{{'{{character}}'}}
{{'{{name}}'}}
{{'{{#combat}}'}}
Special Effect
Conditions
{{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Accidental Injury](~{{'{{character_id}}'}}|accidental_injury_se)
{{'{{/rollTotal() offense 0}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Arise](~{{'{{character_id}}'}}|arise_se)
{{'{{/rollTotal() offense 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Bash](~{{'{{character_id}}'}}|bash_se)
Bludgeoning
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Bleed](~{{'{{character_id}}'}}|bleed_se)
Cutting
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Blind Opponent](~{{'{{character_id}}'}}|blind_opponent_se)
Critical
{{'{{/rollTotal() offense 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Bypass Armor](~{{'{{character_id}}'}}|bypass_armor_se)
Critical
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Choose Location](~{{'{{character_id}}'}}|choose_location_se)
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Circumvent Cover](~{{'{{character_id}}'}}|circumvent_cover_se)
Critical
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Circumvent Defense](~{{'{{character_id}}'}}|circumvent_defense_se)
Critical
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Circumvent Parry](~{{'{{character_id}}'}}|circumvent_parry_se)
Critical
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() reach_enabled 1}}'}}
[Close Range](~{{'{{character_id}}'}}|close_range_se)
{{'{{/rollTotal() reach_enabled 1}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Compel Retreat](~{{'{{character_id}}'}}|compel_retreat_se)
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}}
[Compel Surrender](~{{'{{character_id}}'}}|compel_surrender_se)
{{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}}
[Damage Item](~{{'{{character_id}}'}}|damage_item_se)
{{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}}
[Damage Weapon](~{{'{{character_id}}'}}|damage_weapon_se)
{{'{{/rollTotal() simplified_combat_enabled 0}}'}}
[Disarm](~{{'{{character_id}}'}}|disarm_se)
{{'{{#rollTotal() simplified_combat_enabled 0}}'}}
[Distract](~{{'{{character_id}}'}}|distract_se)
{{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Drop Foe](~{{'{{character_id}}'}}|drop_foe_se)
Siege Weapons, Firearms
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() offense 1}}'}}
[Duck Back](~{{'{{character_id}}'}}|duck_back_se)
Ranged
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Enhance Defense](~{{'{{character_id}}'}}|enhance_defense_se)
Critical
{{'{{/rollTotal() offense 0}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Enhance Parry](~{{'{{character_id}}'}}|enhance_parry_se)
Critical
{{'{{/rollTotal() offense 0}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}}
[Entangle](~{{'{{character_id}}'}}|entangle_se)
Entangling
{{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Flurry](~{{'{{character_id}}'}}|flurry_se)
Unarmed
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}}
[Force Failure](~{{'{{character_id}}'}}|force_failure_se)
Fumble
{{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Grip](~{{'{{character_id}}'}}|grip_se)
Unarmed
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Impact](~{{'{{character_id}}'}}|impact_se)
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() offense 1}}'}}
[Impale](~{{'{{character_id}}'}}|impale_se)
Impaling
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Kill Silently](~{{'{{character_id}}'}}|kill_silently_se)
Small Weapons
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Marksmen](~{{'{{character_id}}'}}|marksman_se)
Ranged
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Maximise Damage](~{{'{{character_id}}'}}|maximise_damage_se)
Critical
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() reach_enabled 1}}'}} {{'{{#rollTotal() offense 0}}'}}
[Open Range](~{{'{{character_id}}'}}|open_range_se)
{{'{{/rollTotal() offense 0}}'}} {{'{{/rollTotal() reach_enabled 1}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Overextend Opponent](~{{'{{character_id}}'}}|overextend_opponent_se)
{{'{{/rollTotal() offense 0}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Overpenetration](~{{'{{character_id}}'}}|overpenetration_se)
Ranged, Critical
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Pin Down](~{{'{{character_id}}'}}|pin_down_se)
Ranged
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}}
[Pin Weapon](~{{'{{character_id}}'}}|pin_weapon_se)
Critical
{{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Prepare Counter](~{{'{{character_id}}'}}|prepare_counter_se)
{{'{{/rollTotal() offense 0}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Press Advantage](~{{'{{character_id}}'}}|press_advantage_se)
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Rapid Reload](~{{'{{character_id}}'}}|rapid_reload_se)
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}}
[Scar Foe](~{{'{{character_id}}'}}|scar_foe_se)
{{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Select Target](~{{'{{character_id}}'}}|select_target_se)
Fumble
{{'{{/rollTotal() offense 0}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Silent Takedown](~{{'{{character_id}}'}}|silent_takedown_se)
Surprise
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Slip Free](~{{'{{character_id}}'}}|slip_free_se)
Critical
{{'{{/rollTotal() offense 0}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Spoil Spell](~{{'{{character_id}}'}}|spoil_spell_se)
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Stand Fast](~{{'{{character_id}}'}}|stand_fast_se)
{{'{{/rollTotal() offense 0}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Stun Location](~{{'{{character_id}}'}}|stun_location_se)
Bludgeoning
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Sunder](~{{'{{character_id}}'}}|sunder_se)
Axes, Two Handed
{{'{{/rollTotal() offense 1}}'}} {{'{{/rollTotal() simplified_combat_enabled 0}}'}} {{'{{#rollTotal() simplified_combat_enabled 0}}'}}
[Take Weapon](~{{'{{character_id}}'}}|take_weapon_se)
Unarmed
{{'{{/rollTotal() simplified_combat_enabled 0}}'}}
[Trip Opponent](~{{'{{character_id}}'}}|trip_opponent_se)
{{'{{#rollTotal() offense 0}}'}}
[Weapon Malfunction](~{{'{{character_id}}'}}|weapon_malfunction_se)
Ranged, Fumble
{{'{{/rollTotal() offense 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Withdraw](~{{'{{character_id}}'}}|withdraw_se)
{{'{{/rollTotal() offense 0}}'}}
{{'{{/combat}}'}} {{'{{#spiritcombat}}'}}
Special Effect
Conditions
[Bleed Essence](~{{'{{character_id}}'}}|bleed_essence_se)
Critical
{{'{{#rollTotal() offense 1}}'}}
[Compel Bargain](~{{'{{character_id}}'}}|compel_bargain_se)
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() offense 1}}'}}
[Drive Off](~{{'{{character_id}}'}}|drive_off_se)
Mortal
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() offense 1}}'}}
[Leech Strength](~{{'{{character_id}}'}}|leech_strength_se)
Critical
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() offense 0}}'}}
[Obscure](~{{'{{character_id}}'}}|obscure_se)
Critical
{{'{{/rollTotal() offense 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Possess](~{{'{{character_id}}'}}|possess_se)
Spirit
{{'{{/rollTotal() offense 1}}'}}
[Psychic Stun](~{{'{{character_id}}'}}|psychic_stun_se)
[Restrain](~{{'{{character_id}}'}}|restrain_se)
Mortal
{{'{{#rollTotal() offense 1}}'}}
[Spirit Lance](~{{'{{character_id}}'}}|spirit_lance_se)
{{'{{/rollTotal() offense 1}}'}}
[Sunder Binding](~{{'{{character_id}}'}}|sunder_binding_se)
Fumble
[Supress Ability](~{{'{{character_id}}'}}|supress_ability_se)
Mortal
{{'{{#rollTotal() offense 0}}'}}
[Turn Back](~{{'{{character_id}}'}}|turn_back_se)
{{'{{/rollTotal() offense 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Withdraw](~{{'{{character_id}}'}}|withdraw_se)
{{'{{/rollTotal() offense 0}}'}}
{{'{{/spiritcombat}}'}} {{'{{#socialconflict}}'}}
Special Effect
Conditions
{{'{{#rollTotal() offense 0}}'}}
[Accidental Humiliation](~{{'{{character_id}}'}}|accidental_humiliation_se)
{{'{{/rollTotal() offense 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Choose Resolution Pool](~{{'{{character_id}}'}}|choose_resolution_pool_se)
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() offense 1}}'}}
[Circumvent Defense](~{{'{{character_id}}'}}|circumvent_defense_se)
Critical
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() offense 1}}'}}
[Compel Capitulation](~{{'{{character_id}}'}}|compel_capitulation_se)
Critical
{{'{{/rollTotal() offense 1}}'}}
[Disarm Opponent](~{{'{{character_id}}'}}|disarm_opponent_se)
{{'{{#rollTotal() offense 1}}'}}
[Emotional Impale](~{{'{{character_id}}'}}|emotional_impale_se)
{{'{{/rollTotal() offense 1}}'}}
[Entangling Argument](~{{'{{character_id}}'}}|entangling_argument_se)
{{'{{#rollTotal() offense 1}}'}}
[Expose Flaws](~{{'{{character_id}}'}}|expose_flaws_se)
{{'{{/rollTotal() offense 1}}'}}
[Force Failure](~{{'{{character_id}}'}}|force_failure_se)
Fumble
{{'{{#rollTotal() offense 1}}'}}
[Ignore Confidence](~{{'{{character_id}}'}}|ignore_confidence_se)
Critical
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() offense 1}}'}}
[Maximise Damage](~{{'{{character_id}}'}}|maximise_damage_se)
Critical
{{'{{/rollTotal() offense 1}}'}} {{'{{#rollTotal() offense 0}}'}}
[Obfuscate Opponent](~{{'{{character_id}}'}}|obfuscate_opponent_se)
{{'{{/rollTotal() offense 0}}'}} {{'{{#rollTotal() offense 0}}'}}
[Prepare Counter](~{{'{{character_id}}'}}|prepare_counter_se)
{{'{{/rollTotal() offense 0}}'}}
[Shake Confidence](~{{'{{character_id}}'}}|shake_confidence_se)
{{'{{#rollTotal() offense 0}}'}}
[Sow Doubt](~{{'{{character_id}}'}}|sow_doubt_se)
Critical
{{'{{/rollTotal() offense 0}}'}} {{'{{#rollTotal() offense 1}}'}}
[Stun](~{{'{{character_id}}'}}|stun_se)
{{'{{/rollTotal() offense 1}}'}}
[Trip Opponent](~{{'{{character_id}}'}}|trip_opponent_se)
{{'{{#rollTotal() offense 0}}'}}
[Withdraw](~{{'{{character_id}}'}}|withdraw_se)
{{'{{/rollTotal() offense 0}}'}}
{{'{{/socialconflict}}'}}