SKILL POINTS
REMAINING
STAT POINTS
REMAINING
HANDLE
ROLES
ROLE ABILITIES
Role Ability Ranks
Rank
Charismatic Impact (Rockerboy)
Combat Awareness (Solo)
Interface (Netrunner)
Maker (Tech)
Field Expertise
Upgrade Expertise
Fabrication Expertise
Invention Expertise
Medicine (Medtech)
Surgery (max 5)
Pharmaceuticals (max 5)
Cryosystem Operation (max 5)
Credibility (Media)
Teamwork (Exec)
Backup (Lawman)
Operator (Fixer)
Moto (Nomad)
Initiative Modifier
TAKE DAMAGE
Damage Amount
Damage Location
Armor Interaction
Ignore Armor Below
SP
Ablate Armor By
SP
Ablation location
Critical Injury
New HP
New Head HP
New Body HP
HIT POINTS
CURRENT
MAX
HUMANITY
CURRENT
MAX
INT
REF
of
DEX
of
TECH
COOL
WILL
LUCK
of
MOVE
of
BODY
EMP
of
Awareness Skills
LVL
MISC
TOTAL
Body Skills
LVL
MISC
TOTAL
Control Skills
LVL
MISC
TOTAL
Education Skills
LVL
MISC
TOTAL
Languages (INT)
Education Skills (Cont.)
LVL
MISC
TOTAL
Local Expert (INT)
Science (INT)
Fighting Skills
LVL
MISC
TOTAL
Performance Skills
LVL
MISC
TOTAL
Play Instrument (TECH)
Ranged Weapon Skills
LVL
MISC
TOTAL
Social Skills
LVL
MISC
TOTAL
Social Skills (Cont.)
LVL
MISC
TOTAL
Technique Skills
LVL
MISC
TOTAL
Role Ability Skills
RNK
MISC
TOTAL
Combat Awareness Distribution
Pts.
Damage Deflection
Fumble Recovery
Initiative Reaction
Precision Attack
Spot Weakness
Threat Detection
BASE PENALTY
DEATH PENALTY
WEAPONS & ARMOR
Armor
SP
Penalty
Head:
/
Body:
/
Shield:
/
Weapon
Type
DMG
Ammo
ROF
Bonus
ALIAS
IMPROVEMENT POINTS
REPUTATION
REPUTATION EVENTS
CULTURAL ORIGINS
PERSONALITY
CLOTHING STYLE
HAIRSTYLE
WHAT DO YOU VALUE MOST?
FEELINGS ABOUT PEOPLE?
MOST VALUED PERSON
MOST VALUED POSSESSION
FAMILY BACKGROUND
CHILDHOOD ENVIRONMENT
FAMILY CRISIS
LIFE GOALS
FRIENDS
TRAGIC LOVE AFFAIRS
ENEMIES
Who?
What Caused It?
What Can They Throw At You?
What's Gonna Happen?
- Cash
- Ammunition
- Gear
- Notes
FASHION
HOUSING
RENT
LIFESTYLE
ROLE SPECIFIC LIFEPATH
Cyberaudio Suite
Data
Right Cybereye
Data
Left Cybereye
Data
Right Cyberarm
Data
Left Cyberarm
Data
Neural Link
Data
Right Cyberleg
Data
Left Cyberleg
Data
Internal Cyberware
Data
External Cyberware
Data
Fashionware
Data
Borgware
Data
rank
total-net-actions:
speed
general-slots
hardware-only
program-only
interface abilities
lvl
misc
total
/usr/bin/non-blackICE-programs/booster_defender
name
class
ATK
DEF
REZ
effect
/usr/bin/non-blackICE-programs/anti-program_personnel
name
class
ATK
DEF
REZ
run
effect
/usr/bin/blackICE-programs/
name
class
PER
SPD
ATK
DEF
REZ
run
effect
/proc/cyberdeck-hardware/system.info
name
data
NOTES
CHARACTER SHEET OPTIONS
ENABLE MOOK SHEET
SHOW INITIATIVE MODIFIER
AIMED SHOT OPTIONS
When enabled, an aimed shot button is displayed next to the "Attack" button for each weapon.
The button will be displayed as a crosshair icon that looks like this: "".
SHOW AIMED SHOT BUTTON
AIMED SHOT PENALTY
ARMOR PENALTY
By default the Armor Penalty applies to REF, DEX and MOVE. You can change this behavior by selecting not to apply the armor penalty per stat,
which then allows you to set that stat manually. The penantly will be applied when these settings are enabled or when the Head or Body armor
penalty is changed. The REF and DEX stats can be reduced to below 0, but the MOVE stat cannot.
APPLY TO REF
APPLY TO DEX
APPLY TO MOVE
HIT POINTS CALCUATION OPTIONS
Show a "Take Damage" button next to your Hit Points attribute that will display a form to calculate damage based on armor interactions.
SHOW TAKE DAMAGE BUTTON
INT
REF
DEX
TECH
COOL
WILL
LUCK
MOVE
BODY
EMP
Hit Points
Seriously Wounded
SP
WEAPONS
ARMOR
Weapon
Type
DMG
Ammo
ROF
Bonus
Armor
SP
Penalty
Head:
/
Body:
/
Shield:
/
SKILLS
Awareness Skills
LVL
MISC
TOTAL
Body Skills
LVL
MISC
TOTAL
Control Skills
LVL
MISC
TOTAL
Education Skills
LVL
MISC
TOTAL
Education Skills (Cont.)
LVL
MISC
TOTAL
Languages (INT)
Local Expert (INT)
Science (INT)
Fighting Skills
LVL
MISC
TOTAL
Performance Skills
LVL
MISC
TOTAL
Play Instrument (TECH)
Ranged Weapon Skills
LVL
MISC
TOTAL
Ranged Skills (Cont.)
LVL
MISC
TOTAL
Social Skills
LVL
MISC
TOTAL
Technique Skills
LVL
MISC
TOTAL
INVENTORY AND NOTES