diff --git a/Classified/translations/cs.json b/Classified/translations/cs.json
new file mode 100644
index 0000000000..ba53396677
--- /dev/null
+++ b/Classified/translations/cs.json
@@ -0,0 +1,264 @@
+{
+ "turnOrder": "ADDED TO TURN ORDER",
+ "carry": "Carry",
+ "run-swim2": "RUN/SWIM",
+ "REPUTATION": "REPUTATION",
+ "INFORMATION": "INFORMATION",
+ "PERSONALITY": "PERSONALITY",
+ "BACKGROUND": "BACKGROUND",
+ "DESCRIPTION": "DESCRIPTION",
+ "IDIOSYNCRASIES": "IDIOSYNCRASIES",
+ "weaknesses": "WEAKNESSES",
+ "target-token": "HTH Target Token",
+ "hth-weapon": "HTH Weapon",
+ "fc-weapon": "Fire Combat Weapon",
+ "HTH": "HTH",
+ "whisper-rolls": "Whisper Rolls",
+ "Seduction": "Seduction",
+ "Persuasion": "Persuasion",
+ "reaction": "Reaction",
+ "intreact-mods": "INTERACTION MODIFIERS:",
+ "skills-sqd-hdr": "SKILLS (SKILL LEVEL/PRIMARY CHANCE/DF)",
+ "villian-pts": "Hero\Villian Points",
+ "hthdr": "HTH DR",
+ "squad-configuration": "SQUAD CONFIGURATION",
+ "show-PC": "Show PC",
+ "show-squad": "Show Squad Sheet",
+ "hide-photography": "Hide Photography",
+ "hide-torture": "Hide Torture",
+ "native": "Native",
+ "profession": "PROFESSION",
+ "h2hstun2": "H-to-H Stun",
+ "h2hstun": "HAND TO HAND STUN RESISTANCE",
+ "not-needed": "NOT NEEDED",
+ "success": "SUCCESS",
+ "failed": "FAILED",
+ "pain": "PAIN RESISTANCE",
+ "Left-Hand": "Left Hand",
+ "Right-Hand": "Right Hand",
+ "Right-Leg": "Right Leg",
+ "Left-Leg": "Left Leg",
+ "Right-Arm": "Right Arm",
+ "Left-Arm": "Left Arm",
+ "Chest": "Chest",
+ "Back": "Back",
+ "Neck": "Neck",
+ "Face": "Face",
+ "no-scar": "No Scar",
+ "SCAR": "SCAR",
+ "DAMAGE": "DAMAGE",
+ "Scar": "Scar",
+ "Pain": "Pain",
+ "Maneuver": "Maneuver",
+ "Control": "Control",
+ "vehicle-mods-notes": "Vehicle Modifications and Notes",
+ "Undamaged": "Undamaged",
+ "current-ammo": "Current Ammo",
+ "rate-of-fire": "Rate of Fire",
+ "ve-rec": "AGENT VEHICLE RECORDS",
+ "pc-configuration": "PC CONFIGURATION",
+ "npc-configuration": "NPC CONFIGURATION",
+ "show-NPC": "Show NPC",
+ "Punch": "Punch",
+ "Kick": "Kick",
+ "Special-Attack": "Special Attack",
+ "Targeted-Blow": "Targeted Blow",
+ "Knockout-Attack": "Knockout Attack",
+ "Pin": "Pin",
+ "Break": "Break",
+ "Stand": "Stand",
+ "rof2-title": "# of Attacks (Except Grenades)",
+ "rof3-title": "# of Attacks",
+ "rof-title": "Rate of Fire",
+ "Attacks": "Attacks",
+ "SQ": "SQ",
+ "SQ1": "SQ1",
+ "SQ2": "SQ2",
+ "SQ3": "SQ3",
+ "SQ4": "SQ4",
+ "area-wpn": "AREA WEAPON DAMAGE",
+ "area-title": "Area Weapon Damage",
+ "Area": "Area",
+ "DMG": "DMG",
+ "range": "Range",
+ "draw": "DRAW",
+ "WND": "WND",
+ "multi-title": "Multiple Targets (not auto)",
+ "Multi": "Multi.",
+ "weakness": "WEAKNESS",
+ "foe": "FIELDS OF EXPERIENCE",
+ "equipment": "EQUIPMENT",
+ "languages": "LANGUAGES",
+ "photography": "Photography",
+ "first-aid": "First Aid",
+ "connoisseur": "Connoisseur",
+ "ABILITIES": "ABILITIES",
+ "Jam": "Jam (DF 5 to clear)",
+ "Fail": "Fail",
+ "24 Hours": "24 Hours",
+ "Repair": "Repair",
+ "Time": "Time",
+ "Info": "Info",
+ "100%": "100%",
+ "90%": "90%",
+ "75%": "75%",
+ "50%": "50%",
+ "False": "False",
+ "QR1": "QR1",
+ "QR2": "QR2",
+ "QR3": "QR3",
+ "QR4": "QR4",
+ "Failure": "Failure",
+ "Misfire": "Misfire",
+ "Hours": "Hours",
+ "Success": "Success",
+ "Result": "Result",
+ "Roll": "Roll",
+ "SC": "SC",
+ "SR": "SR",
+ "BC": "BC",
+ "no-skill": "-3DF for Rank 0 auto applied",
+ "evasion": "Evasion",
+ "evasion-form": "[(STR+DEX)/2]",
+ "fire_combat": "Fire Combat",
+ "fire_combat-form": "[(DEX+PER)/2]",
+ "gambling": "Gambling",
+ "gambling-form": "PER",
+ "htoh_combat": "H-to-H Combat",
+ "htoh_combat-form": "STR",
+ "interrogation": "Interrogation",
+ "interrogation-form": "INT",
+ "language": "Language",
+ "language-form": "INT",
+ "local_customs": "Local Customs",
+ "local_customs-form": "PER",
+ "lockpicking": "Lockpicking",
+ "lockpicking-form": "DEX",
+ "lock-safe": "Lockpicking/Safecracking",
+ "mountaineering": "Mountaineering",
+ "mountaineering-form": "[(STR+WIL)/2]",
+ "pickpocket": "Pickpocket",
+ "pickpocket-form": "DEX",
+ "piloting": "Piloting",
+ "piloting-form": "[(DEX+PER)/2]",
+ "riding": "Riding",
+ "riding-form": "[(WIL+PER)/2]",
+ "science": "Science",
+ "science-form": "INT",
+ "seduction": "Seduction",
+ "seduction-form": "[(WIL+CHR/2]",
+ "sixth_sense": "Sixth Sense",
+ "sixth_sense-form": "[(PER+INT)/2]",
+ "stealth": "Stealth",
+ "stealth-form": "WIL",
+ "torture": "Torture",
+ "torture-form": "[(WIL+INT)/2]",
+ "electronics": "Electronics",
+ "electronics-form": "INT",
+ "driving-form": "[(DEX+PER)/2]",
+ "driving": "Driving",
+ "diving-form": "[(STR+DEX)/2]",
+ "diving": "Diving",
+ "disguise": "Disguise",
+ "disguise-form": "INT",
+ "demolitions": "Demolitions",
+ "demolitions-form": "INT",
+ "cryptography": "Cryptography",
+ "cryptography-form": "INT",
+ "charisma": "Charisma",
+ "charisma-form": "WIL",
+ "boating-form": "[(DEX+PER)/2]",
+ "boating": "Boating",
+ "Formula": "Formula",
+ "Formula-tot": "Formula
Total",
+ "skill-rank": "Skill
Rank",
+ "base-chance": "Base
Chance",
+ "DF": "DF",
+ "EF": "EF",
+ "SKILLS": "SKILLS",
+ "Light": "Light",
+ "Medium": "Medium",
+ "Heavy": "Heavy",
+ "Incapacitated": "Incapacitated",
+ "Killed": "Killed",
+ "Damage": "Damage",
+ "FCE": "FCE",
+ "RGE": "RGE",
+ "CRUS": "CRUS",
+ "MP": "MP",
+ "Ram": "Ram",
+ "Range": "Range",
+ "Max": "Max",
+ "Cruise": "Cruise",
+ "PL": "PL",
+ "Vehicle": "Vehicle",
+ "STR": "STR",
+ "Strength": "Strength",
+ "DEX": "DEX",
+ "Dexterity": "Dexterity",
+ "WIL": "WIL",
+ "WillPower": "WillPower",
+ "PER": "PER",
+ "Perception": "Perception",
+ "INT": "INT",
+ "Intelligence": "Intelligence",
+ "carry-capcity": "Carry
Capacity",
+ "run-swim": "Running/
Swimming",
+ "h2hdr": "Hand-to-Hand
Damage Rank",
+ "speed": "Speed",
+ "speed2": "SPEED",
+ "Stamina2": "STAMINA",
+ "Stamina": "
Stamina",
+ "Classified-Agent-Dossier": "CLASSIFIED AGENT DOSSIER",
+ "Name": "Name",
+ "Current-Cover": "Current Cover",
+ "Rank": "Rank",
+ "Reputation": "Rep.",
+ "Hero-Points": "Hero Pts",
+ "Age": "Age",
+ "Appearance": "Appearance",
+ "Height": "Height",
+ "Weight": "Weight",
+ "XP": "XP",
+ "PM-SS": "PM(SS)",
+ "PM-Auto": "PM(Auto)",
+ "PM-A": "PM(A)",
+ "PM": "PM",
+ "ROF": "ROF",
+ "Ammo": "Ammo",
+ "#": "#",
+ "RL": "RL",
+ "Weapon": "Weapon",
+ "Close": "Close",
+ "Long": "Long",
+ "CM": "CM",
+ "MIS": "MIS",
+ "DMG-SS": "DR(SS)",
+ "DMG-A": "DR(A)",
+ "Attack": "Attack",
+ "Draw": "Draw",
+ "h2h": "H to H",
+ "Fire-Combat": "Fire Combat",
+ "Custom": "Custom",
+ "Skill": "Skill",
+ "DR": "DR",
+ "Throw": "Throw",
+ "Wound-Status": "Wound Status",
+ "Wound-Status2": "WOUND STATUS",
+ "Date-Wounded": "Date Wounded",
+ "LW": "LW",
+ "MW": "MW",
+ "HW": "HW",
+ "UW": "UW",
+ "INCAP": "INCAP",
+ "Scars": "Scars",
+ "DR-Mod": "DR Mod.",
+ "DF-Mod": "DF Mod.",
+ "Shots": "Shots",
+ "FC-Type": "FC Type",
+ "Normal-A": "Normal(A)",
+ "Normal": "Normal",
+ "Multiple": "Multiple",
+ "Multiple-A": "Multiple(A)",
+ "Dummy": "Dummy"
+}
\ No newline at end of file