Main Skills Talents Combat Magic Posessions Notes Sheet Settings

 

  NPC
Name:     Fate Points:
Height Ft: In:
Weight:
 
Experience
Experience: Level
Endurance
Max: Current:
Power Points
Max: Current:
Statistics
 
St
Stat
Bonus
Race
Other
Total
Co
Ag
Qu
SD
Re
In
Pr
 
Race
Race
Blood
Abilities
Profession

Level:
Favored Skill Categories:
Artistic Athletic Combat Concentration general Influence Mystical Arts Outdoor Physical Subterfuge
Move
 
BMR
Base
Qu
Other
Total
x2
Run

(-20)
x3
Fast Run

(-40)
x4
Sprint

(-60)
x5
Dash

(-80)
 
Encumbrance
Current Load: Modifier: Max Pace:
Encumbrance
Max Load
Modifier
Non
0
Light
-10
Medium
-20
Heavy
-30
History & Notes
Notes
NPC Name: 
Lvl
Size
BMR Type
BMR
Init
DB
Hits
#Enc
Outlook
Treasure
Attacks
Name
Cat
Type
Size
Ranks
Bns
Stats
Other
Total
Skills
Skill Name:
Total Modifier:
Resolution:


 

 
General Character Sheet information
  • Version: 1.7 (Oct 27, 2022)
  • Designed to support online games of High Adventure Role Playing Fantasy © Iron Crown/Guild Companion Publications Ltd. This is an unofficial sheet and the author is not affiliated with ICE/Guild Companion in any way.

 

Roll Buttons & Output
Each skill included in this sheet has a button that will execute a virtual dice roll. The displayed result of the roll, is the final roll. All modifiers that are relevant have been included in the calculation. The messages displayed along with the result tell you which chart or column of the maneuver table to use to find the result.

 

Main Tab
The basic information for the character can be entered and edited on this page. The name, race, profession, stats, endurance, power points, experience & level, movement and encumbrance are included on this tab. There is also an area for character background and notes.
  • When stats are entered, the bonus and totals are automatically calculated. The sheet will also recalculate the stat bonuses for skills when the relevant stat bonus is updated.
  • When race is selected, the racial stat bonus is updated and the stat total bonus recalculated. Use the 'Blood' selection to keep track of hybrid characters.
  • When height is entered the characters movement rate is automatically calculated.
  • Encumbrance loads are automaticaly calculated along with the strength total. The current load is calculated as gear is added on the equipment table. Encumbrance penalties are automatically included in the modifiers to skills using Ag or Qu.
  • Total experience level is calculated when the level for a profession is modified. There is no leveling notification at this time.
  • Use the 'Other' field to account for talents, magic or other unknowns that could have a long-term impact on bonuses, movement, etc.
  • Check the NPC checkbox to enter and interact with NPC information in a consolidated format.

 

Skills Tab
Click the '+' button underneath the category header to add a skill to that category. Be sure to enter the Stats that effect the skill as well as the resolution method. The title button showing the skill name can be used to execute the roll when it is time to test a skill. The properties of the skill can be edited by clicking the gear button next to the title. It is suggested to only add skills that the character has ranks in. This will keep the listing more manageable and make finding a particular skill easier. There is an unranked skill test button at the top of the skill listings. Use this for tests against unranked skills.
  • Rank bonus, stat bonus and total are calculated automatically.
  • The combat skills category list should only be used for combat styles or martial arts styles. Enter all weapons and actual fighting skills on the combat tab!
  • Use the 'Other' field to account for talents, magic or other unknowns that could have long-term impact on the skill.
  • The crossed hammers button also allows you to delete items from a category list. Click the trash can to delete. Click the crossed hammers to end edit mode.
  • When skills are tested by clicking on the title button listing the name of the skill, there will be a pop-up box that ask for the situational modifier. Your GM should let you know if there are any adjustments. Any modifier entered will become a part of the calculation for the skill roll. This should not be used for armor or encumbrance penalties. These are already calculated and are part of the roll formula.

 

Talents Tab
Click the '+' button underneath the list to add a new talent. Enter notes on the talent if you wish. The effect of the talent is not enforced by the sheet, so you will need to update any skills or other scores that the talent may effect manually. As always, use the 'Other' field for the entity being modified..

 

Combat Tab
The characters weapon skills, armor, initiative, defensive bonus and armor penatlies are this tab. The weapons list functions identically to the skill list on the skill tab. It does contain a few additional fields for weapon type, attack type and attack size. Armor can be full suit or piecemeal.
  • Click the '+' button to enter a new weapon or piece of armor. Be sure to fill out the record completely or the attack rolls attached to the button on the left, may not calculate correctly
  • To include a secondary weapon from a weapon group, enter the weapon in it's own weapon record. Use the 'other' field to account for the penalty.
  • To use full suit armor, enter the information about the armor in the bottom left-most section.
  • To use by the piece armor, click the 'Use Piecemeal' checkbox to switch to the armor by the piece list. Click the '+' to add a piece and fill out the type location, etc. information.
  • Enter shield information in the bottom right-most section. Click the 'in Use' checkbox to include the shield in the characters defensive bonus.
  • Defensive bonus updates automatically.
  • Armor penalties update automatically.
  • Initiative updates automatically.

 

Magic Tab
The characters spell lists and other arcane objects are recorded on this tab. Use the spell list like the weapons list, being sure to enter all fields. If fields are left out the roll for the spell may not calculate correctly.
  • When adding a new spell, be sure to select the type, resistance and enter the base power points for the spell. These are used in the roll formula for each spell.
  • When the button for the spell is clicked, pop-up boxes will ask for any scaling PP and the number of rounds used to cast the spell. This will calculate the time and power modifiers for the specific casting and apply them to the roll.
  • Use the items panel to record information about spell books, enchanted items, etc.

 

Posessions Tab
This where the characters gear and wealth are recorded.
  • Use the equipment and other valuables lists in the same way the skills or weapons lists are used.
  • If the 'Carry' check box is checked, that piece of equipment will be added to the current load field on the main tab. Weight is calculated by multiplying the qty by the weight. Use the single item weight when adding multiples of the same item. If encumbrance is not used in your game, do not check the 'Carry' check box, otherwise the encumbrance penalty will be added to the roll formula for skill checks.

 

Notes Tab
Just a nice place to keep notes.

 

Settings Tab
This tab is used for customizing your game.
  • The general pane is to show the supplements supported by the current version of the sheet. C = HARP Fantasy, COM = College of Magics, FW = Folkways, BTV = Beyond the Veil, S = Subterfuge. Altering this value will not impact the functioning of the sheet.
  • The Custom Race pane is used to build a custom race for use in the sheet. To use any race entered into the custom pane, select 'Custom' in the race dropdown.
  • The Custom Profession pane is used to build a custom profession for use in the sheet. To use any profession entered into the custom pane, select 'Custom' in the profession dropdown.

 

 

  Max Skill Ranks 
Artistic
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Armor Penalty:

 
Encumbrance Penalty:

 
Athletic
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Armor Penalty:

 
Encumbrance Penalty:

 
Combat Combat & M-A Styles Only
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Armor Penalty:

 
Encumbrance Penalty:

 
Concentration
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Armor Penalty:

 
Encumbrance Penalty:

 
General
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Spcl
Armor Penalty:

 
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Spcl
Armor Penalty:

 
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Spcl
Armor Penalty:

 
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Armor Penalty:

 
Encumbrance Penalty:

 
Influence
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Armor Penalty:

 
Encumbrance Penalty:

 
Mystical Arts
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Spcl
Armor Penalty:

 
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Armor Penalty:

 
Encumbrance Penalty:

 
Outdoor
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Armor Penalty:

 
Encumbrance Penalty:

 
Physical
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Spcl
Armor Penalty:

 
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Spcl
Armor Penalty:

 
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Armor Penalty:

 
Encumbrance Penalty:

 
Subterfuge
Skill Name:
Ranks:
Rank Bonus:
Stat One:
Stat Two:
Stat Bonus:
Other Modifier:
Total Modifier:
Resolution:
Armor Penalty:

 
Encumbrance Penalty:

 

 

Talent/Ability
Description
Skills Affected

 

Weapons
Weapon Name
Category
Dmg Type
Attk Size
Ranks
Bns
Stats
Other
Total
Defensive Bonus
Armor
Stats
Magic
Other
Total
Armor Penalties
Maneuver
Casting
Initiative
Stats
Magic
Other
Total
 
Armor   Use Piecemeal
Description
Type
DB
Other
Min
Max
Cast
fit
Description
Area
Type
DB
Other
Min
Max
Cast
fit
Shield   In Use
Type
Trained
DB
Other

 

Spells
Sphere
Name
Base PP
Type
RR
Ranks
Rnk Bns
Stats
Other
Total
Items
Description
Properties

 

Equipment
Description
Carry
Qty
Weight
Treasure
PP
GP
SP
CP
 
Other Valuables
Description
Value

 

This section is used to set options for your game.
Version Support
 

Use this section to define a custom race that will be used when the race selected in the dropdown is 'custom'
Race Name:
Demeanor:

Appearance:

Lifespan:

Culture:

Special Abilities:
Ability One Name:
Ability One Description:

Ability Two Name:
Ability Two Description:

Ability three Name:
Ability Three Description:

Special:
Special Description:

Racial Stat Modifiers
St
Co
Ag
Qu
SD
Re
In
Pr
Endurance
PowerPoints
Stamina
Will
Magic

Use this section to define a custom profession that will be used when the profession selected in the dropdown is 'custom'
Profession Name:
Description:

Favored Categories:
Artistic: Athletic: Concentration: Combat: General: Influence: Mystical Arts: Outdoor: Physical: Subterfuge:
Key Stats:
Professional Abilities:

{{name}}
{{action}}
{{#roll}}
Roll: {{roll}}
{{/roll}} {{#rollWasCrit() roll}}
Exploding Roll!
{{#rollTotal() all 1}}
All or Nothing Roll!
{{/rollTotal() all 1}} {{#rollTotal() bns 1}}
Bonus Roll!
{{/rollTotal() bns 1}} {{#rollTotal() cbt 1}}
Combat Roll!
{{/rollTotal() cbt 1}} {{#rollTotal() per 1}}
Percent Roll!
{{/rollTotal() per 1}} {{#rollTotal() res 1}}
RR Roll!
{{/rollTotal() res 1}} {{#rollTotal() spc 1}}
Special Roll!
{{/rollTotal() spc 1}} {{#rollTotal() var 1}}
Varies Roll!
{{/rollTotal() var 1}} {{/rollWasCrit() roll}} {{#^rollWasCrit() roll}} {{#rollWasFumble() roll}}
Fumble!
{{/rollWasFumble() roll}} {{#^rollWasFumble() roll}} {{#rollWasCrit() roll}}
Exploding Roll!
{{/rollWasCrit() roll}} {{#rollTotal() all 1}}
All or Nothing Roll!
{{/rollTotal() all 1}} {{#rollTotal() bns 1}}
Bonus Roll!
{{/rollTotal() bns 1}} {{#rollTotal() cbt 1}}
Combat Roll!
{{/rollTotal() cbt 1}} {{#rollTotal() per 1}}
Percent Roll!
{{/rollTotal() per 1}} {{#rollTotal() res 1}}
RR Roll!
{{/rollTotal() res 1}} {{#rollTotal() spc 1}}
Special Roll!
{{/rollTotal() spc 1}} {{#rollTotal() var 1}}
Varies Roll!
{{/rollTotal() var 1}} {{/^rollWasFumble() roll}} {{/^rollWasCrit() roll}} {{#description}}
{{description}}
{{/description}} {{#unskilled}}
{{name}} is unskilled at {{action}}
{{/unskilled}} {{#allprops() name action roll fumble all bns cbt per res spc var color description unskilled damagetype hitlocation hidden}}
{{key}}: {{value}}
{{/allprops() name action roll fumble all bns cbt per res spc var color description unskilled damagetype hitlocation hidden}}
{{name}}
{{#targetname}}Attacks {{targetname}} with {{/targetname}}{{action}}
{{#roll}}
Roll: {{roll}}
{{/roll}} {{#rollWasCrit() roll}}
Exploding Roll!
{{#rollTotal() all 1}}
[All or Nothing Roll!](! !HARPSkill roll={{roll}} resolution=all)
{{/rollTotal() all 1}} {{#rollTotal() bns 1}}
[Bonus Roll!](! !HARPSkill roll={{roll}} resolution=bns)
{{/rollTotal() bns 1}} {{#rollTotal() cbt 1}}
[{{damagetype}}!](! !HARPSkill roll={{roll}} resolution=cbt damage={{damagetype}} location={{hitlocation}} sizemod={{sizemod}} crit=1 miniscule={{miniscule}} tiny={{tiny}} small={{small}} medium={{medium}} large={{large}} huge={{huge}} gigantic={{gigantic}})
{{/rollTotal() cbt 1}} {{#rollTotal() per 1}}
[Percent Roll!](! !HARPSkill roll={{roll}} resolution=per)
{{/rollTotal() per 1}} {{#rollTotal() res 1}}
[RR Roll!](! !HARPSkill roll={{roll}} resolution=rr)
{{/rollTotal() res 1}} {{#rollTotal() spc 1}}
[Special Roll!](! !HARPSkill roll={{roll}} resolution=spc)
{{/rollTotal() spc 1}} {{#rollTotal() var 1}}
[Varies Roll!](! !HARPSkill roll={{roll}} resolution=var)
{{/rollTotal() var 1}} {{#rollTotal() util 1}}
[Utility Spell!](! !HARPSkill roll={{roll}} resolution=util)
{{/rollTotal() util 1}} {{/rollWasCrit() roll}} {{#^rollWasCrit() roll}} {{#rollWasFumble() roll}}
[Fumble!](! !HARPSkill roll={{hidden}} resolution=fumble)
{{/rollWasFumble() roll}} {{#^rollWasFumble() roll}} {{#rollWasCrit() roll}}
Exploding Roll!
{{/rollWasCrit() roll}} {{#rollTotal() all 1}}
[All or Nothing Roll!](! !HARPSkill roll={{roll}} resolution=all)
{{/rollTotal() all 1}} {{#rollTotal() bns 1}}
[Bonus Roll!](! !HARPSkill roll={{roll}} resolution=bns)
{{/rollTotal() bns 1}} {{#rollTotal() cbt 1}}
[{{damagetype}}!](! !HARPSkill roll={{roll}} resolution=cbt damage={{damagetype}} location={{hitlocation}} sizemod={{sizemod}} crit=0 miniscule={{miniscule}} tiny={{tiny}} small={{small}} medium={{medium}} large={{large}} huge={{huge}} gigantic={{gigantic}})
{{/rollTotal() cbt 1}} {{#rollTotal() per 1}}
[Percent Roll!](! !HARPSkill roll={{roll}} resolution=per)
{{/rollTotal() per 1}} {{#rollTotal() res 1}}
[RR Roll!](! !HARPSkill roll={{roll}} resolution=rr)
{{/rollTotal() res 1}} {{#rollTotal() spc 1}}
[Special Roll!](! !HARPSkill roll={{roll}} resolution=spc)
{{/rollTotal() spc 1}} {{#rollTotal() var 1}}
[Varies Roll!](! !HARPSkill roll={{roll}} resolution=var)
{{/rollTotal() var 1}} {{#rollTotal() util 1}}
[Utility Spell!](! !HARPSkill roll={{roll}} resolution=util)
{{/rollTotal() util 1}} {{/^rollWasFumble() roll}} {{/^rollWasCrit() roll}} {{#description}}
{{description}}
{{/description}} {{#unskilled}}
{{name}} is unskilled at {{action}}
{{/unskilled}} {{#allprops() name action roll fumble all bns cbt per res spc var color description unskilled hitlocation damagetype rtype util sizemod hidden miniscule tiny small medium large huge gigantic targetname}}
{{key}}: {{value}}
{{/allprops() name action roll fumble all bns cbt per res spc var color description unskilled hitlocation damagetype rtype util sizemod hidden miniscule tiny small medium large huge gigantic targetname}}
{{#name}}
{{name}}
{{/name}}
{{#title}}
{{title}}
{{/title}} {{#info}}
{{info}}
{{/info}} {{#allprops() name title info color}}
{{key}} - {{value}}
{{/allprops() name title info color}}
{{#weapon}}
{{weapon}}
{{/weapon}}
Inc.  Range (ft.)   Modifier 
PB
{{pbrange}}
{{pbmod}}
RI 1
{{ri0range}}
{{ri0mod}}
RI 2
{{ri1range}}
{{ri1mod}}
RI 3
{{ri2range}}
{{ri2mod}}
RI 4
{{ri3range}}
{{ri3mod}}
RI 5
{{ri4range}}
{{ri4mod}}
RI 6
{{ri5range}}
{{ri5mod}}
RI 7
{{ri6range}}
{{ri6mod}}
RI 8
{{ri7range}}
{{ri7mod}}