Character Name
Player Name

INFECTED!

Disposition
Campaign

Attributes

Exp x2
physical
Brawn
Dexterity
social
Presence
Tact
mental
Awareness
Intelligence
spiritual Permanent Temporary
Resolve
Luck
Base Initiative
Decterity + Awareness
Vital Statistics
Morality
Base Health
Brawn + Luck
Health
=
Total Health
+
Extra Health (Exp x2)
Permanent Current
Battered
Injured
Damage penalty: -1
Wounded
Damage penalty: -1

Skills

Exp x1
Animal Handling
Athletics
Command
Construction
Deception
Deduction
Diplomacy
Dodge
Domestic
Hand to Hand
Intimidation
Knowledge
Language
Medical
Melee
Military
Observation
Perform
Pilot
Pilot
Ranged
Rogue
Stealth
Wilderness

Circumstances

Exp x1

Advantages & Disadvantages

Exp x1

Experience

Unused Total

Ranged Weapon

Init Mod
Strike Mod
Damage
Range
Magazine
HR
Notes

Ranged Weapon

Init Mod
Strike Mod
Damage
Range
Magazine
HR
Notes

Armour

Armour:
Torso: / HR
Head: / HR
Other
/ HR
Movement Penalty: Awareness Penalty:
Notes

Melee Weapon

Init Mod
Strike Mod
Parry Mod
Damage
HR
Notes

Melee Weapon

Init Mod
Strike Mod
Parry Mod
Damage
HR
Notes

Notes

{{#rollWasFumble() naturalroll}} {{/rollWasFumble() naturalroll}} {{#rollGreater() roll 10}} {{/rollGreater() roll 10}}
{{name}}
Base Value Rolled Effect
{{value}} + {{naturalroll}} {{#rollWasCrit() naturalroll}} + 1 Bonus {{/rollWasCrit() naturalroll}} {{#rollWasFumble() naturalroll}} Failure {{/rollWasFumble() naturalroll}}
FailureSuccess