General

Select books to include autofill information from:

Book Original Release Autofill Data Include
Player's Handbook 1989 April Weapons, Spells, Proficiencies
The Complete Fighter's Handbook 1989 December Weapons, Proficiencies
The Complete Thief's Handbook 1989 December Proficiencies
The Complete Priest's Handbook 1990 May Weapons
The Complete Wizard's Handbook 1990 June Weapons and Spells
The Complete Psionics Handbook 1991 January Powers and Proficiencies
Tome of Magic 1991 May Spells
Arms and Equipment Guide 1991 July Weapons
The Complete Book of Dwarves 1991 October Weapons, Proficiencies
The Complete Bard's Handbook 1992 March Spells, Proficiencies
The Complete Book of Elves 1992 December Weapons, Spells, Proficiencies
The Complete Book of Humanoids 1993 April Weapons, Proficiencies
The Complete Ranger's Handbook 1993 December Weapons, Spells, Proficiencies
The Complete Paladin's Handbook 1994 May Proficiencies
The Complete Druid's Handbook 1994 August Spells
The Complete Barbarian's Handbook 1995 January Weapons and Proficiencies
The Complete Book of Necromancers 1995 March Spells and Proficiencies
The Complete Ninja's Handbook 1995 August Weapons, Spells, and Proficiencies
Player's Option: Combat & Tactics 1995 June Weapons, Proficiencies, and Special Talents
Player's Option: Skills & Powers 1995 July Weapons, Traits, and Disadvantages
Player's Option: Spells & Magic 1996 May Spells and Proficiencies

Optional rules for spells

These optional rules can be activated independently of the content of the same book, selected above
Book Rules Active Reference
The Complete Druid's Handbook Animal & Plant Sphere expansions Page 86
The Complete Book of Necromancers Necromantic Sphere expansion Page 77 + 126
Player's Option: Spells & Magic Rearranged Priest Spell Spheres (Overrules above options) Page 31 + 186-188
Player's Option: Spells & Magic Rearranged Wizard Spell Schools Page 14 + 180-185

Spell tracking system

AD&D 2E have different systems for tracking spells, three have been implemented:
  1. Spell Slots: The default system described in the Player's Handbook
  2. Spell Points: Introduced in Player's Option: Spells & Magic
  3. Arcs, Songs, Winds: Introduced in Forgotten Realms, Netheril: Empire of Magic


Show spell errata sources



Miscellaneous modifier popup on rolls

By default all rolls creates a popup asking for a 'Miscellaneous modifier' to capture when the DM says: 'Make an X-roll with +2'. If your DM rarely asks for this, if you find the popup annoying, or if you would rather add any bonuses after the roll is made, this popup can be turned off.



Character Sheet specific

Thieving skill roll visibility

The thieving skills are described to be rolled in different ways. Some skills such as Pick Pockets, or Climb Walls have no description and are assumed to be rolled by the player. Other skills such as Move Silently or Hide in Shadows are supposed to be rolled by the DM in secret. Here you can choose how visible the various skills should be, choosing from 3 options:

  1. All rolls are visible to the player: All thieving skills can be seen by both the player who made the roll and the DM.
  2. Roll visibility is by the book: Some skills can be seen by both the player who made the roll and the DM, while others can only be seen by the DM. Note: Custom thieving skills are shown to both the player and the DM.
  3. All rolls hidden from the player: All thieving skills can only be seen by the DM. The player will have to reason what the result was based on the DM's description of events.


Monster Sheet specific