SKILL POINTS REMAINING
STAT POINTS REMAINING

HANDLE

ROLES

ROLE ABILITIES

Role Ability Ranks
Rank
Charismatic Impact (Rockerboy)
Combat Awareness (Solo)
Interface (Netrunner)
Maker (Tech)
Field Expertise
Upgrade Expertise
Fabrication Expertise
Invention Expertise
Medicine (Medtech)
Surgery (max 5)
Pharmaceuticals (max 5)
Cryosystem Operation (max 5)
Credibility (Media)
Teamwork (Exec)
Backup (Lawman)
Operator (Fixer)
Moto (Nomad)
Initiative Modifier
TAKE DAMAGE
Damage Amount
Damage Location
Armor Interaction
Ignore Armor Below
SP
Ablate Armor By
SP
Ablation location
Critical Injury
New HP
New Head HP
New Body HP

HIT POINTS

CURRENT
MAX

HUMANITY

CURRENT
MAX
INT
REF
of
DEX
of
TECH
COOL
WILL
LUCK
of
MOVE
of
BODY
EMP
of
Awareness Skills
LVL
MISC
TOTAL
Body Skills
LVL
MISC
TOTAL
Control Skills
LVL
MISC
TOTAL
Education Skills
LVL
MISC
TOTAL
Languages (INT)
Education Skills (Cont.)
LVL
MISC
TOTAL
Local Expert (INT)
Science (INT)
Fighting Skills
LVL
MISC
TOTAL
Performance Skills
LVL
MISC
TOTAL
Play Instrument (TECH)
Ranged Weapon Skills
LVL
MISC
TOTAL
Social Skills
LVL
MISC
TOTAL
Social Skills (Cont.)
LVL
MISC
TOTAL
Technique Skills
LVL
MISC
TOTAL
Role Ability Skills
RNK
MISC
TOTAL
Combat Awareness Distribution
Pts.
Damage Deflection
Fumble Recovery
Initiative Reaction
Precision Attack
Spot Weakness
Threat Detection
BASE PENALTY
DEATH PENALTY
WEAPONS & ARMOR
Armor
SP
Penalty
Head: 
/
Body: 
/
Shield: 
/
Weapon
Type
DMG
Ammo
ROF
Bonus
/

ALIAS

IMPROVEMENT POINTS

REPUTATION

REPUTATION EVENTS

CULTURAL ORIGINS

PERSONALITY

CLOTHING STYLE

HAIRSTYLE

WHAT DO YOU VALUE MOST?

FEELINGS ABOUT PEOPLE?

MOST VALUED PERSON

MOST VALUED POSSESSION

FAMILY BACKGROUND

CHILDHOOD ENVIRONMENT

FAMILY CRISIS

LIFE GOALS

FRIENDS

TRAGIC LOVE AFFAIRS

ENEMIES

Who?

What Caused It?

What Can They Throw At You?

What's Gonna Happen?

  • Cash
  • Ammunition
  • Gear
  • Notes

FASHION

HOUSING

RENT

LIFESTYLE

ROLE SPECIFIC LIFEPATH

Cyberaudio Suite
Data
Right Cybereye
Data
Left Cybereye
Data
Right Cyberarm
Data
Left Cyberarm
Data
Right Cyberleg
Data
Left Cyberleg
Data
Internal Cyberware
Data
External Cyberware
Data
Fashionware
Data
Borgware
Data

rank

total-net-actions:

speed
general-slots
hardware-only
program-only
interface abilities
lvl
misc
total
/usr/bin/non-blackICE-programs/booster_defender
name
class
ATK
DEF
REZ
effect

/usr/bin/non-blackICE-programs/anti-program_personnel
name
class
ATK
DEF
REZ
run
effect
/usr/bin/blackICE-programs/
name
class
PER
SPD
ATK
DEF
REZ
run
effect
/proc/cyberdeck-hardware/system.info
name
data

NOTES

CHARACTER SHEET OPTIONS

ENABLE MOOK SHEET
SHOW INITIATIVE MODIFIER

AIMED SHOT OPTIONS

When enabled, an aimed shot button is displayed next to the "Attack" button for each weapon. The button will be displayed as a crosshair icon that looks like this: "⌖".
SHOW AIMED SHOT BUTTON
AIMED SHOT PENALTY

ARMOR PENALTY

By default the Armor Penalty applies to REF, DEX and MOVE. You can change this behavior by selecting not to apply the armor penalty per stat, which then allows you to set that stat manually. The penantly will be applied when these settings are enabled or when the Head or Body armor penalty is changed. The REF and DEX stats can be reduced to below 0, but the MOVE stat cannot.
APPLY TO REF
APPLY TO DEX
APPLY TO MOVE

HIT POINTS CALCUATION OPTIONS

Show a "Take Damage" button next to your Hit Points attribute that will display a form to calculate damage based on armor interactions.
SHOW TAKE DAMAGE BUTTON
INT
REF
DEX
TECH
COOL
WILL
LUCK
MOVE
BODY
EMP
Hit Points
Seriously Wounded
SP
WEAPONS
ARMOR
Weapon
Type
DMG
Ammo
ROF
Bonus
Armor
SP
Penalty
/
Head: 
/
Body: 
/
Shield: 
/

SKILLS

Awareness Skills
LVL
MISC
TOTAL
Body Skills
LVL
MISC
TOTAL
Control Skills
LVL
MISC
TOTAL
Education Skills
LVL
MISC
TOTAL
Education Skills (Cont.)
LVL
MISC
TOTAL
Languages (INT)
Local Expert (INT)
Science (INT)
Fighting Skills
LVL
MISC
TOTAL
Performance Skills
LVL
MISC
TOTAL
Play Instrument (TECH)
Ranged Weapon Skills
LVL
MISC
TOTAL
Ranged Skills (Cont.)
LVL
MISC
TOTAL
Social Skills
LVL
MISC
TOTAL
Technique Skills
LVL
MISC
TOTAL
INVENTORY AND NOTES
{{roll}}
Initiative
{{#rollLess() roll deathsave}}
{{roll}}

You're alive... for now.

{{/rollLess() roll deathsave}} {{#^rollLess() roll deathsave}}
{{roll}}

You're dead.

{{/^rollLess() roll deathsave}}
{{#^rollWasCrit() roll}} {{#^rollWasFumble() roll}}
{{roll}}
{{rollname}}
{{/^rollWasFumble() roll}} {{/^rollWasCrit() roll}} {{#rollWasCrit() roll}}
{{critroll}}
{{rollname}}
{{/rollWasCrit() roll}} {{#rollWasFumble() roll}}
{{failroll}}
{{rollname}}
{{/rollWasFumble() roll}}
{{#^rollWasCrit() roll}} {{#^rollWasFumble() roll}}
{{roll}}
{{rollname}}
{{/^rollWasFumble() roll}} {{/^rollWasCrit() roll}} {{#rollWasCrit() roll}}
{{critroll}}
{{rollname}}
{{/rollWasCrit() roll}} {{#rollWasFumble() roll}}
{{failroll}}
{{rollname}}
{{/rollWasFumble() roll}}
{{#^rollWasCrit() roll}} {{#^rollWasFumble() roll}}
{{roll}}
{{rollname}}
{{result}}
{{/^rollWasFumble() roll}} {{/^rollWasCrit() roll}} {{#rollWasCrit() roll}}
{{critroll}}
{{rollname}}
{{result}}
{{/rollWasCrit() roll}} {{#rollWasFumble() roll}}
{{failroll}}
{{rollname}}
{{result}}
{{/rollWasFumble() roll}}
{{#^rollWasCrit() roll}} {{#^rollWasFumble() roll}}
{{roll}}
{{rollname}}
{{weapontype}}{{#aimed_shot}} - Aimed Shot{{/aimed_shot}}
{{/^rollWasFumble() roll}} {{/^rollWasCrit() roll}} {{#rollWasCrit() roll}}
{{critroll}}
{{rollname}}
{{weapontype}}{{#aimed_shot}} - Aimed Shot{{/aimed_shot}}
{{/rollWasCrit() roll}} {{#rollWasFumble() roll}}
{{failroll}}
{{rollname}}
{{weapontype}}{{#aimed_shot}} - Aimed Shot{{/aimed_shot}}
{{/rollWasFumble() roll}} {{#Brawling}} {{/Brawling}} {{#Martial Arts}} {{/Martial Arts}} {{#Melee}} {{/Melee}} {{#Pistol}}
Range (m/yds)
0-6
7-12
13-25
26-50
51-100
101-200
201-400
401-800
DV
13
15
20
25
30
30
N/A
N/A
{{/Pistol}} {{#SMG}}
Range (m/yds)
0-6
7-12
13-25
26-50
51-100
101-200
201-400
401-800
DV
15
13
15
20
25
25
30
N/A
{{/SMG}} {{#SMG (Autofire)}}
Range (m/yds)
0-6
7-12
13-25
26-50
51-100
101-200
201-400
401-800
DV
20
17
20
25
30
N/A
N/A
N/A
{{/SMG (Autofire)}} {{#Shotgun (Slug)}}
Range (m/yds)
0-6
7-12
13-25
26-50
51-100
101-200
201-400
401-800
DV
13
15
20
25
30
35
N/A
N/A
{{/Shotgun (Slug)}} {{#Assault Rifle}}
Range (m/yds)
0-6
7-12
13-25
26-50
51-100
101-200
201-400
401-800
DV
17
16
15
13
15
20
25
30
{{/Assault Rifle}} {{#AR (Autofire)}}
Range (m/yds)
0-6
7-12
13-25
26-50
51-100
101-200
201-400
401-800
DV
22
20
17
20
25
N/A
N/A
N/A
{{/AR (Autofire)}} {{#Sniper Rifle}}
Range (m/yds)
0-6
7-12
13-25
26-50
51-100
101-200
201-400
401-800
DV
30
25
25
20
15
16
17
20
{{/Sniper Rifle}} {{#Bow/Crossbow}}
Range (m/yds)
0-6
7-12
13-25
26-50
51-100
101-200
201-400
401-800
DV
15
13
15
17
20
22
N/A
N/A
{{/Bow/Crossbow}} {{#Grenade Launcher}}
Range (m/yds)
0-6
7-12
13-25
26-50
51-100
101-200
201-400
401-800
DV
16
15
15
17
20
22
25
N/A
{{/Grenade Launcher}} {{#Rocket Launcher}}
Range (m/yds)
0-6
7-12
13-25
26-50
51-100
101-200
201-400
401-800
DV
17
16
15
15
20
20
25
30
{{/Rocket Launcher}}
{{result}} damage