PC         NPC
       

Character Name

Player Name
/
Experience Points

Homeland
  3.5

Race

Type

Size

Gender

Alignment

Deity

Class

Level

HD

Age

Height

Weight

Eyes

Hair


Stat Block
Ability Scores
Ability Total Mod Base Misc Temp
STR
DEX
CON
INT
WIS
CHA
       
HP
Hit Points

Current HP

Max

Nonlethal Damage
INITIATIVE
=
Total
+
Dex Mod

Misc Mod
   
 
SPEED
Speed
Alternate Movement
Fly

Maneuverability

Glide

Climb

Burrow

Swim
 
AC
Armor Class

Total
=10+


Armor Bonus
+
Shield
+
Dex Mod
+
Size Mod
+
Dodge
+
Nat. Armor
+
Deflection
+
Misc Mod
TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
   
Damage Reduction
   
Armor check Penalty


Saves
Saving
Throws
Total Base
Save
Ability
Modifier
Magic
Modifier
Misc
Modifier
Temp
Modifier
Macro
Fortitude
(Constitution)
= + + + +
Reflex
(Dexterity)
= + + + +
Will
(Wisdom)
= + + + +

Spell Resist
             
Arcane Spell Failure

Combat
Base Attack   / / /
Grapple
Total
=
Base Attack
+
Str mod
+
Size Mod
+
Misc Mod

 

Melee
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 

Ranged
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Dexterity
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 

Weapons
Weapons
Weapon1
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical
-20/x
Range Ammunition Attack Ability Damage Ability Special Properties
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Macro:

Weapon2
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical
-20/x
Range Ammunition Attack Ability Damage Ability Special Properties
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Macro:

Weapon3
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical
-20/x
Range Ammunition Attack Ability Damage Ability Special Properties
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Macro:

Weapon4
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical
-20/x
Range Ammunition Attack Ability Damage Ability Special Properties
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Macro:

Weapon5
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical
-20/x
Range Ammunition Attack Ability Damage Ability Special Properties
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Macro:

Weapon6
Weapon Type Weapon Enh Weapon
Focus
Weapon
Specialize
Critical
-20/x
Range Ammunition Attack Ability Damage Ability Special Properties
Attack Calc / Macro:
Full Attack Macro:
Damage Calc / Macro:


Equipment
AC Items
          Armor Name             Type Bonus Max Dex check Penalty
Spell Failure Speed Weight Special Properties

                Shield                 Armor Bonus check Penalty Spell Failure Weight
Properties

Single Use Items

Magic Items

Other Items



Money

CP

SP

GP

PP

Other
Other Info
 
Skills
Skills
skill points/lvl==(+)
  Skill Names Total
Bonus
Stat Ability
Mod.
Ranks Armor
Penalty
Misc
Mod.
Macro
Appraise = Int + +   -N/A-   +
Balance = Dex + + +
Bluff = Cha + +   -N/A-   +
Climb + + +
Concentration = Con + +   -N/A-   +
Craft = Int + +   -N/A-   +
Craft = Int + +   -N/A-   +
Craft = Int + +   -N/A-   +
Decipher Script = Int + +   -N/A-   +
Diplomacy = Cha + +   -N/A-   +
Disable Device = Int + +   -N/A-   +
Disguise = Cha + +   -N/A-   +
Escape Artist = Dex + + +
Forgery = Int + +   -N/A-   +
Gather Information = Cha + +   -N/A-   +
Handle Animal = Cha + +   -N/A-   +
Heal = Wis + +   -N/A-   +
Hide = Dex + + +
Intimidate = Cha + +   -N/A-   +
Jump + + +
Know(Arcana) = Int + +   -N/A-   +
Know(Engineer) = Int + +   -N/A-   +
Know(Dungeon) = Int + +   -N/A-   +
Know(Geography) = Int + +   -N/A-   +
Know(History) = Int + +   -N/A-   +
Know(Local) = Int + +   -N/A-   +
Know(Nature) = Int + +   -N/A-   +
Know(Nobility) = Int + +   -N/A-   +
Know(Religion) = Int + +   -N/A-   +
Know(The Planes) = Int + +   -N/A-   +
Listen = Wis + +   -N/A-   +
Move Silently = Dex + + +
Open Lock = Dex + +   -N/A-   +
Perform = Cha + +   -N/A-   +
Perform = Cha + +   -N/A-   +
Perform = Cha + +   -N/A-   +
Profession = Wis + +   -N/A-   +
Profession = Wis + +   -N/A-   +
Profession = Wis + +   -N/A-   +
Ride = Dex + +   -N/A-   +
Search = Int + +   -N/A-   +
Sense Motive = Wis + +   -N/A-   +
Sleight of Hand = Dex + + +
Spellcraft = Int + +   -N/A-   +
Spot = Wis + +   -N/A-   +
Survival = Wis + +   -N/A-   +
Swim = Str + + +
Tumble = Dex + + +
Use Magic Device = Cha + +   -N/A-   +
Use Rope = Dex + +   -N/A-   +

Other Skills
  Skill Names Total
Bonus
Ability
Stat
Ability
Mod.
Ranks Armor
Penalty
Misc
Mod.
Macro
+ + +


Notes
Languages

Racial Abilities

Class Abilities

Feats

Other

Spells
Spells
Caster Level:
/
Spells/Day:
        0:     1st:     2nd:     3rd:     4th:     5th:     6th:     7th:     8th:     9th:                
Casting Stat:
Spell DC's
        0:     1st:     2nd:     3rd:     4th:     5th:     6th:     7th:     8th:     9th:                
Spell Pen:
Spell Focus:
Abjuration:       Conjuration:       Divination:       Enchantment:
Evocation:       Illusion:       Necromancy:       Transmutation:

Power Points
/


Spell Section0
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section1
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section2
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section3
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section4
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section5
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section6
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section7
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section8
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section9
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/

Spell Section10
Use/Prep Spell name Lvl Emote/macro
/
 
Use/Prep Spell name Lvl Emote/macro
/
Name:
Size/Type: /
Hit Dice: (/)
Initiative:
Speed:
Armor Class: (), Touch:, FF:
Base Attack/Grapple: /
Attack:
Full Attack:
Space/Reach: /    
Special Attacks:
Special Qualities:
Saves: Fort:,     Ref:,     Will:
Abilities: Str:,     Dex:,     Con:,     Int:,     Wis:,     Cha:
Skills:
Feats:

Environment:
Organization:
Challenge Rating:
Treasure:    
Alignment:
Advancement:
Level Adjustment:
COMBAT


Roll Templates
Roll Templates
All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details.

The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[d20cs>18]]), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[d20cf<2]]), then fumbleroll will display.
To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[d1]]. You can use either {{fullattackflag=[[d1]]}} or set it as a query {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} as in the example macro.
Attack Roll:
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
Example macro:
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.

Attack Roll v2 (NPC):
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
Example macro:
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.
Example of DnD35Attack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack.


The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template.
Initiative:
Name check checkroll
notes
Example macro:
The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line.


For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.

The compcheck line expects a comparison type roll [[d20>15]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0.

The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure.

Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display.
Spell:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.

Ability Check:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The abilityflag sets the name and dividing line brown.

Save:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The saveflag sets the name and thick dividing line to be purple.

Skill Check:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
The skillflag sets the name and double-arrow dividing line a darkish green.

Skill Check v2:
Example macro:
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color.
Basic:
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
Example macro:
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#rollWasCrit() fullattackflag}} {{#attack2}} {{/attack2}} {{#attack3}} {{/attack3}} {{#attack4}} {{/attack4}} {{#attack5}} {{/attack5}} {{#attack6}} {{/attack6}} {{#attack7}} {{/attack7}} {{#attack8}} {{/attack8}} {{#attack9}} {{/attack9}} {{#attack10}} {{/attack10}} {{/rollWasCrit() fullattackflag}} {{#notes}}{{/notes}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attack1}} {{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}} {{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}} {{#damage1}} {{^rollWasFumble() attack1}} {{damage1}} {{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} {{/rollWasFumble() attack1}} {{/damage1}}
{{attack2}} {{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}} {{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}} {{#damage2}} {{^rollWasFumble() attack2}} {{damage2}} {{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} {{/rollWasFumble() attack2}} {{/damage2}}
{{attack3}} {{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}} {{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}} {{#damage3}} {{^rollWasFumble() attack3}} {{damage3}} {{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} {{/rollWasFumble() attack3}} {{/damage3}}
{{attack4}} {{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}} {{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}} {{#damage4}} {{^rollWasFumble() attack4}} {{damage4}} {{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}} {{/rollWasFumble() attack4}} {{/damage4}}
{{attack5}} {{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}} {{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}} {{#damage5}} {{^rollWasFumble() attack5}} {{damage5}} {{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}} {{/rollWasFumble() attack5}} {{/damage5}}
{{attack6}} {{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}} {{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}} {{#damage6}} {{^rollWasFumble() attack6}} {{damage6}} {{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}} {{/rollWasFumble() attack6}} {{/damage6}}
{{attack7}} {{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}} {{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}} {{#damage7}} {{^rollWasFumble() attack7}} {{damage7}} {{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}} {{/rollWasFumble() attack7}} {{/damage7}}
{{attack8}} {{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}} {{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}} {{#damage8}} {{^rollWasFumble() attack8}} {{damage8}} {{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} {{/rollWasFumble() attack8}} {{/damage8}}
{{attack9}} {{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}} {{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}} {{#damage9}} {{^rollWasFumble() attack9}} {{damage9}} {{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} {{/rollWasFumble() attack9}} {{/damage9}}
{{attack10}} {{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}} {{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}} {{#damage10}} {{^rollWasFumble() attack10}} {{damage10}} {{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} {{/rollWasFumble() attack10}} {{/damage10}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#basicflag}} {{/basicflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{#notes}}{{/notes}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
{{#pcflag}} {{/pcflag}} {{#npcflag}} {{/npcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#basicflag}} {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}{{/subtags}} {{#subtags2}}{{/subtags2}} {{#npcflag}} {{/npcflag}} {{#pcflag}} {{/pcflag}} {{#spellflag}} {{/spellflag}} {{#abilityflag}} {{/abilityflag}} {{#saveflag}} {{/saveflag}} {{#skillflag}} {{/skillflag}} {{#skillcatflag}} {{/skillcatflag}} {{#initflag}} {{/initflag}} {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} {{/compcheck}} {{#checkroll}} {{/checkroll}} {{#notes}}{{/notes}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{key}} {{value}}
{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{check}} {{checkroll}}
{{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}} {{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}}
{{notes}}

D&D3.5e Character Sheet v1.6.4 6/03/15 (Roll Templates; Nested Rolls; +new NPC tab). by Diana P.