diff --git a/Classified/translations/cs.json b/Classified/translations/cs.json new file mode 100644 index 0000000000..ba53396677 --- /dev/null +++ b/Classified/translations/cs.json @@ -0,0 +1,264 @@ +{ + "turnOrder": "ADDED TO TURN ORDER", + "carry": "Carry", + "run-swim2": "RUN/SWIM", + "REPUTATION": "REPUTATION", + "INFORMATION": "INFORMATION", + "PERSONALITY": "PERSONALITY", + "BACKGROUND": "BACKGROUND", + "DESCRIPTION": "DESCRIPTION", + "IDIOSYNCRASIES": "IDIOSYNCRASIES", + "weaknesses": "WEAKNESSES", + "target-token": "HTH Target Token", + "hth-weapon": "HTH Weapon", + "fc-weapon": "Fire Combat Weapon", + "HTH": "HTH", + "whisper-rolls": "Whisper Rolls", + "Seduction": "Seduction", + "Persuasion": "Persuasion", + "reaction": "Reaction", + "intreact-mods": "INTERACTION MODIFIERS:", + "skills-sqd-hdr": "SKILLS (SKILL LEVEL/PRIMARY CHANCE/DF)", + "villian-pts": "Hero\Villian Points", + "hthdr": "HTH DR", + "squad-configuration": "SQUAD CONFIGURATION", + "show-PC": "Show PC", + "show-squad": "Show Squad Sheet", + "hide-photography": "Hide Photography", + "hide-torture": "Hide Torture", + "native": "Native", + "profession": "PROFESSION", + "h2hstun2": "H-to-H Stun", + "h2hstun": "HAND TO HAND STUN RESISTANCE", + "not-needed": "NOT NEEDED", + "success": "SUCCESS", + "failed": "FAILED", + "pain": "PAIN RESISTANCE", + "Left-Hand": "Left Hand", + "Right-Hand": "Right Hand", + "Right-Leg": "Right Leg", + "Left-Leg": "Left Leg", + "Right-Arm": "Right Arm", + "Left-Arm": "Left Arm", + "Chest": "Chest", + "Back": "Back", + "Neck": "Neck", + "Face": "Face", + "no-scar": "No Scar", + "SCAR": "SCAR", + "DAMAGE": "DAMAGE", + "Scar": "Scar", + "Pain": "Pain", + "Maneuver": "Maneuver", + "Control": "Control", + "vehicle-mods-notes": "Vehicle Modifications and Notes", + "Undamaged": "Undamaged", + "current-ammo": "Current Ammo", + "rate-of-fire": "Rate of Fire", + "ve-rec": "AGENT VEHICLE RECORDS", + "pc-configuration": "PC CONFIGURATION", + "npc-configuration": "NPC CONFIGURATION", + "show-NPC": "Show NPC", + "Punch": "Punch", + "Kick": "Kick", + "Special-Attack": "Special Attack", + "Targeted-Blow": "Targeted Blow", + "Knockout-Attack": "Knockout Attack", + "Pin": "Pin", + "Break": "Break", + "Stand": "Stand", + "rof2-title": "# of Attacks (Except Grenades)", + "rof3-title": "# of Attacks", + "rof-title": "Rate of Fire", + "Attacks": "Attacks", + "SQ": "SQ", + "SQ1": "SQ1", + "SQ2": "SQ2", + "SQ3": "SQ3", + "SQ4": "SQ4", + "area-wpn": "AREA WEAPON DAMAGE", + "area-title": "Area Weapon Damage", + "Area": "Area", + "DMG": "DMG", + "range": "Range", + "draw": "DRAW", + "WND": "WND", + "multi-title": "Multiple Targets (not auto)", + "Multi": "Multi.", + "weakness": "WEAKNESS", + "foe": "FIELDS OF EXPERIENCE", + "equipment": "EQUIPMENT", + "languages": "LANGUAGES", + "photography": "Photography", + "first-aid": "First Aid", + "connoisseur": "Connoisseur", + "ABILITIES": "ABILITIES", + "Jam": "Jam (DF 5 to clear)", + "Fail": "Fail", + "24 Hours": "24 Hours", + "Repair": "Repair", + "Time": "Time", + "Info": "Info", + "100%": "100%", + "90%": "90%", + "75%": "75%", + "50%": "50%", + "False": "False", + "QR1": "QR1", + "QR2": "QR2", + "QR3": "QR3", + "QR4": "QR4", + "Failure": "Failure", + "Misfire": "Misfire", + "Hours": "Hours", + "Success": "Success", + "Result": "Result", + "Roll": "Roll", + "SC": "SC", + "SR": "SR", + "BC": "BC", + "no-skill": "-3DF for Rank 0 auto applied", + "evasion": "Evasion", + "evasion-form": "[(STR+DEX)/2]", + "fire_combat": "Fire Combat", + "fire_combat-form": "[(DEX+PER)/2]", + "gambling": "Gambling", + "gambling-form": "PER", + "htoh_combat": "H-to-H Combat", + "htoh_combat-form": "STR", + "interrogation": "Interrogation", + "interrogation-form": "INT", + "language": "Language", + "language-form": "INT", + "local_customs": "Local Customs", + "local_customs-form": "PER", + "lockpicking": "Lockpicking", + "lockpicking-form": "DEX", + "lock-safe": "Lockpicking/Safecracking", + "mountaineering": "Mountaineering", + "mountaineering-form": "[(STR+WIL)/2]", + "pickpocket": "Pickpocket", + "pickpocket-form": "DEX", + "piloting": "Piloting", + "piloting-form": "[(DEX+PER)/2]", + "riding": "Riding", + "riding-form": "[(WIL+PER)/2]", + "science": "Science", + "science-form": "INT", + "seduction": "Seduction", + "seduction-form": "[(WIL+CHR/2]", + "sixth_sense": "Sixth Sense", + "sixth_sense-form": "[(PER+INT)/2]", + "stealth": "Stealth", + "stealth-form": "WIL", + "torture": "Torture", + "torture-form": "[(WIL+INT)/2]", + "electronics": "Electronics", + "electronics-form": "INT", + "driving-form": "[(DEX+PER)/2]", + "driving": "Driving", + "diving-form": "[(STR+DEX)/2]", + "diving": "Diving", + "disguise": "Disguise", + "disguise-form": "INT", + "demolitions": "Demolitions", + "demolitions-form": "INT", + "cryptography": "Cryptography", + "cryptography-form": "INT", + "charisma": "Charisma", + "charisma-form": "WIL", + "boating-form": "[(DEX+PER)/2]", + "boating": "Boating", + "Formula": "Formula", + "Formula-tot": "Formula
Total", + "skill-rank": "Skill
Rank", + "base-chance": "Base
Chance", + "DF": "DF", + "EF": "EF", + "SKILLS": "SKILLS", + "Light": "Light", + "Medium": "Medium", + "Heavy": "Heavy", + "Incapacitated": "Incapacitated", + "Killed": "Killed", + "Damage": "Damage", + "FCE": "FCE", + "RGE": "RGE", + "CRUS": "CRUS", + "MP": "MP", + "Ram": "Ram", + "Range": "Range", + "Max": "Max", + "Cruise": "Cruise", + "PL": "PL", + "Vehicle": "Vehicle", + "STR": "STR", + "Strength": "Strength", + "DEX": "DEX", + "Dexterity": "Dexterity", + "WIL": "WIL", + "WillPower": "WillPower", + "PER": "PER", + "Perception": "Perception", + "INT": "INT", + "Intelligence": "Intelligence", + "carry-capcity": "Carry
Capacity", + "run-swim": "Running/
Swimming", + "h2hdr": "Hand-to-Hand
Damage Rank", + "speed": "Speed", + "speed2": "SPEED", + "Stamina2": "STAMINA", + "Stamina": "
Stamina", + "Classified-Agent-Dossier": "CLASSIFIED AGENT DOSSIER", + "Name": "Name", + "Current-Cover": "Current Cover", + "Rank": "Rank", + "Reputation": "Rep.", + "Hero-Points": "Hero Pts", + "Age": "Age", + "Appearance": "Appearance", + "Height": "Height", + "Weight": "Weight", + "XP": "XP", + "PM-SS": "PM(SS)", + "PM-Auto": "PM(Auto)", + "PM-A": "PM(A)", + "PM": "PM", + "ROF": "ROF", + "Ammo": "Ammo", + "#": "#", + "RL": "RL", + "Weapon": "Weapon", + "Close": "Close", + "Long": "Long", + "CM": "CM", + "MIS": "MIS", + "DMG-SS": "DR(SS)", + "DMG-A": "DR(A)", + "Attack": "Attack", + "Draw": "Draw", + "h2h": "H to H", + "Fire-Combat": "Fire Combat", + "Custom": "Custom", + "Skill": "Skill", + "DR": "DR", + "Throw": "Throw", + "Wound-Status": "Wound Status", + "Wound-Status2": "WOUND STATUS", + "Date-Wounded": "Date Wounded", + "LW": "LW", + "MW": "MW", + "HW": "HW", + "UW": "UW", + "INCAP": "INCAP", + "Scars": "Scars", + "DR-Mod": "DR Mod.", + "DF-Mod": "DF Mod.", + "Shots": "Shots", + "FC-Type": "FC Type", + "Normal-A": "Normal(A)", + "Normal": "Normal", + "Multiple": "Multiple", + "Multiple-A": "Multiple(A)", + "Dummy": "Dummy" +} \ No newline at end of file