Street Velocity


Use street velocity initiative rules

Houserules


Temporary changes to FIT/Luck impact Survival Points
Initiative = Dexterity + Perception + 1d100 + Speed Edge

Interested in more houserules? I’ve uploaded all of mine !

Nightlife Kin Control Sheet


Name:
Race:
Faction:
Age:
Physical Description:
Favored Mode of Dress:

Abilities


changed
Strength (STR)
Dexterity (DEX)
Fitness (FIT)
Intellect (INT)

 

changed
Will
Perception (PER)
Attractiveness (ATT)
Luck

 

changed
Magic Ability (MA)
Street Face
Humanity | Max
Survival Points
Base HTH Damage

Edges and Flaws


Edges

Name:
Score:
Base:
Target:
+
Humanity Costs:
Acquisition Cost:
Cost Ratio:
Use Cost:
+
Range:
Touch:
Distance:
Value:
Multiplied by:
Measurement:
Line of sight:
Eye contact:
Voice:
Other:
+
Escape Roll:
Ability:
Success Effect:
+
Speed:
MPH:
Movement Name:
+
Shapeshift:
STR:
DEX:
FIT:
INT:
WILL:
PER:
ATT:
LUCK:
MA:
Skill Modifier:
Active:
Description:

Spells

Name:
Description:

Flaws

Name:
+
Roll:
Ability:
Modify using Humanity:
+
Damage:
Value:
+/- per 10 Humanity:
Description:

Skills


Language:
Score:
Name:
Score:
Base:
Is a combat skill:
Notes:

Inventory


Weapons (Attacks)

/
Name:
CSR:
Value:
Modifier:
Damage Potential:
Divided by:
Value:
Value:
Damage Type:
Substance:
Add HTH:
Add Claws÷5:
Add Damage Modifier
Target:
No. Rounds Being Fired:
Ammo:
/
Range:
Hide:
Legal:
Enchanted:
Attacker CSR modifier:
Active/Held:
Carried:
Notes:

Wearables

Name:
Attacker CSR Modifier:
Add:
Root Magic:
Quantity:
Worn:
Carried:
Notes:

Other

Name:
Quantity:
Carried:
Notes:

Cash $:
Savings $:
Root Magic Items Worn:
/
Total Attacker CSR Modifier:

Movement


Walking:
Crawling:
Climbing:
Jogging:
Swimming:
Standing Jump:
Running:
Backstroke:
Running Jump:

Healing


SP:
Basic Ability:
Death Tally:
/

Carrying


Comfortable:
Swimming:
DEX Reducing:
Dragging/Lifting:

Throwing


Small Objects:
Spears:
 

Miscellaneous


Evade Attempts:
Average Day Humanity +/-:
 

Income


Job Skill:
Monthly Expenses $:
Owns the Business:
LUCK auto-success $:
LUCK auto-failure $:
LUCK success $:
 
 
Normal Weekly $:

For a quick start guide, features and known issues please visit the wiki page .