{{^title}} {{^dis}} {{^skill}} {{#AC}} {{^phy}} {{^spec}} {{^status}} {{/status}} {{#status}} {{#rollGreater() AR status}} {{/rollGreater() AR status}} {{#rollTotal() AR status}} {{/rollTotal() AR status}} {{#rollLess() AR status}} {{/rollLess() AR status}} {{/status}} {{/spec}} {{#spec}} {{#rollGreater() AR spec}} {{/rollGreater() AR spec}} {{#rollTotal() AR spec}} {{/rollTotal() AR spec}} {{#rollLess() AR spec}} {{/rollLess() AR spec}} {{/spec}} {{/phy}} {{#phy}} {{#rollGreater() AR phy}} {{/rollGreater() AR phy}} {{#rollTotal() AR phy}} {{/rollTotal() AR phy}} {{#rollLess() AR phy}} {{/rollLess() AR phy}} {{/phy}} {{/AC}} {{^AC}} {{/AC}} {{#damage}} {{^damage2}} {{/damage2}} {{#damage2}} {{^damage3}} {{/damage3}} {{#damage3}} {{#roll}} {{/roll}} {{^roll}} {{/roll}} {{/damage3}} {{/damage2}} {{/damage}} {{#effect}} {{/effect}} {{/skill}} {{#skill}} {{/skill}} {{/dis}} {{#dis}} {{#tar}} {{/tar}} {{/dis}} {{/title}} {{#title}} {{#allprops() title Message}} {{/allprops() title Message}} {{/title}}
{{nick}} uses
{{name}}!
AC: {{AR}} ≥ {{AC}} + Target Evasion
Crits On: {{critsOn}}+
Hit!
Hit!
Miss!
AC: {{AR}} ≥ {{AC}} + Target Evasion
Hit!
Hit!
Miss!
AC: {{AR}} ≥ {{AC}} + Target Evasion
Hit!
Hit!
Miss!
AC: {{AR}} ≥ {{AC}} + Target Evasion
AC: No Check
Type: {{Type}}
Frequency: {{Frequency}}
Damage: {{damage}}Crit: {{dmgcrit}}
Second Damage Roll: {{AR2}} ≥ {{AC2}} + Target Evasion
Damage (One Hit): {{damage}} Crit (Add into other Damage): {{dmgcrit}}
Damage (Two Hits): {{damage2}}Crit (Add into other Damage): {{dmgcrit2}}
Roll for Number o' Hits: {{roll}}
Damage (Roll = 1): {{damage}}Crit: {{dmgcrit}}
Damage (Roll = 2-3): {{damage2}}Crit: {{dmgcrit2}}
Damage (Roll = 4-6): {{damage3}}Crit: {{dmgcrit3}}
Damage (Roll = 7): {{damage4}}Crit: {{dmgcrit4}}
Damage (Roll = 8): {{damage5}}Crit: {{dmgcrit5}}
First Turn: {{damage}}Crit: {{dmgcrit}}
Second Turn: {{damage2}}Crit: {{dmgcrit2}}
Third Turn: {{damage3}}Crit: {{dmgcrit3}}
Fourth Turn: {{damage4}}Crit: {{dmgcrit4}}
Fifth+ Turn: {{damage5}}Crit: {{dmgcrit5}}
Damage Category: {{dmgcat}}
Range: {{range}}
Effect: {{effect}}
{{nick}}:
Rolling {{skill}}
Result: {{SL}}
{{dis}}:
{{name}}
Frequency: {{freq}}
Target: {{tar}}
Description: {{desc}}
{{title}}
{{key}}{{value}}
Non-Targeted        Targeted
PTU v1.05

Type of Character:

Trainer Pokemon

Basic Info

Name:
Species:
Type1:
Type2:
Level:
EXP: /
AP: /
Held Item:
Gender:
Nature:
Height/Size:
Weight Class:

Stats

Stat Base Stat Allocated Combat Stage Current
HP  
ATK
DEF
SPATK
SPDEF
SPEED
Accuracy Bonus    
Evasion Bonus    
Damage Bonus/Penalty:    
Damage Resistance:    
Add Initiative (Select Token First!):

HP

Current Hit Points
Current Max Hit Points
Max Hit Points
Temporary Hit Points
Injuries

HP Markers

75% 50%
25% 1/3rd
1/6th 1/8th
1/10th (Tick Value) 1/16th

Evasions

Physical Evade: + =
Special Evade: + =
Speed Evade: + =

Capabilities

Overland:
Swim:
Long Jump:
High Jump:
Power:

Status Conditions

Persistent Statuses

Burned: Frozen:
Paralysis: Poisoned:

Volatile Statuses

Bad Sleep: Confused:
Cursed: Disabled:
Rage: Flinch:
Infatuation: Sleep:
Suppressed:

Other Statuses

Fainted: Blindness:
Total Blindness: Slowed:
Stuck: Trapped:
Tripped: Vulnerable:

Custom Statuses


Standard Moves


Move #1

Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage
Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Move #4

Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage
Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Move #2

Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage
Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Move #5

Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage
Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Move #3

Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage
Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Move #6

Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage
Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Additional Moves


Struggle

Move Name: Struggle
Frequency: At-Will
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Additional Move

Special Move Types: Normal Move Double Strike Five Strike Rollout
Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage Base (Two Hits):
Damage Dice (Two Hits): +
Damage Base (Three Hits):
Damage Dice (Three Hits): +
Damage Base (Four Hits):
Damage Dice (Four Hits): +
Damage Base (Five Hits):
Damage Dice (Five Hits): +
Damage Category:
Damage Rolls:
Damage Rolls:
Damage Rolls:
Damage Rolls:
Damage Rolls:
Damage Rolls:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Inheritance Moves


Contests

Beauty Cool Cute Smart Tough
Poffins Vitamins

Skills


Skill Name Rank Other Modifiers Roll
Acrobatics d6+
Athletics d6+
Combat d6+
Intimidate d6+
Stealth d6+
Survival d6+
General Education d6+
Medicine Education d6+
Occult Education d6+
Skill Name Rank Other Modifiers Roll
Pokemon Education d6+
Technology Education d6+
Guile d6+
Perception d6+
Charm d6+
Command d6+
Focus d6+
Intuition d6+

Edges


Remaining Tutor Points
Max Tutor Points

Edge

Name:
Prerequisites:
TP Cost:
Other Info:
Display:

Features


Feature

Name:
Frequency:
Target:
Other Info:
Display:

Feature

Name:
Frequency:
Target:
Other Info:
Display:

Abilities


Ability

Name:
Frequency:
Target:
Other Info:
Display:

Ability

Name:
Frequency:
Target:
Other Info:
Display:

Inventory

Cash

Item Name Description Amount

Ability/Feature/Edge/Various Support

Sniper–Original:
Sniper–Playtest:
Type Aura–Playtest (True when affected by one): Enter the types below, separated by spaces.
Incandescence–Original (True only on a Pokémon Incandescence has been used on):
Flash Fire–Original (True only after hit by a fire move):
Weird Power:
Twisted Power:
Last Chance: Enter the types below, separated by spaces.
Incandescence–Playtest (True only on a Pokémon Incandescence has been used on):
Damp–Playtest Bonus Damage:
Aura Storm–Playtest:
Defeatist–Playtest:
Adaptability–Playtest: Enter STAB types below, separated by spaces.
Hustle–Playtest Damage Bonus:
Courage:

Roll Page


Skill Rolls

 

Move Rolls


Move #1


Move #4


Move #2


Move #5


Struggle


Move #3


Move #6


PTU v1.05

Type of Character:

Trainer Pokemon
Name: Species: Type1: Type2: Held Item: Nature:
Level: EXP: AP: Gender: Height/Size: Weight Class:
/ /

Stats

Stat Base Stat Allocated Combat Stage Current
HP  
ATK
DEF
SPATK
SPDEF
SPEED
Accuracy Bonus    
Evasion Bonus    
Damage Bonus/Penalty:    
Damage Resistance:    
Add Initiative (Select Token First!):

Capabilities

Overland:
Swim:
Long Jump:
High Jump:
Power:

Status Conditions

Persistent Statuses

Burned: Frozen:
Paralysis: Poisoned:

Volatile Statuses

Bad Sleep: Confused:
Cursed: Disabled:
Rage: Flinch:
Infatuation: Sleep:
Suppressed:

Other Statuses

Fainted: Blindness:
Total Blindness: Slowed:
Stuck: Trapped:
Tripped: Vulnerable:

Custom Statuses

HP

Current Hit Points
Current Max Hit Points
Max Hit Points
Temporary Hit Points
Injuries

HP Markers

75% 50%
25% 1/3rd
1/6th 1/8th
1/10th (Tick Value) 1/16th

Evasions

Physical Evade: + =
Special Evade: + =
Speed Evade: + =

Standard Moves


Move #1

Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage
Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Move #4

Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage
Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Move #2

Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage
Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Move #5

Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage
Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Move #3

Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage
Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Move #6

Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage
Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Additional Moves


Struggle

Move Name: Struggle
Frequency: At-Will
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage Category:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Additional Move

Special Move Types: Normal Move Double Strike Five Strike Rollout
Move Name:
Frequency:
AC:
Crits On: +
Type:
Damage Base:
Damage Dice: +
Damage Base (Two Hits):
Damage Dice (Two Hits): +
Damage Base (Three Hits):
Damage Dice (Three Hits): +
Damage Base (Four Hits):
Damage Dice (Four Hits): +
Damage Base (Five Hits):
Damage Dice (Five Hits): +
Damage Category:
Damage Rolls:
Damage Rolls:
Damage Rolls:
Damage Rolls:
Damage Rolls:
Damage Rolls:
Damage Rolls:
Damage Rolls:
Range:
Effects:

Skills


Skill Name Rank Other Modifiers Roll
Acrobatics d6+
Athletics d6+
Combat d6+
Intimidate d6+
Stealth d6+
Survival d6+
General Education d6+
Medicine Education d6+
Occult Education d6+
Skill Name Rank Other Modifiers Roll
Pokemon Education d6+
Technology Education d6+
Guile d6+
Perception d6+
Charm d6+
Command d6+
Focus d6+
Intuition d6+

Edges


Remaining Tutor Points
Max Tutor Points
Edge Cost

Features


Feature

Name:
Frequency:
Target:
Other Info:
Display:

Feature

Name:
Frequency:
Target:
Other Info:
Display:

Abilities


Ability

Name:
Frequency:
Target:
Other Info:
Display:

Ability

Name:
Frequency:
Target:
Other Info:
Display:

Inventory

Cash

Item Name Description Amount

Inheritance Moves


Contests

Beauty Cool Cute Smart Tough
Poffins Vitamins

Ability/Feature/Edge/Various Support

Sniper–Original:
Sniper–Playtest:
Type Aura–Playtest (True when affected by one): Enter the types below, separated by spaces.
Incandescence–Original (True only on a Pokémon Incandescence has been used on):
Flash Fire–Original (True only after hit by a fire move):
Weird Power:
Twisted Power:
Last Chance: Enter the types below, separated by spaces.
Incandescence–Playtest (True only on a Pokémon Incandescence has been used on):
Damp–Playtest Bonus Damage:
Aura Storm–Playtest:
Defeatist–Playtest:
Adaptability–Playtest: Enter STAB types below, separated by spaces.
Hustle–Playtest Damage Bonus:
Courage:

Roll Page


Skill Rolls

 

Move Rolls


Move #1


Move #4


Move #2


Move #5


Struggle


Move #3


Move #6