HOPE//PUNK

Background

Skills

Proficiency is a checkbox. Skill Exp is spent only on that specific skill: every 10 Exp counts as 1 improvement point toward that skill. Advantage adds the selected Adv/Dis die; Disadvantage subtracts the selected Adv/Dis die. Skill checks use 1d20.

Skill
Exp.
Lvl
Gear
Prof.
Total
Roll
Adv.
Dis.
Mark
Advance
COMBAT // VIOLENCE
Small Arms
Big Guns
Blades
Melee Combat
Drone Warfare
Demolitions
Evasion
Physique
CYBERNETICS // TECHNOLOGY
Hacking
Cybernetics Handling
Sabotage
Jury-Rigging
Engineering
SOCIAL // INFLUENCE
Fast Talk
Street Cred
Underworld
Corporate
Media
Persuasion
Bullying
Infiltration
Performance
Investigation
SURVIVAL // UTILITY
Awareness
Scavenging
First Aid
Stealth
Parkour
Piloting
Survival
Xenobiology

Active Gear Bonuses

Use these rows for any weapon, armour, cyberware, feat, consumable, or mod that grants a numerical flat bonus. Enable the row, choose a target, and enter the amount. For players, armour Defence fields are summed into Damage Negation.

On
Source
Target
Amount

Consumables

Drones / Vehicles

Drone / Vehicle 1

Traits

Drone / Vehicle 2

Traits

Weapons

Weapon 1

Traits

Weapon 2

Traits

Armour

Armour 1

Traits

Armour 2

Traits

Armour 3

Traits

Cyberware

Cyberware 1

Traits

Cyberware 2

Traits

Cyberware 3

Traits

Other

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{{#Skill}}
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{{#Damage}}
Damage{{Damage}}
{{/Damage}} {{#Traits}}
Traits{{Traits}}
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Effects{{Effects}}
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{{/Advantage}} {{#Disadvantage}}
Disadvantage{{Disadvantage}}
{{/Disadvantage}} {{#Strain}}
Strain{{Strain}}
{{/Strain}}