{{#rollTotal() inc_dm 1}}
{{#rollWasCrit() damage_total}}
{{/rollWasCrit() damage_total}}
{{#^rollWasCrit() damage_total}}
{{#^rollWasFumble() damage_total}}
{{#^rollLess() damage_total damage_without_modifier}}
{{/^rollLess() damage_total damage_without_modifier}}
{{#rollLess() damage_total damage_without_modifier}}
{{/rollLess() damage_total damage_without_modifier}}
{{/^rollWasFumble() damage_total}}
{{/^rollWasCrit() damage_total}}
{{#rollWasFumble() damage_total}}
{{/rollWasFumble() damage_total}}
{{/rollTotal() inc_dm 1}}
{{#rollTotal() inc_dm 0}}
{{#rollWasFumble() standard_roll}}
{{/rollWasFumble() standard_roll}}
{{#^rollWasCrit() standard_roll}}
{{#^rollWasFumble() standard_roll}}
{{#rollGreater() standard_roll score}}
{{/rollGreater() standard_roll score}}
{{#^rollGreater() standard_roll score}}
{{/^rollGreater() standard_roll score}}
{{/^rollWasFumble() standard_roll}}
{{/^rollWasCrit() standard_roll}}
{{#rollWasCrit() standard_roll}}
{{/rollWasCrit() standard_roll}}
{{/rollTotal() inc_dm 0}}
Roll:
{{#rollTotal() inc_dm 0}}
{{standard_roll}}
{{/rollTotal() inc_dm 0}}
{{#rollTotal() inc_dm 1}}
1
(Low or Equal)
(High)
(96 or More)
{{/rollTotal() inc_dm 1}}
vs {{score}}
0
Automatic Success
0
Success
0
Failure
0
Automatic Failure
{{#rollGreater() ability_loss_modifier 0}}
Ability Loss Modifier was {{ability_loss_modifier}}
{{/rollGreater() ability_loss_modifier 0}}
{{#rollGreater() shapeshift_skill_modifier 0}}
Shapeshift Modifier was {{shapeshift_skill_modifier}}
{{/rollGreater() shapeshift_skill_modifier 0}}
{{#rollLess() shapeshift_skill_modifier 0}}
Shapeshift Modifier was {{shapeshift_skill_modifier}}
{{/rollLess() shapeshift_skill_modifier 0}}
{{#rollGreater() weapon_modifier 0}}
Weapon Modifier was {{weapon_modifier}}
{{/rollGreater() weapon_modifier 0}}
{{#rollLess() weapon_modifier 0}}
Weapon Modifier was {{weapon_modifier}}
{{/rollLess() weapon_modifier 0}}
{{#rollGreater() damage_potential 0}}
Damage: {{damage_potential}}{{#rollTotal() inc_hth 1}} + {{hth}}{{/rollTotal() inc_hth 1}}{{#rollTotal() inc_claws 1}} + ({{claws}}÷5){{/rollTotal() inc_claws 1}}{{#rollTotal() inc_dm 1}} + (DM){{/rollTotal() inc_dm 1}}
= {{#rollTotal() inc_dm 0}}{{/rollTotal() inc_dm 0}}{{damage_total}}{{#rollTotal() inc_dm 0}}{{/rollTotal() inc_dm 0}} {{damage_type}}
{{#substance}}
{{damage_potential}} is subject to Substance Vulnerability ({{substance}})
{{/substance}}
{{#rollTotal() enchanted 1}}
Weapon is enchanted
{{/rollTotal() enchanted 1}}
{{/rollGreater() damage_potential 0}}
{{#rollGreater() targets_max 1}}
Targets Hit: {{targets_hit}}0
{{/rollGreater() targets_max 1}}