General Information
Name
Sheet Type:
MetaType:
Age:
Height:
Weight:
Spirit Type:
Force:
Shadowrun Third Edition
Condition Monitor

Uninjured
Light Stun
Moderate Stun
Serious Stun
Unconscious
Stun
Physical
Uninjured
Light Wound
Moderate Wound
Serious Wound
Deadly Wound

Dice Pools
Max
Used
Combat Pool:
Spell Pool:
Hacking Pool:
Control Pool:
Astral Pool:
Task Pool:
Physical Damage Overflow:
Init Nat.
Init. Aug.
Init. Phy.
Init. Astr.
End Turn
B:
Q:
S:
C:
I:
W:
R:
Combat conditions
Ranged Modifiers:
Melee Modifiers:
Rounds Fired:
Dodge
Ballistic:
Impact:
Visibility
Vision Enhacement
Target Cover
Movement
Dual Wield
Called Shot
Aim Actions
Melee Foes
Melee Friends
Targets
Position
Misc Modifiers
Relative Motion
Relative Speed
Maneuver Score
Vehicle Damage
Weapon Mount
Terrain
Target Type
Attributes
Attribute
Base
Mods
Final
Body
+=
Quickness
+=
Strength
+=
Charisma
+=
Intelligence
+=
Willpower
+=
Essence
Magic
Attributes
Attribute
Level
Perception
Reach
Force
Attacks
Reaction, Init & Speed
Natural
Mods
Final
Reaction:
+
Initiative:
d6
+
d6
Physical
Astral
Reaction:
Initiative:
d6+
d6+
Walking Rate:
meters per combat turn
Running Rate:
meters per combat turn
Dice Pools
Pool
Calculated
Mods
Final
Combat
Spell
Hacking
Control
Astral
Task
Karma
Karma Pool:
/
Good Karma:
Professional Rating:
Skills/Edges/Flaws
Skills
Name
Rating
Pool
Roll
Edges
Type
Rating
Flaws
Type
Rating
Stacked
Sustained
Max
Used
Max
Defense
Used
Max
Defense
Used
Max
Used
Spells
Spell Defense
Sorcery
Spell Pool
Conjuring
Misc. Modifiers:
Defend:
Dispell:
Summon:
Banish:
Control:
Spells Stacked:
Spells Sustained:
Misc. Modifiers:
Dispell:
Resist Banish:

Astral State:
Astral Reaction:
Astral Initiative:
1d6+
Astral Combat:
Weapon Focus:
Enabled
Force:


Adept
Mage
Shaman
Aspected Mage
Sorcery:
Specialize
Spellcasting:
Spell Defense:
Dispelling:
Astral Combat:
Ritual Magic:
Spellcasting:
Spell Defense:
Dispelling:
Astral Combat:
Ritual Magic:
Conjuring:
Specialize
Summoning:
Banishing:
Controlling:
Summoning:
Banishing:
Controlling:
Aura Reading:
Specialize
Auras:
Signatures:
Sorcery:
Conjuring:
Auras:
Signatures:
Sorcery:
Conjuring:
Magic:
Drain:
Enchanting:
Divining:
Centering:
Creative Skill:

Power
Rating
Cost
Activate
Notes
Improved Reflexes:
Body Boost:
Strength Boost:
Agility Boost:
Pain Resistance:

Name
Category
+Dice
Force
Foci
Exp.
Type
Range
Target
Dmg.
Dur.
Drain
Drain Damage
Roll
Description


Type
Category
Force
Quantity

Equip
Name
Reach
Skill
Conceal
Force
Power
Damage
+Dice
+TN
Attack
Notes

Initiate Grade:
Metamagic
Notes


Geas Type
Geas Notes


Totem
Environment
Advantages
Disadvantages

Spirit Name
Spirit Type
Force
Fetish
Expendable
Summon
Banish
Cyberdecks and Utilities
Smart Frames and Agents
Cyber Combat
Persona
Core
Undamaged
Light Damage
Moderate Damage
Serious Damage
Crashed
Condition
DNI
Hot ASIST
Reality Filter
IC Suppressed
Icon Status
Host/Grid Rating
Pilot Rating
Utility Payload
IC Suppressed
Icon Status
Host/Grid Rating
Initiative
d6 +
End Turn
Attack>
Evade
Parry
Posistion
Combat TN
Resist
Medic
Decking
Hardening
Armor

Use Hacking Pool for IC supression
Full
Mods
Final
MPCP
Core
Bod
Evasion
Masking
Sensors
Detect.F
Jack In
Memory In Use:
/
Hacking Pool:
Hacking Pool Used:
Penalties:
Computer
specialize
Hardware
Decking
Programming
Hardware
Decking
Programming
Deck Name
MPCP
Bod
Evasion
Masking
Sensors
Hardening
Active Memory
Storage Memory
I/O Speed
Response Increase
ICCM
Offline Storage
Notes
Type
Core Rating
Utility Payload
Pilot
Initiative
Bod
Evasion
Masking
Sensors
Special Utilities
Utility
Rating
Multiplier
Size
Loaded
Effective Rating
Test
Swap Memory
Notes
Sleaze
Track
Defensive Utilities
Utility
Rating
Multiplier
size
loaded
Effective Rating
Test
Swap Memory
Notes
Armor
Cloak
Lock-On
Medic
Offensive Utilities
Utility
Rating
Multiplier
size
loaded
Effective Rating
Execute
Test
Swap Memory
Notes
Black Hammer
Killjoy
Slow
Additional Utilities
Utility
Rating
Target
Multiplier
Size
Loaded
Effective Rating
Execute
Test
Swap Memory
Notes
Karma
Karma Pool:
Good Karma:
Karma Total:

Attribute/Skill/Spell/etc.
Ammount of Karma
Date
Notes

Notes
Gear
Name
Rating
Weight
Carrying
In Stash
Conceal
Type
Quantity
Pool
Roll
Description

carrying
Category Weight
Ranged Weapons
Melee Weapons
Explosives
Armor
Ammunition
Gear
total
Credsticks ¥
Type
ID
Rating
Balance ¥
Roll
Permits
¥
Vehicles List
Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet
Name
Model
Cost ¥
Notes
¥
VCR Rating:
Vehicle Reaction:
Vehicle Initiative:
IVIS Master Unit:
FDDM Master Unit:
Name
Type
Model
Cost
Notes
Intrusion Factor Base:
Intrusion Factor Mods:
Intrusion Factor:
Rating
Roll
Flux Rating
Modified Flux
Range
Deck:
ECCM:
Electronic Warfare:
Encryption Module:
Decryption Module:
Protocol Emulation Module:
Update Vehicle Skill Here
If specializing in a specif vehicle, add modifiers to the vehicle/drone itself

Skill
Level
Specialize
Remote Operation
Skill
Level
Specialize
Remote Operation
Bike:
Car:
Hovercraft:
LTA Aircraft:
Motorboat:
Rotor Aircraft:
Sailboat:
Ship:
Submarine:
Vectored Thrust:
Winged Aircraft:
Mechanical Arm:
Semiballistic:
Suborbital:
Tracks:
Walkers:
Combat Skills, Weapons, Armor and Ammo
Update Combat Skill Here
If specializing in a weapon, add modifiers to the weapon itself

Assualt Rifle:
Pistols:
Rifles:
Shotguns:
SMGs:
Throwing:
Edged:
Clubs:
Cyper Implant:
Whip:
Pole Arm:
Gunnery:
Heavy Weapons:
Lasers:
Launchers:
Spray:
Gyrojet:
Projectile:
Demolitions:
Under Water:
Blowgun:
Bracer:
Gun Cane:
Oral Gun:
Oral Strike:
Eye Gun:
Unarmed:
Martial Arts:
Notes:
Equip
General
Range
Fire Mode
Damage
Ammunition
Show
Pri
Sec
Name
Type
Conceal
Min
S
M
L
Ex
SS
SA
BF
FA
Power
Dmg
Max
Remain
Reload
Fire
More
Skill
+Dice
+TN
Recoil Comp
Gyro Stabalization
Targeting Assistance
Reload Type
Reloads
Ammo Type
Weight
Carrying
In Stash
Ammo Weight
Show Notes:
Notes

Weight
kg
Equip
Name
Skill
Conceal
Reach
Power
Damage
+Dice
+TN
Weight
Carrying
In Stash
Attack
Notes

Weight
kg
Name
Type
Conceal
Min
S
M
L
Ex
Power
Damage
Intel.
Blast
Scatter
Qty.
Manual
Sensor
More
Skill
+Dice
+TN
Recoil Comp
Gyro Stabalization
Targeting Assistance
Range Finder
Weight
Carrying
In Stash
Notes:

Weight
kg
Pain Resistance:
Ballistic:
Impact:
Quickness Penalty:
Combat Pool Penalty:
Dermal Armor:
Equip
Name
Slot
Ballistic Rating
Impact Rating
Weight
Carrying
In Stash
Notes

Weight
kg
Ammo Type
Quantity
Weight
Carrying
In Stash
Damage Modifier

Weight
kg
Type
Grid
Security Code
-
Security Value
/
Acesss
/
Control
/
Index
/
Files
/
Slave
-
/
/
/
/
/
- / / / / /
Detection Roll
Security Tally
Reset Tally
Alert Status
Security Sheaf
Security Sheaf

Trigger Step
Event

Intruder
Detection
Security Tally
Reset Tally
Select Token

Intrusion Countermeasures
Intrusion Countermeasures
Name
Rating
Initiative
Damage
Type
Test Target
Sensor
Evade
Parry
Position
Execute
Resist
d6 +

Rapid Settings System Rating
Interface
None
Datajack
VCR
Autonav
Speed
Current
Maximum


Maneuever
Score


Terrain
Off Road:
Terrain


Environment
Urban Setting:
Combat Zone:
Weather
Sensor LOS
Direct
Interupted
Sensor Test
Vehicle
Drone
Undamaged
Light Damage
Moderate Damage
Serious Damage
Destroyed
Condition
RC Signal
Full Strength
Light Degredation
Moderate Degredation
Serious Degredation
Disengaged
Command Channel
Simsense Channel
System Channel
Max
Used
Control Pool:

Skills
Vehicle:
Gunnery:
Pilot Rating:

Operative Mode:
Primary:
Secondary:
Vehicle Configuration
Drone Configuration
Name
Manual Control
Datajack Port
Rigger Adaption
Remote Control
Vehicle Type
Vehicle Size
Vehicle Attributes
Drone Attributes
Handling:
Speed:
Acceleration:
Body:
Armor:
Signature:
Autonav:
Pilot:
Firmpoints:
Hardpoints:
Seating:
Entry Points:
Fuel:
Economy:
Cargo:
Load:
Vehicle Skill:
Gunnery:
Walk:
Run:
IVIS Pool;
Stress:
Setup/Breakdown:
Total Cost:
Rapid Attribute Set:
Vehicle Notes
Drone Notes
Vehicle Electornics and ECM/ECCM
Drone Electornics and ECM/ECCM
Vehicle Flux Rating
Drone Flux Rating
Vehicle Flux Used
Drone Flux Used
Rating
Flux Rating
Modified Flux
Max Flux
Roll Test
Opposition Test
Sensors:
Sonar:
ECM:
ECCM:
ED:
Activate
ECD:
Initiative:
End Turn:
Hand
Accel:
Body:
Armor:
Sig:
Auto:
Sensor:
Vehicle Actions
Drone Actions
Relative Motion
Movement
Maneuver Score
Visibility
Sensor Mode
Target Type
Manual TN
Sensor TN
Recoil
Vehicle Weapons
Equip
General
Range
Fire Mode
Damage
Ammunition
Show
Name
Type
Mount
Min
S
M
L
Ex
SS
SA
BF
FA
Power
Damage
Max
Remain
Manual
Sensor
More
Skill
+Dice
+TN
Recoil Comp
Gyro Stabalization
Targeting Assistance
Reload Type
Reloads
Ammo Type
Weight:
Notes:
Missles/Rockets
Name
Type
Mount
Min
S
M
L
Ex
Power
Damage
Intel.
Blast
Scatter
Qty.
Manual
Sensor
More
Skill
+Dice
+TN
Recoil Comp
Gyro Stabalization
Targeting Assistance
Range Finder
Weight:
Notes:

Cyberware, Bioware and Nanoware
Name
Rating
Essence
Description
Name
Rating
Bio Index
Description
Name
Rating
Essence
Description
Lifestyle
Contacts
Name
Contact Type
Notes
Lifestyle Class/Gear at Home
Lifestyle
Cost
Months Paid
Address
Description
Edges/Flaws
Powers
Power
Description
Weakness
Weakness
Description
{{myname}}: {{spellname}} {{spiritforce}} {{spirittype}}
Rolling: {{rolldice}}d6 vs. {{targetnumber}} = {{casttest}}
{{#conjuredice}}
Total
Summon
Drain
{{skill}}
{{conjuredice}}
{{conjuredicedrain}}
{{/conjuredice}} {{#roll}}
Casting Test: {{computed::cast}} {{computed::roll}}
{{/roll}} {{#draintest}}
Drain
Resist Test
Final
{{computed::draindamage}}
{{draintest}}
{{computed::finaldrain}}
{{/draintest}} {{#description}}
{{description}}
{{/description}} {{#notes}}
{{notes}}
{{/notes}} {{#notes2}}
{{notes2}}
{{/notes2}}
{{myname}}: {{spellname}} vs. {{targetofspell}}
Rolling: {{rolldice}}d6 vs. {{targetnumber}} = {{casttest}}
{{#spelldamage}}
Force: {{castforce}} Damage: {{computed::spelldamage}}
{{/spelldamage}} {{#sorcerydice}}
Sorcery Dice: {{sorcerydice}}
{{/sorcerydice}} {{#spellpool}}
Spell Pool: {{spellpool}}
{{/spellpool}} {{#roll}}
Casting Test: {{computed::cast}} {{computed::roll}}
{{/roll}} {{#draintest}} {{#cast}}
{{draindice}}d6 vs {{computed::draintnfinal}} = {{computed::draintest}}
{{/cast}} {{#dispell}}
{{draindice}}d6 vs {{computed::draintnfinal}} = {{draintest}}
{{/dispell}}
Drain
Resist Test
Final
{{computed::draindamage}}
{{#cast}}
{{computed::draintest}}
{{/cast}} {{#dispell}}
{{draintest}}
{{/dispell}}
{{computed::finaldrain}}
{{/draintest}} {{#description}}
{{description}}
{{/description}} {{#notes}}
{{notes}}
{{/notes}} {{#notes2}}
{{notes2}}
{{/notes2}} {{#resist}}
{{targetofspell}}: {{resist}}
{{/resist}} {{#defensetest}}
Attack
Defense
Result
{{attacks}}
-
{{casttest}}
=
{{computed::defensetest}}
{{/defensetest}}
{{#spelldefense}}[Spell Defense](~selected|spelldefense||{{computed::senddata}}){{/spelldefense}} {{#casttest}}{{targetofspell}}: {{#dodge}}[Dodge](~{{targetofspell}}|dodge||{{computed::senddata}}){{/dodge}} {{#resisttype}}[Resist](~{{targetofspell}}|{{computed::resisttype}}||{{computed::senddata}}){{/resisttype}} {{#resisttype2}}[Resist](~{{targetofspell}}|{{resisttype2}}||{{computed::senddata}}){{/resisttype2}}
{{/casttest}} {{#roll}}
{{targetofspell}}: [AOE](~selected|checkaoe||{{computed::senddata}})
{{/roll}}
{{myname}}: {{spellname}} {{powerlevel}} vs. {{targetofspell}}
Rolling: {{rolldice}}d6 vs. {{targetnumber}}
{{#description}}
{{description}}
{{/description}}
Spell Pool Used: {{spellpool}}
Casting Test: {{casttest}}
Drain Test: {{draintest}} vs. {{computed::draindamage}}
{{#notes}}
{{notes}}
{{/notes}} {{#notes2}}
{{notes2}}
{{/notes2}}
{{myname}}: {{weaponname}} vs. {{target}}
Mode: {{attackmode}}
Rolling: {{rolldice}}d6 vs. {{targetnumber}}
{{#attacktest}}
Attack Test: {{attacktest}}
{{/attacktest}} {{#defensetest}}
{{attacker}}: {{attacknumber}} vs. {{defender}}:{{defensetest}}
{{/defensetest}}
Weapon Damage: {{computed::weaponpower}} {{computed::weapondamage}}
{{#combatpool}}
Combat Pool Used: {{combatpool}}
{{/combatpool}} {{#pooldice}}
{{pooltype}} Pool Used: {{pooldice}}
{{/pooldice}} {{#weaponfocus}}
Weapon Focus: {{weaponfocus}} {{focusforce}}
{{/weaponfocus}} {{#attacktest}}
{{target}}: [Defend](~{{target}}|meleedefend||{{computed::senddata}}) [Full Defense](~selected|meleedefendfull||{{computed::senddata}})
{{/attacktest}} {{#defensetest}}
Loser: {{computed::finalwinner}} {{#dodge}}[Dodge](~{{computed::finalwinner}}|dodge||{{computed::senddata}}){{/dodge}} [Resist](~{{computed::finalwinner}}|resistroll||{{computed::senddata}})
{{/defensetest}}
Reach: {{myname}}: {{charreach}} vs. {{target}}: {{targetreach}}
Mods: {{#reachmod}} Reach:{{computed::reachmod}}{{/reachmod}} {{#meleemods}} Melee:{{meleemods}}{{/meleemods}} {{#armorpen}} Armor Penalty:{{armorpen}}{{/armorpen}} {{#gyropen}} Gyro Penalty:{{gyropen}}{{/gyropen}} {{#movemods}} Move Penalty:{{movemods}}{{/movemods}}
{{#default}}
{{default}}
{{/default}} {{#info}}
{{info}}
{{/info}}
{{myname}}: {{weaponname}} vs. {{target}}
Rolling: {{rolldice}}d6 vs. {{targetnumber}}
Attack Test: {{attacktest}}
{{#combatpool}}
Combat Pool Used: {{combatpool}}
{{/combatpool}} {{#controlpool}}
Control Pool Used: {{controlpool}}
{{/controlpool}}
Weapon Damage: {{computed::weaponpower}} {{computed::weapondamage}}
{{#rounds}}
{{ammotype}} Rounds: {{computed::rounds}}
{{/rounds}} {{#weaponfocus}}
Weapon Focus: {{weaponfocus}} {{focusforce}}
{{/weaponfocus}} {{#charreach}}
{{myname}} Reach: {{charreach}}
{{/charreach}} {{#targetreach}}
{{target}} Reach: {{targetreach}}
{{/targetreach}} {{#default}}
{{default}}
{{/default}} {{#senddata}}
{{target}}: [dodge](~selected|dodge||{{computed::senddata}}) [Resist](~selected|resistroll||{{computed::senddata}})
{{/senddata}}
Mods:{{#rangedmods}}Ranged: {{rangedmods}} {{/rangedmods}} {{#meleemods}} Melee:{{meleemods}}{{/meleemods}} {{#armorpen}} Armor Penalty:{{armorpen}}{{/armorpen}} {{#gyropen}} Gyro Penalty:{{gyropen}}{{/gyropen}} {{#movemods}} Move Penalty:{{movemods}}{{/movemods}}
{{#targetmods}} aim assit {{targetmods}}{{/targetmods}}
{{#info}}
{{info}}
{{/info}}
{{myname}}: {{weaponname}} vs. {{target}}
Rolling: {{rolldice}}d6 vs. {{targetnumber}}
Attack Test: {{attacktest}}
{{#combatpool}}
Combat Pool Used: {{combatpool}}
{{/combatpool}} {{#controlpool}}
Control Pool Used: {{controlpool}}
{{/controlpool}}
Weapon Damage: {{weaponpower}}{{weapondamage}}
Scatter: {{computed::scatter}}m in {{scatdirnumber}} Direction
{{#scatdir}}[img]({{scatdir}}){{/scatdir}}
Power reduces by 1 each {{blastradius}}m away
{{#description}}
{{description}}
{{/description}} {{#notes}}
{{notes}}
{{/notes}} {{#notes2}}
{{notes2}}
{{/notes2}} {{#senddata}}
{{target}}: [Resist Explosive](~selected|resistroll||{{computed::senddata}})
{{/senddata}}
{{myname}} uses {{item}}
Rolling: {{rolldice}}d6 vs. {{targetnumber}}
Item Test: {{result}}
{{#description}}
{{description}}
{{/description}} {{#poolname}}
{{poolname}}: {{pooldice}}
{{/poolname}} {{#notes}}
{{notes}}
{{/notes}} {{#dicepool}}
Dice Pool Used: {{dicepool}}
{{/dicepool}}
{{myname}}: {{skill}}
Rolling: {{rolldice}}d6 vs. {{targetnumber}}
{{#description}}
{{description}}
{{/description}}
Skill Test: {{result}}
{{#poolname}}
{{poolname}}: {{pooldice}}
{{/poolname}} {{#notes}}
{{notes}}
{{/notes}} {{#dicepool}}
Dice Pool Used: {{dicepool}}
{{/dicepool}}
{{character}}: {{Attribute}}
{{#description}}
{{description}}
{{/description}}
Success Test: {{result}}
Target Number: {{targetnumber}}
Combat Pool: {{combatpool}}
{{#notes}}
{{notes}}
{{/notes}} {{#notes2}}
{{notes2}}
{{/notes2}}
{{character}} {{type}}
{{#description}}
{{description}}
{{/description}} {{#roll}}
Roll: {{roll}}
{{/roll}}
All pools refreshed
{{#notes}}
{{notes}}
{{/notes}} {{#notes2}}
{{notes2}}
{{/notes2}} {{#rollGreater() roll 10}}
{{character}} has qualified for multiple combat phases!
{{/rollGreater() roll 10}}
{{character}} vs. {{weapon}}
Target Number: {{targetnumber}}
Dice: {{dice}}
Result: {{computed::attacktest}}
{{#senddata}}
{{character}}: [Spell Defense](~selected|spelldefense||{{computed::senddata}}) {{#dodge}} [Dodge](~{{character}}|dodge||{{computed::senddata}}){{/dodge}} [Resist](~{{character}}|{{computed::resisttype}}||{{computed::senddata}})
{{/senddata}}
{{character}}: {{Power}}{{wpndmg}} vs {{name}} {{armorvalue}}
Rolling: {{rolldice}}d6 vs. {{targetnumber}} = {{roll}}
Combat Pool Used: {{combatpool}}
{{character}}: {{Power}}{{wpndmg}} vs {{name}} {{armorvalue}}
Rolling: {{rolldice}}d6 vs. {{targetnumber}} = {{roll}}
{{#distance}}
Distance from Explosion: {{distance}}meter(s) Power Reduced by {{blastredux}}
{{/distance}} {{#description}}
{{description}}
{{/description}} {{#finaldmg}}
Attack
Resist
Dodge
Result
{{attacktest}}
-
({{roll}}
+
{{dodge}})
=
{{computed::netresult}}
Final Damage: staged to {{computed::finaldmg}}
{{/finaldmg}} {{#spelldmg}}
Attack
Resist
Result
{{attacktest}}
-
{{roll}}
=
{{computed::netresult}}
Final Damage: staged to {{computed::spelldmg}}
{{/spelldmg}}
Combat Pool Used: {{combatpool}}
{{#senddata}}
{{character}}: [Resist](~selected|resistroll||{{computed::senddata}})
{{/senddata}} {{#notes}}
{{notes}}
{{/notes}} {{#notes2}}
{{notes2}}
{{/notes2}}
{{myname}} vs. {{target}}
Rolling: {{rolldice}}d6 vs. {{computed::targetnumber}}
{{#hackingpool}}
Hacking Pool Dice: {{hackingpool}}
{{/hackingpool}} {{#description}}
{{description}}
{{/description}}
{{action}} {{utilitylevel}}: {{computed::roll}} {{computed::wdmg}}
{{#resist}}
Final Damage staged to {{computed::finaldamage}}
{{/resist}} {{#debuff}}
{{debuff}} Reduce by {{computed::finaldamage}}
{{/debuff}} {{#senddata}}
{{target}}: [Resist](~selected|matrixresist||{{computed::senddata}})
{{/senddata}} {{#senddata2}}
{{target}}: [Oppose](~{{targetname}}|matrixmaneuvers||{{computed::senddata2}})
{{/senddata2}} {{#oppose}}
Utility Test {{oppose}}
{{/oppose}} {{#sensor}}
Sensor Test {{sensor}}
{{/sensor}} {{#blackic}}
[{{blackic}} Resist](~selected|resistroll||{{computed::payload}})
{{/blackic}} {{#notes}}
{{notes}}
{{/notes}} {{#winner}}
Winner {{computed::winner}} : {{computed::testresult}}
{{/winner}} {{#detect}}
{{target}}: {{detect}}
{{/detect}} {{#clickme}}
{{clickme}}
{{/clickme}} {{#matrixdmg}}
{{matrixdmg}} {{computed::roll}}{{/matrixdmg}} {{#matrixdmg}}
{{utilitylevel}} 1
{{/matrixdmg}}
{{character}}: {{target}}
{{type}}: {{computed::roll}}
{{#controlpool}}
Control Pool Dice Used: {{controlpool}}
{{/controlpool}} {{#targetnumber}}
Target Number {{computed::targetnumber}}
{{/targetnumber}} {{#description}}
{{description}}
{{/description}} {{#charscore}}
{{character}} score: {{charscore}}
{{/charscore}} {{#targetscore}}
{{target}} score: {{targetscore}}
{{/targetscore}} {{#delta}}
Maneuever Score Difference: {{delta}}
{{/delta}} {{#ecd}}
ECD Test: {{ecd}}
{{/ecd}} {{#notes}}
{{notes}}
{{/notes}} {{#position}}
New Position Score: {{computed::position}}
{{/position}}
{{character}}: Info
Action: {{action}}
{{#type}}
Type: {{type}}
{{/type}} {{#info1}}
{{info1}}
{{/info1}} {{#info2}}
{{info2}}
{{/info2}}