| Item | Acid | Crushing Blow |
Disintegration | Fall | Magical Fire |
Normal Fire |
Cold | Lightning | Electricity |
|---|---|---|---|---|---|---|---|---|---|
| Bone or Ivory | insert_item-saving-throw.html_(bone-acid,Bone or Ivory,Acid,11) insert_item-saving-throw.html_(bone-crush,Bone or Ivory,Crushing Blow,16) insert_item-saving-throw.html_(bone-disintegration,Bone or Ivory,Disintegration,19) insert_item-saving-throw.html_(bone-fall,Bone or Ivory,Fall,6) insert_item-saving-throw.html_(bone-magic-fire,Bone or Ivory,Magical Fire,9) insert_item-saving-throw.html_(bone-fire,Bone or Ivory,Normal Fire,3) insert_item-saving-throw.html_(bone-cold,Bone or Ivory,Cold,2) insert_item-saving-throw.html_(bone-lightning,Bone or Ivory,Lightning,8) insert_item-saving-throw.html_(bone-electricity,Bone or Ivory,Electricity,2)|||||||||
| Cloth | insert_item-saving-throw.html_(cloth-acid,Cloth,Acid,12)— | insert_item-saving-throw.html_(cloth-disintegration,Cloth,Disintegration,19)— | insert_item-saving-throw.html_(cloth-magic-fire,Cloth,Magical Fire,16) insert_item-saving-throw.html_(cloth-fire,Cloth,Normal Fire,13) insert_item-saving-throw.html_(cloth-cold,Cloth,Cold,2) insert_item-saving-throw.html_(cloth-lightning,Cloth,Lightning,18) insert_item-saving-throw.html_(cloth-electricity,Cloth,Electricity,2)|||||||
| Glass | insert_item-saving-throw.html_(glass-acid,Glass,Acid,5) insert_item-saving-throw.html_(glass-crush,Glass,Crushing Blow,20) insert_item-saving-throw.html_(glass-disintegration,Glass,Disintegration,19) insert_item-saving-throw.html_(glass-fall,Glass,Fall,14) insert_item-saving-throw.html_(glass-magic-fire,Glass,Magical Fire,7) insert_item-saving-throw.html_(glass-fire,Glass,Normal Fire,4) insert_item-saving-throw.html_(glass-cold,Glass,Cold,6) insert_item-saving-throw.html_(glass-lightning,Glass,Lightning,17) insert_item-saving-throw.html_(glass-electricity,Glass,Electricity,2)|||||||||
| Leather | insert_item-saving-throw.html_(leather-acid,Leather,Acid,10) insert_item-saving-throw.html_(leather-crush,Leather,Crushing Blow,3) insert_item-saving-throw.html_(leather-disintegration,Leather,Disintegration,19) insert_item-saving-throw.html_(leather-fall,Leather,Fall,2) insert_item-saving-throw.html_(leather-magic-fire,Leather,Magical Fire,6) insert_item-saving-throw.html_(leather-fire,Leather,Normal Fire,4) insert_item-saving-throw.html_(leather-cold,Leather,Cold,3) insert_item-saving-throw.html_(leather-lightning,Leather,Lightning,13) insert_item-saving-throw.html_(leather-electricity,Leather,Electricity,2)|||||||||
| Metal | insert_item-saving-throw.html_(metal-acid,Metal,Acid,13) insert_item-saving-throw.html_(metal-crush,Metal,Crushing Blow,7) insert_item-saving-throw.html_(metal-disintegration,Metal,Disintegration,17) insert_item-saving-throw.html_(metal-fall,Metal,Fall,3) insert_item-saving-throw.html_(metal-magic-fire,Metal,Magical Fire,6) insert_item-saving-throw.html_(metal-fire,Metal,Normal Fire,2) insert_item-saving-throw.html_(metal-cold,Metal,Cold,2) insert_item-saving-throw.html_(metal-lightning,Metal,Lightning,12) insert_item-saving-throw.html_(metal-electricity,Metal,Electricity,2)|||||||||
| Oils | insert_item-saving-throw.html_(oils-acid,Oils,Acid,16,\nThis save does not include the container, only the liquid contents,\nOf course, even though the save is made, the oil is probably hopelessly mixed with the Acid)— | insert_item-saving-throw.html_(oils-disintegration,Oils,Disintegration,19)— | insert_item-saving-throw.html_(oils-magic-fire,Oils,Magical Fire,19) insert_item-saving-throw.html_(oils-fire,Oils,Normal Fire,17) insert_item-saving-throw.html_(oils-cold,Oils,Cold,5) insert_item-saving-throw.html_(oils-lightning,Oils,Lightning,19) insert_item-saving-throw.html_(oils-electricity,Oils,Electricity,16)|||||||
| Paper, etc. | insert_item-saving-throw.html_(paper-acid,Paper, etc.,Acid,16) insert_item-saving-throw.html_(paper-crush,Paper, etc.,Crushing Blow,7) insert_item-saving-throw.html_(paper-disintegration,Paper, etc.,Disintegration,19)— | insert_item-saving-throw.html_(paper-magic-fire,Paper, etc.,Magical Fire,19) insert_item-saving-throw.html_(paper-fire,Paper, etc.,Normal Fire,19) insert_item-saving-throw.html_(paper-cold,Paper, etc.,Cold,2) insert_item-saving-throw.html_(paper-lightning,Paper, etc.,Lightning,19) insert_item-saving-throw.html_(paper-electricity,Paper, etc.,Electricity,2)||||||||
| Potions | insert_item-saving-throw.html_(potions-acid,Potions,Acid,15,\nThis save does not include the container, only the liquid contents,\nOf course, even though the save is made, the potion is probably hopelessly mixed with the Acid)— | insert_item-saving-throw.html_(potions-disintegration,Potions,Disintegration,19)— | insert_item-saving-throw.html_(potions-magic-fire,Potions,Magical Fire,17) insert_item-saving-throw.html_(potions-fire,Potions,Normal Fire,14) insert_item-saving-throw.html_(potions-cold,Potions,Cold,13) insert_item-saving-throw.html_(potions-lightning,Potions,Lightning,18) insert_item-saving-throw.html_(potions-electricity,Potions,Electricity,15)|||||||
| Pottery | insert_item-saving-throw.html_(pottery-acid,Pottery,Acid,4) insert_item-saving-throw.html_(pottery-crush,Pottery,Crushing Blow,18) insert_item-saving-throw.html_(pottery-disintegration,Pottery,Disintegration,19) insert_item-saving-throw.html_(pottery-fall,Pottery,Fall,11) insert_item-saving-throw.html_(pottery-magic-fire,Pottery,Magical Fire,3) insert_item-saving-throw.html_(pottery-fire,Pottery,Normal Fire,2) insert_item-saving-throw.html_(pottery-cold,Pottery,Cold,4) insert_item-saving-throw.html_(pottery-lightning,Pottery,Lightning,2) insert_item-saving-throw.html_(pottery-electricity,Pottery,Electricity,2)|||||||||
| Rope | insert_item-saving-throw.html_(rock-acid,Rock, crystal,Acid,3) insert_item-saving-throw.html_(rock-crush,Rock, crystal,Crushing Blow,17) insert_item-saving-throw.html_(rock-disintegration,Rock, crystal,Disintegration,18)— | insert_item-saving-throw.html_(rock-magic-fire,Rock, crystal,Magical Fire,3) insert_item-saving-throw.html_(rock-fire,Rock, crystal,Normal Fire,2) insert_item-saving-throw.html_(rock-cold,Rock, crystal,Cold,2) insert_item-saving-throw.html_(rock-lightning,Rock, crystal,Lightning,9) insert_item-saving-throw.html_(rock-electricity,Rock, crystal,Electricity,2)||||||||
| Wood, thick | insert_item-saving-throw.html_(wood-thick-acid,Wood, thick,Acid,8) insert_item-saving-throw.html_(wood-thick-crush,Wood, thick,Crushing Blow,10) insert_item-saving-throw.html_(wood-thick-disintegration,Wood, thick,Disintegration,19) insert_item-saving-throw.html_(wood-thick-fall,Wood, thick,Fall,2) insert_item-saving-throw.html_(wood-thick-magic-fire,Wood, thick,Magical Fire,7) insert_item-saving-throw.html_(wood-thick-fire,Wood, thick,Normal Fire,5) insert_item-saving-throw.html_(wood-thick-cold,Wood, thick,Cold,2) insert_item-saving-throw.html_(wood-thick-lightning,Wood, thick,Lightning,12) insert_item-saving-throw.html_(wood-thick-electricity,Wood, thick,Electricity,2)|||||||||
| Wood, thin | insert_item-saving-throw.html_(wood-thin-acid,Wood, thin,Acid,9) insert_item-saving-throw.html_(wood-thin-crush,Wood, thin,Crushing Blow,13) insert_item-saving-throw.html_(wood-thin-disintegration,Wood, thin,Disintegration,19) insert_item-saving-throw.html_(wood-thin-fall,Wood, thin,Fall,2) insert_item-saving-throw.html_(wood-thin-magic-fire,Wood, thin,Magical Fire,11) insert_item-saving-throw.html_(wood-thin-fire,Wood, thin,Normal Fire,9) insert_item-saving-throw.html_(wood-thin-cold,Wood, thin,Cold,2) insert_item-saving-throw.html_(wood-thin-lightning,Wood, thin,Lightning,10) insert_item-saving-throw.html_(wood-thin-electricity,Wood, thin,Electricity,2)