Mutant Crawl Classics Character Record Sheet

Player Name
 

Character Name

Genotype
 

Sheet last updated
30 July 2017

0-level 1+ level NPC/Monster
1+-level Character Sheet

The main player character sheet.

Core Stats Background Class Weapons Programs Armor Inv/Artifact Show All

Character Information


Class

Occupation

Title

Archaic Alignment
Level
XP
 
 
 

.
 
 

.

Max HP
 
Armor Class
 
Hit Points
 
 
 
 
 
Hit Point Die

Combat Basics

Initiative

Bonus

Total
 
Action Dice
 
Attack Bonus
 
Crit Range
Crit Die
Crit Table
 
Fumble Die

Core Stats

 
Current Score
Max Score
Mod
Trained
Untrained
Strength
Agility
Stamina
Personality
Intelligence
Luck
 
 
Personality Test
Luck Check
 

Saving Throws

 
Base
Save Bonus
Birth Sign
Mod
Total Bonus
Reflex
Fortitude
Will
 

Movement

 
 

Base Speed
 
 

Walk

Run

Fly

Climb

Swim

Burrow

Languages - Birth Sign - Lucky Rolls

Known Languages
 
Starting Luck
 
Lucky Roll Bonus
 
Birth Sign
 
Lucky Roll
 
Lucky Roll for Nuclear Winter (All attack rolls)?
Lucky Roll for The Hypospray (Healing rolls)?
Lucky Roll for The Roxen (Melee attack rolls)?
Lucky Roll for The Survivor (All saving throws)?
Lucky Roll for The Triffid (Missile fire attack rolls)?
Lucky Roll for The Scientist (Reflex saving throws)?
Lucky Roll for The Apocalypse (Damage rolls)?
Lucky Roll for The Glow (Fortitude saving throws)?
Lucky Roll for Ragnarok (Melee damage rolls)?
Lucky Roll for The Espers (Will saving throws)?
Lucky Roll for Revelations (Missile fire damage rolls)?
Lucky Roll for The Bunker (Armor Class)?
Lucky Roll for The Gatherer (Stealth/Hiding Checks)?
Lucky Roll for The CPU (Initiative)?
Lucky Roll for The Outsider (Find/Disable Traps)?
Lucky Roll for The Ecobot (Hit points)?
Lucky Roll for The Sensor (Find secret doors)?
Lucky Roll for The War-Bot (Critical hit tables)?
Lucky Roll for The Genomorph (Mutation Checks)?
Lucky Roll for The Unchanging (Defect Rolls)?
Lucky Roll for The Alpha Striker (Mutation damage rolls)?
Lucky Roll for The Backup Disk (Fumbles)?
Lucky Roll for The Programmer (AI recognition rolls)?
Lucky Roll for The Accelerant (Speed)?

Appearance and Vision


Gender

Age

Height

Weight

Eyes

Hair

Size

Vision

Equipment Proficiencies

Armor Proficiencies
Weapon Proficiencies
Tool Proficiencies

Any other notes

Core Classes
 
 

Healer Abilities

Secret Doors

Misc Bonus

Total Bonus
 
 
 
Healer Artifact Bonus
 
AI Recognition

Bonus

Natural Bonus
Total Bonus
 
Naturopathic Techniques
Healing Die
Max Heals/Day

Heals Used
 
Natural Healing

Misc Bonus

Total Bonus
 
  • Hit Points: 1d8 per level
  • Darwinian Luck: Regain 1 spent Luck every 24 hours to max

Manimal Abilities

Secret Doors

Misc Bonus

Total Bonus
 
 
Manimal Artifact Bonus
 
AI Recognition

Bonus

Natural Bonus
Total Bonus
 
Passive Mutation Check
 
Defect Check
 
0-level Mutations
 
  • Hit Points: 1d7 per level
  • Natural Attack: 1d4 Bite or Claw melee attack
  • Pack Mentality: +1 to attack for each Manimal attacking single opponent within same round
 
Manimal Mutations
 
Base Mutation
Mutation Type
Mutation name
Range
Duration
Save
Lost?
Show : Manifest | Info | Active Check
Mutation Manifestation
 
 
 
Mutation Description/Flavour
 
 
 
Active Mutation Check
 
Damage Die
Dmg Bonus
Special Damage
 
 

Mutant Abilities

Secret Doors

Misc Bonus

Total Bonus
 
 
Mutant Horror Init Bonus
 
Mutant Artifact Bonus
 
AI Recognition

Bonus
Total Bonus
 
Passive Mutation Check
 
Defect Check
 
0-level Mutations
 
  • Hit Points: 1d5 per level
 
Mutant Mutations
 
Base Mutation
Mutation Type
Mutation name
Range
Duration
Save
Lost?
Show : Manifest | Info | Active Check
Mutation Manifestation
 
 
 
Mutation Description/Flavour
 
 
 
Active Mutation Check
 
Damage Die
Dmg Bonus
Special Damage
 
 

Plantient Abilities

Secret Doors

Misc Bonus

Total Bonus
 
 
Plantient Artifact Bonus
% Chance

Misc Bonus %
Total % Chance
 
Passive Mutation Check
 
Defect Check
 
0-level Mutations
 
  • Hit Points: 1d5 per level
  • Natural Attack: 1d4 Thorn or Spine missile attack
  • Fragarance Pheromones
    • Lucky
      • Gain 2 points of Luck per 1 spent
      • Can give Luck to others
    • Regain 2 spent Luck per level every 24 hours to max
 
Plantient Mutations
 
Base Mutation
Mutation Type
Mutation name
Range
Duration
Save
Lost?
Show : Manifest | Info | Active Check
Mutation Manifestation
 
 
 
Mutation Description/Flavour
 
 
 
Active Mutation Check
 
Damage Die
Dmg Bonus
Special Damage
 
 

Rover Abilities

Secret Doors

Misc Bonus

Total Bonus
 
 
 
Rover Attack Bonus'
Melee Bonus
Missile Bonus
 
Rover Artifact Bonus
 
AI Recognition

Bonus

Natural Bonus
Total Bonus
 
Remain Hidden

Misc Bonus
Total Bonus
 
Unlock Doors/Containers

Misc Bonus
Total Bonus
 
Find Trap

Misc Bonus
Total Bonus
 
Disable Trap

Misc Bonus
Total Bonus
 
  • Hit Points:1d6 per level
  • Darwinian Luck: Regain 2 spent Luck every 24 hours to max

Sentinel Abilities

Secret Doors

Misc Bonus

Total Bonus
 
 
 
Sentinel Artifact Bonus
 
AI Recognition

Bonus

Natural Bonus
Total Bonus
 
Artifact Bonus Die
 
  • Hit Points: 1d12 per level
  • Darwinian Luck: Regain 1 spent Luck every 24 hours to max

Shaman Abilities

Secret Doors

Misc Bonus

Total Bonus
 
 
 
Shaman Artifact Bonus
 
AI Recognition

Bonus

Natural Bonus
Total Bonus
 
Darwinian Luck

Days Until Luck Regained
 
Patron AI(s)
Name(s)
 
Taint
Notes
 
Other Notes
 
 
  • Hit Points:1d4 per level
  • Darwinian Luck: Regain 1 spent Luck every 7 days to max

 
 

Melee Weapons

The Hunter
Weapon
Wielded
Attack Die
Crit Range
To Hit Bonus
Dmg Dice
Dmg Bonus

Ranged Weapons

The Hunter
Ammo
Weapon
Short
Med
Long
Attack Die
Crit Range
To Hit Bonus
Dmg Dice
Dmg Bonus
Range

Program Slots by Class

 
1st Level
 
2nd Level
 
3rd Level
 
Shaman
 
 
 
 
 

User Type

Manifestation

 

Spell Type

 
 
 
 

Hard Drive

The first time you attempt to run a program, you need to roll your Manifestation check. There are text boxes to enter these effects for each program.

Level 1 Level 2 Level 3 Show All
Level 1
 
Program name
Range
Duration
Activation time
Save
Conc.
Lost?
Level 1
 
Program Check
 
 
 
Show : Manifestation | Information
Program Manifestation
 
 
 
Program Description/Flavour
 
Level 2
 
Program name
Range
Duration
Activation time
Save
Conc.
Lost?
Level 2
 
Program Check
 
 
 
Show : Manifestation | Information
Program Manifestation
 
 
 
Program Description/Flavour
 
Level 3
 
Program name
Range
Duration
Activation time
Save
Conc.
Lost?
Level 3
 
Program Check
 
 
 
Show : Manifestation | Information
Program Manifestation
 
 
 
Program Description/Flavour
 

Healing Matrix

For players attempting to run healing programs for the first time, you need to roll a Manifestation check and enter the information into the Program.

Level 1 Level 2 Level 3 Level 4 Level 5 Show All
Level 1
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Level 1
 
Program Check Die
 
 
 
Show : Manifestation | General
Program Manifestation
Program Description/Flavour
Level 2
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Level 2
 
Program Check Die
 
 
 
Show : Manifestation | General
Program Manifestation
Program Description/Flavour
Level 3
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Level 3
 
Program Check Die
 
 
 
Show : Manifestation | General
Program Manifestation
Program Description/Flavour
Level 4
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Level 4
 
Program Check Die
 
 
 
Show : Manifestation | General
Program Manifestation
Program Description/Flavour
Level 5
Program Level
Program name
Range
Duration
Activation time
Save
Conc.
Level 5
 
Program Check Die
 
 
 
Show : Manifestation | General
Program Manifestation
Program Description/Flavour

Armor Class

Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any artifact items or programs. Use the checkboxes to indicate whether each row is is worn/equipped. If you have a class feature that also boosts your AC then add that here too.

 

AC (worn armor)
 

Total Check Penalty
 

Total Speed Reduction
 
Worn?
Name
Base AC
ATK&DMG Bonus
Total AC
Fumble Die
Check Penalty
Speed Reduction
 
 
 

Money Carried

Credits
 
 

Artifacts

Maximum Tech Level

 
 
Artifact
Tech Level
Complex. Level
Class Bonus
Effect

Inventory

Equipment
Treasure

0-level Character Sheet

This character sheet is for 0-level characters only. It is a much pared down version of the main player character sheet which gets filled out once a character survives the funnel and makes it to level 1.

Character Information


Occupation

Archaic Alignment
Level
XP
 
 
 

.
 
 

.

Max HP
 
Armor Class
 
Hit Points
 
 
 
 
 
Hit Point Die

Combat Basics

Initiative :

Bonus

Total
 
Action Dice :
 
Crit Range :
Crit Die :
Crit Table :
 
Fumble Die :

Core Stats

 
Current Score
Max Score
Mod
Trained (T)
Untrained (U)
Strength
Agility
Stamina
Personality
Intelligence
Luck
 
 
Personality Test
Luck Check
 

Saving Throws

 
Base
Save Bonus
Birth Sign
Stat Mod
Total Bonus
Reflex
Fortitude
Will
 

Movement

 
 

Base Speed
 
 

Walk

Run

Fly

Climb

Swim

Burrow

Other

Known Languages:
 
0-level Mutations
 
Starting Luck
 
Lucky Roll Bonus
 
Birth Sign
 
Lucky Roll
 
Lucky Roll for Nuclear Winter (All attack rolls)?
Lucky Roll for The Hypospray (Healing rolls)?
Lucky Roll for The Roxen (Melee attack rolls)?
Lucky Roll for The Survivor (All saving throws)?
Lucky Roll for The Triffid (Missile fire attack rolls)?
Lucky Roll for The Scientist (Reflex saving throws)?
Lucky Roll for The Apocalypse (Damage rolls)?
Lucky Roll for The Glow (Fortitude saving throws)?
Lucky Roll for Ragnarok (Melee damage rolls)?
Lucky Roll for The Espers (Will saving throws)?
Lucky Roll for Revelations (Missile fire damage rolls)?
Lucky Roll for The Bunker (Armor Class)?
Lucky Roll for The Gatherer (Stealth/Hiding Checks)?
Lucky Roll for The CPU (Initiative)?
Lucky Roll for The Outsider (Find/Disable Traps)?
Lucky Roll for The Ecobot (Hit points)?
Lucky Roll for The Sensor (Find secret doors)?
Lucky Roll for The War-Bot (Critical hit tables)?
Lucky Roll for The Genomorph (Mutation Checks)?
Lucky Roll for The Unchanging (Defect Rolls)?
Lucky Roll for The Alpha Striker (Mutation damage rolls)?
Lucky Roll for The Backup Disk (Fumbles)?
Lucky Roll for The Programmer (AI recognition rolls)?
Lucky Roll for The Accelerant (Speed)?

Melee Weapons

The Hunter
Weapon
Wielded
Attack Die
Crit Range
To Hit
Dmg Dice
Dmg Bonus

Ranged Weapons

The Hunter
Ammo
Weapon
Short
Med
Long
Attack Die
Crit Range
To Hit Bonus
Dmg Dice
Dmg Bonus
Range

Armor Class

Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any artifact items or programs. Use the checkbox to indicate whether each row is is worn/equipped.

 

AC (worn armor)
 

Total Check Penalty
 

Total Speed Reduction
 
Worn?
Name
Base AC
Total AC
Fumble Die
Check Penalty
Speed Reduction
 
 
 
 

Money Carried

Credits
 
 

Artifacts

Maximum Tech Level

 
 
 
 
Artifact
Tech Level
Complexity Level
Bonus
Effect

Inventory

Equipment
Treasure

Monster/NPC Sheet (GM ONLY)

This character sheet is for NPCs and Monsters. It is for the GMs to use.

Monster Information


Type

Reference

Size

AI Recognition
HD
 
Known Languages
Notes
 
 
 

.
 
 

.

Max HP
 
Armor Class
 
Hit Points
 
 
Hit Die :

Amount

Bonus/Minus
 

Monster Saving Throws

Fortitude
Reflex
Will

Monster Movement

 
 

Base Speed
 
 

Walk

Run

Fly

Climb

Swim

Burrow
 

Monster Combat

Initiative :

 
Morale Check :
 
Action Dice :

 
 
Critical Type Table :
Critical Hit Die :
Fumble Die :
 

Monster Melee Attacks

Attack
Attack Die
Crit Range
To Hit
Dmg Dice
Dmg Bonus
Special
Special dice
 

Monster Ranged Attacks

Attack
Short
Med
Long
Attack Die
Crit Range
To Hit
Dmg Dice
Dmg Bonus
Range
Special
Special dice
 

Monster Special Abilities

Note a monsters special abilities here.

 
 

Monster Credits

Credits
 
 

Monster Inventory

Equipment
Treasure

{{#rollTotal() background 0}}
{{/rollTotal() background 0}} {{#rollTotal() background 1}}
{{/rollTotal() background 1}} {{#rollTotal() background 2}}
{{/rollTotal() background 2}} {{#rollTotal() background 4}}
{{/rollTotal() background 4}} {{#rollTotal() background 5}}
{{/rollTotal() background 5}}
{{title}}
{{name}} {{stuff}} {{stuff2}}
{{#attack}}
Hits AC:
{{attack}}
{{/attack}} {{#rangedattack}}
Attack Range
{{range}}
 
Hits AC:
{{rangedattack}}
{{/rangedattack}} {{#^rollWasFumble() attack}} {{#damage}}
Damage :
{{damage}}
{{/damage}} {{/^rollWasFumble() attack}} {{#^rollWasFumble() rangedattack}} {{#damage}}
Damage :
{{damage}}
{{/damage}} {{/^rollWasFumble() rangedattack}} {{#rollWasCrit() attack}}
 
Crit :
{{crit}} on Crit Table {{crittable}}
{{/rollWasCrit() attack}} {{#rollWasFumble() attack}}
 
Fumble :
{{fumble}} on Funble Table
{{/rollWasFumble() attack}} {{#rollWasCrit() rangedattack}}
 
Crit :
{{crit}} on Crit Table {{crittable}}
{{/rollWasCrit() rangedattack}} {{#rollWasFumble() rangedattack}}
 
Fumble :
{{fumble}} on Funble Table
{{/rollWasFumble() rangedattack}} {{#special}}
 
Special Attack
{{special}}
{{#rollGreater() specialdmg 0}}
Special Damage :
{{specialdmg}}
{{/rollGreater() specialdmg 0}} {{/special}} {{#artifactdie}}
{{flavortext}}
 
{{rolltype}}
{{artifactdie}}
{{/artifactdie}} {{#INIT}}
Initiative :
{{INIT}}
{{/INIT}} {{#HD}}
{{flavortext}}
 
{{rolltype}}
{{HD}}
{{/HD}} {{#naturopathy}}
{{flavortext}}
 
{{rolltype}}
{{naturopathy}}
{{/naturopathy}} {{#moralecheck}}
Morale :
{{moralecheck}}
{{#rollGreater() moralecheck chance}}
 
SUCCESS !
{{/rollGreater() moralecheck chance}} {{#rollBetween() moralecheck 1 chance}}
 
FAILURE !
{{/rollBetween() moralecheck 1 chance}} {{/moralecheck}} {{#ability}}
{{flavortext}}
 
{{rolltype}}
{{ability}}
{{/ability}} {{#savingthrow}}
{{flavortext}}
 
{{rolltype}}
{{savingthrow}}
{{/savingthrow}} {{#fortitude}}
{{flavortext}}
 
{{rolltype}}
{{fortitude}}
{{#rollWasCrit() fortitude}}
 
{{crittext}}
 
Radburn Roll :
{{radburn}}
{{/rollWasCrit() fortitude}} {{#rollWasFumble() fortitude}}
 
{{fumbletext}}
{{/rollWasFumble() fortitude}} {{/fortitude}} {{#classability}}
{{flavortext}}
 
{{rolltype}}
{{classability}}
{{/classability}} {{#luckcheck}}
{{flavortext}}
 
{{rolltype}}
{{luckcheck}}
{{#rollGreater() luckcheck chance}}
 
FAILURE !
{{/rollGreater() luckcheck chance}} {{#rollBetween() luckcheck 1 chance}}
 
SUCCESS !
{{/rollBetween() luckcheck 1 chance}} {{/luckcheck}} {{#selfrepair}}
{{flavortext}}
 
{{rolltype}}
{{selfrepair}}
{{#rollWasFumble() selfrepair}}
 
CATASTROPHIC SYSTEM FAILURE!
Non-Meat Damage taken: {{selfrepairFumble}}
{{/rollWasFumble() selfrepair}} {{/selfrepair}} {{#disabletrap}}
{{flavortext}}
 
{{rolltype}}
{{disabletrap}}
{{/disabletrap}} {{#rollWasFumble() disabletrap}}
 
{{failtext}}
{{/rollWasFumble() disabletrap}} {{#handlepoison}}
{{flavortext}}
 
{{rolltype}}
{{handlepoison}}
{{/handlepoison}} {{#rollGreater() handlepoison 9}}
 
{{successtext}}
{{/rollGreater() handlepoison 9}} {{#rollBetween() handlepoison -100 9}}
 
{{failtext}}
{{/rollBetween() handlepoison -100 9}} {{#percentability}}
{{flavortext}}
 
{{neededroll}}
{{chance}}%
{{rolltype}}
{{percentability}}%
{{#rollGreater() percentability chance}}
 
{{failtext}}
{{/rollGreater() percentability chance}} {{#rollBetween() percentability 1 chance}}
 
{{successtext}}
{{/rollBetween() percentability 1 chance}} {{/percentability}} {{#airoll}}
{{flavortext}}
 
{{rolltype}}
{{airoll}}
{{/airoll}} {{#mutationmanifest}}
{{flavortext}}
 
{{rolltype}}
{{mutationmanifest}}
{{/mutationmanifest}} {{#activemutation}}
{{#mutationshowmanifest}}
{{mutationshowmanifest}}
{{/mutationshowmanifest}} {{#mutationshowinfoblock}}
Base
{{mutationbase}}
Type
{{mutationtype}}
Range
{{mutationrange}}
Duration
{{mutationduration}}
Save
{{mutationsave}}
{{/mutationshowinfoblock}} {{#mutationshowdesc}}
Description
{{mutationshowdesc}}
{{/mutationshowdesc}}
 
{{rolltype}}
{{activemutation}}
{{#rollWasCrit() activemutation}}
 
{{crit}}
{{/rollWasCrit() activemutation}} {{#rollWasFumble() activemutation}}
 
Lost. Failure. Roll for a random defect!
{{/rollWasFumble() activemutation}} {{#^rollWasFumble() activemutation}} {{#rollLess() activemutation 12}}
 
Lost. Failure.
{{/rollLess() activemutation 12}} {{/^rollWasFumble() activemutation}} {{/activemutation}} {{#mutationinformation}} {{#mutationshowmanifest}}
{{mutationshowmanifest}}
{{/mutationshowmanifest}} {{#mutationshowinfoblock}}
Base
{{mutationbase}}
Type
{{mutationtype}}
Range
{{mutationrange}}
Duration
{{mutationduration}}
Save
{{mutationsave}}
{{/mutationshowinfoblock}}
Description
{{mutationinformation}}
{{/mutationinformation}} {{#mutationdamage}}
Damage :
{{mutationdamage}}
 
Special Damage
{{specialdamage}}
{{/mutationdamage}} {{#defectmutation}}
{{flavortext}}
 
{{rolltype}}
{{defectmutation}}
{{#rollWasFumble() defectmutation}}
 
{{fumble}}
{{/rollWasFumble() defectmutation}} {{/defectmutation}} {{#passivemutation}}
{{flavortext}}
 
{{rolltype}}
{{passivemutation}}
{{#rollWasFumble() passivemutation}}
 
{{fumble}}
{{/rollWasFumble() passivemutation}} {{/passivemutation}} {{#spellmanifest}}
{{flavortext}}
 
{{rolltype}}
{{spellmanifest}}
{{/spellmanifest}} {{#spellmercurial}}
{{flavortext}}
 
{{rolltype}}
{{spellmercurial}}
{{/spellmercurial}} {{#spellcheckwizard}}
{{#spellshowmanifest}}
{{spellshowmanifest}}
{{/spellshowmanifest}} {{#spellshowinfoblock}}
Level
{{spelllevel}}
Range
{{spellrange}}
Duration
{{spellduration}}
Activation Time
{{spellcasttime}}
Save
{{spellsave}}
Concentration
{{spellconcentrate}}
{{/spellshowinfoblock}} {{#spellshowmercurial}}
Mercurial Effect
{{spellshowmercurial}}
{{/spellshowmercurial}} {{#spellshowdesc}}
Program Info
{{spellshowdesc}}
{{/spellshowdesc}}
 
{{rolltype}}
{{spellcheckwizard}}
{{#rollWasCrit() spellcheckwizard}}
 
{{crit}}
{{/rollWasCrit() spellcheckwizard}} {{#rollWasFumble() spellcheckwizard}}
 
Lost, failure and worse!
 
{{fumble}} for Misfire, Taint and Corruption
{{/rollWasFumble() spellcheckwizard}} {{#^rollWasFumble() spellcheckwizard}} {{#rollLess() spellcheckwizard 12}}
 
Lost. Failure.
{{/rollLess() spellcheckwizard 12}} {{/^rollWasFumble() spellcheckwizard}} {{/spellcheckwizard}} {{#spellcheckwizardmulti}}
{{#spellshowmanifest}}
{{spellshowmanifest}}
{{/spellshowmanifest}} {{#spellshowinfoblock}}
Level
{{spelllevel}}
Range
{{spellrange}}
Duration
{{spellduration}}
Activation Time
{{spellcasttime}}
Save
{{spellsave}}
Concentration
{{spellconcentrate}}
{{/spellshowinfoblock}} {{#spellshowmercurial}}
Mercurial Effect
{{spellshowmercurial}}
{{/spellshowmercurial}} {{#spellshowdesc}}
Program Info
{{spellshowdesc}}
{{/spellshowdesc}}
 
{{rolltype}}
{{spelldie1}}+{{spelldie2}}+{{spellbonus}}
{{#rollWasCrit() spelldie1}} {{#rollWasCrit() spelldie2}}
 
{{crit}}
{{/rollWasCrit() spelldie2}} {{/rollWasCrit() spelldie1}} {{#rollWasFumble() spelldie1}} {{#rollWasFumble() spelldie2}}
 
Lost, failure and worse!
 
{{fumble}} for Misfire, Taint and Corruption
{{/rollWasFumble() spelldie2}} {{/rollWasFumble() spelldie1}} {{/spellcheckwizardmulti}} {{#spellmisfire}}
{{spellmisfire}}
{{/spellmisfire}} {{#spellcorruption}}
{{spellcorruption}}
{{/spellcorruption}} {{#spellcheckcleric}}
{{#spellshowmanifest}}
{{spellshowmanifest}}
{{/spellshowmanifest}} {{#spellshowinfoblock}}
Level
{{spelllevel}}
Range
{{spellrange}}
Duration
{{spellduration}}
Activation Time
{{spellcasttime}}
Save
{{spellsave}}
Concentration
{{spellconcentrate}}
{{/spellshowinfoblock}} {{#spellshowdesc}}
Program Info
{{spellshowdesc}}
{{/spellshowdesc}}
 
{{rolltype}}
{{spellcheckcleric}}
{{/spellcheckcleric}}
{{#background}}
{{/background}}