{{characterName}}
{{#name}} Attack using {{name}} {{/name}} {{#attackType}} {{attackType}} Attack {{/attackType}}
{{#rollGreater() rollValue 20}} Rolls {{rollValue}}, Hit! {{/rollGreater() rollValue 20}} {{#rollLess() rollValue 20}} Rolls {{rollValue}}, Miss! {{/rollLess() rollValue 20}} {{#damage}} {{#rollGreater() rollValue 20}} {{damage}} damage! {{/rollGreater() rollValue 20}} {{#rollLess() rollValue 20}} Roll damage! {{/rollLess() rollValue 20}} {{/damage}}
{{type}} Save
{{#rollGreater() rollValue save}} Success! {{/rollGreater() rollValue save}} {{#rollLess() rollValue save}} Fail! {{/rollLess() rollValue save}} {{rollValue}} vs {{save}}
{{type}} Skillcheck
Check result: {{rollValue}}
Version 0.0.1

Core Stats

Weapons

Defenses

Fittings

Other Notes

Core Stats

 

Common Rolls:

Saving Throws

Survival

Skills

 
 
Cost to raise by 1: Class Skill = New Level +1, Other = New level + 2

Currency - Rations (kgs)

Currency - Credit Chips & Coinage

Equipment

 

Class Ability

 
 

Miscellaneous