diff --git a/Brindlewood Bay/translations/fr.json b/Brindlewood Bay/translations/fr.json new file mode 100644 index 0000000000..03e421c3cf --- /dev/null +++ b/Brindlewood Bay/translations/fr.json @@ -0,0 +1,95 @@ +{ + "day-move-text": "rolls The Day Move", + "night-move-text": "rolls The Night Move", + "meddling-move-text": "rolls The Meddling Move", + "occult-move-text": "rolls The Occult Move", + "cozy-move-text": "rolls The Cozy Move", + "gold-crown-mysteries-move-text": "rolls The Gold Crown Mysteries Move", + "theorize-move-text": "rolls The Theorize Move", + "advantageordisadvantage": "Advantage or Disadvantage", + "none": "None", + "advantage": "Advantage", + "disadvantage": "Disadvantage", + "selectability": "Select Ability to Use", + "theorizeStatUsed": "Number of Clues Found - Mystery Complexity", + "numberclues": "Number of Clues Found", + "mysterycomplexity": "Mystery Complexity", + "Maven": "Maven", + "Clues": " Clues ", + "CharacterName": "Character Name", + "Style": "Style", + "CozyActivity": "Cozy Activity", + "XPTrack": "XP Track", + "EndOfSession": "End of Session", + "EOSQuestion1": "Did the Murder Mavens solve a mystery?", + "EOSQuestion2": "Did you secretly undermine the authority of a local official?", + "EOSQuestion3": "Did you share your wisdom with a young person?", + "EOSQuestion4": "Did you share a memory of a late family member?", + "EOSQuestion5": "Did you behave like a woman half your age?", + "EOSQuestion6": "Did you dote on someone?", + "EOSQuestion7": "Did you show someone that you’ve “still got it?”", + "Advancements": "Advancements", + "Advancements1": "Increase an ability modifier by 1 (max +3).", + "Advancements2": "Increase an ability modifier by 1 (max +3).", + "Advancements3": "Choose an additional Maven move.", + "Advancements4": "Choose an additional Maven move.", + "Advancements5": "Unmark all the items in your Cozy Little Place.", + "MavenMoves": "Maven Moves", + "Brindlewood": " BRINDLEWOOD", + "Bay": " BAY ", + "Conditions": " Conditions ", + "TheDayMove": "The Day Move", + "TheNightMove": "The Night Move", + "TheMeddlingMove": "The Meddling Move", + "TheOccultMove": "The Occult Move", + "TheCozyMove": "The Cozy Move", + "TheGoldCrownMysteriesMove": "The Gold Crown Mysteries Move", + "Theorize": "Theorize", + "daybest": "On a 12+, you do what you intended or you hold steady, and the Keeper will tell you some extra benefit or advantage you receive. Describe what it looks like.", + "daysuccess": "On a 10+, you do what you intended or you hold steady; describe what it looks like.", + "daypartial": "On a 7–9, the Keeper will tell you how your actions would leave you vulnerable, and you can choose to back down or go through with it. If you go through with it, the Keeper describes what it looks like.", + "daymiss": "On a miss, what you're afraid will happen if you fail or lose your nerve happens.", + "nightbest": "On a 12+, you do what you intended or you hold steady, and the Keeper will tell you some extra benefit or advantage you receive. Describe what it looks like.", + "nightsuccess": "On a 10+, you do what you intended or you hold steady; describe what it looks like.", + "nightpartial": "On a 7–9, you do it or hold steady, but there is a complication or cost; the Keeper describes what it looks like.", + "nightmiss": "On a miss, something worse what you're afraid will happen if you fail or lose your nerve happens.", + "meddlingbest": "On a hit, you find a Clue. The Keeper will tell you what it is. On a 12+, you also find a Void Clue OR you learn something about the dark conspiracy in Brindlewood Bay (Keeper’s choice).", + "meddlingsuccess": "On a hit, you find a Clue. The Keeper will tell you what it is.", + "meddlingpartial": "On a hit, you find a Clue. The Keeper will tell you what it is. On a 7–9, there’s a complication—either with the Clue itself, or a complication you encounter while searching. The Keeper will tell you what the complication is.", + "meddlingmiss": "On a miss, the keeper makes a move against you.", + "occultsuccess": "On a hit, it works; work with the Keeper to write the move—it is now a move all Mavens can use for the rest of the game and your roll stands.", + "occultpartial": "On a hit, it works; work with the Keeper to write the move—it is now a move all Mavens can use for the rest of the game and your roll stands. You must also mark The Crown of the Void.", + "occultmiss": "On a miss, it’s not something the Mavens can ever do and you also mark The Crown of the Void.", + "cozydesc": "When you have an intimate moment with another Maven while one of you is engaged in your cozy activity, choose two from below if it’s your cozy activity. Otherwise, choose one.