Character Arts NPC Faction

Godbound


Name
Description
Language
Goal

Level

Experience Points

Ability Points
Spent
Free

Attributes


Score
Mod
Check
Roll
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Saving Throws


Base
Bonus
Penalty
Roll
Hardiness
Evasion
Spirit

Hit Points

Current
Bonus HP
Max HP

Facts

Origin
Past Career
Relationship
Other

Armor

Type
AC
Bonus
Total
Save Penalties

Auto-Hit Attacks

Weapon or Gift
Damage
Bonus
Roll

Multi-Die Damage Rolls

Weapon or Gift
Dice
Type
Roll

Damage Chart


Roll (per die)
Damage


1 or less
0


2 - 5
1


6 - 9
2


10 or more
4

Attacks

Weapon or Gift
Attr
Hit Bonus
Range
Area
Damage Die
Roll
+

Projects

Project Name
Difficulty
Scope
Resistance
Dominion
Influence
Cost
Remaining

Resources


Total
Spent
Free
Per Month
Effort

Influence

Dominion

Misc Effort Spent
(healing and other)

Bound Words

Word
Effort

Divine Gifts

Gift
Effort

Divine Miracles

Miracle
Effort

Godbound and other major supernatural foes can summon reserves of strength in moments of dire need. If they fail a saving throw, a Godbound can Commit Effort for the day to convert it to a success. A hero might be forced to drop the Effort committed to defensive gifts in order to do so.
A miracle can suppress another gift, if some explanation can be made of how the Word could counter the effect. For example, if a hero wished to temporarily nullify a Night gift of a villainous foe, they could use their Sun gift to explain how their purging radiance melts away the enemy’s shadows. The enemy’s gift ends immediately as if they had voluntarily ended it, and they can’t activate it again until the miracle-worker’s next round of action. This suppression is automatic, but applies to only one hostile gift at a time. Offensively dispelling a foe’s powers this way counts as the hero’s action for the round, but defensively dispelling a gift being used directly against the hero is an Instant defense. Gifts that augment attacks or buff the wielder can't be defensively dispelled.
A miracle can also dispel mortal magic or undo mortal curses if a plausible explanation can be made as to how the Word would apply. Unlike with hostile gifts, this dispelling is permanent.

Artifacts

Artifact
Description
Dominion Creation Cost
Effort
Effort Spent
Effort Free
Power
Effort


Wealth and Treasures

Total Wealth

Treasure
Value

Notes

Martial Strifes

Strife
Initiate
Disciple
Master

True Strife Techniques

Technique
Effort

Low Magic

Tradition
Apprentice
Adept
Master
Archmage

Invocations of the Gate

Invocation
Effort

Invocations of the Way

Invocation
Effort

Invocations of the Throne

Invocation
Effort

NPC


Name
Description
Goal

Attributes

Move
Save
Morale

Defense

AC
Hit Dice
Max HD

Actions and Attacks

Actions
Attacks

Range
Area
Attack Bonus
Damage

Weapon
To Hit
Damage
Roll

Range
Area

Efforts


Total
Spent
Free

Effort


Effort
Effort

Notes

Tactics

Choose Random Tactic
Number of NPC Tactics


Tactics Description

Faction


Name
Description
Goal

Attributes

Power
Action Die

Cohesion

Current Cohesion
Max Cohesion

Dominion


Total
Spent
Free

Dominion

Interests

Faction
Interest

Features

Feature

Trouble

Current Trouble
Max Trouble

Problem
Trouble

Notes

Projects

Project Name
Difficulty
Scope
Resistance
Dominion
Cost
Remaining

{{roll}}

{{title}}

{{name}}
{{#check}}
Check Roll
{{check}}
Target
{{target}}
{{#rollWasFumble() check}}

Fail!

{{/rollWasFumble() check}} {{#rollWasCrit() check}}

Success!

{{/rollWasCrit() check}} {{#^rollWasCrit() check}} {{#^rollWasFumble() check}} {{#rollLess() check target}}

Fail!

{{/rollLess() check target}} {{#rollTotal() check target}}

Success!

{{/rollTotal() check target}} {{#rollGreater() check target}}

Success!

{{/rollGreater() check target}} {{/^rollWasFumble() check}} {{/^rollWasCrit() check}} {{/check}} {{#save}}
Save Roll
{{save}}
Target
{{target}}
{{#rollWasFumble() save}}

Fail!

{{/rollWasFumble() save}} {{#rollWasCrit() save}}

Success!

{{/rollWasCrit() save}} {{#^rollWasCrit() save}} {{#^rollWasFumble() save}} {{#rollLess() save target}}

Fail!

{{/rollLess() save target}} {{#rollTotal() save target}}

Success!

{{/rollTotal() save target}} {{#rollGreater() save target}}

Success!

{{/rollGreater() save target}} {{/^rollWasFumble() save}} {{/^rollWasCrit() save}} {{/save}} {{#morale}}
Morale Roll
{{morale}}
Target
{{target}}
{{#rollLess() morale target}}

Success!

{{/rollLess() morale target}} {{#rollTotal() morale target}}

Success!

{{/rollTotal() morale target}} {{#rollGreater() morale target}}

Fail!

{{/rollGreater() morale target}} {{/morale}} {{#action}}
Action Roll
{{action}}
{{/action}} {{#npctactic}}
Random Tactic
{{npctactic}}
{{/npctactic}} {{#fray}}
Straight Damage
{{fray}}
{{#rollLess() fray 2}}
Normal Damage
{{damage0}}
{{/rollLess() fray 2}} {{#rollBetween() fray 2 5}}
Normal Damage
{{damage1}}
{{/rollBetween() fray 2 5}} {{#rollBetween() fray 6 9}}
Normal Damage
{{damage2}}
{{/rollBetween() fray 6 9}} {{#rollGreater() fray 9}}
Normal Damage
{{damage4}}
{{/rollGreater() fray 9}} {{/fray}} {{#weapon}}
Attack Range
{{range}}
Attack Area
{{area}}
Attack Result
Hit AC {{weapon}} or higher
Straight Damage
{{damage}}
{{#rollLess() damage 2}}
Normal Damage
{{damage0}}
{{/rollLess() damage 2}} {{#rollBetween() damage 2 5}}
Normal Damage
{{damage1}}
{{/rollBetween() damage 2 5}} {{#rollBetween() damage 6 9}}
Normal Damage
{{damage2}}
{{/rollBetween() damage 6 9}} {{#rollGreater() damage 9}}
Normal Damage
{{damage4}}
{{/rollGreater() damage 9}} {{/weapon}} {{#npcattack}}
Attack Range
{{range}}
Attack Area
{{area}}
Attack Roll
Hit AC {{npcattack}} or higher
{{/npcattack}} {{#freedamage}}
Straight Damage
{{freedamage}}
{{#rollLess() freedamage 2}}
Normal Damage
{{damage0}}
{{/rollLess() freedamage 2}} {{#rollBetween() freedamage 2 5}}
Normal Damage
{{damage1}}
{{/rollBetween() freedamage 2 5}} {{#rollBetween() freedamage 6 9}}
Normal Damage
{{damage2}}
{{/rollBetween() freedamage 6 9}} {{#rollGreater() freedamage 9}}
Normal Damage
{{damage4}}
{{/rollGreater() freedamage 9}} {{/freedamage}} {{#freedamagedice}}
Straight Damage
{{freedamage1}}{{#rollGreater() freedamagedice 1}}+{{freedamage2}}{{/rollGreater() freedamagedice 1}}{{#rollGreater() freedamagedice 2}}+{{freedamage3}}{{/rollGreater() freedamagedice 2}}{{#rollGreater() freedamagedice 3}}+{{freedamage4}}{{/rollGreater() freedamagedice 3}}{{#rollGreater() freedamagedice 4}}+{{freedamage5}}{{/rollGreater() freedamagedice 4}}{{#rollGreater() freedamagedice 5}}+{{freedamage6}}{{/rollGreater() freedamagedice 5}}{{#rollGreater() freedamagedice 6}}+{{freedamage7}}{{/rollGreater() freedamagedice 6}}{{#rollGreater() freedamagedice 7}}+{{freedamage8}}{{/rollGreater() freedamagedice 7}}{{#rollGreater() freedamagedice 8}}+{{freedamage9}}{{/rollGreater() freedamagedice 8}}{{#rollGreater() freedamagedice 9}}+{{freedamage10}}{{/rollGreater() freedamagedice 9}}

Normal Damage
as per damage chart
{{/freedamagedice}} {{#freedamagedicechart}}
Straight Damage
{{freedamage1}}{{#rollGreater() freedamagedice 1}}+{{freedamage2}}{{/rollGreater() freedamagedice 1}}{{#rollGreater() freedamagedice 2}}+{{freedamage3}}{{/rollGreater() freedamagedice 2}}{{#rollGreater() freedamagedice 3}}+{{freedamage4}}{{/rollGreater() freedamagedice 3}}{{#rollGreater() freedamagedice 4}}+{{freedamage5}}{{/rollGreater() freedamagedice 4}}{{#rollGreater() freedamagedice 5}}+{{freedamage6}}{{/rollGreater() freedamagedice 5}}{{#rollGreater() freedamagedice 6}}+{{freedamage7}}{{/rollGreater() freedamagedice 6}}{{#rollGreater() freedamagedice 7}}+{{freedamage8}}{{/rollGreater() freedamagedice 7}}{{#rollGreater() freedamagedice 8}}+{{freedamage9}}{{/rollGreater() freedamagedice 8}}{{#rollGreater() freedamagedice 9}}+{{freedamage10}}{{/rollGreater() freedamagedice 9}}

Damage Chart


Roll (per die)
Damage


1 or less
0


2 - 5
1


6 - 9
2


10 or more
4

{{/freedamagedicechart}} {{#description}}
{{description}}
{{/description}}