Nom: Espèce: Patrie: Âge:
Culture: Profession: Classe Sociale : Genre:
Main Forte: Cadre : Poids : Taille : Jet d'XP:
Caractéristiques Combat Compétences Équipements Cultes & Notes Magie Populaire Animisme Mysticisme Sorcellerie Théisme

Caractéristiques & Traits

Std
+
Temp
=
Total
FOR (STR): + =
INT: + =
Std
+
Temp
=
Total
CON: + =
POU (POW): + =
Std
+
Temp
=
Total
TAI (SIZ): + =
CHA: + =
Std
+
Temp
=
Total
DEX: + =

Traits:

Points de Vie & Armure

Pénalité d'Armure :
1d20
Localisation
Nom et Type d'Armure
ENC
PA
PV
/ /
/ /
/ /
/ /
/ /
/ /
/ /
/ /
/ /
/ /
/ /

Attributs

Attribut
Std
+
Temp
=
Total
Pts d'Action *: + = /
Mod. Exp.: + =
Vit. Guérison: + =
Pts de Chance: + = /
Pts de Magie: + = /
Mouvement *: + =
Rg d'Action *: + =
Ténacité *: + = /
* D'autres modificateurs peuvent s'appliquer
Attribut
Standard
Actuel
Mod. Dégâts :


Fatigue

Niveau Actuel:
Niveaux
Mouvement
Rang d'Action
Points d'Action
Période de Recouvrement
Taux de régénération
Heures

Styles de Combat

Style
Base+Points+Bonus
=
%
Armes
Bonus
Sans Arme FOR+DEX++ =
FOR+DEX++ =
FOR+DEX++ =
FOR+DEX++ =
FOR+DEX++ =

Boucliers et Armes

Bouclier
Dégats
Taille
Portée
ENC
PA
PV
Effets
Blocage
/
Arme
Dégats
Taille/Force
Portée
ENC
PA
PV
Taille d'Empalement
Effets
Recha.
/
/
/
/
/
/
/
/

Compétences Standards

Compétence
Base+Points+Bonus
=
%
Athlétisme FOR+DEX++ =
Bagarre FOR+DEX++ =
Canotage FOR+CON++ =
Chant POU+CHA++ =
Conduite DEX+POU++ =
Coutumes INTx2++ =
Danse DEX+CHA++ =
Discrétion INT+DEX++ =
Dissimulation DEX+POU++ =
Endurance CONx2++ =
Équitation DEX+POU++ =
Esquive DEXx2++ =
Force Brute FOR+TAI++ =
Influence CHAx2++ =
Natation FOR+CON++ =
Perception INT+POU++ =
Perspicacité INT+POU++ =
Premiers Soins INT+DEX++ =
Savoir Régional INTx2++ =
Tromperie INT+CHA++ =
Volonté POUx2++ =

Compétences Professionnelles

Compétence
Base+Points+Bonus
=
%
++ =
++ =
++ =
++ =
++ =
++ =
++ =
++ =
++ =
++ =
Langage
Base+Points+Bonus
=
%
INT+CHA++ =
INT+CHA++ =

Passions & Dépendences

Passion
Base+Points+Bonus
=
%
++ =
++ =
++ =
++ =
++ =
++ =
Dépendence
Base+Points+Bonus
=
%
++ =
++ =
++ =
Malus de Ténacité:

Équipement

Objet
Qte
ENC

Or & Richesses

Jour
/
Semaine
/
Mois
/
Annnée

Revenus :

/ / /

Dépenses :

/ / /

Net:

/ / /

Capacité de port

TAI raciale moy:

Actuel
Fardeau
Surchargé
Max
Comp. FOR & DEX :
Taux Mouvement :
Charge actuelle :

La charge actuelle inclus l'armure portée, le bouclier, les armes et l'équipement.

* Pas de sprint

Cultes, Ordres & Confréries

Cultes/Ordres/Confréries
Rang
Notes

Effets Actifs

Effet
Durée
Magnitude
Intensité
Portée
Cibles
Description
Coût PM

Notes

Communauté & Famille

Alliés & Ennemis

Personnage & Autres


Magie Populaire

Base+Points+Bonus
=
%
POU+CHA++ =

Sorts Connus

Animisme

Base+Points+Bonus
=
%

Transe 

CON+POU++ =
Base+Points+Bonus
=
%

Contrainte 

POU+CHA++ =

Culte

Max # des Esprits

Max POU des Esprits

PA des Esprits

SR des Esprits

Dégâts des Esprits

/

Esprits ou Fétiches Liés

Mysticisme

Base+Points+Bonus
=
%

Intensité Cumulative Max

Talents Pratiqués Max

Méditation 

INT+CON++ =

Voie

Base+Points+Bonus
=
%
Intensité Max
Talents
POU+CON++ =
POU+CON++ =

Talents Pratiqués

Sorcellerie

Base+Points+Bonus
=
%

Points de Personnalisation

Nb Max de Sorts Mémorisés

Personnalisation 

INT+POU++ =

École/Grimoire

Base+Points+Bonus
=
%
Intensité
Sorts
INTx2++ =
INTx2++ =

Sorts Memorisés

Théisme

Base+Points+Bonus
=
%

Exhortation 

INT+CHA++ =

Dévotion

Base+Points+Bonus
=
%
Intensité
Magnétude
Culte
Points de Dévotion
POU+CHA++ = /
POU+CHA++ = /

Miracles Connus

'RuneQuest' is a registered trademark (2014) of Moon Design Publications LLC and used under license by The Design Mechanism. All rights reserved. - www.thedesignmechanism.com

{{#allprops()}} {{/allprops()}}
{{name}}
{{key}}:{{value}}
{{#rollLess() rolled 6}} {{#rollBetween() rolled 1 very_easy_crit}} {{/rollBetween() rolled 1 very_easy_crit}} {{#rollGreater() rolled very_easy_crit}} {{/rollGreater() rolled very_easy_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 very_easy_crit}} {{/rollBetween() rolled 1 very_easy_crit}} {{#rollGreater() rolled very_easy_crit}} {{#rollBetween() rolled very_easy_crit very_easy}} {{/rollBetween() rolled very_easy_crit very_easy}} {{#rollGreater() rolled very_easy}} {{/rollGreater() rolled very_easy}} {{/rollGreater() rolled very_easy_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() very_easy 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() very_easy 100}} {{#rollLess() very_easy 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() very_easy 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 easy_crit}} {{/rollBetween() rolled 1 easy_crit}} {{#rollGreater() rolled easy_crit}} {{/rollGreater() rolled easy_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 easy_crit}} {{/rollBetween() rolled 1 easy_crit}} {{#rollGreater() rolled easy_crit}} {{#rollBetween() rolled easy_crit easy}} {{/rollBetween() rolled easy_crit easy}} {{#rollGreater() rolled easy}} {{/rollGreater() rolled easy}} {{/rollGreater() rolled easy_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() easy 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() easy 100}} {{#rollLess() easy 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() easy 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 standard_crit}} {{/rollBetween() rolled 1 standard_crit}} {{#rollGreater() rolled standard_crit}} {{/rollGreater() rolled standard_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 standard_crit}} {{/rollBetween() rolled 1 standard_crit}} {{#rollGreater() rolled standard_crit}} {{#rollBetween() rolled standard_crit standard}} {{/rollBetween() rolled standard_crit standard}} {{#rollGreater() rolled standard}} {{/rollGreater() rolled standard}} {{/rollGreater() rolled standard_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() standard 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() standard 100}} {{#rollLess() standard 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() standard 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 hard_crit}} {{/rollBetween() rolled 1 hard_crit}} {{#rollGreater() rolled hard_crit}} {{/rollGreater() rolled hard_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 hard_crit}} {{/rollBetween() rolled 1 hard_crit}} {{#rollGreater() rolled hard_crit}} {{#rollBetween() rolled hard_crit hard}} {{/rollBetween() rolled hard_crit hard}} {{#rollGreater() rolled hard}} {{/rollGreater() rolled hard}} {{/rollGreater() rolled hard_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() hard 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() hard 100}} {{#rollLess() hard 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() hard 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 formidable_crit}} {{/rollBetween() rolled 1 formidable_crit}} {{#rollGreater() rolled formidable_crit}} {{/rollGreater() rolled formidable_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 formidable_crit}} {{/rollBetween() rolled 1 formidable_crit}} {{#rollGreater() rolled formidable_crit}} {{#rollBetween() rolled formidable_crit formidable}} {{/rollBetween() rolled formidable_crit formidable}} {{#rollGreater() rolled formidable}} {{/rollGreater() rolled formidable}} {{/rollGreater() rolled formidable_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() formidable 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() formidable 100}} {{#rollLess() formidable 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() formidable 101}} {{/rollGreater() rolled 95}} {{#rollLess() rolled 6}} {{#rollBetween() rolled 1 herculean_crit}} {{/rollBetween() rolled 1 herculean_crit}} {{#rollGreater() rolled herculean_crit}} {{/rollGreater() rolled herculean_crit}} {{/rollLess() rolled 6}} {{#rollBetween() rolled 6 95}} {{#rollBetween() rolled 1 herculean_crit}} {{/rollBetween() rolled 1 herculean_crit}} {{#rollGreater() rolled herculean_crit}} {{#rollBetween() rolled herculean_crit herculean}} {{/rollBetween() rolled herculean_crit herculean}} {{#rollGreater() rolled herculean}} {{/rollGreater() rolled herculean}} {{/rollGreater() rolled herculean_crit}} {{/rollBetween() rolled 6 95}} {{#rollGreater() rolled 95}} {{#rollGreater() herculean 100}} {{#rollLess() rolled 100}} {{/rollLess() rolled 100}} {{#rollTotal() rolled 100}} {{/rollTotal() rolled 100}} {{/rollGreater() herculean 100}} {{#rollLess() herculean 101}} {{#rollLess() rolled 99}} {{/rollLess() rolled 99}} {{#rollGreater() rolled 98}} {{/rollGreater() rolled 98}} {{/rollLess() herculean 101}} {{/rollGreater() rolled 95}}
{{name}}
Très Facile: {{rolled}}≤{{very_easy}}
Facile: {{rolled}}≤{{easy}}
Normal: {{rolled}}≤{{standard}}
Difficile: {{rolled}}≤{{hard}}
Très Difficile: {{rolled}}≤{{formidable}}
Herculéen: {{rolled}}≤{{herculean}}
{{#size}} {{/size}} {{#impale_size}} {{/impale_size}} {{#effects}} : {{/effects}}
{{name}}
Dégâts:{{damage}}
Taille:{{size}}
Taille d'Empalement:{{impale_size}}
Effets:{{effects}}