/
Core Stats
Secondary Stats
/
/
Skills
Inventory Slots
Attacks
Roll Type
# Adv/Dis
Crit?
Die
# of Dice
Die Size
Ability
Adj.
💬
Damage Type
Action(s)
Rng/Rch
Target
Spells
Mana: /
Abilities & Other
Hit Die: /
  • No HP. Any damage kills a minion.
  • One attack die. Can't crit.
  • Simplified Defense: Minion damage combines into a one attack.
  • Can’t crit.
  • Saves have advantage / disadvantage.
  • Gains new ability at half HP.
  • Last stand before final death.
  • Optional actions: Wind Up, Roar, Shove, etc.
Core Stats
Secondary Stats
/
/
Attacks
Roll Type
# Adv/Dis
Crit?
Die
# of Dice
Die Size
Ability
Adj.
💬
Damage Type
Action(s)
Rng/Rch
Target
Actions
{{charname}} {{name}}
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{{/name}} {{#source}}
{{source}}
{{/source}} {{#description}}
{{description}}
{{/description}}
Inventory Slot
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{{charname}}
{{name}}
{{damage}} {{damagetype}} damage
Actions: {{actions}} Range: {{range}} Sq Target: {{target}}
{{#rollWasCrit() damage}}CRIT!{{/rollWasCrit() damage}} {{#rollWasFumble() damage}}MISS!{{/rollWasFumble() damage}}
Critical Roll
{{#die}} Die: {{die}} {{/die}}
{{roll}}
{{#notes}}
{{notes}}
{{/notes}}
{{charname}} — Attack
{{#name}}
{{name}}
{{/name}}
{{#damagetype}}
Damage Type: {{damagetype}}
{{/damagetype}} {{#actions}}
Action(s): {{actions}}
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Range/Reach: {{range}}
{{/range}} {{#target}}
Target: {{target}}
{{/target}} {{#notes}}
{{notes}}
{{/notes}}
{{charname}} — Spell
{{#name}}
{{name}}
{{/name}}
{{#tier}}
Tier: {{tier}}
{{/tier}} {{#actions}}
Action(s): {{actions}}
{{/actions}} {{#range}}
Range/Reach: {{range}}
{{/range}} {{#target}}
Target: {{target}}
{{/target}} {{#highlevels}}
High Levels: {{highlevels}}
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Upcast: {{upcast}}
{{/upcast}} {{#notes}}
{{notes}}
{{/notes}}
{{charname}} — Ability/Other
{{#name}}
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{{#notes}}
{{notes}}
{{/notes}}
Hit Die
{{result}}
Rolled: {{die}}
{{charname}} — Action
{{#name}}
{{name}}
{{/name}}
{{#notes}}
{{notes}}
{{/notes}}
{{name}}
{{damage}} {{damagetype}} damage
Actions: {{actions}} Range: {{range}} Sq Target: {{target}}
{{#notes}}
{{notes}}
{{/notes}}
{{#rollWasCrit() damage}}CRIT!{{/rollWasCrit() damage}} {{#rollWasFumble() damage}}MISS!{{/rollWasFumble() damage}}