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| Clarifications on Attribute Checkboxes: | Change log (08.2020): |
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¤ Used in Skill Rolls (in Rolls section) and Semblance Rolls (in Semblance section) only,
to select which attributes/secondary attribute, respectively, to include in roll. ¤ Attribute checkboxes only affect Skill rolls and Semblance rolls, Semblance defense rolls (in Defenses section) are unaffected. ¤ Empower checkbox (in Defenses section), if checked, adds 1d10 to Semblance Def. Roll. ¤ If one or more dialog boxes(in sheet options) is activated, corresponding rolls will not take related checkboxes into account when calculating result: there is no need to uncheck them. (☛ If one or both your weapon style(formerly weapon variants) dropdown menus have been reset, it means your previously selected styles were Aggressive(for melee style) and/or Heavy(for ranged style) you will need to reselect those. Similarly, attribute dropdown menu in Phial repeating section have been reset, you will need to re-select them as well.) |
V2.5.2 (08.20): New update : ¤ Changed Martial Arts Unarmed damage to 1d6+STR V2.5.1 (08.19): Fixes : ¤ Fixed displaying issues in Firefox ¤ Minor cosmetic changes (Dust textfields switched to gray) ¤ Fixed Initiative dialog box displaying wrong attributes for React check Added features : ¤ Added read-only fields showing accuracy bonus next to melee and ranged roll butons V2.5 (07.19): General: ¤ Updated Info boxes descriptions and rolls to match v.19.6.30 ¤ Updated Initiative Roll to enable choosing "Initiate" or "React" ¤ Updated Defense rolls to no longer ignore PER when Aura is depleted ¤ Updated Clarifications on checkboxes to match sheet update Weapon section: ¤ Updated Martial Arts Mod line to match v.19.6.30 (new accuracy: STR+PER, new damage: STR) Skill Check List section ¤ Added expandable "Skill Check list" above Semblance section, containing all fifteen exemple Skill Checks with stand-alone Roll buttons Semblance Empowering: ¤ Added Empower feature (checkbox) in Defense section ¤ Changed normal Semblance roll Empowering from Checkbox to in-chat button Dust Phials section: ¤ Added Dust Phial Roll button next to Secondary Attribute selection menu ¤ Removed individual Phial Level roll buttons ¤ Removed reduced mode second line (with Phial Level shortcut rolls) ¤ Phial description fields are still collapsible and take even less space than before Sheet Options section: ¤ Replaced "Initiative" permanent modifier field with "Dust phials (all)" permanent modifier field ¤ Replaced Semblance Empowering dialog box option with Defense Semblance Empowering dialog box option V2.01 (05.19): Fixes : ¤ Corrected chat messages for level 2 and 3 phial rolls ¤ Fixed Semblance rolls Added features : ¤ Added a character Level field next to character name field V2 Update (02.19) : ¤ Updated health, aura, capacity and other stat/roll calculations to match ver.6.29.20.17 ¤ Added Empower feature in Semblance section ¤ Added optional Additional, Unarmed and Alternate Form attack and damage rolls in Weapon section footer (click on the arrows to expand) ¤ Added Info boxes attached to various parts of the sheet containing rule details ¤ Added Sheet Options section in the footer (click on the arrow to expand) ¤ Added permanent modifier fields to all Secondary Attributes, Defense, Attack, Damage and Semblance rolls in Sheet Options section ¤ Added toggles to replace the Attribute selection checkbox system with dialog boxes for Skill and Semblance Rolls in Sheet Options section ¤ Added toggles to enable dialog boxes asking for modifier and advantage/disadvantage for all rolls in Sheet Options section ¤ Added option to hide Modification and Phial description fields (click on the arrow in front of name/color row to reduce/expand), reduced format includes a Quick description field for mods and roll buttons for phials ¤ Added Version Notes section in the header containing update and how-to-use notes (click on the arrow to expand/reduce) ¤ Added default placeholders to drop-down menus for Weapon styles(formerly weapon variants) and phial attributes ¤ Minor cosmetic changes (sans-serif font in text areas, etc) ¤ (Chrome only) Added webkit buttons (up/down arrows) in RoC Dice field for one-click RoC modification |
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STR
StrengthRepresents the Character’s ability to manipulate the world through physical effort. Skill checks that involve the Character trying to physically overpower an obstacle will use STR. Characters with a high STR tend to be melee focused and have high damage output.
PER
PerceptionRepresents the senses and the strength of a character’s Aura. Skill checks that require a keen eye or the ability to pick up on hidden clues use PER. Characters with a high PER can defend themselves against any threat and are adept at controlling the battlefield.
HP
HealthThe amount of physical damage one can withstand before succumbing to their wounds. When health reaches 0, the Character is knocked unconscious and left at the mercy of their enemies. Health is recovered by 1 at the end of a Scene, and Health is completely restored a the end of a Chapter.
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AGI
AgilityRepresents the Character’s ability to move quickly or precisely. Skill checks that require sudden and rapid movement or accuracy use AGI. Characters with a high AGI are the most skilled at ranged combat and are highly mobile.
WIL
WillpowerRepresents the Character’s ability to influence the world with their mind. WIL is used mostly for Semblance checks as well as conventional influence Skill checks such as lying or bribing. Characters with a high WIL have powerful Semblances and are capable of rolling higher than other characters, but at a cost.
AUR
AuraAura is the passive physical manifestation of the soul. Every human and Faunas generates an Aura, and Huntsmen and Huntresses have been trained in its utilization. Aura is an extra layer of protection against Damage and is depleted when attacks cannot be avoided. A Character can also attempt to influence the world around them with their Aura in the form of a Semblance. When Aura reaches 0, the character's Semblance cannot be used. Aura completely recharges at the end of a Scene.
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END
EnduranceRepresents the Character’s stamina and durability. Skill checks that involve withstanding a hazard or maintaining effort over a long period of time will use END. Characters with a high END are amond the toughest on the field and are well rounded offesively.
DIS
DisciplineRepresents the Character’s training and study. Skill checks that require a clear mind and calm thoughts, like those to control Dust, will use DIS. A character with a high DIS is highly versatile and has numerous Specializations and high Capacity, making them effective at controlling Elemental Dust.
CAP
CapacityCapacity is an abstract representation of the total amount of ammunition a character has access to in a given moment. Capacity is reduced when a character uses a Ranged Attack, Dust, or certain combat Action. All uses of Capacity drain from the same pool. When Capacity reaches 0, the character cannot perform any action that requires it. Capacity is refilled by the character's DIS+1 when they reload as a Minor Action.
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Initiative
Initiate (WIL+PER) - Working up the nerve toAttack first. React (AGI+PER) - Reacting to an opponent’s Initiative and moving faster.
Skill Roll
Check desired attributes and roll.
RoC Dice
Number of Rule of Cool dice the team got.
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Year
Gender
Hair
Team
Age
Eyes
Heritage
Height
Color
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Defense Checks
Characters who avoid an attack by 5 or more may make a counter attack as their reaction instead of the normal bonus for avoiding the attack. This Counter must be an Attack that shares an Attribute with the Defense Check. For exemple: if a characters defends themself with a Semblance Check, they can Counter Attack using either WIL or PER, such as an Energy Ranged Attack, Semblance Attack, or a WIL-based Dust Attack. They may also choose to perform any Minor Actionn. Characters may at any time choose to do nothing with their reaction.
Parry
Defense Check PER+STRPreempting the strike and redirecting the damage elsewhere. Melee attacks and most physical hazards like falling boulders can be parried, but Ranged Attacks and incorporeal hazards like explosions cannot. When a character successfully parries an attack, they immediately inflict 3 points of Damage.
Dodge
Defense Check PER+AGIMoving out of the way as quickly as possible. Almost all Attacks and hazards can be avoided by dodging except in special cases such as poison gas. Successfully dodging a hazard allows the character to immediately move up to one Range Increment away or perform any simple Skill Check that does not require a roll.
Resist
Defense Check PER+ENDReliance on the durability of the body to absorb any ill effects. Characters can attempt to resist any hazard regardless of source. If a character does not succeed at making a Resist Defensive Check, they may choose to take 1 point of damage to Health rather than the normal damage to Aura.
Semblance
Defense Check PER+WILSemblances can be used to avoid damage, but which attack and hazards can be avoided are based on how the Semblance is used. The character must have at least 1 point of Aura to make this check. Before rolling a Defensive Check, characters can choose to Empower their Semblance at the cost of 1 Aura.
Empower
Check to empower Semblance defense rollTemporarily adds 1d10 to the roll at the cost of 1 aura.
Dust
Defense Check PER+DISDust Phial effects can be used to avoid damage, but which attack and hazards can be avoided are based on how the Dust is used. The Character consumes 1 Capacity to make this check. Dust Defensive Checks can be capacity boosted by spending 1 additional Capacity.
Name:
Melee Style
The wielding style of your Weapon's melee form.Aggressive - STR+END Weapons designed for two-handed use, even if the character does not so. Includes Buldgeoning and large weapons like hammers, shields, scythes and claymores but also unarmed attacks, gauntlets and other worn weapons Precise - STR+AGI Small, one-handed weapons. Usually small or thin. Includes daggers, rapiers, claws and the like. Elegant - STR+DIS Any weapon that requires further specialised training. Straight swords, whips, or staves rely more on careful training than physical prowess. Dust-ready weapons usually are Elegant but don't always have to be.
Melee attack
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Melee damage
Melee Damage is set at 1d6+STRAlternate forms(see below) can deal more damage.
Ranged Style
The wielding style of your Weapon's ranged form.Heavy - AGI+END Large or unwieldy, requires a great deal of strength. Heavy machine guns, shotguns, explosive launchers, bows and other heavy weapons fall into this category. Accurate - AGI+DIS Best used when carefully aimed. Pistols and rifles are typical examples, like most conventional firearms. Energy - AGI+WIL Deals damage with bolts of energy or by tapping into the wielder's Semblance. These bolts are directed with force of will, bending and writhing toward the target, but can only hit what the wielder can see.
Ranged attack
Ranged attacks consume at least1 Capacity each time. They are effective at ranges up to Long Range.
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Ranged damage
Ranged Damage is set at 1d6Alternate forms(see below) can deal more damage.
Description:
Bonus attacks mod
Martial arts mod
Alternate forms mod
Melee Attack
Melee bonus attacks add STR to the rollbut no secondary attribute. They are granted by a Modification.
Damage
Bonus attacks add no attribute to damage
Ranged Attack
Ranged bonus attacks add AGI to the rollbut no secondary attribute. They are granted by a Modification.
Damage
Unarmed attack
This is granted by a Modification.The character is trained in the martial arts. They also use STR+PER to determine accuracy when fighting unarmed, as opposed to characters without this Modification, who use STR+END instead.
Damage
Unarmed Damage is now equal to 1d6+STR,as opposed to only STR without the specialization. |
Describe what aspect of the Dust’s element you want to manipulate and make a Dust Check. One can also Attack up to Close Range with a Phial, using a Major Action. This costs 2 Capacity and deals Damage equal to the character's DIS. Before Attacking with a Dust Phial, a character can consume an additional Capacity to apply the Dust Crystal or Round Effect to the attack if successful. |
| Attribute | Mod | Attacks | Mod | Damage | Mod | Defenses | Mod |
| Health | Melee attack | Melee damage | Parry | ||||
| Aura | Ranged attack | Ranged damage | Dodge | ||||
| Capacity | Bonus melee | Bonus melee dmg | Resist | ||||
| Others | Mod | Bonus ranged | Bonus ranged dmg | Semblance | |||
| Semblance | Martial arts | Martial arts dmg | Dust | ||||
| Dust phial(all) | Alternate (all) | Alternate dmg (all) |
| General Options |
| Include a query asking for modifier in all rolls |
| Include a query asking if using advantages or disadvantages in all rolls ? Yes No |
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(☛ If the following dialog boxes are enabled, associated checkboxes status is ignored for rolls☚) |
Use a dialog box instead of checkboxes to select attributes for skill rolls? Yes No |
| Use a dialog box instead of checkboxes to select secondary attribute for semblance rolls? Yes No |
| Use a dialog box instead of a checkbox to empower semblance defensive roll? Yes No |