From d4cc65ebc83912ea34cc4431da118de1714c8ac8 Mon Sep 17 00:00:00 2001 From: Phil Behreberg Date: Wed, 15 Mar 2017 23:08:22 -0600 Subject: [PATCH 1/2] fixing styling --- 5th Edition OGL by Roll20/5th Edition OGL by Roll20.css | 1 + 5th Edition OGL by Roll20/5th Edition OGL by Roll20.html | 8 ++++---- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/5th Edition OGL by Roll20/5th Edition OGL by Roll20.css b/5th Edition OGL by Roll20/5th Edition OGL by Roll20.css index f06e40fa3e..ff76406e36 100644 --- a/5th Edition OGL by Roll20/5th Edition OGL by Roll20.css +++ b/5th Edition OGL by Roll20/5th Edition OGL by Roll20.css @@ -1564,6 +1564,7 @@ button[type=roll] * { { padding-bottom: 5px; padding-top: 15px; + text-align: center; } .sheet-rolltemplate-atk .sheet-save .sheet-savedc span, diff --git a/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html b/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html index 6502287d38..7233527238 100644 --- a/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html +++ b/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html @@ -6434,10 +6434,10 @@ }; if(multiclass === false) { - if(full.indexOf(charclass) != -1) { + if(full.indexOf(charclass.toLowerCase()) != -1) { casterlevel = finallevel } - else if(half.indexOf(charclass) != -1) { + else if(half.indexOf(charclass.toLowerCase()) != -1) { casterlevel = finallevel === 1 ? 0 : Math.ceil(finallevel/2) } else if((charclass === "Fighter" && v.arcane_fighter === "1") || (charclass === "Rogue" && v.arcane_rogue === "1") || (charclass === "third")) { @@ -6446,10 +6446,10 @@ hitdie_final = "@{hitdietype}" } else { - if(full.indexOf(charclass) != -1) { + if(full.indexOf(charclass.toLowerCase()) != -1) { casterlevel = parseInt(v.base_level,10) } - else if(half.indexOf(charclass) != -1) { + else if(half.indexOf(charclass.toLowerCase()) != -1) { casterlevel = Math.floor(parseInt(v.base_level,10)/2) } else if((charclass === "Fighter" && v.arcane_fighter === "1") || (charclass === "Rogue" && v.arcane_rogue === "1") || (charclass === "third")) { From c6f2c2407d420be943ba10c5a7f05d2d94a86716 Mon Sep 17 00:00:00 2001 From: Lockbox313 Date: Thu, 16 Mar 2017 17:36:32 +0000 Subject: [PATCH 2/2] Add files via upload --- Runequest3/Runequest3.css | 562 +++++ Runequest3/Runequest3.html | 3962 ++++++++++++++++++++++++++++++++++++ 2 files changed, 4524 insertions(+) create mode 100644 Runequest3/Runequest3.css create mode 100644 Runequest3/Runequest3.html diff --git a/Runequest3/Runequest3.css b/Runequest3/Runequest3.css new file mode 100644 index 0000000000..869b8733e1 --- /dev/null +++ b/Runequest3/Runequest3.css @@ -0,0 +1,562 @@ + /*==== Button Reset ====*/ +button[type="roll"]:before { + content: ""!important; + font-size:0.75em; + display: none; +} + + +div.sheet-tab-content { display: none; } + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3, +input.sheet-tab4:checked ~ div.sheet-tab4, +input.sheet-tab5:checked ~ div.sheet-tab5, +input.sheet-tab6:checked ~ div.sheet-tab6 +{ + display: block; +} + + +.sheet-loc-text{ + width:68px; +} + +input.sheet-tab +{ + width: 100px; + height: 20px; + position: relative; + top: 0px; + left: 5px; + margin: -1.5px; + margin-bottom: 5px; + cursor: pointer; + z-index: 1; + opacity: 0; +} + +input.sheet-tab + span::before +{ + content:attr(title); + + + border: solid 1px #a8a8a8; + border-bottom-color: black; + text-align: center; + display: inline-block; + + background: #fff; + background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -webkit-linear-gradient(to top, #D3D3D3 8, #fff, #D3D3D3 ); + background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + + width: 100px; + height: 20px; + font-size: 18px; + + position: absolute; + top: 70px; + left: 30px; +} + +input.sheet-tab:checked + span::before +{ + background: #dcdcdc; + background: -moz-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 ); + background: -webkit-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 ); + background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -o-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 ); + background: linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 ); + border-bottom-color: #fff; +} + +input.sheet-tab:not(:first-child) + span::before +{ + border-left: none; +} + + +input.sheet-tab2 + span::before +{ + left: 133px; + + /* + background: #fff; + background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + */ +} + + +input.sheet-tab3 + span::before +{ + /* left: 330px; */ + left: 234px; +} + + +input.sheet-tab4 + span::before +{ + /*left: 480px;*/ + left: 336px; +} +input.sheet-tab5 + span::before +{ + /*left: 630px;*/ + left: 438px; +} + +input.sheet-tab6 + span::before +{ + /*left: 780px;*/ + left: 540px; +} + +div.sheet-tab-content +{ + font-family: 'Verdana'; + border: 1px solid #a8a8a8; + border-top-color: #000; + margin: 0px; + padding: 1px; + padding-left:5px +} + + + +.sheet-category_label{ + display:inline-block; + width:203px; + +} + +.sheet-skill_name{ + width:99px; +} + +.sheet-skill_values{ + display:inline-block + font-size:0.75em; + width:34px; + box-shadow: none; + border: 0px; + border-bottom: 1px solid black; + text-align:center; + +} + + +.sheet-value_display{ + + box-shadow: none; + border: 0px; + border-bottom: 1px solid black; + text-align:center; + +} + +.sheet-armor-name{ + width:169px; +} + + +.sheet-skill_button{ + display:inline-block; + padding:1px 2px 1px 1px; + width:93px; + text-align:left; + +} + + +.sheet-blank_skill{ + width:96px; +} + +.sheet-personal_label{ + font-size:1.0em; + display:inline; + +} + +.sheet-personal_text{ + box-shadow: none; + border: 0px; + border-bottom: 1px solid black; + margin-bottom:1px; +} + +.sheet-attribute_label{ + font-size:1.0em; + width:108px; + display:inline-block + +} + +.sheet-char_button{ + display:inline-block; + padding:1px 2px 1px 1px; + text-align:center; + font-size:0.6em; + width:25px; + +} + +.sheet-skill_mod_button{ + font-size:0.75em; + padding:1px; + text-align:left; + + +} + + +button[type="roll"] { + height:24px; + padding-bottom: 0; + display: inline-block; + margin: 0; + font-weight: 400; + text-align: center; + cursor: pointer; + background-image: none; + /*background-color: transparent;*/ + border: 1px solid #ccc; + white-space: nowrap; + border-radius: 4px; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; +} + + +.sheet-spell_div{ + width:97%; + background-color: white; + padding: 5px + ;border-radius: 6px;" +} + + +button[type="roll"]:hover { + background-color: black; + border-color: red; + color:white +} + +button[type="roll"] label, button[type="roll"] input { + height:24px; + line-height: 24px; + text-align:center; + width: 100%; + cursor: pointer; + background: none; + box-shadow: none; + transition: none; + border-radius: none; + border:none; + font-weight:700; +} + +.sheet-melee_wpns_labels label{ + display:inline-block; + font-size:1em; +} + + +.sheet-melee_wpns{ + display:inline-block; +} +.sheet-template_value{ + text-align: right; +} + +.sheet-rolltemplate-HL-Missle th { + text-align: centre; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-HL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-HL-Melee th { + text-align: centre; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-HL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + + +.sheet-rolltemplate-FLL-Missle th { + text-align: centre; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-FLL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-FLL-Melee th { + text-align: centre; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-FLL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + + + +.sheet-rolltemplate-WalkL-Missle th { + text-align: centre; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-WalkL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-WalkL-Melee th { + text-align: centre; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-WalkL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + + + + + + +.sheet-rolltemplate-skillRoll th { + text-align: centre; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-skillRoll table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + + +.sheet-rolltemplate-skillRoll .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} + + +.sheet-rolltemplate-melee-roll .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} + + +.sheet-rolltemplate-melee-roll th { + text-align: centre; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-melee-roll table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-melee-roll .template_value{ + text-align: right; +} + + +.repcontrol{ + margin-right: 7px; +} + +div.repcontrol button +{ + width: 20px; + height: 20px; + color: transparent; + text-shadow: 0px 0px 0px rgba(0, 0, 0, 0); + +} + +div.repcontrol button.repcontrol_add::before, +div.repcontrol button.repcontrol_edit::before +{ + font-family: Pictos; + position: relative; + color: #000; +} + +/* +Add */ +div.repcontrol button.repcontrol_add::before +{ + + content: "&"; /* & in Pictos is a + sign, while + is a plus inside a circle */ + left: -5px; + top: -4px; +} + +/* Modify */ +div.repcontrol button.repcontrol_edit::before +{ + text-shadow: 0px 0px 0px rgba(0, 0, 0, 0); + content: "x"; /* x in Pictos is a crossed hammer and wrench */ + left: -5px; + top: -4px; +} +/* Done */ +div.repcontrol.editmode button.repcontrol_edit::before +{ + content: "3"; /* 3 in Pictos is a check mark */ + +} + + + +.sheet-spirit_stat{ + display:inline-block; + width:33px; +} +/*Hide Spirit Matrices*/ +.sheet-HideSpiritm:checked ~ *.sheet-Spiritmconfig { + display:none; 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INT

POW

MP

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STR

SIZ

HP

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Spells

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+ + + + + + + + + + + + + + + + + + + + + + + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + {{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + {{/^rollGreater() success 99}} + {{/^rollBetween() roll fumble 100}} + + + {{#rollLess() roll success}} + + + + {{/rollLess() roll success}} +
{{name}}
Weapon Roll
{{skillname}} {{skillvalue}}% ({{success}}%)
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
Damage:{{tot}} +
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+ + + + + + + {{#rollBetween() roll 1 4}}{{/rollBetween() roll 1 4}} + {{#rollBetween() roll 5 8}}{{/rollBetween() roll 5 8}} + {{#rollBetween() roll 9 11}}{{/rollBetween() roll 9 11}} + {{#rollTotal() roll 12}} + + {{/rollTotal() roll 12}} + {{#rollBetween() roll 13 15}}{{/rollBetween() roll 13 15}} + {{#rollBetween() roll 16 18}}{{/rollBetween() roll 16 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Human Melee Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
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+ + + + + + + + {{#rollBetween() roll 1 3}}{{/rollBetween() roll 1 3}} + {{#rollBetween() roll 4 6}}{{/rollBetween() roll 4 6}} + {{#rollBetween() roll 7 10}}{{/rollBetween() roll 7 10}} + {{#rollBetween() roll 11 15}}{{/rollBetween() roll 11 15}} + {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} + {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} + {{#rollTotal() roll 20}} + + {{/rollTotal() roll 20}} + +
Human Missle Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
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+ + + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollBetween() roll 5 7}}{{/rollBetween() roll 5 7}} + {{#rollBetween() roll 8 10}}{{/rollBetween() roll 8 10}} + {{#rollBetween() roll 11 13}}{{/rollBetween() roll 11 13}} + {{#rollBetween() roll 14 16}}{{/rollBetween() roll 14 16}} + {{#rollBetween() roll 17 20}}{{/rollBetween() roll 17 20}} + +
Four-legged Missle Hit location roll
Hit on the RH LegHit on the LH LegHit on the Hind QHit on the Fore QHit on the RF LegHit on the LF LegHit on the Head
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+ + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollBetween() roll 5 7}}{{/rollBetween() roll 5 7}} + {{#rollBetween() roll 8 10}}{{/rollBetween() roll 8 10}} + {{#rollBetween() roll 11 13}}{{/rollBetween() roll 11 13}} + {{#rollBetween() roll 14 16}}{{/rollBetween() roll 14 16}} + {{#rollBetween() roll 17 20}}{{/rollBetween() roll 17 20}} + +
Four-legged Melee Hit location roll
Hit on the RH LegHit on the LH LegHit on the Hind QHit on the Fore QHit on the RF LegHit on the LF LegHit on the Head
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+ + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollTotal() roll 5}}{{/rollTotal() roll 5}} + {{#rollTotal() roll 6}}{{/rollTotal() roll 6}} + {{#rollBetween() roll 7 8}}{{/rollBetween() roll 7 8}} + {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} + {{#rollTotal() roll 11}}{{/rollTotal() roll 11}} + {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} + {{#rollTotal() roll 13}}{{/rollTotal() roll 13}} + {{#rollTotal() roll 14}}{{/rollTotal() roll 14}} + {{#rollTotal() roll 15}}{{/rollTotal() roll 15}} + {{#rollTotal() roll 16}}{{/rollTotal() roll 16}} + {{#rollTotal() roll 17}}{{/rollTotal() roll 17}} + {{#rollTotal() roll 18}}{{/rollTotal() roll 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Walktapus Melee Hit location roll
Hit on the R LegHit on the L LegHit on the AbdomenHit on the ChestHit on the R ArmHit on the L ArmHit on the Tentacle 1Hit on the Tentacle 2Hit on the Tentacle 3Hit on the Tentacle 4Hit on the Tentacle 5Hit on the Tentacle 6Hit on the Tentacle 7Hit on the Tentacle 8Hit on Head
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+ + + + + + + {{#rollTotal() roll 1}}{{/rollTotal() roll 1}} + {{#rollTotal() roll 2}}{{/rollTotal() roll 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollBetween() roll 5 7}}{{/rollBetween() roll 5 7}} + {{#rollTotal() roll 8}}{{/rollTotal() roll 8}} + {{#rollTotal() roll 9}}{{/rollTotal() roll 9}} + {{#rollTotal() roll 10}}{{/rollTotal() roll 10}} + {{#rollTotal() roll 11}}{{/rollTotal() roll 11}} + {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} + {{#rollTotal() roll 13}}{{/rollTotal() roll 13}} + {{#rollTotal() roll 14}}{{/rollTotal() roll 14}} + {{#rollTotal() roll 15}}{{/rollTotal() roll 15}} + {{#rollTotal() roll 16}}{{/rollTotal() roll 16}} + {{#rollTotal() roll 17}}{{/rollTotal() roll 17}} + {{#rollBetween() roll 18 20}}{{/rollBetween() roll 18 20}} + + +
Walktapus Missle Hit location roll
Hit on the R LegHit on the L LegHit on AbdomenHit on chestHit on the R ArmHit on the L ArmHit on the Tentacle 1Hit on the Tentacle 2Hit on the Tentacle 3Hit on the Tentacle 4Hit on the Tentacle 5Hit on the Tentacle 6Hit on the Tentacle 7Hit on the Tentacle 8Hit on Head
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+ + + + + + + + + + + + + + + + + + + + + + + + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + + {{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + + + {{/^rollGreater() success 99}} + + + {{/^rollBetween() roll fumble 100}} + +
{{name}}
Rolls
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{{skillname}} {{skillvalue}}% ({{success}}%)
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
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+ + + + + {{#rollTotal() table 0}} + + {{/rollTotal() table 0}} + {{#rollTotal() table 1}} + + {{/rollTotal() table 1}} + {{#rollTotal() table 2}} + + {{/rollTotal() table 2}} + {{#rollTotal() table 3}} + + {{/rollTotal() table 3}} + + + {{#rollTotal() table 0}} + {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} + {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} + {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} + {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 65}}{{/rollBetween() roll 61 65}} + {{#rollBetween() roll 66 75}}{{/rollBetween() roll 66 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 98}}{{/rollBetween() roll 91 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 00}}{{/rollTotal() roll 00}} + {{/rollTotal() table 0}} + + {{#rollTotal() table 1}} + {{#rollBetween() roll 1 20}}{{/rollBetween() roll 1 20}} + {{#rollBetween() roll 21 40}}{{/rollBetween() roll 21 40}} + {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 93}}{{/rollBetween() roll 91 93}} + {{#rollBetween() roll 94 98}}{{/rollBetween() roll 94 98}} + {{#rollBetween() roll 99 100}}{{/rollBetween() roll 99 100}} + {{/rollTotal() table 1}} + + {{#rollTotal() table 2}} + {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} + {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} + {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} + {{#rollBetween() roll 41 55}}{{/rollBetween() roll 41 55}} + {{#rollBetween() roll 56 65}}{{/rollBetween() roll 56 65}} + {{#rollBetween() roll 66 80}}{{/rollBetween() roll 66 80}} + {{#rollBetween() roll 81 85}}{{/rollBetween() roll 81 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 95}}{{/rollBetween() roll 91 95}} + {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} + {{/rollTotal() table 2}} + + {{#rollTotal() table 3}} + {{#rollBetween() roll 1 25}}{{/rollBetween() roll 1 25}} + {{#rollBetween() roll 26 30}}{{/rollBetween() roll 26 30}} + {{#rollBetween() roll 31 50}}{{/rollBetween() roll 31 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 94}}{{/rollBetween() roll 91 94}} + {{#rollBetween() roll 95 98}}{{/rollBetween() roll 95 98}} + {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} + {{/rollTotal() table 3}} + + + +
Melee Attack Fumble Melee Parry Fumble Missle Attack Fumble Natural Weapon Fumble
Lose the next combat round and are effectively helpless.Lose the next 1D3 combat rounds and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon?s hit points.Vision obscured, lose 30% on all appropriate skills for 1D3 combat rounds.Hit nearest ally for normal damage, or Drop the weapon being used if no ally nearby.Hit nearest ally for special damage, or Throw weapon 1D10 meters away, if no ally nearby.Hit nearest ally for critical damage, or Lose 1D10 points of weapon?s hit points, if no ally nearby.Blow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon?s hit points.Wide open; foe automatically hits with normal hit.Wide open; foe automatically hits with special hit.Wide open; foe automatically hits with critical hitBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next attack or other activity.Lose the next 1D3 combat rounds or other activity.Fall down.Vision obscured; lose 30% on all appropriate skills for 1D3 combat roundsDrop weapon; which slides or bounces 1D6?1 meters away.Do 1D6 damage to weapon?s hit points or break if the weapon has no hit points.Break weapon.Hit nearest ally for normal damage, or Drop weapon; which slides or bounces 1D6?1 meters away. if no ally nearby.Hit nearest ally for special damage, orDo 1D6 damage to weapon?s hit points or break if the weapon has no hit points, if no ally nearby.Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round (or this one if no action has yet been taken).Lose the next 1D3 combat rounds (this includes this one if no action has yet been taken).Fall down.Fall down and twist ankle; lose 1 meter/DEX rank of movement for 1D10 full turns (and all combat turns within them).Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds.Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used)Hit nearest ally for normal damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearbyHit nearest ally for special damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby.Hit hard surface; do normal damage to self (in the attacking limb if hit locations are being used)..Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)
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