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ARMOR CLASS

HIT POINTS

MOVEMENT

EXPERIENCE

ATTACK BONUS


WEAPONS


Weapon
Type
Hit
Mod.
DMG
DMG
Mod.

Abilities

Modifiers

Saving Throws

Abilities

Thief Skills

Pick Pockets
Open Locks
Find and Remove Traps
Move Silently
Hide in Shadows
Climb Walls
Hear Noise
Appraise
Spells Per Day
Level
1 2 3 4 5 6 7 8 9

Level 1

Spell Name

Level 2

Spell Name

Level 3

Spell Name

Level 4

Spell Name

Level 5

Spell Name

Level 6

Spell Name

Level 7

Spell Name

Level 8

Spell Name

Level 9

Spell Name
Wealth

Treasure

Item
Value
Item
Value
Name
Race
Class
Level
HP
Armor
AC
XP
Weapon
Hit Mod
Damage
Dmg Mod
Notes
No. Enc
Alignment
Movement
Armor Class
Hit Dice
Morale
Treasure
XP
Save
Breath
Death
Stone
Wand
Spell
{{character_name}} attacks with a {{weapon}} for a total roll of {{toHitRoll}} {{#rollBetween() toHitRoll 2 9}} and missed! {{/rollBetween() toHitRoll 2 9}} {{#rollWasFumble() toHitRoll}} Fumble Result:
{{#rollTotal() fumbleResult 1}}Dexterity Check or miss next attack.{{/rollTotal() fumbleResult 1}} {{#rollTotal() fumbleResult 2}}You attack, slip, and fall prone.{{/rollTotal() fumbleResult 2}} {{#rollTotal() fumbleResult 3}}Weapon slips and lands behind enemy.{{/rollTotal() fumbleResult 3}} {{#rollTotal() fumbleResult 4}}Headgear slips, blind until adjusted.{{/rollTotal() fumbleResult 4}} {{#rollTotal() fumbleResult 5}}Cower in fear of enemy for 1 round.{{/rollTotal() fumbleResult 5}} {{#rollTotal() fumbleResult 6}}Enemy receives free attack.{{/rollTotal() fumbleResult 6}} {{#rollTotal() fumbleResult 7}}Hit Closest Ally for {{damage}} points of damage: Dexterity Check to half the damage.{{/rollTotal() fumbleResult 7}} {{#rollTotal() fumbleResult 8}}Hit Yourself for {{damage}} points of damage: Dexterity Check to half the damage.{{/rollTotal() fumbleResult 8}}
{{/rollWasFumble() toHitRoll}} {{#rollWasCrit() toHitRoll}} scoring a critical hit for {{critDamage}} damage. {{/rollWasCrit() toHitRoll}} {{^rollWasFumble() toHitRoll}} {{^rollWasCrit() toHitRoll}} {{#rollTotal() toHitRoll 10}} hitting AC 10 for {{damage}} points of damage. {{/rollTotal() toHitRoll 10}} {{#rollTotal() toHitRoll 11}} hitting AC 9 for {{damage}} points of damage. {{/rollTotal() toHitRoll 11}} {{#rollTotal() toHitRoll 12}} hitting AC 8 for {{damage}} points of damage. {{/rollTotal() toHitRoll 12}} {{#rollTotal() toHitRoll 13}} hitting AC 7 for {{damage}} points of damage. {{/rollTotal() toHitRoll 13}} {{#rollTotal() toHitRoll 14}} hitting AC 6 for {{damage}} points of damage. {{/rollTotal() toHitRoll 14}} {{#rollTotal() toHitRoll 15}} hitting AC 5 for {{damage}} points of damage. {{/rollTotal() toHitRoll 15}} {{#rollTotal() toHitRoll 16}} hitting AC 4 for {{damage}} points of damage. {{/rollTotal() toHitRoll 16}} {{#rollTotal() toHitRoll 17}} hitting AC 3 for {{damage}} points of damage. {{/rollTotal() toHitRoll 17}} {{#rollTotal() toHitRoll 18}} hitting AC 2 for {{damage}} points of damage. {{/rollTotal() toHitRoll 18}} {{#rollTotal() toHitRoll 19}} hitting AC 1 for {{damage}} points of damage. {{/rollTotal() toHitRoll 19}} {{#rollTotal() toHitRoll 20}} hitting AC 0 for {{damage}} points of damage. {{/rollTotal() toHitRoll 20}} {{#rollTotal() toHitRoll 21}} hitting AC -1 for {{damage}} points of damage. {{/rollTotal() toHitRoll 21}} {{#rollTotal() toHitRoll 22}} hitting AC -2 for {{damage}} points of damage. {{/rollTotal() toHitRoll 22}} {{#rollTotal() toHitRoll 23}} hitting AC -3 for {{damage}} points of damage. {{/rollTotal() toHitRoll 23}} {{#rollTotal() toHitRoll 24}} hitting AC -4 for {{damage}} points of damage. {{/rollTotal() toHitRoll 24}} {{#rollTotal() toHitRoll 25}} hitting AC -5 for {{damage}} points of damage. {{/rollTotal() toHitRoll 25}} {{#rollTotal() toHitRoll 26}} hitting AC -6 for {{damage}} points of damage. {{/rollTotal() toHitRoll 26}} {{#rollTotal() toHitRoll 27}} hitting AC -7 for {{damage}} points of damage. {{/rollTotal() toHitRoll 27}} {{#rollTotal() toHitRoll 28}} hitting AC -8 for {{damage}} points of damage. {{/rollTotal() toHitRoll 28}} {{#rollTotal() toHitRoll 29}} hitting AC -9 for {{damage}} points of damage. {{/rollTotal() toHitRoll 29}} {{#rollGreater() toHitRoll 29}} hitting AC -10 for {{damage}} points of damage. {{/rollGreater() toHitRoll 29}} {{/rollWasCrit() toHitRoll}} {{/rollWasFumble() toHitRoll}}
{{character_name}} rolls a {{save}} Save
{{roll}} vs. {{target}}
{{#rollLess() roll target}}
Failure!
{{/rollLess() roll target}} {{#rollTotal() roll target}}
Success!
{{/rollTotal() roll target}} {{#rollGreater() roll target}}
Success!
{{/rollGreater() roll target}}
{{character_name}} rolls {{roll_type}}
{{roll}} vs. {{target}}
{{#rollGreater() roll target}}
Success!
{{/rollGreater() roll target}} {{#rollTotal() roll target}}
Success!
{{/rollTotal() roll target}} {{#rollLess() roll target}}
Failure!
{{/rollLess() roll target}}
{{character_name}} rolls a {{roll_type}}
{{roll}} vs. {{target}}
{{#rollLess() roll target}}
Success!
{{/rollLess() roll target}} {{#rollTotal() roll target}}
Success!
{{/rollTotal() roll target}} {{#rollGreater() roll target}}
Failure!
{{/rollGreater() roll target}}
{{character_name}} rolls {{skill}} ({{roll}}) {{#rollBetween() roll 0 target}} and Succeeds. {{/rollBetween() roll 0 target}} {{#rollGreater() roll target}} and Fails. {{/rollGreater() roll target}}
Morale Check
{{roll}} vs. {{morale}}
{{#rollBetween() roll 2 morale}}
Monster holds!
{{/rollBetween() roll 2 morale}} {{#rollGreater() roll morale}}
Monster flees!
{{/rollGreater() roll morale}}