PJ         PNJ
Header
       
 
Nom du personnage

Nom du joueur
/
Points d'experiences

Origine
  3.5

Race

Type

Stature

Genre

Alignement

Dieu

Classe

Niveau

PV

Age

Taille

Poid

Yeux

Cheveux


Statistiques Armes CA Equipement Competence Sorts Notes Autres Tout
 
Caracteristiques
Points de caracteristiques
Caracteristiques Total Mod Base Divers Temp
FOR
DEX
CON
INT
SAG
CHA
       
PV
Points de Vie

PV actuel

Max

Domages Non-letaux
Initiative
=
Total
+
Mod Dex

Mod div
   
 
Vitesse
m/round
Mouvement Alternatif
Vol

Maneuvrabilitee

Planer

Escalader

Creuser

Nager
 
AC
Class d'Armure

Total
=10+


Bonus d'armure
+
Mod de Carac
+
Mod Stature
+
Esquive
+
Armure Nat.
+
Parade
+
Mod div
     
Penalite d'armure
Contact
Classe d'Armure
  Pris au depourvu
Classe d'Armure
  Immobilise
Classe d'Armure
 
Reduction de domages


Sauvegardes, Combat, Notes
Jets Total Sauv
Base
Mod
Carac
Bonus
Sauv Epic
Mod
Magique
Mod
div
Mod
Temp
Vigueur
(Constitution)
= + + + + +
Reflexe
(Dexterity)
= + + + + +
Volontee
(Sagesse)
= + + + + +
Montrer les Macros de Sauvegarde

Resistance a la magie
             
Echec de sorts Profanes

Bonus de base a l'Attaque   / / /
Modificateur de lutte
Total
=
BBA + BEA
+
Mod Force
+
Mod stature
+
Mod div

 

CAC
Bonus d'Attaque

Total
 
=
BBA
+ BEA
+
Mod
Force
+
Mod
stature
+
Mod
Div
+
Mod
Temp

 
 

Distance
Bonus d'Attaque

Total
 
=
BBA
+ BEA
+
Mod
Dexterite
+
Mod
stature
+
Mod
Div
+
Mod
Temp

 
 

Niveaux Epiques: Bonus de Sauvegarde Epique: Bonus a l'Attaque Epique:
Languages
Abiltes Raciaux
Abilites de Classes
Dons
Autres

Armes
Armes
Arme1
Arme Type Enchantement Focus
de l'arme
Specialisation
de l'arme
Critique Portee Munition Caracteristique d'attaque Caracteristique de degats Proprietee Speciale
-20/x
Calc Attaque/ Macro:
Attaque a outtrance Macro:
Damage Calc / Crit Calc / Damage Macro:
AC
Classe d'Armure

Total
=10

+
Mod caracteristique
+
Bns d'armure
+
Mod stature
+
Esquive
+
Armure nat.
+
Parade
+
Mod div
      Contact
Classe d'Armure
  Pris au depourvu
Classe d'Armure
  Immobilise
Classe d'Armure
     
Penalite d'armure

Armure
Objets de CA
          Nom de l'armure             Type Bonus Dex Max Penalite aux tests Echec de sort Vitesse Poids Proprietee Speciale

                Bouclier                 Bonus d'armure Penalite aux tests Echec de sort Poids Proprietee


Autres bonus de classe d'armure
Autre CA
Bonus de caracteristiques       Bonus de CA: CA de contact: CA pris au depourvu: CA immobilise:
          Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load.
  Nom Bonus CA Capped? Capped AC Bonus A la CA de contact? A la CA pris au depourvu? Source/Notes
  Y Y *
 
 
 

Armure       Total: Composant de la CA et de la CA pris au depourvu; Ce n'est pas un composant de la CA de contact.
  Nom Bonus a la CA Source/Notes
 
 
 
 
 
 

Armure naturel       Total: Composant de la CA et de la CA pris au depourvu; Ce n'est pas un composant de la CA de contact.
  Nom Bonus de C Source/Notes
 
 
 
 

Esquive                   Total: Composant de la CA et de la CA de contact; Ce n'est pas un composant de la CA pris au depourvu.
  Name AC Bonus Source/Notes
 
 
 
 

Parade             Total: Composant de la CA, de la CA de contact et de la CA pris au depourvu.
  Nom CA Bonus Source/Notes
 
 
 
 

CA div                 Bonus a la CA: CA de contact: CA pris au depourvu: CA immobilise : Composant potentiel de la CA, de la CA de contact, de la CA pris au depourvu et de la CA immobilise.
  Nom CA Bonus A la CA? A la CA de contact? A la CA pris au depourvu? A la CA immobilise? Source/Notes
 
 
 
 
 
 

Charge/Encombrement
Charge et Encombrement
For Legere Charge Moyenne Charge Lourde Charge Porter Soulever Pousser/ Tirer
kg ou moins -kg -kg kg ou moins kg ou moins kg ou moins
Poids transporte Stature du personage Charge Dex Max Penalite Vitesse (9m) Vitesse (6m) Course
m m x


Equipement
Equipement

Objet a usage unique



Equipement
Nom Qte Cout (po) Poids (kg) PV Durete Localisation Notes


Objets Magiques


Autres objet



Argent

PC

PA

PO

PP

Autre


Competence
Competences
points de competence/niv==(+)
  Nom de la competence Bonus
Total
Caract Mod.
Caract
Rang Penalite
d'armure
Mod.
div
Notes Macro  
Acrobatie * = Dex + + +
Art de la magie * = Int + +   -N/A-   +
Artisanat = Int + +   -N/A-   +
Artisanat = Int + +   -N/A-   +
Artisanat = Int + +   -N/A-   +
Bluff = Cha + +   -N/A-   +
Concentration = Con + +   -N/A-   +
Connaissance (Arcane) *   = Int + +   -N/A-   +
Connaissance (Architecture) *   = Int + +   -N/A-   +
Connaissance (Donjon) *   = Int + +   -N/A-   +
Connaissance (Geographie) *   = Int + +   -N/A-   +
Connaissance (Histoire) *   = Int + +   -N/A-   +
Connaissance (Folklore Local) *   = Int + +   -N/A-   +
Connaissance (Nature) *   = Int + +   -N/A-   +
Connaissance (Noblesse) *   = Int + +   -N/A-   +
Connaissance (Religion) *   = Int + +   -N/A-   +
Connaissance (Plans) *   = Int + +   -N/A-   +
Contrefacon = Int + +   -N/A-   +
Crochetage * = Dex + +   -N/A-   +
Decryptage/Dechiffrage * = Int + +   -N/A-   +
Desguisement = Cha + +   -N/A-   +
Deplacement silencieux = Dex + + +
Desamorcage/Sabotage * = Int + +   -N/A-   +
Detection = Sag + +   -N/A-   +
Diplomacie = Cha + +   -N/A-   +
Discretion = Dex + + +
Dressage * = Cha + +   -N/A-   +
Equilibre = Dex + + +
Equitation = Dex + +   -N/A-   +
Escalade + + +
Escamotage * = Dex + + +
Estimation = Int + +   -N/A-   +
Evasion = Dex + + +
Fouille = Int + +   -N/A-   +
Intimidation = Cha + +   -N/A-   +
Maitrise des cordes = Dex + +   -N/A-   +
Natation = Str + + +
Perception auditive = Sag + +   -N/A-   +
Premier secours = Sag + +   -N/A-   +
Profession * = Sag + +   -N/A-   +
Profession * = Sag + +   -N/A-   +
Profession * = Sag + +   -N/A-   +
Psychologie = Wis + +   -N/A-   +
Renseignement = Cha + +   -N/A-   +
Representation = Cha + +   -N/A-   +
Representation = Cha + +   -N/A-   +
Representation = Cha + +   -N/A-   +
Saut + + +
Survie = Sag + +   -N/A-   +
Utilisation d'objet magique * = Cha + +   -N/A-   +

Autres competences
  Noms des competences Bonus
Total
Caract
Mod.
Caract
Rang Penalite
d'armure
Mod.
div
Macro
= + + +

* = Entraine uniquement


Sorts
Sorts
Niveau de lanceur:
/
Sorts/Jour:
        0:     1st:     2nd:     3rd:     4th:     5th:     6th:     7th:     8th:     9th:                
Caract de lanceur:
DD des sorts
        0:     1st:     2nd:     3rd:     4th:     5th:     6th:     7th:     8th:     9th:                
Echec de sort profane :
Ecole de magie:
Abjuration:       Conjuration:       Divination:       Enchantement:
Evocation:       Illusion:       Necromancie:       Transmutation:

Points de puissances
/


Section de sorts0
Utilise/Preppare Nom du sort Niv Emote/macro
/
 
Utilise/Preppare Nom du sort Niv Emote/macro
/

Spell Section1
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section2
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section3
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section4
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section5
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section6
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section7
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section8
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section9
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section10
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Autres
Autres
Montrer? /  
       
PV:()     Init:     Vit:     CA:(), Contact:, Depouvu:     BBA:/Lut:
Att
Outrance
Espace/Allong:/     Att Spe:     Qual Sp:
V:, R:, V:               For:, Dex:, Con:, Int:, Sag:, Cha:
Competences:       Dons:
Env:     Org:     CR:     Avance:


Montrer? /  
       
HD:()     Init:     Spd:     AC:(), Touch:, FF:     BAB:/Gr:
Att
FAtt
Space/Reach:/     Sp Att:     Sp Qual:
F:, R:, W:               Str:, Dex:, Con:, Int:, Wis:, Cha:
Skills:       Feats:
Env:     Org:     CR:     Adv:


Notes
Notes
Montrer?
 

Montrer?
 



Nom:
StatureType: /
Hit Dice: (/)
Initiative:
Speed:
Armor Class: (), Touch:, FF:
Base Attack/Grapple: /
Attack:
 
Full Attack:
 
Space/Reach: /    
Special Attacks:
Special Qualities:
Saves: Fort:,     Ref:,     Will:
Abilities: Str:,     Dex:,     Con:,     Int:,     Wis:,     Cha:
Skills:
Feats:

Environment:
Organization:
Challenge Rating:
Treasure:    
Alignment:
Advancement:
Level Adjustment:
COMBAT
Roll Templates
Roll Templates
All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pjflag, pnjflag, and basicflag to vary the roll template appearance. See below for more details.

The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[d20cs>18]]), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[d20cf<2]]), then fumbleroll will display.
To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[d1]]. You can use either {{fullattackflag=[[d1]]}} or set it as a query {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} as in the example macro.
Attack Roll:
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
Example macro:
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.

Attack Roll v2 (NPC):
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
Example macro:
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.
Example of DnD35Attack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack.


The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template.
Initiative:
Name check checkroll
notes
Example macro:
The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line.


For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.

The compcheck line expects a comparison type roll [[d20>15]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0.

The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure.

Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display.
Spell:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.

Ability Check:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The abilityflag sets the name and dividing line brown.

Save:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The saveflag sets the name and thick dividing line to be purple.

Skill Check:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The skillflag sets the name and double-arrow dividing line a darkish green.

Skill Check v2:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color.

Basic:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#rollWasCrit() fullattackflag}} {{#attack2}} {{/attack2}} {{#attack3}} {{/attack3}} {{#attack4}} {{/attack4}} {{#attack5}} {{/attack5}} {{#attack6}} {{/attack6}} {{#attack7}} {{/attack7}} {{#attack8}} {{/attack8}} {{#attack9}} {{/attack9}} {{#attack10}} {{/attack10}} {{/rollWasCrit() fullattackflag}} {{#notes}}{{/notes}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attack1}} {{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}} {{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}} {{#damage1}} {{^rollWasFumble() attack1}} {{damage1}} {{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} {{/rollWasFumble() attack1}} {{/damage1}}
{{attack2}} {{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}} {{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}} {{#damage2}} {{^rollWasFumble() attack2}} {{damage2}} {{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} {{/rollWasFumble() attack2}} {{/damage2}}
{{attack3}} {{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}} {{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}} {{#damage3}} {{^rollWasFumble() attack3}} {{damage3}} {{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} {{/rollWasFumble() attack3}} {{/damage3}}
{{attack4}} {{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}} {{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}} {{#damage4}} {{^rollWasFumble() attack4}} {{damage4}} {{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}} {{/rollWasFumble() attack4}} {{/damage4}}
{{attack5}} {{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}} {{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}} {{#damage5}} {{^rollWasFumble() attack5}} {{damage5}} {{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}} {{/rollWasFumble() attack5}} {{/damage5}}
{{attack6}} {{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}} {{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}} {{#damage6}} {{^rollWasFumble() attack6}} {{damage6}} {{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}} {{/rollWasFumble() attack6}} {{/damage6}}
{{attack7}} {{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}} {{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}} {{#damage7}} {{^rollWasFumble() attack7}} {{damage7}} {{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}} {{/rollWasFumble() attack7}} {{/damage7}}
{{attack8}} {{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}} {{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}} {{#damage8}} {{^rollWasFumble() attack8}} {{damage8}} {{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} {{/rollWasFumble() attack8}} {{/damage8}}
{{attack9}} {{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}} {{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}} {{#damage9}} {{^rollWasFumble() attack9}} {{damage9}} {{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} {{/rollWasFumble() attack9}} {{/damage9}}
{{attack10}} {{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}} {{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}} {{#damage10}} {{^rollWasFumble() attack10}} {{damage10}} {{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} {{/rollWasFumble() attack10}} {{/damage10}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#basicflag}} {{/basicflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{#notes}}{{/notes}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/compcheck}} {{#checkroll}} {{/checkroll}} {{#notes}}{{/notes}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{check}} {{checkroll}}
{{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}} {{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}}
{{notes}}

D&D3.5e Character Sheet v2.6.23 9/23/15 by Diana P.