Hit points and Armor Class

Value Current / Maximum
HP: /
Temp HP: /
AC: /
AC Missile: * Body shield gives +2 vs missile
AC Surprised: * No Dex bonus
AC Shieldless: * No AC from shield
AC Back: * No Dex bonus or Shield AC
AC Head (opt): * The Complete Fighter's Handbook p. 107+122 ⓘ
* Player's Option: Combat & Tactics p. 43, 146-150 ⓘ
AC Touch (opt): * Player's Option: Spells & Magic p. 120: No base AC from Armor. Magical bonuses from Armor still apply.

Armor Type & Special Defenses:


Surprise Roll

Racial Class Dex Misc Surprise

Concealed and Secret Door roll

Target Racial Search
insert_hidden-doors-note.html

Movement

Basic  Barbarian  Advanced
Mount  Swimming  Flying
Speed Over
Land
Run
Speed
Weight Penalty
Base
Light
Moderate
Heavy
Severe

Movement Details:

Speed Over
Land
Run
Speed
Weight Penalty
Base
Light
Moderate
Heavy
Severe

Movement Details:

Movement Rate |Weight |Penalty |Notes
12/6
11/5
10/5
9/4
8/4
7/3
6/3
5/2
4/2
3/1
2/1
1/1

Movement Details:

Speed Double
Speed
Triple
Speed
Base
Weight
Notes
Base
2/3
1/3
1

Movement Details:

Speed Double
Speed
Triple
Speed
Weight Penalty
Base
Light
Moderate
Heavy
Severe

Movement Details:

Speed Half
Speed
Angle Passes Penalty
Class A
Class B
Class C
Class D
Class E

Movement Details:

Saving Throws

Standard  Ravenloft
Target Modifier Notes
Paralyzation insert_saving-throw-button.html_(par,Paralyzation)
Poison insert_saving-throw-button.html_(poi,Poison)
Death insert_saving-throw-button.html_(dea,Death)
Rod insert_saving-throw-button.html_(rod,Rod)
Staff insert_saving-throw-button.html_(sta,Staff)
Wand insert_saving-throw-button.html_(wan,Wand)
Petrification insert_saving-throw-button.html_(pet,Petrification)
Polymorph insert_saving-throw-button.html_(pol,Polymorph)
Breath insert_saving-throw-button.html_(breath,Breath)
Spell insert_saving-throw-button.html_(sp,Spell)
Paralyzation Target Modifier Notes
Fear insert_saving-throw-button.html_(f,Fear)
Horror insert_saving-throw-button.html_(horr,Horror)
Madness insert_saving-throw-button.html_(mad,Madness)

Magic Resistance

Magic Resist Target Modifier Notes

Save and Magic Resistance Details:

Saving throw modifier notes
  • Dwarves, Gnomes, Halflings: Get +1 saving throw vs Wands, Staves, Rods and Spells for every 3½ points in Constitution. (PHB p. 28, 30, 32)
  • Dwarves, Halflings: Get +1 saving throw vs poisons for every 3½ points in Constitution. (PHB p. 28, 30)
  • Elves have 90% resistance to Sleep and Charm-related spells. (PHB p. 29)
  • Half-Elves have 30% resistance to Sleep and Charm-related spells. (PHB p.30)
  • Humans, Elves, Gnomes, Half-elves: Get bonus to saving throw vs Poison from high Constitution. It does not affect Dwarves and Halflings (PHB p. 21)
  • Dexterity Defense Adjustment: Affects saving throws against attacks that can be dodged, like lightning bolt. (PHB p. 20, DMG p. 93)
  • Wisdom Magical Defense Adjustment: Only affects spells that attack the Mind such as: beguiling, charm, fear, hypnosis, illusions, possession, suggestion, etc. (PHB p. 23, DMG p. 93)
  • Psionicists: Gain a +2 bonus on all saving throws vs. enchantment/charm spells and the like. (The Complete Psionics Handbook p. 14)
  • Magical Armor: Gives bonus to saving throws vs something physical. Magical armor never gives a saving throw bonus against gas (which it cannot block), poison (which operates internally), and spells that are mental or that cause no physical damage. (DMG p. 93)

Character Points:

Gained Spent Left
Race
Class
N.W.P.
Weapon
Bonus
Level
Special Talents
Traits
Disadvantage
Totals