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Name:       Virtue:       Path:
Player:       Vice:       Order:
Chronicle:       Concept:       Legacy:


ATTRIBUTES

Power       |   Intelligence   +    Strength  +    Presence  + 
Finesse       |   Wits  +    Dexterity   +    Manipulation   + 
Resistance       |   Resolve  +    Stamina  +    Composure  + 


SKILLS

  MENTAL  (-3 unskilled)   PHYSICAL  (-1 unskilled)   SOCIAL  (-1 unskilled)
 Academics  +          Athletics  +          Animal Ken   + 
 Computer  +          Brawl  +          Empathy  + 
 Crafts  +          Drive  +          Expression  + 
 Investigation   +          Firearms  +          Intimidation  + 
 Medicine  +          Larceny  +   Persuasion  + 
 Occult  +          Stealth  +          Socialize  + 
 Politics  +          Survival  +          Streetwise  + 
 Science  +          Weaponry   +          Subterfuge  + 


SKILL SPECIALTIES

MERITS



FLAWS

DERANGEMENTS

 Morality: 

TRAITS

Max Health:          Max Willpower:          Speed:          Defense
Bashing:          Willpower Lost:          Size:          Armor (Magic)
Lethal:          Willpower Bonus:          Initiative:           Armor (Melee)
Aggravated:          Willpower Now:          Morality          Armor (Projectile) 

HEALTH

        


COMBAT

Current Target:    Defense    Armor    Cover     Specified Target      Prone    
My Modifiers:      Strength Modifier     Specialty / Merit     My Condition Modifier      All-Out Attack  
Using:         Fighting Finesse     Weapon Damage      Situation Modifier  
gun icon    Range       Turns Aimed      Autofire     Into Combat     From Cover  

bashing   lethal   aggravated   Final Dice Pool  

Using Willpower           Public GM Only



MELEE WEAPONS

 In Hand          Name                                       Damage   Type               Notes
      

RANGED WEAPONS

 In Hand          Name                           Damage     Short       Medium        Long        Clip    Strength               Notes
      /   /      

ARMOR

 Worn             Name                             Melee   Ranged    Strength   Defense   Speed              Notes
   /              


SUPERNATURAL

Gnosis   Base Paradox   Max Mana:  Current:  Per Turn:  Notes: 
    Max:  Current:  Per Turn:  Notes: 




ARCANA

Death:       Mind:
Fate:       Prime:
Forces:       Spirit:
Life:       Space:
Matter:       Time:

Potency     Number of Targets     Radius / Volume     Duration  
                              Advanced Spell Factors   Radius / Volume     Duration  

High Speech     Other Modifiers  


Dedicated Magical Item     Paradox     Spell Name     Final Dice Pool  

Using Willpower           Public GM Only




SPELLS UNDER MY CONTROL

Max 
  Spell                            Potency              Notes
   

SPELLS AFFECTING MY PATTERN

Penalty after 
  Spell                            Potency              Notes
   


ROTES / DISCIPLINES / ETC

 Name   Dice Pool   Cost   Page # 
                 Notes 


ITEMS

 Worn             Description

ITEMS

 Worn             Description

Cash  



XP GAINED

XP SPENT


COMMON ROLLS


Using Willpower       Modifiers         Public  GM Only



Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • Favored Resistance Attribute — Acanthus, Moros, Thyrsus: +1 Composure; Mastigos, Obrimos: +1 Resolve • Arcana — 2 dots in 1st Arcanum, 2 dots in 2nd, 1 dot in 3rd, (two of these must be the Path’s Ruling Arcana) +1 dot in any Arcanum • Rotes 6 • Merits 7 • (Buying the 5th dot in Attributes, Skills or Merits costs 2 points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 • Defense = Lowest of Dexterity or Wits • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Wisdom = 7 • Starting Gnosis = 1 • Starting Mana = Wisdom