Mythic

STR

TOU

AGI

Character Movement

Half

Full

Charge

Run

Blur

Jump

Leap

Sight

Perceptive

Weight

Carry

Lift

Push


+

+


Current

Max

Current

Max

Current

Max

Current

Max

Head

Arms

Chest

Legs

Current

Max

Delay

Charge

Head

Arms

Chest

Legs

Current

Max

Delay

Charge


Skillset

Name

Char

Mod

T

+10

+20

Roll

Appeal

Athletics

Camouflage

Command

Cryptography

Adv.

Deception

Demolition

Adv.

Evasion

Gambling

Interrogation

Intimidation

Investigation

Med Human

Adv.

Med Covenant

Adv.

Med Xeno

Adv.

Nav Land-Air

Nav Space

Negotiation

Pilot Air

Pilot Land

Pilot Space

Adv.

Security

Adv.

Stunting

Survival

Tech Human

Adv.

Tech Covenant

Adv.

Tech Forerunner

Adv.

Education

Name

Char

Mod

+5

+10

Roll

Languages


Abilities

Ranged Weapons

Name
Type
Range
DMG Roll
Base
Pierce
Hit Mod
Magazine
/
RoF
Reload

Melee Weapons

Name
Type
Reach
DMG Roll
Base
Pierce
Hit Mod
Attacks
Br Pts
/
damage plus Strength
pierce plus Strength

  cR Count: cR Calculation: Weight Calculation: kilograms
Over-Encumbered: -20 Penalty on any Tests that takes Physical movement.
Heavily Encumbered: -40 Penalty on any Tests that takes Physical movement. All movement speed is halved. Every minute of moving incurs fatigue.
Immobile: The character is unable to move.

Gear / Item Name

Amount

Value

Weight

B Pts

Worn armor

In a Weight halving pack


Armor Permutations

Name

Location & Hardpts


Armor Description

Head

Arms

Chest

Legs

Current

Max

Delay

Charge


Concussed

Lost

Lockjaw

Tinnitus

Vision Loss

Shellshock

Whiplash

Winded

Gasping

Slowed

Choking

Tattered

Paralyzed

Weakened

Flinch

Drop

Bloodloss

Knockdown

Looming Death

Other Effects

Neck

Mouth

Nose

Ear

Eye

Forehead

Hand

Bicep and Forearm

Elbow and Shoulder

Foot

Shin and Thigh

Knee and Hip

Pelvis

Intestines

Spine

Stomach, Kidney, and Liver

Heart

Lungs

Ribcage or No Organ Struck

01-10 HEAD

01-02 Neck
03-04 Mouth
05-06 Nose
07    Eyes
08    Ear
09-10    Forehead

11-20 LEFT ARM

11-12 Hands
13-15 Forearm
16    Elbow
17-19 Bicep
20    Shoulder

21-30 RIGHT ARM

21-22 Hands
23-25 Forearm
26    Elbow
27-29 Bicep
30    Shoulder

31-45 LEFT LEG

31-32 Foot
33-37 Shin
38    Knee
39-43 Thigh
44-45 hip

46-60 RIGHT LEG

46-47 Foot
48-53 Shin
54    Knee
55-58 Thigh
59-60 hip

62-100 CHEST

61-65  Pelvis
66-72  Intestines
73-78  Spine
79-84  Stomach, Kidney, Liver
85-89  Heart
90-96  Lungs
97-100 Ribcage, No Organ Struck

Prosthetics and limb replacements

Name & Location

Breakpoints

Armor


Medical Information

Experience Summary

Unspent XP: Spent XP: XP Total:

Name
XP Cost
Page #
Name
XP Cost
Page #

Faction Training

Weapon Training


STR

TOU

AGI

WFR

WFM

INT

PER

CRG

CHA

LDR

Total

Base

Points


Abilities

Objectives


Notes

Length

Width

Height

Weight

MOBILITY

Top Speed
Maneuver

CHARACTERISTICS AND SPEED

STR
Mythic STR
AGI
Mythic AGI
Half move
Full move
Run
Charge
Jump
Leap

CREW

COMPLEMENT

BREAKPOINTS

1-15 WEP
16-30 MOB
31-45 ENG
46-60 OPT
61-100 HULL

HULL INTEGRITY

DOOMED STATE

ARMOR

Front
Back
Side
Top
Bottom
Head
Arms
Chest
Legs

SIZE POINTS

WEAPON POINTS

MISCELLANEOUS

Size Points
Weapon Points
Size category
Reach

ENERGY SHIELD

Shield Integrity
Shield Current
Recharge Delay
Recharge Rate

Vehicle Ranged Weapons

Name
Type
Range
DMG Roll
Base
Pierce
Hit Mod
Magazine
/
RoF
Reload

Vehicle Melee Weaponry

Name
Type
Reach
DMG Roll
Base
Pierce
Hit Mod
Attacks
Br Pts
/

General settings


Species Overrides


Trait

mod

Add

Trait

mod

Add

Half

Full

Charge

Run

Blur

Jump

Leap

Fatigue

PER range

Trait

mod str

mod tou

add

Carry

Lift

Push


Initiative Overrides



Weapon rolling selectors



Display DOS as decimals



Sheet color override

Advanced settings


Token mod command

Extra commands

Vehicle speed buttons



Community google sheet import

+

+

EXPERIENCE

RANK

SIZE


Current

Max

Current

Max

Current

Max

Current

Max

Head

Arms

Chest

Legs

Current

Max

Delay

Charge

Head

Arms

Chest

Legs

Current

Max

Delay

Charge


Stats

Characteristics

 

Mythic

 

Movement/carry

Half

Full

Charge

Run

Blur

Jump

Leap

Carry

Lift

Push

 

Skillset

Name

Char

Mod

T

+10

+20

Roll


Length

Width

Height

Weight

MOBILITY

Top Speed
Maneuver

CHARACTERISTICS AND SPEED

STR
Mythic STR
AGI
Mythic AGI
Half move
Full move
Run
Charge
Jump
Leap

CREW

COMPLEMENT

BREAKPOINTS

1-15 WEP
16-30 MOB
31-45 ENG
46-60 OPT
61-100 HULL

HULL INTEGRITY

DOOMED STATE

ARMOR

Front
Back
Side
Top
Bottom
Head
Arms
Chest
Legs

SIZE POINTS

WEAPON POINTS

MISCELLANEOUS

Size Points
Weapon Points
Size category
Reach

ENERGY SHIELD

Shield Integrity
Shield Current
Recharge Delay
Recharge Rate

Concussed

Lost

Lockjaw

Tinnitus

Vision L

Shellshk

Whiplash

Winded

Gasping

Slowed

Suffocat

Tattered

Paralyzd

Weaknd

Flinch

Drop

Bloodl

Knockdn

L Death

Other effects

Neck

Mouth

Nose

Ear

Eye

Forehead

Hand

Bicep and Forearm

Elbow and Shoulder

Foot

Shin and Thigh

Knee and Hip

Pelvis

Intestines

Spine

Stomach, Kidney, and Liver

Heart

Lungs

Ribcage or No Organ Struck

Vehicle Ranged Weapons

Name
Type
Range
DMG Roll
Base
Pierce
Hit Mod
Magazine
/
RoF
Reload

Vehicle Melee Weaponry

Name
Type
Reach
DMG Roll
Base
Pierce
Hit Mod
Attacks
Br Pts
/

Name

Amount

Ranged Weapons

Name
Type
Range
DMG Roll
Base
Pierce
Hit Mod
Magazine
/
RoF
Reload

Melee Weapons

Name
Type
Reach
DMG Roll
Base
Pierce
Hit Mod
Attacks
Br Pts
/
damage plus Strength
pierce plus Strength

Abilities



NPCs

NAME

CWND

MWND

ARMR

CSLD

MSLD

RECH

DELA


Ranged Weapons

Name
Type
Range
DMG Roll
Base
Pierce
Hit Mod
Magazine
/
RoF
Reload

Melee Weapons

Name
Type
Reach
DMG Roll
Base
Pierce
Hit Mod
Attacks
Br Pts
/
damage plus Strength
pierce plus Strength

{{#initiative}}
{{character}} rolls Initiative
{{initiative}}

DOS

{{/initiative}} {{#roll-name}}
{{character}} rolls {{roll-name}}
{{roll}}

DOS

{{/roll-name}} {{#avrdam}}
{{character}} rolls damage with autoroller
Damage dealt:
{{avrdam}}
{{/avrdam}} {{#throwmod}}
{{character}}'s' throwing'
Item weight:
{{Item weight}} kg
{{#rollLess() throwmod 3}}
Distance:
{{throwmod12}} m
{{/rollLess() throwmod 3}} {{#rollBetween() throwmod 3 4}}
Distance:
{{throwmod34}} m
{{/rollBetween() throwmod 3 4}} {{#rollBetween() throwmod 5 6}}
Distance:
{{throwmod56}} m
{{/rollBetween() throwmod 5 6}} {{#rollBetween() throwmod 7 9}}
Distance:
{{throwmod79}} m
{{/rollBetween() throwmod 7 9}} {{#rollBetween() throwmod 10 12}}
Distance:
{{throwmod1012}} m
{{/rollBetween() throwmod 10 12}} {{#rollBetween() throwmod 13 18}}
Distance:
{{throwmod1318}} m
{{/rollBetween() throwmod 13 18}} {{#rollGreater() throwmod 18}}
Distance:
{{throwmod1925}} m
{{/rollGreater() throwmod 18}}
For WFM DOS hover over distance.
{{/throwmod}} {{#nrofrolls}}
{{character}} rolls multiple times
{{#rollGreater() nrofrolls 0}}
Roll 1:
{{multiroll0}}
{{/rollGreater() nrofrolls 0}} {{#rollGreater() nrofrolls 1}}
Roll 2:
{{multiroll1}}
{{/rollGreater() nrofrolls 1}} {{#rollGreater() nrofrolls 2}}
Roll 3:
{{multiroll2}}
{{/rollGreater() nrofrolls 2}} {{#rollGreater() nrofrolls 3}}
Roll 4:
{{multiroll3}}
{{/rollGreater() nrofrolls 3}} {{#rollGreater() nrofrolls 4}}
Roll 5:
{{multiroll4}}
{{/rollGreater() nrofrolls 4}} {{#rollGreater() nrofrolls 5}}
Roll 6:
{{multiroll5}}
{{/rollGreater() nrofrolls 5}} {{#rollGreater() nrofrolls 6}}
Roll 7:
{{multiroll6}}
{{/rollGreater() nrofrolls 6}} {{#rollGreater() nrofrolls 7}}
Roll 8:
{{multiroll7}}
{{/rollGreater() nrofrolls 7}} {{#rollGreater() nrofrolls 8}}
Roll 9:
{{multiroll8}}
{{/rollGreater() nrofrolls 8}} {{#rollGreater() nrofrolls 9}}
Roll 10:
{{multiroll9}}
{{/rollGreater() nrofrolls 9}} {{#rollGreater() nrofrolls 10}}
Roll 11:
{{multiroll10}}
{{/rollGreater() nrofrolls 10}} {{#rollGreater() nrofrolls 11}}
Roll 12:
{{multiroll11}}
{{/rollGreater() nrofrolls 11}} {{#rollGreater() nrofrolls 12}}
Roll 13:
{{multiroll12}}
{{/rollGreater() nrofrolls 12}} {{#rollGreater() nrofrolls 13}}
Roll 14:
{{multiroll13}}
{{/rollGreater() nrofrolls 13}} {{#rollGreater() nrofrolls 14}}
Roll 15:
{{multiroll14}}
{{/rollGreater() nrofrolls 14}} {{#rollGreater() nrofrolls 15}}
Roll 16:
{{multiroll15}}
{{/rollGreater() nrofrolls 15}} {{#rollGreater() nrofrolls 16}}
Roll 17:
{{multiroll16}}
{{/rollGreater() nrofrolls 16}} {{#rollGreater() nrofrolls 17}}
Roll 18:
{{multiroll17}}
{{/rollGreater() nrofrolls 17}} {{#rollGreater() nrofrolls 18}}
Roll 19:
{{multiroll18}}
{{/rollGreater() nrofrolls 18}} {{#rollGreater() nrofrolls 19}}
Roll 20:
{{multiroll19}}
{{/rollGreater() nrofrolls 19}} {{#rollGreater() nrofrolls 20}}
Roll 21:
{{multiroll20}}
{{/rollGreater() nrofrolls 20}} {{#rollGreater() nrofrolls 21}}
Roll 22:
{{multiroll21}}
{{/rollGreater() nrofrolls 21}} {{#rollGreater() nrofrolls 22}}
Roll 23:
{{multiroll22}}
{{/rollGreater() nrofrolls 22}} {{#rollGreater() nrofrolls 23}}
Roll 24:
{{multiroll23}}
{{/rollGreater() nrofrolls 23}} {{#rollGreater() nrofrolls 24}}
Roll 25:
{{multiroll24}}
{{/rollGreater() nrofrolls 24}} {{#rollGreater() nrofrolls 25}}
Roll 26:
{{multiroll25}}
{{/rollGreater() nrofrolls 25}}
{{/nrofrolls}} {{#hit}}
{{character}} attacks with {{weapon}}
{{rollhit}}

DOS

{{/hit}} {{#loc}}
Hit Location {{loc}}
{{#rollBetween() loc 1 10}} HEAD: {{/rollBetween() loc 1 10}} {{#rollBetween() loc 1 2}} Neck {{/rollBetween() loc 1 2}} {{#rollBetween() loc 3 4}} Mouth {{/rollBetween() loc 3 4}} {{#rollBetween() loc 5 6}} Nose {{/rollBetween() loc 5 6}} {{#rollBetween() loc 7 7}} Eyes {{/rollBetween() loc 7 7}} {{#rollBetween() loc 8 8}} Ear {{/rollBetween() loc 8 8}} {{#rollBetween() loc 9 10}} Forehead {{/rollBetween() loc 9 10}} {{#rollBetween() loc 11 20}} LEFT ARM: {{/rollBetween() loc 11 20}} {{#rollBetween() loc 11 12}} Hands {{/rollBetween() loc 11 12}} {{#rollBetween() loc 13 15}} Forearm {{/rollBetween() loc 13 15}} {{#rollBetween() loc 16 16}} Elbow {{/rollBetween() loc 16 16}} {{#rollBetween() loc 17 19}} Bicep {{/rollBetween() loc 17 19}} {{#rollBetween() loc 20 20}} Shoulder {{/rollBetween() loc 20 20}} {{#rollBetween() loc 21 30}} RIGHT ARM: {{/rollBetween() loc 21 30}} {{#rollBetween() loc 21 22}} Hands {{/rollBetween() loc 21 22}} {{#rollBetween() loc 23 25}} Forearm {{/rollBetween() loc 23 25}} {{#rollBetween() loc 26 26}} Elbow {{/rollBetween() loc 26 26}} {{#rollBetween() loc 27 29}} Bicep {{/rollBetween() loc 27 29}} {{#rollBetween() loc 30 30}} Shoulder {{/rollBetween() loc 30 30}} {{#rollBetween() loc 31 45}} LEFT LEG: {{/rollBetween() loc 31 45}} {{#rollBetween() loc 31 32}} Foot {{/rollBetween() loc 31 32}} {{#rollBetween() loc 33 37}} Shin {{/rollBetween() loc 33 37}} {{#rollBetween() loc 38 38}} Knee {{/rollBetween() loc 38 38}} {{#rollBetween() loc 39 43}} Thigh {{/rollBetween() loc 39 43}} {{#rollBetween() loc 44 45}} Hip {{/rollBetween() loc 44 45}} {{#rollBetween() loc 46 60}} RIGHT LEG: {{/rollBetween() loc 46 60}} {{#rollBetween() loc 46 47}} Foot {{/rollBetween() loc 46 47}} {{#rollBetween() loc 48 53}} Shin {{/rollBetween() loc 48 53}} {{#rollBetween() loc 54 54}} Knee {{/rollBetween() loc 54 54}} {{#rollBetween() loc 55 58}} Thigh {{/rollBetween() loc 55 58}} {{#rollBetween() loc 59 60}} Hip {{/rollBetween() loc 59 60}} {{#rollBetween() loc 61 100}} CHEST: {{/rollBetween() loc 61 100}} {{#rollBetween() loc 61 65}} Pelvis {{/rollBetween() loc 61 65}} {{#rollBetween() loc 66 72}} Intestines {{/rollBetween() loc 66 72}} {{#rollBetween() loc 73 78}} Spine {{/rollBetween() loc 73 78}} {{#rollBetween() loc 79 84}} Stomach, Kidney, Liver {{/rollBetween() loc 79 84}} {{#rollBetween() loc 85 89}} Heart {{/rollBetween() loc 85 89}} {{#rollBetween() loc 90 96}} Lungs {{/rollBetween() loc 90 96}} {{#rollBetween() loc 97 100}} Ribcage, No Organ Struck {{/rollBetween() loc 97 100}}
{{/loc}} {{#damage}} {{^hit}}
{{weapon}} damage
{{/hit}}
Damage
{{rolldamage}}
Pierce
{{rollpierce}}
{{/damage}} {{#description}}
{{title}}
{{description}}
{{/description}} {{#scatter-range}}
{{character}} scatters
Range: {{scatter-range}} meters

{{#rollBetween() scatter-direction 1 2}} {{/rollBetween() scatter-direction 1 2}} {{#rollBetween() scatter-direction 3 3}} {{/rollBetween() scatter-direction 3 3}} {{#rollBetween() scatter-direction 4 4}} {{/rollBetween() scatter-direction 4 4}} {{#rollBetween() scatter-direction 5 5}} {{/rollBetween() scatter-direction 5 5}} {{#rollBetween() scatter-direction 6 7}} {{/rollBetween() scatter-direction 6 7}} {{#rollBetween() scatter-direction 8 8}} {{/rollBetween() scatter-direction 8 8}} {{#rollBetween() scatter-direction 9 9}} {{/rollBetween() scatter-direction 9 9}} {{#rollBetween() scatter-direction 10 10}} {{/rollBetween() scatter-direction 10 10}} {{/scatter-range}} {{#2x2}} {{#name}}
{{character}}: {{name}}
{{/name}}
{{2x2-name}}
{{2x2}}
{{2x2-name-max}}
{{2x2-max}}
{{/2x2}} {{#4x2-1}}
{{character}}: {{name}}
{{4x2-1-name}}
{{4x2-1}}
{{4x2-1-name-max}}
{{4x2-1-max}}
{{4x2-2-name}}
{{4x2-2}}
{{4x2-2-name-max}}
{{4x2-2-max}}
{{/4x2-1}}