -100px;
-}
-
-/* END Inventory Page Settings */
-
/* General sheet wide Styles */
.charsheet {
@@ -436,7 +413,7 @@ div[data-groupname^="repeating_spellbook"] .repitem,
}
.charsheet .sheet-last-updated {
- font-size: 85%!important;
+ font-size: 90%!important;
font-style: italic;
font-weight: bold;
margin: 0;
@@ -666,11 +643,11 @@ div[data-groupname^="repeating_spellbook"] .repitem,
margin-bottom: 5px;
color:#ffffff;
background-color:#000000;
- background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
- background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
- background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
- background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
- background-image: repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
+ background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
+ background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
+ background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, ##ce0632 100%);
+ background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
+ background-image: repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
margin-top: 10px;
border-radius: 12px;
@@ -720,11 +697,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
font-size: 10px;
}
-.charsheet .sheet-small-text {
- font-family: Arial;
- font-size: 10px;
-}
-
.charsheet select {
font-size: 90%;
}
@@ -734,9 +706,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
color: #ff0000;
}
-.charsheet .sheet-grey-row {
- background-color: #eee;
-}
.charsheet .sheet-sub-header {
background-color: #cecece;
@@ -790,13 +759,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
text-align: center;
}
-.charsheet .sheet-large-button {
- padding: 5px;
- height: 45px;
- vertical-align: middle;
-}
-
-
/* Skills section */
.charsheet .sheet-skill-row {
@@ -823,38 +785,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
margin-bottom: 5px;
}
-.charsheet label.sheet-subtab {
- width:24px;
- height: 22px;
- vertical-align: middle;
- display: inline;
- font-size: 1.1em;
-}
-
-.charsheet .sheet-class-label {
- background-color: #000000;
- color: #ffffff;
- font-size: 14px!important;
- font-weight: bold;
- text-transform: uppercase;
- vertical-align: middle;
- line-height: 20px;
- text-align: center;
- border-radius: 12px;
- padding-left: 5px;
- margin-bottom: 5px;
-}
-
-.charsheet label.sheet-subtabSpell {
- display: inline;
- width: 40px;
- height: 22px;
- vertical-align: middle;
- margin-right: auto;
- margin-left: auto;
- font-size: 1.4em;
-}
-
/* Custom Pure Grid CSS (24 cols) DO NOT EDIT BELOW THIS LINE OR RISK BREAKING FORMATTING */
.sheet-row,
.sheet-rolltemplate-DccTabbed .sheet-row {
diff --git a/Beacon/beacon.html b/Beacon/beacon.html
index 592e55962a..83bdc661f7 100644
--- a/Beacon/beacon.html
+++ b/Beacon/beacon.html
@@ -1,372 +1,445 @@
-
-
+
-
-
-
-
-
Play Mode
-
-
Update Mode
+
+
+
+
Play Mode
+
+
Update Mode
-
Stats
+
Character
Combat
-
Spellbook
+
Inventory
-
Inventory
+
Notes
+
+
Spellbook
Show All
-
+
-
-
-
-
-
Character Information
-
-
-
-
-
-
-
-
-
-
-
-
Combat Basics
-
-
-
-
Damage
-
Spell Fatigue
-
-
-
Armor Class
-
Current Hit Points
-
-
-
-
-
+
+
+
+
Character Information
+
+
+
-
-
-
-
-
Skills
-
-
-
-
-
-
-
Communication
-
-
-
-
-
-
-
-
+
Character Name
+
Title
+
+
+
+
+
+
+
+
-
-
-
Notes
+
+
+
+
+
Damage
+
Spell Fatigue
+
+
+
Armor Class
+
Current Hit Points
+
+
+
-
-
-
-
-
-
Melee Weapons
-
-
-
-
-
-
Ranged Weapons
-
-
-
-
-
-
-
-
-
Armor
-
Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells.
- Use the checkboxes to indicate whether each row is is worn/equipped and update AC. If you have another feature that also modifies your AC then add that here too.
+
+
+
Stats
+
+
+
+
+
+
+
+
+
+
+
+
Skills
+
+
+
+
+
+
+
Communication
+
+
+
+
+
+
+
-
-
-
AC (worn armor)
-
-
-
Dexerity Penalty
-
-
Total Speed Reduction
-
-
-
-
-
+
+
+
Character Details
+
+
+
+
+
+
+
+
Combat
+
+
+
+
Armor
+
Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells.
+ Use the checkboxes to indicate whether each row is is worn/equipped and update AC. If you have another feature that also modifies your AC then add that here too.
+
+
+
AC (worn armor)
+
+
+
Dexerity Penalty
+
+
Total Speed Reduction
+
+
+
+
+
Combat Load
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Buckler
+ small Shield
+ Wood Shield
+ Large Shield
+ Tower Shield
+ Padded
+ Leather
+ Studded Leather
+ Scale Mail
+ Splint Mail
+ Chain Mail
+ Banded Mail
+ Half Plate
+ Full Plate
+ item or other
+
+
+
+
+
+
+
Details
+
+
+
Base AC
+
Modifier
+
Speed
+
Durability
+
Notes
+
+
+
+
+
+
+
+ 1-Poor
+ 2-Worn
+ 3-Good
+ 4-Excellent
+ 5-Superior
+
+
+
+
+
+
+
+
-
-
+
+
+
+
+
+
+
+
Melee Weapons
+
+
+
+
+
+
-
-
-
- Buckler
- small Shield
- Wood Shield
- Large Shield
- Tower Shield
- Padded
- Leather
- Studded Leather
- Scale Mail
- Splint Mail
- Chain Mail
- Banded Mail
- Half Plate
- Full Plate
- item or other
+
+
+
+
+
+
+
+ Details
+
+
+
Atk Mod
+
Magic Mod
+
Dmg Mod
+
Type
+
Durability
+
Notes
+
+
+
+
+
+
+
+ Light
+ Light (Rogues)
+ Heavy
+ Heavy, Two Handed
+
+
+
+
+ 1-Poor
+ 2-Worn
+ 3-Good
+ 4-Excellent
+ 5-Superior
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Details
+
+
+
Atk Mod
+
Magic Mod
+
Dmg Mod
+
Type
+
Size
+
Durability
+
Notes
+
+
+
+
+
+
+
+ Missile
+ Thrown
+
+
+
+
+ Light
+ Heavy
-
-
-
-
-
-
-
+
+
1-Poor
2-Worn
3-Good
@@ -374,410 +447,536 @@
5-Superior
+
-
+
-
-
-
-
-
-
Magic Info.
-
Magic Attack = (level +MIND bonus) vs. target DC (usually 10). Spells that allow a save the target must match the Difficulty Class (DC) of 15 + Caster Level
-
-
Spell Fatigue
-
-
-
Spell Book
-
Put in some text about spells here.
-
-
Level 0
-
-
Level 1
-
-
Level 2
-
-
Level 3
-
-
Level 4
-
-
Level 5
-
-
Level 6
-
-
Show All
-
-
-
-
-
+
+
+
+
Inventory
+
+
+
+
Packs, Bags and Large Items
+
+
+
+
+
Carried?
+
Item/Container
+
Load
-
-
-
+
+
+
+
+
+
Contents
+
-
Spell name
-
Range
-
Duration
-
Cost
+
Contents
+
Notes
-
-
-
-
-
-
-
-
Description
-
-
-
Spell Description and Notes
-
-
-
+
+
-
-
-
-
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-
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-
-
Spell name
-
Range
-
Duration
-
Cost
-
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-
-
-
-
Description
-
-
-
Spell Description and Notes
-
-
-
-
-
-
-
+
+
+
+
Encumbrance
+
-
-
-
-
-
-
-
-
-
Spell name
-
Range
-
Duration
-
Cost
-
-
-
-
-
-
-
-
-
-
Description
-
-
-
Spell Description and Notes
-
-
-
-
-
-
-
+
+
Consumables
+
-
-
-
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-
Spell name
-
Range
-
Duration
-
Cost
-
-
-
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Description
-
-
-
Spell Description and Notes
-
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Spell name
-
Range
-
Duration
-
Cost
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Description
-
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-
Spell Description and Notes
-
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Spell name
-
Range
-
Duration
-
Cost
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Description
-
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Spell Description and Notes
-
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Spell name
-
Range
-
Duration
-
Cost
-
-
-
-
-
-
-
-
-
-
Description
-
-
-
Spell Description and Notes
-
-
-
-
-
-
-
-
-
+
+
Money
+
-
-
-
-
-
-
Inventory
-
+
+
+
+
+
Small and Miscellaneous Items
+
+
+
+
+
+
-
Water:
-
amount
-
Field Rations:
-
amount
-
Bulk Rations:
-
amount
-
Torches:
-
amount
-
-
Can Carry
-
Current
+
Item
+
Amount
+
Location
+
Item
+
Amount
+
Location
+
Item
+
Amount
+
Location
+
+
-
Consumable Items
-
-
-
-
-
-
-
-
-
-
Other Inventory
-
-
-
Stuff Not Carried
-
+
+
-
+
+
+
+
+
+
+
+
+
Henchmen, Hirelings and Companions
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Notes
+
+
+
Companion Notes
+
Companion Inventory
+
+
+
+
+
+
+
+
Rations
+
Torches/Oil
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Stuff Not Carried
+
+
+
+
+
+
+
+
Spell Book
+
Magic Attack = (level +MIND bonus) vs. target DC (usually 10).
+
+
Level 0
+
+
Level 1
+
+
Level 2
+
+
Level 3
+
+
Level 4
+
+
Level 5
+
+
Level 6
+
+
Show All
+
+
DC to Resist
+
Spell Fatigue
+
+
+
+
+
+
+
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Spell name
+
Range
+
Duration
+
Cost
+
+
+
+
+
+
+
+
+
+
+
+
UPDATE MODE
-
-
Update Level and HP
+
+
Update Level and HP
@@ -785,25 +984,27 @@
-
- Cleric
- Druid
- Enchanter
- Fighter
- Hunter
- Mage
- Rogue
-
+
+
+ Cleric
+ Druid
+ Enchanter
+ Fighter
+ Hunter
+ Mage
+ Rogue
+
-
- Beastman
- Dwarf
- Elf
- Halfling
- Human
- Other
-
+
+
+ Beastman
+ Dwarf
+ Elf
+ Halfling
+ Human
+ Other
+
@@ -821,11 +1022,11 @@
-
Modify Base Stats
+
Modify Base Stats
-
-
-
-
Modify Base Skills
+
+
-
-
Race Starting
+
Race Starting
-
Class Starting
+
Class Starting
-
Class Progression
+
Class Progression
-
+
Rules available at: https://beacond20.blogspot.com/p/get-beacon.html
-
Sheet last updated Aug 2020
+
Sheet last updated Mar 2021
-
+//calc Container Encumbrance
+on("sheet:opened remove:repeating_containers change:repeating_containers:containerEquip change:repeating_containers:containerWeight", function() {
+ getAttrs(["repeating_containers_containerWeight", "repeating_containers_containerEquip", "containerLoadTotal"], function(v) {
+ setAttrs({
+ containerLoadTotal: parseInt(0)
+ });
+ });
+
+ TAS.repeating("containers")
+ .attrs("containerLoadTotal")
+ .fields("containerEquip", "containerWeight")
+ .map(function(row, attrSet, id, rowSet) {
+
+ var checkContainer = (row.containerEquip == 'on') ? true : false;
+ var contWeight = parseInt(row.containerWeight)||0;
+
+ if ((checkContainer) == true) {
+ //console.log("1");
+ attrSet.containerLoadTotal += contWeight;
+ //console.log("Container Weight Total="+ attrSet.containerloadTotal);
+ }
+ })
+ .execute();
+});
+
+//calc fields on ranged weapons
+on("sheet:opened remove:repeating_rangedweapon change:repeating_rangedweapon:rangedEquip change:repeating_rangedweapon:rangedAtkMod change:repeating_rangedweapon:rangedDamMod change:repeating_rangedweapon:rangedWeaponsize change:repeating_rangedweapon:rangedDistance change:dexBonus change:repeating_rangedweapon:rangedWeaponType change:repeating_rangedweapon:rangedMagic change:strCurrent change:ATK change:DAM change:Class", function() {
+ getAttrs(["repeating_rangedweapon_rangedWeaponsize", "repeating_rangedweapon_rangedWeaponType", "repeating_rangedweapon_rangedAtkMod", "repeating_rangedweapon_rangedDamMod", "repeating_rangedweapon_rangedDistance", "strCurrent", "repeating_rangedweapon_rangedMagic", "strBonus", "dexBonus", "ATK", "DAM", "Class"], function(v) {
+
+ var Dam = 3;
+ var DamBonus = parseInt(0);
+ var maxrange = parseInt(3);
+ var DEXBonus = parseInt(v.dexBonus)||0;
+ var AttackMod = parseInt(v.repeating_rangedweapon_rangedAtkMod)||0;
+ var DamageMod = parseInt(v.repeating_rangedweapon_rangedDamMod)||0;
+ var magicBonus = parseInt(v.repeating_rangedweapon_rangedMagic)||0;
+ var range = parseInt(v.repeating_rangedweapon_rangedDistance)||0;
+ var Attack = parseInt(v.ATK)||0;
+ var Damage = parseInt(v.DAM)||0;
+
+ if (v.repeating_rangedweapon_rangedWeaponType == "missile") {maxrange=5*range;}
+ else {maxrange=3*range;}
+
+ if (v.repeating_rangedweapon_rangedWeaponsize == "heavy") {Dam = 4;}
+ else {Dam = 3;}
+
+ var calcHitbonus = Attack + DEXBonus + AttackMod + magicBonus;
+ var calcDambonus = Damage + DamBonus + DamageMod + magicBonus;
+
+ setAttrs({ repeating_rangedweapon_rangedDam : Dam,
+ repeating_rangedweapon_rangedMax : maxrange,
+ repeating_rangedweapon_rangedToHit : calcHitbonus,
+ repeating_rangedweapon_rangedDamBonus : calcDambonus,
+
+ });
+ });
+ getAttrs(["rangedLoadTotal"], function(v) {
+ setAttrs({
+ rangedLoadTotal: parseInt(0)
+ });
+ });
+ TAS.repeating("rangedweapon")
+ .attrs("rangedLoadTotal")
+ .fields("rangedEquip", "rangedAmmo", "rangedWeaponsize", "rangedWeaponType")
+ .map(function(row, attrSet, id, rowSet) {
+
+ var checkEquip = (row.rangedEquip == 'on') ? true : false;
+ var Ammo = parseInt(row.rangedAmmo)||0;
+ var Enc = 0;
+ var Num = 1;
+
+ if (row.rangedWeaponType == "thrown") {Num = Ammo}
+
+ if (row.rangedWeaponsize == "heavy") {Enc = 1*Num;}
+ else {Enc = 0.5*Num;}
+
+ if ((checkEquip) == true) {
+ //console.log("1");
+ attrSet.rangedLoadTotal += Enc;
+ //console.log("ranged Weight Total="+ attrSet.rangedLoadTotal);
+ }
+ })
+ .execute();
+ });
+
+//calc fields on melee weapons
+on("sheet:opened remove:repeating_meleeweapon change:repeating_meleeweapon:meleeEquip change:repeating_meleeweapon:meleeAtkMod change:repeating_meleeweapon:meleeCount change:repeating_meleeweapon:meleeDamMod change:repeating_meleeweapon:meleeWeaponsize change:repeating_meleeweapon:meleeMagic change:dexPenalty change:dexBonus change:strCurrent change:ATK change:DAM change:Class", function() {
+ getAttrs(["repeating_meleeweapon_meleeWeaponsize","repeating_meleeweapon_meleeMagic","repeating_meleeweapon_meleeAtkMod","repeating_meleeweapon_meleeDamMod","strCurrent","strBonus","dexBonus","ATK","DAM","Class"], function(v) {
+
+ var Dam = 3;
+ //var DamBonus = parseInt(0);
+ var STRBonus = parseInt(v.strBonus)||0;
+ var DEXBonus = parseInt(v.dexBonus)||0;
+ var AttackMod = parseInt(v.repeating_meleeweapon_meleeAtkMod)||0;
+ var DamageMod = parseInt(v.repeating_meleeweapon_meleeDamMod)||0;
+ var magicBonus= parseInt(v.repeating_meleeweapon_meleeMagic)||0;
+ var Attack = parseInt(v.ATK)||0;
+ var Damage = parseInt(v.DAM)||0;
+
+ if (v.repeating_meleeweapon_meleeWeaponsize == "light-rogue") {calcHitbonus = Attack + AttackMod + DEXBonus + magicBonus;}
+ else {calcHitbonus = Attack + STRBonus + AttackMod + magicBonus;}
+
+ switch (v.repeating_meleeweapon_meleeWeaponsize) {
+ case "heavy-2hand" : Dam = 5; break;
+ case "heavy" : Dam = 4; break;
+ default: Dam = 3;
+ }
+ var calcDambonus = Damage + STRBonus + DamageMod + magicBonus;
+
+ setAttrs({ repeating_meleeweapon_meleeDam : Dam,
+ repeating_meleeweapon_meleeToHit : calcHitbonus,
+ repeating_meleeweapon_meleeDamBonus : calcDambonus
+ });
+ });
+ getAttrs(["meleeLoadTotal"], function(v) {
+ setAttrs({
+ meleeLoadTotal: parseInt(0)
+ });
+ });
+ TAS.repeating("meleeweapon")
+ .attrs("meleeLoadTotal")
+ .fields("meleeEquip", "meleeCount", "meleeWeaponsize")
+ .map(function(row, attrSet, id, rowSet) {
+
+ var checkEquip = (row.meleeEquip == 'on') ? true : false;
+ var Num = parseInt(row.meleeCount)||1;
+ var Enc = 0;
+
+ if (row.meleeWeaponsize == "heavy") {Enc = 1*Num;}
+ else {Enc = 0.5*Num;}
+// }
+
+ if ((checkEquip) == true) {
+ //console.log("1");
+ attrSet.meleeLoadTotal += Enc;
+ //console.log("melee Weight Total="+ attrSet.meleeLoadTotal);
+ }
+ })
+ .execute();
+ });
+
+
\ No newline at end of file