Carried
Item
Wt.
-MQ
Speak Languages
Herd
Lore
R/W Languages
Worship
Craft
| Location | Armor | AP | Max HP |
Cur. HP |
Damage |
|---|---|---|---|---|---|
Right Leg |
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| Left Leg |
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Abdomen |
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Chest |
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Right Arm |
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Left Arm |
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Head |
Carried Equipment:
Worn/Carried
Enc:
Other Equipment:
Enc
STR
CON
SIZ
INT
POW
DEX
| HP | / | Move | |
| DSR | |||
| DB | MSR |
Hit Locations
STR
CON
SIZ
INT
POW
DEX
| HP | / | Move | |
| DSR | |||
| DB | MSR |
Hit Locations
INT
POW
/
STR
SIZ
HP
Spells
INT
POW
/
STR
SIZ
HP
Spells
INT
POW
/
STR
SIZ
HP
Spells
INT
POW
/
STR
SIZ
HP
Spells
INT
POW
/
STR
SIZ
HP
Spells
INT
POW
/
STR
SIZ
HP
Spells
| HP | / | MP | / | DSR | MSR | Move |
Hit Locations
Equipment/Treaure/Magic Items
| {{skillname}}Damage: {{roll}} | |
| {{name}} | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Weapon Roll | |||||||||
| {{skillname}} {{skillvalue}}% | ({{success}}%) | ||||||||
| Rolls | {{roll}} | ||||||||
| Result | {{#rollBetween() roll fumble 100}}Fumble | {{/rollBetween() roll fumble 100}} {{#^rollBetween() roll fumble 100}} {{#rollGreater() success 99}} {{#rollLess() roll crit}}Critical!!!!!! | {{/rollLess() roll crit}} {{#^rollLess() roll crit}} {{#rollLess() roll special}}Special!!! | {{/rollLess() roll special}} {{#^rollLess() roll special}}Success | {{/^rollLess() roll special}} {{/^rollLess() roll crit}} {{/rollGreater() success 99}} {{#^rollGreater() success 99}} {{#rollLess() roll crit}}Critical!!!!!! | {{/rollLess() roll crit}} {{#^rollLess() roll crit}} {{#rollLess() roll special}}Special!!! | {{/rollLess() roll special}} {{#^rollLess() roll special}} {{#rollBetween() roll special success}}Success | {{/rollBetween() roll special success}} {{#^rollBetween() roll special success}} {{#rollLess() roll fumble}}Failure | {{/rollLess() roll fumble}} {{#^rollLess() roll fumble}}Fumble | {{/^rollLess() roll fumble}} {{/^rollBetween() roll special success}} {{/^rollLess() roll special}} {{/^rollLess() roll crit}} {{/^rollGreater() success 99}} {{/^rollBetween() roll fumble 100}} {{#rollLess() roll success}}
| Damage: | {{tot}} | ||||||||
| Human Missle Hit location roll | |||||||
|---|---|---|---|---|---|---|---|
| {{roll}} | {{#rollBetween() roll 1 3}}Hit on the Left Leg | {{/rollBetween() roll 1 3}} {{#rollBetween() roll 4 6}}Hit on the Right Leg | {{/rollBetween() roll 4 6}} {{#rollBetween() roll 7 10}}Hit on the Abdomen | {{/rollBetween() roll 7 10}} {{#rollBetween() roll 11 15}}Hit on the Chest | {{/rollBetween() roll 11 15}} {{#rollBetween() roll 16 17}}Hit on the Right Arm | {{/rollBetween() roll 16 17}} {{#rollBetween() roll 18 19}}Hit on the Left Arm | {{/rollBetween() roll 18 19}} {{#rollTotal() roll 20}}Hit on the Head | {{/rollTotal() roll 20}}
| Four-legged Missle Hit location roll | |||||||
|---|---|---|---|---|---|---|---|
| {{roll}} | {{#rollBetween() roll 1 2}}Hit on the RH Leg | {{/rollBetween() roll 1 2}} {{#rollBetween() roll 3 4}}Hit on the LH Leg | {{/rollBetween() roll 3 4}} {{#rollBetween() roll 5 9}}Hit on the Hind Q | {{/rollBetween() roll 5 9}} {{#rollBetween() roll 10 14}}Hit on the Fore Q | {{/rollBetween() roll 10 14}} {{#rollBetween() roll 15 16}}Hit on the RF Leg | {{/rollBetween() roll 15 16}} {{#rollBetween() roll 17 18}}Hit on the LF Leg | {{/rollBetween() roll 17 18}} {{#rollBetween() roll 19 20}}Hit on the Head | {{/rollBetween() roll 19 20}}
| Walktapus Missle Hit location roll | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{roll}} | {{#rollTotal() roll 1}}Hit on the Right Leg | {{/rollTotal() roll 1}} {{#rollTotal() roll 2}}Hit on the Left Leg | {{/rollTotal() roll 2}} {{#rollBetween() roll 3 4}}Hit on the Abdomen | {{/rollBetween() roll 3 4}} {{#rollBetween() roll 5 7}}Hit on the Chest | {{/rollBetween() roll 5 7}} {{#rollTotal() roll 8}}}Hit on the Right Arm | {{/rollTotal() roll 8}} {{#rollTotal() roll 9}}Hit on the Left Arm | {{/rollTotal() roll 9}} {{#rollTotal() roll 10}}Hit on the Tentacle 1 | {{/rollTotal() roll 10}} {{#rollTotal() roll 11}}Hit on the Tentacle 2 | {{/rollTotal() roll 11}} {{#rollTotal() roll 12}}Hit on the Tentacle 4 | {{/rollTotal() roll 12}} {{#rollTotal() roll 13}}Hit on the Tentacle 4 | {{/rollTotal() roll 13}} {{#rollTotal() roll 14}}Hit on the Tentacle 5 | {{/rollTotal() roll 14}} {{#rollTotal() roll 15}}Hit on the Tentacle 6 | {{/rollTotal() roll 15}} {{#rollTotal() roll 16}}Hit on the Tentacle 7 | {{/rollTotal() roll 16}} {{#rollTotal() roll 17}}Hit on the Tentacle 8 | {{/rollTotal() roll 17}} {{#rollBetween() roll 18 20}}Hit on the Head | {{/rollBetween() roll 18 20}}
| Scorpion Man Missle Hit location roll | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{roll}} | {{#rollTotal() roll 1}}Hit on the RH Leg | {{/rollTotal() roll 1}} {{#rollTotal() roll 2}}Hit on the RC Leg | {{/rollTotal() roll 2}} {{#rollTotal() roll 3}}Hit on the RF Leg | {{/rollTotal() roll 3}} {{#rollTotal() roll 4}}Hit on the LH Leg | {{/rollTotal() roll 4}} {{#rollTotal() roll 5}}Hit on the LC Leg | {{/rollTotal() roll 5}} {{#rollTotal() roll 6}}Hit on the LF Leg | {{/rollTotal() roll 6}} {{#rollTotal() roll 7}}Hit on the Tail | {{/rollTotal() roll 7}} {{#rollBetween() roll 8 10}}Hit on the Thorax | {{/rollBetween() roll 8 10}} {{#rollBetween() roll 11 15}}Hit on the Chest | {{/rollBetween() roll 11 15}} {{#rollBetween() roll 16 17}}Hit on the Right Arm | {{/rollBetween() roll 16 17}} {{#rollBetween() roll 18 19}}Hit on the Left Arm | {{/rollBetween() roll 18 19}} {{#rollTotal() roll 20}}Hit on the Head | {{/rollTotal() roll 20}}
| Melee-Attack-Fumble | {{/rollTotal() table 0}} {{#rollTotal() table 1}}Melee Parry Fumble | {{/rollTotal() table 1}} {{#rollTotal() table 2}}Missle Attack Fumble | {{/rollTotal() table 2}} {{#rollTotal() table 3}}Natural Weapon Fumble | {{/rollTotal() table 3}}||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lose the next combat round and are effectively helpless. | {{/rollBetween() roll 1 15}} {{#rollBetween() roll 16 25}}Lose the next 1D3 combat rounds and are effectively helpless. | {{/rollBetween() roll 16 25}} {{#rollBetween() roll 26 40}}Fall down. | {{/rollBetween() roll 26 40}} {{#rollBetween() roll 41 50}}Drop the weapon being used. | {{/rollBetween() roll 41 50}} {{#rollBetween() roll 51 60}}Throw weapon 1D10 meters away. | {{/rollBetween() roll 51 60}} {{#rollBetween() roll 61 65}}Lose 1D10 points of weapon?s hit points. | {{/rollBetween() roll 61 65}} {{#rollBetween() roll 66 75}}Vision obscured, lose 30% on all appropriate skills for 1D3 combat rounds. | {{/rollBetween() roll 66 75}} {{#rollBetween() roll 76 85}}Hit nearest ally for normal damage, or Drop the weapon being used if no ally nearby. | {{/rollBetween() roll 76 85}} {{#rollBetween() roll 86 90}}Hit nearest ally for special damage, or Throw weapon 1D10 meters away, if no ally nearby. | {{/rollBetween() roll 86 90}} {{#rollBetween() roll 91 98}}Hit nearest ally for critical damage, or Lose 1D10 points of weapon?s hit points, if no ally nearby. | {{/rollBetween() roll 91 98}} {{#rollTotal() roll 99}}Blow it; roll twice more on this table (cumulative if this result is rolled again) | {{/rollTotal() roll 99}} {{#rollTotal() roll 00}}Blow it; roll twice more on this table (cumulative if this result is rolled again) | {{/rollTotal() roll 00}} {{/rollTotal() table 0}} {{#rollTotal() table 1}} {{#rollBetween() roll 1 20}}Lose the next combat round and are effectively helpless. | {{/rollBetween() roll 1 20}} {{#rollBetween() roll 21 40}}Fall down. | {{/rollBetween() roll 21 40}} {{#rollBetween() roll 41 50}}Drop the weapon being used. | {{/rollBetween() roll 41 50}} {{#rollBetween() roll 51 60}}Throw weapon 1D10 meters away. | {{/rollBetween() roll 51 60}} {{#rollBetween() roll 61 75}}Lose 1D10 points of weapon?s hit points. | {{/rollBetween() roll 61 75}} {{#rollBetween() roll 76 85}}Wide open; foe automatically hits with normal hit. | {{/rollBetween() roll 76 85}} {{#rollBetween() roll 86 90}}Wide open; foe automatically hits with special hit. | {{/rollBetween() roll 86 90}} {{#rollBetween() roll 91 93}}Wide open; foe automatically hits with critical hit | {{/rollBetween() roll 91 93}} {{#rollBetween() roll 94 98}}Blow it; roll twice more on this table (cumulative if this result is rolled again) | {{/rollBetween() roll 94 98}} {{#rollBetween() roll 99 100}}Blow it; roll twice more on this table (cumulative if this result is rolled again) | {{/rollBetween() roll 99 100}} {{/rollTotal() table 1} {{#rollTotal() table 2}} {{#rollBetween() roll 1 15}}Lose the next attack or other activity. | {{/rollBetween() roll 1 15}} {{#rollBetween() roll 16 25}}Lose the next 1D3 combat rounds or other activity. | {{/rollBetween() roll 16 25}} {{#rollBetween() roll 26 40}}Fall down. | {{/rollBetween() roll 26 40}} {{#rollBetween() roll 41 55}}Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds | {{/rollBetween() roll 41 55}} {{#rollBetween() roll 56 65}}Drop weapon; which slides or bounces 1D6?1 meters away. | {{/rollBetween() roll 56 65}} {{#rollBetween() roll 66 80}}Do 1D6 damage to weapon?s hit points or break if the weapon has no hit points. | {{/rollBetween() roll 66 80}} {{#rollBetween() roll 81 85}}Break weapon. | {{/rollBetween() roll 81 85}} {{#rollBetween() roll 86 90}}Hit nearest ally for normal damage, or Drop weapon; which slides or bounces 1D6?1 meters away. if no ally nearby. | {{/rollBetween() roll 86 90}} {{#rollBetween() roll 91 95}}Hit nearest ally for special damage, orDo 1D6 damage to weapon?s hit points or break if the weapon has no hit points, if no ally nearby. | {{/rollBetween() roll 91 95}} {{#rollBetween() roll 96 98}}Hit nearest ally for critical damage, or Break weapon, if no ally nearby | {{/rollBetween() roll 96 98}} {{#rollTotal() roll 99}}Blow it; roll twice more on this table (cumulative if this result is rolled again) | {{/rollTotal() roll 99}} {{#rollTotal() roll 100}}Blow it; roll twice more on this table (cumulative if this result is rolled again) | {{/rollTotal() roll 100}} {{/rollTotal() table 2}} {{#rollTotal() table 3}} {{#rollBetween() roll 1 25}}Lose the next combat round (or this one if no action has yet been taken). | {{/rollBetween() roll 1 25}} {{#rollBetween() roll 26 30}}Lose the next 1D3 combat rounds (this includes this one if no action has yet been taken). | {{/rollBetween() roll 26 30}} {{#rollBetween() roll 31 50}}Fall down. | {{/rollBetween() roll 31 50}} {{#rollBetween() roll 51 60}}Fall down and twist ankle; lose 1 meter/DEX rank of movement for 1D10 full turns (and all combat turns within them). | {{/rollBetween() roll 51 60}} {{#rollBetween() roll 61 75}}Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds. | {{/rollBetween() roll 61 75}} {{#rollBetween() roll 76 85}}Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used) | {{/rollBetween() roll 76 85}} {{#rollBetween() roll 86 90}}Hit nearest ally for normal damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby | {{/rollBetween() roll 86 90}} {{#rollBetween() roll 91 94}}Hit nearest ally for special damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby. | {{/rollBetween() roll 91 94}} {{#rollBetween() roll 95 98}}Hit hard surface; do normal damage to self (in the attacking limb if hit locations are being used).. | {{/rollBetween() roll 95 98}} {{#rollBetween() roll 96 98}}Hit nearest ally for critical damage, or Break weapon, if no ally nearby | {{/rollBetween() roll 96 98}} {{#rollTotal() roll 99}}Blow it; roll twice more on this table (cumulative if this result is rolled again) | {{/rollTotal() roll 99}} {{#rollTotal() roll 100}}Blow it; roll twice more on this table (cumulative if this result is rolled again) | {{/rollTotal() roll 100}} {{/rollTotal() table 3}}