Mythic

STR

TOU

AGI

Character Movement

Half

Full

Charge

Run

Sprint

Jump

Leap

Weight Capacity

Carry

Lift

Push


+

+


Current

Max

Current

Max

Current

Max

Current

Max

Current

Max

Delay

Charge

Head

Arms

Chest

Legs


Skillset

Name

Char

Mod

T

+10

+20

Roll

Appeal

Athletics

Camouflage

Command

Cryptography

Adv.

Deception

Demolition

Adv.

Evasion

Gambling

Interrogation

Intimidation

Investigation

Medication

Adv.

Nav Air

Nav Land

Nav Space

Negotiation

Pilot Air

Pilot Land

Pilot Space

Security

Adv.

Stunting

Survival

Technology

Adv.

Education

Name

Char

Mod

+5

+10

Roll

Languages


Abilities

Expand or collapse ability's descriptor block ⯆

Skillset

Name

Char

Mod

T

+10

+20

Roll

Appeal

Athletics

Camouflage

Command

Cryptography

Adv.

Deception

Demolition

Adv.

Evasion

Gambling

Interrogation

Intimidation

Investigation

Medication

Adv.

Nav Air

Nav Land

Nav Space

Negotiation

Pilot Air

Pilot Land

Pilot Space

Security

Adv.

Stunting

Survival

Technology

Adv.

Education

Name

Char

Mod

+5

+10

Roll

Languages


Abilities

Expand or collapse ability's descriptor block ⯆

Ranged Weapons

Name
Type
Range
DMG Roll
Base
Pierce
Hit Mod
Magazine
/
RoF
/
/
Reload
Weight

Melee Weapons

Name
Type
Reach
DMG Roll
Base
Pierce
Hit Mod
Weight
Br Pts
/
damage plus Strength
pierce plus Strength

cR Count: cR Calculation: Weight Calculation: kilograms

Gear / Item Name
Amount
Value
Weight
B Pts
Page #

Armor Display

Armor


Head


Arm L


Arm R


Chest


Leg L


Leg R

Armor Permutations

Name

Location

Hpts

Pg#


Armor Description

Finger / Toe
No Effect / Healthy
-1 WFM + WFR to Finger,
-2 Agility to Toe
-2 WFM + WFR to Finger,
-4 Agility to Toe
Body Location damaged.
No longer usable. -3 Strength to Finger, -3 Agility to Toe
Body Locaton destroyed,
-4 Strength to Finger, -4 Agility to Toe
Heart
No Effect / Healthy
-2 Strength + Toughness + Agility
-5 Strength + Toughness + Agility
-10 Strength + Toughness + Agility
Body Location damaged.
+10 Fatigue, -15 Strength + Toughness + Agility
Body Locaton destroyed,
instant death
Neck
No Effect / Healthy
-2 Toughness
-5 Toughness
-10 Toughness
+1 Fatigue, -10 Toughness
Body Location damaged.
-20 Toughness, Paralyzed and Helpless
Body Location destroyed,
instant death
Skull / Brain
No Effect / Healthy
-2 Perception + Intellect + WFM + WFR
-5 Perception + Intellect + WFM + WFR
-10 Perception + Intellect + WFM + WFR
Body Location damaged.
+10 Fatigue, -15 Perception + Intellect + WFM + WFR
Body Location destroyed,
instant death
Nose / Ear
No Effect / Healthy
-2 Perception to smelling or hearing Perception tests
-5 Perception to smelling or hearing Perception tests
-10 Perception to smelling or hearing Perception tests
-15 Perception to smelling or hearing Perception tests
Body Location broken.
-20 Perception to smelling or hearing Perception tests
Body Location destroyed,
cannot make or halve Perception to smelling or hearing tests
Limb (Arm / Leg)
No Effect / Healthy
-2 Strength to Arm or
-2 Agility to Leg
-5 Strength to Arm, or
-5 Agility to Leg
-10 Strength to Arm, or
-10 Agility to Leg
-15 Strength to Arm, or
-15 Agility to Leg
Body Location damaged. -15 Strength to Arm, or -15 Agility to Leg. -5 to limb's Actions
Body Location destroyed,
limb cannot be used
+3 Fatigue
Small / Large Intestines
No Effect / Healthy
-2 Toughness + Agility
-4 Toughness + Agility
-6 Toughness + Agility
-10 Toughness + Agility
Body Location damaged.
+2 Fatigue, -15 Toughness + Agility
Body Location destroyed,
+5 Fatigue, -20 Toughness + Agility
Lungs
No Effect / Healthy
-2 Toughness, stunned for
(D5-Toughness Modifier) rounds
-5 Toughness, stunned for
(2D5-Toughness Modifier) rounds
-10 Toughness, stunned for
(3D5-Toughness Modifier) rounds
-15 Toughness, stunned for
(4D5-Toughness Modifier) rounds
Body Location damaged.
-20 Toughness, stunned for
(5D5-Toughness Modifier) rounds
Body Location destroyed,
-25 Toughness, stunned for
(6D5-Toughness Modifier) rounds.
Character will take 2 wounds whenever they take a Movement Action quicker than 2 Meters per Turn.
Kidney / Stomach / Liver / Spleen
No Effect / Healthy
-2 Toughness + Agility
-4 Toughness + Agility
-6 Toughness + Agility
-10 Toughness + Agility
Body Location damaged.
+1 Fatigue, -15 Toughness + Agility
Body Location destroyed,
+5 Fatigue, -20 Toughness + Agility
Knee / Ankle / Shoulder / Elbow
No Effect / Healthy
-2 Strength + Agility
-4 Strength + Agility
-6 Strength + Agility
-10 Strength + Agility
Body Location damaged.
+1 Fatigue, -15 Strength + Agility
Body Location destroyed,
+5 Fatigue, -20 Strength + Agility
Eye
No Effect / Healthy
-2 Perception to seeing tests
-5 Perception to seeing tests
-10 Perception to seeing tests
-12 Perception to seeing tests
Body Location broken.
-15 Perception to seeing tests
Body Location destroyed,
Character blinded for D5 rounds. -20 Perception to seeing tests
Mouth
No Effect / Healthy
-1 Toughness, -5 to speaking tests
-3 Toughness, -5 to speaking tests
-5 Toughness, -10 to speaking tests
-8 Toughness, -10 to speaking tests
Body Location broken.
+1 Fatigue, -12 Toughness, -15 to speaking tests
Body Location destroyed,
+2 Fatigue, -15 Toughness, -15 to speaking tests
Hand
No Effect / Healthy
-3 to both Warfare stats if hand is used to Attack
-5 to both Warfare stats if hand is used to Attack
-10 to both Warfare stats if hand is used to Attack
-13 to both Warfare stats if hand is used to Attack
Body Location broken.
-15 to both Warfare stats if hand is used to Attack
Body Location destroyed,
Character cannot use the hand for any Actions
Chin / Jaw / Cheek
No Effect / Healthy
-2 Toughness
-4 Toughness, -5 to speaking tests
-6 Toughness, -10 to speaking tests
+1 Fatigue, -10 Toughness, -10 to speaking tests
Body Location damaged.
+2 Fatigue, -15 Toughness, -15 to speaking tests
Body Location destroyed,
+3 Fatigue, -20 Toughness, -20 to speaking tests
Foot
No Effect / Healthy
-5 to Agility when figuring Movement Speed
-10 to Agility when figuring Movement Speed
-15 to Agility when figuring Movement Speed
-20 to Agility when figuring Movement Speed
Body Location broken.
-25 to Agility when figuring Movement Speed
Body Location destroyed,
Character cannot use the Foot for any Actions. Half Move reduced to 1 Meter, Full Move reduced to 2 Meters, Charge and Run are impossible.
Pelvis
No Effect / Healthy
-1 Toughness, -4 Agility
-3 Toughness, -6 Agility
-6 Toughness, -8 Agility
-8 Toughness, -12 Agility
Body Location damaged.
-20 Toughness + Agility
Body Location destroyed,
-30 Toughness + Agility
Chest
No Effect / Healthy
-2 Toughness
-4 Toughness
-8 Toughness, stunned for 1D5 rounds
-10 Toughness, stunned for 2D5 rounds
Body Location broken.
-15 Toughness, stunned for 3D5 rounds
Body Location destroyed,
instant death

01-10 HEAD

01 Neck
02 Chin
03 Mouth
04-05 Nose
06-07 Cheeks
08 Eyes
09 Forehead
10 Ear

11-20 LEFT ARM

11 Fingers
12 Hands
13-15 Forearm
16 Elbow
17-19 Bicep
20 Shoulder

21-30 RIGHT ARM

21 Fingers
22 Hands
23-25 Forearm
26 Elbow
27-29 Bicep
30 Shoulder

31-45 LEFT LEG

31 Toes
32 Foot
33 Ankle
34-37 Shin
38 Knee
39-43 Thigh
44-45 Pelvis

46-61 RIGHT LEG

46 Toes
47 Foot
48 Ankle
49-53 Shin
54 Knee
55-58 Thigh
59-60 Pelvis

62-100 CHEST

61-66 Small Intestines
67-72 Large Intestines
73-78 Kidney
79-84 Stomach / Liver
85-89 Heart
90-96 Lungs
97-100 No Organ Hit

ROLL LOCATION (optional)

1-3 Left
4-7 Center
8-10 Right

IF Fingers / Toes 1D10

1-2 Pinky Finger / Toe
3-4 Ring Finger / Toe
5-6 Middle Finger / Toe
7-8 Index Finger / Toe
9-10 Thumb Finger / Toe

Medical Information

Experience Summary

Unspent XP: Spent XP: XP Total:

Name
XP Cost
Page #
Name
XP Cost
Page #

Faction Training

U.N.S.C.
Forerunner
Covenant / Banished

Weapon Training

Basic
Infantry
Vehicle
Melee
Heavy
Advanced
Long-Range
Explosives

Journal: Objectives

Journal: Notes

DIMENSIONS

Length
Width
Height
Weight

SPEED AND MANEUVERABILITY

SPEED AND MANEUVERABILITY

CHARACTERISTICS

Accelerate
Brake
Top Speed
Maneuver
Vertical
Takeoff
Target Range
Targeting
Strength
Melee
Mythic

CREW AND COMPLEMENT

Crew
Complement

HULL

Hull Material

BREAKPOINTS

1-20 Wep
21-40 Mob
41-60 Eng
61-80 Optic
81-100 Crew

Armor

Front
Back
Side
Top
Bottom

Miscellaneous

Size Points
Weapon Points
Shield Rating
Shield Current
Recharge Delay
Recharge Rate

Vehicle Ranged Weapons

Name
Type
Range
DMG Roll
Base
Pierce
Hit Mod
Magazine
/
RoF
/
/
Reload
Weight

Vehicle Melee Weaponry

Name
Type
Reach
DMG Roll
Base
Pierce
Hit Mod
Weight
Br Pts
/

Settings

Species Overrides


Initiative Overrides


Auto Roll Hit Locations


Weapon Description in Damage Roll


Calculate The Negative Impact Of Fatigue Automatically


Firefox Compatibility Mode Enable


NPC Sheet



Characteristics
 
Mythic
 
 

Half

Full

Charge

Run

Sprint

Jump

Leap

Carry

Lift

Push

 
Skills

Current

Max

Current

Max

Current

Max

Current

Max

Current

Max

Delay

Charge

Head

Arms

Chest

Legs


Ranged Weapons

Name
Type
Range
DMG Roll
Base
Pierce
Hit Mod
Magazine
/
RoF
/
/
Reload
Weight

Melee Weapons

Name
Type
Reach
DMG Roll
Base
Pierce
Hit Mod
Weight
Br Pts
/
damage plus Strength
pierce plus Strength


Additional info


{{#initiative}}
{{character}} rolls for Initiative
{{initiative}} Degrees of success
{{/initiative}} {{#roll-name}}
{{character}} rolls for {{roll-name}}
{{roll}}
{{#^rollLess() roll 0 }}Degrees of success{{/^rollLess() roll 0 }} {{#rollLess() roll 0 }}Degrees of failure{{/rollLess() roll 0 }}
{{/roll-name}} {{#avrdam}}
{{character}} damage with autoroller
Damage dealt:
{{avrdam}}
Warning: this macro is complex; Values displayed are not a perfectly accurate simulation.
{{/avrdam}} {{#attack}}
{{character}} rolls to attack with {{weapon}}
{{#loc}}
{{/loc}} {{^loc}}
{{/loc}}
{{roll}}
{{#^rollLess() roll 0 }}
Degrees of success
{{/^rollLess() roll 0 }} {{#rollLess() roll 0 }}
Degrees of failure
{{/rollLess() roll 0 }}
{{#rollWasCrit() roll }}
A CRITICAL FAIL!
{{/rollWasCrit() roll }} {{#rollWasFumble() roll }}
A CRITICAL HIT!
{{/rollWasFumble() roll }}
{{/attack}} {{#loc}} {{^attack}}
{{/attack}} {{#attack}}
{{/attack}}
Hit Location {{loc}}
{{#rollBetween() loc 1 10}} HEAD: {{/rollBetween() loc 1 10}} {{#rollBetween() loc 1 1}} 01 Neck {{/rollBetween() loc 1 1}} {{#rollBetween() loc 2 2}} 02 Chin {{/rollBetween() loc 2 2}} {{#rollBetween() loc 3 3}} 03 Mouth {{/rollBetween() loc 3 3}} {{#rollBetween() loc 4 5}} 04-05 Nose {{/rollBetween() loc 4 5}} {{#rollBetween() loc 6 7}} 06-07 Cheeks {{/rollBetween() loc 6 7}} {{#rollBetween() loc 8 8}} 08 Eyes {{/rollBetween() loc 8 8}} {{#rollBetween() loc 9 9}} 09 Forehead {{/rollBetween() loc 9 9}} {{#rollBetween() loc 10 10}} 10 Ear {{/rollBetween() loc 10 10}} {{#rollBetween() loc 11 20}} LEFT ARM: {{/rollBetween() loc 11 20}} {{#rollBetween() loc 11 11}} 11 Fingers {{/rollBetween() loc 11 11}} {{#rollBetween() loc 12 12}} 12 Hands {{/rollBetween() loc 12 12}} {{#rollBetween() loc 13 15}} 13-15 Forearm {{/rollBetween() loc 13 15}} {{#rollBetween() loc 16 16}} 16 Elbow {{/rollBetween() loc 16 16}} {{#rollBetween() loc 17 19}} 17-19 Bicep {{/rollBetween() loc 17 19}} {{#rollBetween() loc 20 20}} 20 Shoulder {{/rollBetween() loc 20 20}} {{#rollBetween() loc 21 30}} RIGHT ARM: {{/rollBetween() loc 21 30}} {{#rollBetween() loc 21 21}} 21 Finger {{/rollBetween() loc 21 21}} {{#rollBetween() loc 22 22}} 22 Hands {{/rollBetween() loc 22 22}} {{#rollBetween() loc 23 25}} 23-25 Forearm {{/rollBetween() loc 23 25}} {{#rollBetween() loc 26 26}} 26 Elbow {{/rollBetween() loc 26 26}} {{#rollBetween() loc 27 29}} 27-29 Bicep {{/rollBetween() loc 27 29}} {{#rollBetween() loc 30 30}} 30 Shoulder {{/rollBetween() loc 30 30}} {{#rollBetween() loc 31 45}} LEFT LEG: {{/rollBetween() loc 31 45}} {{#rollBetween() loc 31 31}} 31 Toes {{/rollBetween() loc 31 31}} {{#rollBetween() loc 32 32}} 32 Foot {{/rollBetween() loc 32 32}} {{#rollBetween() loc 33 33}} 33 Ankle {{/rollBetween() loc 33 33}} {{#rollBetween() loc 34 37}} 34-37 Shin {{/rollBetween() loc 34 37}} {{#rollBetween() loc 38 38}} 38 Kne {{/rollBetween() loc 38 38}} {{#rollBetween() loc 39 43}} 39-43 Thigh {{/rollBetween() loc 39 43}} {{#rollBetween() loc 44 45}} 44-45 Pelvis {{/rollBetween() loc 44 45}} {{#rollBetween() loc 46 60}} RIGHT LEG: {{/rollBetween() loc 46 60}} {{#rollBetween() loc 46 46}} 46 Toes {{/rollBetween() loc 46 46}} {{#rollBetween() loc 47 47}} 47 Foot {{/rollBetween() loc 47 47}} {{#rollBetween() loc 48 48}} 48 Ankle {{/rollBetween() loc 48 48}} {{#rollBetween() loc 49 53}} 49-53 Shin {{/rollBetween() loc 49 53}} {{#rollBetween() loc 54 54}} 54 Knee {{/rollBetween() loc 54 54}} {{#rollBetween() loc 55 58}} 55-58 Thigh {{/rollBetween() loc 55 58}} {{#rollBetween() loc 59 60}} 59-60 Pelvis {{/rollBetween() loc 59 60}} {{#rollBetween() loc 61 100}} CHEST: {{/rollBetween() loc 61 100}} {{#rollBetween() loc 61 66}} 61-66 Small Intestines {{/rollBetween() loc 61 66}} {{#rollBetween() loc 67 72}} 67-72 Large Intestines {{/rollBetween() loc 67 72}} {{#rollBetween() loc 73 78}} 73-78 Kidney {{/rollBetween() loc 73 78}} {{#rollBetween() loc 79 84}} 79-84 Stomach / Liver {{/rollBetween() loc 79 84}} {{#rollBetween() loc 85 89}} 85-89 Heart {{/rollBetween() loc 85 89}} {{#rollBetween() loc 90 96}} 90-96 Lungs {{/rollBetween() loc 90 96}} {{#rollBetween() loc 97 100}} 97-100 No Organ Hit {{/rollBetween() loc 97 100}}
{{/loc}} {{#damage}}
{{character}} rolls for damage with {{weapon}}
{{#description}}
{{/description}} {{^description}}
{{/description}}
Damage
{{damage}}
Pierce
{{pierce}}
{{/damage}} {{#description}} {{#name}}
{{name}}
{{/name}}
{{description}}
{{/description}} {{#scatter-range}}
{{character}} scatters
Range: {{scatter-range}} meters
{{#rollBetween() scatter-direction 1 2}} {{/rollBetween() scatter-direction 1 2}} {{#rollBetween() scatter-direction 3 3}} {{/rollBetween() scatter-direction 3 3}} {{#rollBetween() scatter-direction 4 4}} {{/rollBetween() scatter-direction 4 4}} {{#rollBetween() scatter-direction 5 5}} {{/rollBetween() scatter-direction 5 5}} {{#rollBetween() scatter-direction 6 7}} {{/rollBetween() scatter-direction 6 7}} {{#rollBetween() scatter-direction 8 8}} {{/rollBetween() scatter-direction 8 8}} {{#rollBetween() scatter-direction 9 9}} {{/rollBetween() scatter-direction 9 9}} {{#rollBetween() scatter-direction 10 10}} {{/rollBetween() scatter-direction 10 10}}
{{/scatter-range}} {{#2x2}}
{{character}}: {{name}}
{{2x2-name}}
{{2x2}}
{{2x2-name-max}}
{{2x2-max}}
{{/2x2}} {{#4x2-1}}
{{character}}: {{name}}
{{4x2-1-name}}
{{4x2-1}}
{{4x2-1-name-max}}
{{4x2-1-max}}
{{4x2-2-name}}
{{4x2-2}}
{{4x2-2-name-max}}
{{4x2-2-max}}
{{/4x2-1}}