diff --git a/Fragged-Empire 2E/FraggedEmpire2E.css b/Fragged-Empire 2E/FraggedEmpire2E.css index 48178d4090..33fbb12874 100644 --- a/Fragged-Empire 2E/FraggedEmpire2E.css +++ b/Fragged-Empire 2E/FraggedEmpire2E.css @@ -272,4 +272,62 @@ input[type="number"]{ .sheet-rolltemplate-attack .inlinerollresult.importantroll { color: #4A57ED; border: none; -} \ No newline at end of file +} + +/** Strong Hit Tests **/ +.sheet-rolltemplate-stronghit table { + width: 189px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-stronghit th { + color: rgb(126, 45, 64); + padding-left: 5px; + line-height: 1.6em; + font-size: 1.2em; + text-align: left; + font-family: "Times New Roman", Times, serif; + font-variant: small-caps; +} + +.sheet-rolltemplate-stronghit .sheet-subheader { + color: #000; + font-size: 1em; + font-style: italic; +} + +.sheet-rolltemplate-stronghit .sheet-arrow-right { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 180px solid rgb(126, 45, 64); +} + +.sheet-rolltemplate-stronghit .sheet-tcat { + font-style: italic; +} + +.sheet-rolltemplate-stronghit td { + padding-left: 5px; +} + +.sheet-rolltemplate-stronghit .inlinerollresult { + background-color: #ffffff; + border: none; +} + +.sheet-rolltemplate-stronghit .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + +.sheet-rolltemplate-stronghit .inlinerollresult.fullfail { + color: #B31515; + border: none; +} + +.sheet-rolltemplate-stronghit .inlinerollresult.importantroll { + color: #4A57ED; + border: none; +} diff --git a/Fragged-Empire 2E/FraggedEmpire2E.html b/Fragged-Empire 2E/FraggedEmpire2E.html index 80b206a9b9..d52926fb28 100644 --- a/Fragged-Empire 2E/FraggedEmpire2E.html +++ b/Fragged-Empire 2E/FraggedEmpire2E.html @@ -756,23 +756,28 @@
Velocity |
+ Current: |
+ | Max: |
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Travel Time |
- - | +% | ++ | + |
+ % | ||||||
Shield |
Current: |
- - | Max: |
- + | + | +Mod: |
+ + | += Max: |
+ |||
Regen |
- Pow + |
+ Pow |
+ + |
+ | = |
||||||
Inf Cost (per PC) |
- Build: |
- Traits: |
- Weapons: |
- Total: |
+ Inf Cost (per PC) |
+ Build |
+ + | Traits |
+ + | Weapons |
+ + | = Total: |
SubSys Cost (individually paid for) |
+ SubSys Cost (individually paid for) |
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