f
J
? ~ y
%
/
%
%
/
Species/Strangeness
cm
kg

Characteristics

Chars

Base
Curr
/
/
/
/
/
/
/
/

Attributes ()

y
Attribute
Other
Temp
Curr
/
Use:
Use:
Use:
Initiative Roll:
/
Use:
/
Species:
/
/
/

Hit Locations

y
Hit Location
b
AP
Mod
Oth
HP
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/
-
/

Social Conflict

y
Resolution Pool
Other
Curr
1-4
Composure
/
5-8
Integrity
/
9-12
Resolve
/
Offense
%
Defense
%

Conditions

Skills & Passions

E
S
Resistence Skill
!
3
Base
Base
Other
%
y
Resistence Skills
S
!
3
STR
SIZ
y
S
!
3
CON
CON
y
S
!
3
DEX
DEX
y
S
!
3
POW
POW
y
S
Standard Skill
!
3
Base
Base
Other
%
y
Standard Skills
S
!
3
STR
DEX
y
S
!
3
STR
CON
y
S
!
3
INT
CHA
y
S
!
3
INT
CHA
y
S
!
3
DEX
POW
y
S
!
3
INT
INT
y
S
!
3
DEX
CHA
y
S
!
3
INT
CHA
y
S
!
3
DEX
POW
y
S
!
3
CHA
CHA
y
S
!
3
DEX
INT
y
S
!
3
INT
INT
y
S
!
3
INT
POW
y
S
!
3
INT
INT
y
S
!
3
CHA
CHA
y
S
!
3
INT
POW
y
S
!
3
INT
INT
y
S
!
3
INT
CHA
y
S
!
3
INT
POW
y
S
!
3
POW
CHA
y
S
!
3
DEX
POW
y
S
!
3
INT
POW
y
S
!
3
POW
CHA
y
S
!
3
POW
CHA
y
S
!
3
-
-
y
S
!
3
DEX
INT
y
S
!
3
INT
CHA
y
S
!
3
21-INT
POW
y
S
!
3
STR
CON
y
S
!
3
STR
DEX
y
!
3
y
Combat Style
!
3
Base
Base
Other
%
y
Combat Styles
!
3
y
Professional Skill
!
3
Base
Base
Other
%
y
Professional Skills
!
3
y
Affiliation
%
y
Affiliations
y
Passions
%
y
Passions
y
Dependency
3
%
y
Dependencies
3
y
Peculiarity
%
y
Peculiarities
y

Abilities

/
/
/
/
y
  • ^{ablation}: @{shaped_ablation}
  • ^{area}: @{sandestin_area}
  • ^{combine}: @{shaped_combine}
  • ^{combine}: @{sandestin_combine}
  • ^{conditions}: @{shaped_conditions}
  • ^{doses}: @{shaped_doses}
  • ^{duration}: @{shaped_duration}
  • ^{duration}: @{extended_duration}
  • ^{focus}: @{shaped_focus}
  • ^{fortune}: @{shaped_fortune}
  • ^{fortune}: @{sandestin_fortune}
  • ^{magnitude}: @{shaped_magnitude}
  • ^{precision}: @{shaped_precision}
  • ^{range}: @{shaped_range}
  • ^{range}: @{sympathetic_range}
  • ^{services}: @{sandestin_services}
  • ^{shelf_life}: @{shaped_shelf_life}
  • ^{swiftness}: @{shaped_swiftness}
  • ^{swiftness}: @{sandestin_swiftness}
  • ^{targets}: @{shaped_targets}
  • ^{terms}: @{sandestin_terms}
  • ^{wonders}: @{shaped_wonders}
Tradition> / System
Rank
Skills
Pool
y
-
/
y
Favored S Type
Rank
S
Ability
Type
Rank
Summary
E
Abilities
S
E
Spirit
Type
INT
POW
CHA
IN
Description
E
E
/
/
/
%
%
%
%
%
%
%
Psionic Power
Spell
!
3
Base
Base
%
Summary
y
Spells
Psionic Powers
!
3
y
Feature
Type
Description

Weapons

S
Melee Weapon
Damage
+
Size
Reach
Notes
AP
HP
ENC
Location
S
+
/
S
Ranged Weapon
Damage
+
Force
Range
IS
Ammo
Load
Notes
AP
HP
ENC
Location
S
+
/
/

Armor

Hit Location
Type
AP
ENC
Notes
Location
/
/
/
/
/
/
/
/
/
/
/
/

Gear

Item
ENC
#
Location
E
E

Wealth

Currency
Value
ENC
#
Location

Encumbrance

O
Temp
Current
Carrying Load
Skills
Move

Background

Notes

×

Fatigue

/
%
Armament
Damage
Range
Ammo
Load
Notes
AP
HP
/
/
/
/
System
Mod
Hits
1
/
2
/
3
/
4
/
5
/
6
/
7
/
8
/
9
/
10
/
Weapon
Damage
Range
Ammo
Load
Notes
/
/
/
NPC
%
%
/
Weapon
Damage
Range
Ammo
/
Application
Notes
Attributes
3
Module
Type
TR
HP
#
Movement Class
Other

Species

Worlds

×

Help (v)

Throughout the sheet you will find ? icons, like the one you clicked to open this pop-up. These will provide direct links to documentation covering that section of the sheet. In addition, the resources below may prove to be useful sources of information about the Mythras Roll20 sheet and/or Mythras in general.

×

Import

#
×

Configuration

Species:

Campaign Settings

These campaign settings are generally set by your GM and shouldn't be changed. They are provided here for visibility, and testing.

Affiliations


Mechanical Systems






Attributes




Skills/Passions



Abilities


Weapons


{{character}}
{{name}}
{{#allprops() character name notes improvestyle initstyle dmgstyle effectstyle hitstyle}}
{{key}}
{{value}}
{{/allprops() character name notes improvestyle initstyle dmgstyle effectstyle hitstyle}} {{#notes}}
{{notes}}
{{/notes}}
{{character}}
{{name}}
{{#tradition_id}}
{{#skill1_name}} [{{skill1_name}} {{skill1_total}}%](~{{character_id}}|{{tradition_id}}_skill1) {{/skill1_name}} {{#skill2_name}} [{{skill2_name}} {{skill2_total}}%](~{{character_id}}|{{tradition_id}}_skill2) {{/skill2_name}}
{{/tradition_id}}
{{traits}}
{{advanced_traits}}
{{#description}}
{{description}}
{{/description}}
{{character}}
{{name}}
Location
b
U
HP
{{#roll}}
{{#rollBetween() roll loc1_start loc1_end}}
{{roll}} ({{loc1_name}})
{{loc1_block}}
{{loc1_ap}}
{{loc1_hp}}/{{loc1_hp_max}}
{{/rollBetween() roll loc1_start loc1_end}} {{#rollBetween() roll loc2_start loc2_end}}
{{roll}} ({{loc2_name}})
{{loc2_block}}
{{loc2_ap}}
{{loc2_hp}}/{{loc2_hp_max}}
{{/rollBetween() roll loc2_start loc2_end}} {{#rollBetween() roll loc3_start loc3_end}}
{{roll}} ({{loc3_name}})
{{loc3_block}}
{{loc3_ap}}
{{loc3_hp}}/{{loc3_hp_max}}
{{/rollBetween() roll loc3_start loc3_end}} {{#rollBetween() roll loc4_start loc4_end}}
{{roll}} ({{loc4_name}})
{{loc4_block}}
{{loc4_ap}}
{{loc4_hp}}/{{loc4_hp_max}}
{{/rollBetween() roll loc4_start loc4_end}} {{#rollBetween() roll loc5_start loc5_end}}
{{roll}} ({{loc5_name}})
{{loc5_block}}
{{loc5_ap}}
{{loc5_hp}}/{{loc5_hp_max}}
{{/rollBetween() roll loc5_start loc5_end}} {{#rollBetween() roll loc6_start loc6_end}}
{{roll}} ({{loc6_name}})
{{loc6_block}}
{{loc6_ap}}
{{loc6_hp}}/{{loc6_hp_max}}
{{/rollBetween() roll loc6_start loc6_end}} {{#rollBetween() roll loc7_start loc7_end}}
{{roll}} ({{loc7_name}})
{{loc7_block}}
{{loc7_ap}}
{{loc7_hp}}/{{loc7_hp_max}}
{{/rollBetween() roll loc7_start loc7_end}} {{#rollBetween() roll loc8_start loc8_end}}
{{roll}} ({{loc8_name}})
{{loc8_block}}
{{loc8_ap}}
{{loc8_hp}}/{{loc8_hp_max}}
{{/rollBetween() roll loc8_start loc8_end}} {{#rollBetween() roll loc9_start loc9_end}}
{{roll}} ({{loc9_name}})
{{loc9_block}}
{{loc9_ap}}
{{loc9_hp}}/{{loc9_hp_max}}
{{/rollBetween() roll loc9_start loc9_end}} {{#rollBetween() roll loc10_start loc10_end}}
{{roll}} ({{loc10_name}})
{{loc10_block}}
{{loc10_ap}}
{{loc10_hp}}/{{loc10_hp_max}}
{{/rollBetween() roll loc10_start loc10_end}} {{#rollBetween() roll loc11_start loc11_end}}
{{roll}} ({{loc11_name}})
{{loc11_block}}
{{loc11_ap}}
{{loc11_hp}}/{{loc11_hp_max}}
{{/rollBetween() roll loc11_start loc11_end}} {{#rollBetween() roll loc12_start loc12_end}}
{{roll}} ({{loc12_name}})
{{loc12_block}}
{{loc12_ap}}
{{loc12_hp}}/{{loc12_hp_max}}
{{/rollBetween() roll loc12_start loc12_end}}
{{/roll}}
{{character}}
{{name}} {{skill}}%
{{roll}}
{{#^rollLess() roll skill}} Success {{/^rollLess() roll skill}} {{#rollLess() roll skill}} Fail {{/rollLess() roll skill}}
{{#^rollLess() roll skill}} +{{improvement}}% {{/^rollLess() roll skill}} {{#rollLess() roll skill}} +1% {{/rollLess() roll skill}}
{{character}}
{{name}}
Confidence:
{{confidence}}
Pool
Curr
{{#roll}}
{{#rollBetween() roll 1 4}}
{{roll}} (Composure)
{{composure}}/{{composure_max}}
{{/rollBetween() roll 1 4}} {{#rollBetween() roll 5 8}}
{{roll}} (Integrity)
{{integrity}}/{{integrity_max}}
{{/rollBetween() roll 5 8}} {{#rollBetween() roll 9 12}}
{{roll}} (Resolve)
{{resolve_hp}}/{{resolve_max}}
{{/rollBetween() roll 9 12}}
{{/roll}}
{{character}}
{{name}} {{original}}%
{{#rollGreater() fatigue_skills 0}} {{#rollTotal() fatigue_skills 1}}
Hard, due to fatigue
{{/rollTotal() fatigue_skills 1}} {{#rollTotal() fatigue_skills 2}}
Formidabledue to fatigue
{{/rollTotal() fatigue_skills 2}} {{#rollTotal() fatigue_skills 3}}
Herculeandue to fatigue
{{/rollTotal() fatigue_skills 3}} {{#rollTotal() fatigue_skills 4}}
Hopelessdue to fatigue
{{/rollTotal() fatigue_skills 4}} {{#rollTotal() fatigue_skills 5}}
No action alloweddue to fatigue
{{/rollTotal() fatigue_skills 5}} {{/rollGreater() fatigue_skills 0}} {{#rollTotal() encumbered 1}} {{#rollTotal() encumbrance_skills 1}}
1 grade harderdue to ENC
{{/rollTotal() encumbrance_skills 1}} {{#rollTotal() encumbrance_skills 2}}
2 grades harderdue to ENC
{{/rollTotal() encumbrance_skills 2}} {{#rollTotal() encumbrance_skills 3}}
Impossibledue to ENC
{{/rollTotal() encumbrance_skills 3}} {{/rollTotal() encumbered 1}} {{#ship_condition_skills}} {{#rollTotal() ship_condition_skills 2}}
Harddue to ship condition
{{/rollTotal() ship_condition_skills 2}} {{#rollTotal() ship_condition_skills 3}}
Formidabledue to ship condition
{{/rollTotal() ship_condition_skills 3}} {{#rollTotal() ship_condition_skills 4}}
Herculeandue to ship condition
{{/rollTotal() ship_condition_skills 4}} {{/ship_condition_skills }} {{#^rollTotal() augmentation 0}}
Augmentation:
{{augmentation}}
{{/^rollTotal() augmentation 0}} {{#^rollTotal() penalty 0}}
101+ Penalty:
{{penalty}}
{{/^rollTotal() penalty 0}}
Difficulty
%
S
Result
{{#rollTotal() difficulty 0}}
Very Easy
{{very_easy}}
{{very_easy_crit}}
{{#rollGreater() roll 95}} {{#rollGreater() very_easy_fumble 100}} {{#rollTotal() roll 100}} {{roll}} ! {{/rollTotal() roll 100}} {{#rollLess() roll 100}} {{roll}} * {{/rollLess() roll 100}} {{/rollGreater() very_easy_fumble 100}} {{#rollLess() very_easy_fumble 101}} {{#rollGreater() roll 98}} {{roll}} ! {{/rollGreater() roll 98}} {{#rollLess() roll 99}} {{roll}} * {{/rollLess() roll 99}} {{/rollLess() very_easy_fumble 101}} {{/rollGreater() roll 95}} {{#rollBetween() roll 6 95}} {{#rollGreater() roll very_easy}} {{roll}} * {{/rollGreater() roll very_easy}} {{#^rollGreater() roll very_easy}} {{#rollGreater() roll very_easy_crit}} {{roll}} 3 {{/rollGreater() roll very_easy_crit}} {{#^rollGreater() roll very_easy_crit}} {{roll}} S {{/^rollGreater() roll very_easy_crit}} {{/^rollGreater() roll very_easy}} {{/rollBetween() roll 6 95}} {{#rollLess() roll 6}} {{#rollGreater() roll very_easy_crit}} {{roll}} 3 {{/rollGreater() roll very_easy_crit}} {{#^rollGreater() roll very_easy_crit}} {{roll}} S {{/^rollGreater() roll very_easy_crit}} {{/rollLess() roll 6}}
Easy
{{easy}}
{{easy_crit}}
{{#rollGreater() roll 95}} {{#rollGreater() easy_fumble 100}} {{#rollTotal() roll 100}} {{roll}} ! {{/rollTotal() roll 100}} {{#rollLess() roll 100}} {{roll}} * {{/rollLess() roll 100}} {{/rollGreater() easy_fumble 100}} {{#rollLess() easy_fumble 101}} {{#rollGreater() roll 98}} {{roll}} ! {{/rollGreater() roll 98}} {{#rollLess() roll 99}} {{roll}} * {{/rollLess() roll 99}} {{/rollLess() easy_fumble 101}} {{/rollGreater() roll 95}} {{#rollBetween() roll 6 95}} {{#rollGreater() roll easy}} {{roll}} * {{/rollGreater() roll easy}} {{#^rollGreater() roll easy}} {{#rollGreater() roll easy_crit}} {{roll}} 3 {{/rollGreater() roll easy_crit}} {{#^rollGreater() roll easy_crit}} {{roll}} S {{/^rollGreater() roll easy_crit}} {{/^rollGreater() roll easy}} {{/rollBetween() roll 6 95}} {{#rollLess() roll 6}} {{#rollGreater() roll easy_crit}} {{roll}} 3 {{/rollGreater() roll easy_crit}} {{#^rollGreater() roll easy_crit}} {{roll}} S {{/^rollGreater() roll easy_crit}} {{/rollLess() roll 6}}
Standard
{{standard}}
{{standard_crit}}
{{#rollGreater() roll 95}} {{#rollGreater() standard_fumble 100}} {{#rollTotal() roll 100}} {{roll}} ! {{/rollTotal() roll 100}} {{#rollLess() roll 100}} {{roll}} * {{/rollLess() roll 100}} {{/rollGreater() standard_fumble 100}} {{#rollLess() standard_fumble 101}} {{#rollGreater() roll 98}} {{roll}} ! {{/rollGreater() roll 98}} {{#rollLess() roll 99}} {{roll}} * {{/rollLess() roll 99}} {{/rollLess() standard_fumble 101}} {{/rollGreater() roll 95}} {{#rollBetween() roll 6 95}} {{#rollGreater() roll standard}} {{roll}} * {{/rollGreater() roll standard}} {{#^rollGreater() roll standard}} {{#rollGreater() roll standard_crit}} {{roll}} 3 {{/rollGreater() roll standard_crit}} {{#^rollGreater() roll standard_crit}} {{roll}} S {{/^rollGreater() roll standard_crit}} {{/^rollGreater() roll standard}} {{/rollBetween() roll 6 95}} {{#rollLess() roll 6}} {{#rollGreater() roll standard_crit}} {{roll}} 3 {{/rollGreater() roll standard_crit}} {{#^rollGreater() roll standard_crit}} {{roll}} S {{/^rollGreater() roll standard_crit}} {{/rollLess() roll 6}}
Hard
{{hard}}
{{hard_crit}}
{{#rollGreater() roll 95}} {{#rollGreater() hard_fumble 100}} {{#rollTotal() roll 100}} {{roll}} ! {{/rollTotal() roll 100}} {{#rollLess() roll 100}} {{roll}} * {{/rollLess() roll 100}} {{/rollGreater() hard_fumble 100}} {{#rollLess() hard_fumble 101}} {{#rollGreater() roll 98}} {{roll}} ! {{/rollGreater() roll 98}} {{#rollLess() roll 99}} {{roll}} * {{/rollLess() roll 99}} {{/rollLess() hard_fumble 101}} {{/rollGreater() roll 95}} {{#rollBetween() roll 6 95}} {{#rollGreater() roll hard}} {{roll}} * {{/rollGreater() roll hard}} {{#^rollGreater() roll hard}} {{#rollGreater() roll hard_crit}} {{roll}} 3 {{/rollGreater() roll hard_crit}} {{#^rollGreater() roll hard_crit}} {{roll}} S {{/^rollGreater() roll hard_crit}} {{/^rollGreater() roll hard}} {{/rollBetween() roll 6 95}} {{#rollLess() roll 6}} {{#rollGreater() roll hard_crit}} {{roll}} 3 {{/rollGreater() roll hard_crit}} {{#^rollGreater() roll hard_crit}} {{roll}} S {{/^rollGreater() roll hard_crit}} {{/rollLess() roll 6}}
Formidable
{{formidable}}
{{formidable_crit}}
{{#rollGreater() roll 95}} {{#rollGreater() formidable_fumble 100}} {{#rollTotal() roll 100}} {{roll}} ! {{/rollTotal() roll 100}} {{#rollLess() roll 100}} {{roll}} * {{/rollLess() roll 100}} {{/rollGreater() formidable_fumble 100}} {{#rollLess() formidable_fumble 101}} {{#rollGreater() roll 98}} {{roll}} ! {{/rollGreater() roll 98}} {{#rollLess() roll 99}} {{roll}} * {{/rollLess() roll 99}} {{/rollLess() formidable_fumble 101}} {{/rollGreater() roll 95}} {{#rollBetween() roll 6 95}} {{#rollGreater() roll formidable}} {{roll}} * {{/rollGreater() roll formidable}} {{#^rollGreater() roll formidable}} {{#rollGreater() roll formidable_crit}} {{roll}} 3 {{/rollGreater() roll formidable_crit}} {{#^rollGreater() roll formidable_crit}} {{roll}} S {{/^rollGreater() roll formidable_crit}} {{/^rollGreater() roll formidable}} {{/rollBetween() roll 6 95}} {{#rollLess() roll 6}} {{#rollGreater() roll formidable_crit}} {{roll}} 3 {{/rollGreater() roll formidable_crit}} {{#^rollGreater() roll formidable_crit}} {{roll}} S {{/^rollGreater() roll formidable_crit}} {{/rollLess() roll 6}}
Herculean
{{herculean}}
{{herculean_crit}}
{{#rollGreater() roll 95}} {{#rollGreater() herculean_fumble 100}} {{#rollTotal() roll 100}} {{roll}} ! {{/rollTotal() roll 100}} {{#rollLess() roll 100}} {{roll}} * {{/rollLess() roll 100}} {{/rollGreater() herculean_fumble 100}} {{#rollLess() herculean_fumble 101}} {{#rollGreater() roll 98}} {{roll}} ! {{/rollGreater() roll 98}} {{#rollLess() roll 99}} {{roll}} * {{/rollLess() roll 99}} {{/rollLess() herculean_fumble 101}} {{/rollGreater() roll 95}} {{#rollBetween() roll 6 95}} {{#rollGreater() roll herculean}} {{roll}} * {{/rollGreater() roll herculean}} {{#^rollGreater() roll herculean}} {{#rollGreater() roll herculean_crit}} {{roll}} 3 {{/rollGreater() roll herculean_crit}} {{#^rollGreater() roll herculean_crit}} {{roll}} S {{/^rollGreater() roll herculean_crit}} {{/^rollGreater() roll herculean}} {{/rollBetween() roll 6 95}} {{#rollLess() roll 6}} {{#rollGreater() roll herculean_crit}} {{roll}} 3 {{/rollGreater() roll herculean_crit}} {{#^rollGreater() roll herculean_crit}} {{roll}} S {{/^rollGreater() roll herculean_crit}} {{/rollLess() roll 6}}
{{/rollTotal() difficulty 0}} {{#rollTotal() difficulty 1}}
Very Easy
{{very_easy}}
{{very_easy_crit}}
{{#rollGreater() roll 95}} {{#rollGreater() very_easy_fumble 100}} {{#rollTotal() roll 100}} {{roll}} ! {{/rollTotal() roll 100}} {{#rollLess() roll 100}} {{roll}} * {{/rollLess() roll 100}} {{/rollGreater() very_easy_fumble 100}} {{#rollLess() very_easy_fumble 101}} {{#rollGreater() roll 98}} {{roll}} ! {{/rollGreater() roll 98}} {{#rollLess() roll 99}} {{roll}} * {{/rollLess() roll 99}} {{/rollLess() very_easy_fumble 101}} {{/rollGreater() roll 95}} {{#rollBetween() roll 6 95}} {{#rollGreater() roll very_easy}} {{roll}} * {{/rollGreater() roll very_easy}} {{#^rollGreater() roll very_easy}} {{#rollGreater() roll very_easy_crit}} {{roll}} 3 {{/rollGreater() roll very_easy_crit}} {{#^rollGreater() roll very_easy_crit}} {{roll}} S {{/^rollGreater() roll very_easy_crit}} {{/^rollGreater() roll very_easy}} {{/rollBetween() roll 6 95}} {{#rollLess() roll 6}} {{#rollGreater() roll very_easy_crit}} {{roll}} 3 {{/rollGreater() roll very_easy_crit}} {{#^rollGreater() roll very_easy_crit}} {{roll}} S {{/^rollGreater() roll very_easy_crit}} {{/rollLess() roll 6}}
{{/rollTotal() difficulty 1}} {{#rollTotal() difficulty 2}}
Easy
{{easy}}
{{easy_crit}}
{{#rollGreater() roll 95}} {{#rollGreater() easy_fumble 100}} {{#rollTotal() roll 100}} {{roll}} ! {{/rollTotal() roll 100}} {{#rollLess() roll 100}} {{roll}} * {{/rollLess() roll 100}} {{/rollGreater() easy_fumble 100}} {{#rollLess() easy_fumble 101}} {{#rollGreater() roll 98}} {{roll}} ! {{/rollGreater() roll 98}} {{#rollLess() roll 99}} {{roll}} * {{/rollLess() roll 99}} {{/rollLess() easy_fumble 101}} {{/rollGreater() roll 95}} {{#rollBetween() roll 6 95}} {{#rollGreater() roll easy}} {{roll}} * {{/rollGreater() roll easy}} {{#^rollGreater() roll easy}} {{#rollGreater() roll easy_crit}} {{roll}} 3 {{/rollGreater() roll easy_crit}} {{#^rollGreater() roll easy_crit}} {{roll}} S {{/^rollGreater() roll easy_crit}} {{/^rollGreater() roll easy}} {{/rollBetween() roll 6 95}} {{#rollLess() roll 6}} {{#rollGreater() roll easy_crit}} {{roll}} 3 {{/rollGreater() roll easy_crit}} {{#^rollGreater() roll easy_crit}} {{roll}} S {{/^rollGreater() roll easy_crit}} {{/rollLess() roll 6}}
{{/rollTotal() difficulty 2}} {{#rollTotal() difficulty 3}}
Standard
{{standard}}
{{standard_crit}}
{{#rollGreater() roll 95}} {{#rollGreater() standard_fumble 100}} {{#rollTotal() roll 100}} {{roll}} ! {{/rollTotal() roll 100}} {{#rollLess() roll 100}} {{roll}} * {{/rollLess() roll 100}} {{/rollGreater() standard_fumble 100}} {{#rollLess() standard_fumble 101}} {{#rollGreater() roll 98}} {{roll}} ! {{/rollGreater() roll 98}} {{#rollLess() roll 99}} {{roll}} * {{/rollLess() roll 99}} {{/rollLess() standard_fumble 101}} {{/rollGreater() roll 95}} {{#rollBetween() roll 6 95}} {{#rollGreater() roll standard}} {{roll}} * {{/rollGreater() roll standard}} {{#^rollGreater() roll standard}} {{#rollGreater() roll standard_crit}} {{roll}} 3 {{/rollGreater() roll standard_crit}} {{#^rollGreater() roll standard_crit}} {{roll}} S {{/^rollGreater() roll standard_crit}} {{/^rollGreater() roll standard}} {{/rollBetween() roll 6 95}} {{#rollLess() roll 6}} {{#rollGreater() roll standard_crit}} {{roll}} 3 {{/rollGreater() roll standard_crit}} {{#^rollGreater() roll standard_crit}} {{roll}} S {{/^rollGreater() roll standard_crit}} {{/rollLess() roll 6}}
{{/rollTotal() difficulty 3}} {{#rollTotal() difficulty 4}}
Hard
{{hard}}
{{hard_crit}}
{{#rollGreater() roll 95}} {{#rollGreater() hard_fumble 100}} {{#rollTotal() roll 100}} {{roll}} ! {{/rollTotal() roll 100}} {{#rollLess() roll 100}} {{roll}} * {{/rollLess() roll 100}} {{/rollGreater() hard_fumble 100}} {{#rollLess() hard_fumble 101}} {{#rollGreater() roll 98}} {{roll}} ! {{/rollGreater() roll 98}} {{#rollLess() roll 99}} {{roll}} * {{/rollLess() roll 99}} {{/rollLess() hard_fumble 101}} {{/rollGreater() roll 95}} {{#rollBetween() roll 6 95}} {{#rollGreater() roll hard}} {{roll}} * {{/rollGreater() roll hard}} {{#^rollGreater() roll hard}} {{#rollGreater() roll hard_crit}} {{roll}} 3 {{/rollGreater() roll hard_crit}} {{#^rollGreater() roll hard_crit}} {{roll}} S {{/^rollGreater() roll hard_crit}} {{/^rollGreater() roll hard}} {{/rollBetween() roll 6 95}} {{#rollLess() roll 6}} {{#rollGreater() roll hard_crit}} {{roll}} 3 {{/rollGreater() roll hard_crit}} {{#^rollGreater() roll hard_crit}} {{roll}} S {{/^rollGreater() roll hard_crit}} {{/rollLess() roll 6}}
{{/rollTotal() difficulty 4}} {{#rollTotal() difficulty 5}}
Formidable
{{formidable}}
{{formidable_crit}}
{{#rollGreater() roll 95}} {{#rollGreater() formidable_fumble 100}} {{#rollTotal() roll 100}} {{roll}} ! {{/rollTotal() roll 100}} {{#rollLess() roll 100}} {{roll}} * {{/rollLess() roll 100}} {{/rollGreater() formidable_fumble 100}} {{#rollLess() formidable_fumble 101}} {{#rollGreater() roll 98}} {{roll}} ! {{/rollGreater() roll 98}} {{#rollLess() roll 99}} {{roll}} * {{/rollLess() roll 99}} {{/rollLess() formidable_fumble 101}} {{/rollGreater() roll 95}} {{#rollBetween() roll 6 95}} {{#rollGreater() roll formidable}} {{roll}} * {{/rollGreater() roll formidable}} {{#^rollGreater() roll formidable}} {{#rollGreater() roll formidable_crit}} {{roll}} 3 {{/rollGreater() roll formidable_crit}} {{#^rollGreater() roll formidable_crit}} {{roll}} S {{/^rollGreater() roll formidable_crit}} {{/^rollGreater() roll formidable}} {{/rollBetween() roll 6 95}} {{#rollLess() roll 6}} {{#rollGreater() roll formidable_crit}} {{roll}} 3 {{/rollGreater() roll formidable_crit}} {{#^rollGreater() roll formidable_crit}} {{roll}} S {{/^rollGreater() roll formidable_crit}} {{/rollLess() roll 6}}
{{/rollTotal() difficulty 5}} {{#rollTotal() difficulty 6}}
Herculean
{{herculean}}
{{herculean_crit}}
{{#rollGreater() roll 95}} {{#rollGreater() herculean_fumble 100}} {{#rollTotal() roll 100}} {{roll}} ! {{/rollTotal() roll 100}} {{#rollLess() roll 100}} {{roll}} * {{/rollLess() roll 100}} {{/rollGreater() herculean_fumble 100}} {{#rollLess() herculean_fumble 101}} {{#rollGreater() roll 98}} {{roll}} ! {{/rollGreater() roll 98}} {{#rollLess() roll 99}} {{roll}} * {{/rollLess() roll 99}} {{/rollLess() herculean_fumble 101}} {{/rollGreater() roll 95}} {{#rollBetween() roll 6 95}} {{#rollGreater() roll herculean}} {{roll}} * {{/rollGreater() roll herculean}} {{#^rollGreater() roll herculean}} {{#rollGreater() roll herculean_crit}} {{roll}} 3 {{/rollGreater() roll herculean_crit}} {{#^rollGreater() roll herculean_crit}} {{roll}} S {{/^rollGreater() roll herculean_crit}} {{/^rollGreater() roll herculean}} {{/rollBetween() roll 6 95}} {{#rollLess() roll 6}} {{#rollGreater() roll herculean_crit}} {{roll}} 3 {{/rollGreater() roll herculean_crit}} {{#^rollGreater() roll herculean_crit}} {{roll}} S {{/^rollGreater() roll herculean_crit}} {{/rollLess() roll 6}}
{{/rollTotal() difficulty 6}}
{{#notes}}
{{notes}}
{{/notes}} {{#combatstyle}}
Combat
Hit Location:
[Low](~target|hit_location_low) [Standard](~target|hit_location) [High](~target|hit_location_high)
{{#weapon_buttons}}
Weapons:
{{weapon_buttons}}
{{/weapon_buttons}} {{/combatstyle}} {{#spiritcombat}}
Spirit Combat
Damage:
[Spirit Damage](~{{character_id}}|spirit_damage)
{{/spiritcombat}} {{#socialoffense}}
Social Conflict
[Resolution Pool](~{{character_id}}|resolution_pool) [Social Damage](~{{character_id}}|social_damage)
{{/socialoffense}} {{#socialdefense}} {{/socialdefense}}
{{character}}
{{name}}
Hull
Structure
Shields
{{hull}}
{{structure}}/{{structure_max}}
{{shields}}/{{shields_max}}
Location
Hits
{{#roll}}
{{#rollTotal() roll 1}}
{{roll}} ({{system1_name}})
{{system1_hits}}/{{system1_hits_max}}
{{/rollTotal() roll 1}} {{#rollTotal() roll 2}}
{{roll}} ({{system2_name}})
{{system2_hits}}/{{system2_hits_max}}
{{/rollTotal() roll 2}} {{#rollTotal() roll 3}}
{{roll}} ({{system3_name}})
{{system3_hits}}/{{system3_hits_max}}
{{/rollTotal() roll 3}} {{#rollTotal() roll 4}}
{{roll}} ({{system4_name}})
{{system4_hits}}/{{system4_hits_max}}
{{/rollTotal() roll 4}} {{#rollTotal() roll 5}}
{{roll}} ({{system5_name}})
{{system5_hits}}/{{system5_hits_max}}
{{/rollTotal() roll 5}} {{#rollTotal() roll 6}}
{{roll}} ({{system6_name}})
{{system6_hits}}/{{system6_hits_max}}
{{/rollTotal() roll 6}} {{#rollTotal() roll 7}}
{{roll}} ({{system7_name}})
{{system7_hits}}/{{system7_hits_max}}
{{/rollTotal() roll 7}} {{#rollTotal() roll 8}}
{{roll}} ({{system8_name}})
{{system8_hits}}/{{system8_hits_max}}
{{/rollTotal() roll 8}} {{#rollTotal() roll 9}}
{{roll}} ({{system9_name}})
{{system9_hits}}/{{system9_hits_max}}
{{/rollTotal() roll 9}} {{#rollTotal() roll 10}}
{{roll}} ({{system10_name}})
{{system10_hits}}/{{system10_hits_max}}
{{/rollTotal() roll 10}}
{{/roll}}
{{character}}
{{name}}
Damage
{{#size}}
Size
{{/size}} {{#force}}
Force
{{/force}} {{#reach}}
Reach
{{/reach}} {{#range}}
Range
{{/range}} {{#impale_size}}
IS
{{/impale_size}}
{{damage}}
{{#size}}
{{size}}
{{/size}} {{#force}}
{{force}}
{{/force}} {{#reach}}
{{reach}}
{{/reach}} {{#range}}
{{range}}
{{/range}} {{#impale_size}}
{{impale_size}}
{{/impale_size}}
{{#notes}}
{{notes}}
{{/notes}}