Covenants Stats Skills Energies

Constitution:


Discipline:


Resistance:


Intelligence:

Combat Arts


Weapon Arts


Magi-Tech


Tech


Mental Energy


Body Energy


Spirit Energy


Memory Energy


Demon Energy


Necro-Force

VITALITY & STATUS

C O M B A T
PASSIVE ENERGY TECHNQIUES
W E A P O N S
A R M O R
M O D U L E S
WEAPON STYLES
COMBAT STYLES
Spell Techniques
Speed Cast High-Speed Cast Auto Cast Counter Spell
Double Cast Junction Cast Double Pulse Spell Surge
Spell Lift Carry Spell Spell Recovery Hyper Spell
Spell Shift Spell Charge Rivet Cast Father Spell
S P E L L S


Defaults:
Mental
  • Cognitive Telekinesis (Req: 5)
    • Base: 0
    • Power Cap: 2
    • Turn Eco: 3
    • Cost 3 (+3 TTT)
Body (Scaling: 20%/25%)
  • Light Form (Req: 5)
    • Base: 8
    • Cost: 10
    • Turn Eco: 20
  • Heavy Form (Req: 10)
    • Base: 40
    • Cost: 35
    • Turn Eco: 70
    • Small AOE
  • Immense Form (Req: 15)
    • Base: 80
    • Cost: 65
    • Turn Eco: 130
    • Moderate AOE


Melee-Tech Sequences:
  • Lunges & Spikes
    • Lunges
    • Lauchers
    • Enders
  • Lauchers & Streaks
    • Streaks
    • Spikes
    • Enders
  • Enders
  • None
  • Counter & Parries
  • Used as Defensive Actions and do not Combo
Combo Counter:
Weapon Durability:

Attacking with: {{Name}}
Employed: {{style}}
Base: {{base}}
Scored: {{acc}}
Damage: {{damage}}