Set Up
Skills
Agility
Athletics Criminal Pilot Stealth
Intellect
Archanotechnician Archanotech Engineering Armourer Bureaucracy Business Communications Computers Culture Demolitions
Education Engineering History Larceny Law Enforcement Literacy Medicine Munitions Occult
Parapsychology Regional Knowledge Research Savoir-Faire Science Earth Science Life Science Physical Security Streetwise
Surveillance Technician
Perception
Appraisal Artist Observation
Presence
Intimidate Misdirect Performance Persuade Seduction
Strength
Athletics
Tenacity
Athletics Survival
Character
Name
Call Sign
Player
Allegiance
Profession
Race
Monster Name
Monster Type
Manifestation
Pack
Cult
Attributes
Mortal Monster
Total Base Modifier Feat
Total Mortal Monster Feat
Agi Tager Agi Highest
Int
Tager Int
Highest
Per Tager Per Highest
Pre Tager Pre Highest
Str
Tager Str Highest
Ten Tager Ten Highest
Secondary Attributes
Total Base Modifier
Actions
Reflex
Orgone
Vitality
Str Mod
  
Total Base Modifier
Actions
Reflex
Orgone
Vitality
Str Mod
  
Health

Flesh

          
        

Light

          
        

Moderate

          
        

Serious

          
        

Death's Door

          
        

Wound Modifier


Flesh

          
        

Light

          
        

Moderate

          
        

Serious

          
        

Death's Door

          
        

Wound Modifier


Basic Skills Qualities Equipment Combat Para-psychic Magic Vehicle Experience Comms All

Virtue
Flaw
Age
Gender
Height
Weight
Place of Brith
Distinguishing Features
Notes
High Pain Threshold
Senses
Acute Hearing
Your Character has an exceptional sense of hearing. He can distinguish between very similar sounds, can determine the direction and general source of sounds, and the like. He receives a +2 Test Bonus to all sound-based Observation Tests.
Acute Sense of Smell & Taste
A highly developed sense of smell and taste to go along with it. Can distinguish between very similar scents, smell things an average person would have missed, and has a highly discerning palate. +2 Test Bonus to all scent- or taste-based Observation Tests.
Acute Sight
Your Character has incredibly sharp vision, picking out details that your average person would have missed. He receives a +2 Test Bonus to all sight-based Observation Tests.
Acute Tactile Sense
Your Character’s sense of touch is highly developed and can feel slight variations in texture, temperature, or vibration that others without this Asset would miss. He receives a +2 Test Bonus to all touch-based Observation Tests.
Nightvision, Human
Your Character has little trouble seeing in dimly-lit or low light conditions, up to 50 yards – however this vision is black and white, not color. He can ignore any Test Penalties imposed on Actions due to lack of adequate light in anything less than total darkness. In order for Nightvision to work, your Character must first allow his eyes to become accustomed to the darkness, which takes from one to ten (one die) turns or five to 50 seconds.
Nightvision, Nazzadi
Nazzadi nightvision allows them to see in very low light conditions, though not in complete darkness, up to 50 yards. It takes no time for their eyesight to adjust from light to darkness. This vision is black and white. In the dark, their eyes reflect direct light like a cat’s.
Senses
Acute Hearing
Your Character has an exceptional sense of hearing. He can distinguish between very similar sounds, can determine the direction and general source of sounds, and the like. He receives a +2 Test Bonus to all sound-based Observation Tests.
Acute Sense of Smell & Taste
A highly developed sense of smell and taste to go along with it. Can distinguish between very similar scents, smell things an average person would have missed, and has a highly discerning palate. +2 Test Bonus to all scent- or taste-based Observation Tests.
Acute Sight
Your Character has incredibly sharp vision, picking out details that your average person would have missed. He receives a +2 Test Bonus to all sight-based Observation Tests.
Acute Tactile Sense
Your Character’s sense of touch is highly developed and can feel slight variations in texture, temperature, or vibration that others without this Asset would miss. He receives a +2 Test Bonus to all touch-based Observation Tests.
Broadband Audio
Hearing is twice as sensitive and can register super and subsonic ranges.
Long Range
Doubles all senses ranges
Nightvision, Human
Your Character has little trouble seeing in dimly-lit or low light conditions, up to 50 yards – however this vision is black and white, not color. He can ignore any Test Penalties imposed on Actions due to lack of adequate light in anything less than total darkness. In order for Nightvision to work, your Character must first allow his eyes to become accustomed to the darkness, which takes from one to ten (one die) turns or five to 50 seconds.
Nightvision, Nazzadi
Nazzadi nightvision allows them to see in very low light conditions, though not in complete darkness, up to 50 yards. It takes no time for their eyesight to adjust from light to darkness. This vision is black and white. In the dark, their eyes reflect direct light like a cat’s.
Scan
Gathers vital statistics on living things, including whether or not something is alive or dead, its age, its gender, its level of health, and whether or not it is diseased.
Sonar
Only usable underwater; bounces sound waves to paint a picture of all objects within range, including terrain features.
Thermal
Registers heat signatures.
X-ray
Uses X-rays to see through most materials, registering dense substances, including metals and bones.

Combat Skills

Skill Level
Roll Specialization Level
Roll Specialization Level
Roll Specialization Level
Roll Specialization Level
Roll Specialization Level
Roll Specialization Level

General Skills

Agility
Intellect
Perception
Skill Level
Presence
Skill Level
Strength
Skill Level
Tenacity
Skill Level
Special
Roll Skill Attribute Level

Assets

Drawbacks

Gear





If you’re looking to outfit your character with equipment that isn’t listed in the books, find the early 21st century equivalent, divide the cost by 2, and multiply the total by 1.4 (Tn=($/2)*1.4).
$
21st century dollar
Tn
Terranote

Movement

Mph Sprint Cautious

Initiative

Base Modifier

Armor

Trauma / Projectile
Roll Specialized

Ranged Weapons

Attack Damage Weapon
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Damage Type
Range (yards) Shots per round Rounds Cal. Lgl Autofire
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Damage Type
Range (yards) Shots per round Rounds Cal. Lgl

Melee Weapons

Attack Damage Weapon
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Lgl Damage Type
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Lgl Damage Type

Movement

Mph Sprint Cautious

Initiative

Base Modifier

Armor

Trauma / Projectile
Roll Specialized

Ranged Weapons

Attack Damage Weapon
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Damage Type
Range (yards) Shots per round Rounds
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Damage Type
Range (yards) Shots per round Rounds

Melee Weapons

Attack Damage Weapon
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Damage Type
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Damage Type

Special

Activate Damage Ability
Skill Skill
Modifier
Attribute
Modifier
Attribute Range (yards) Damage Damage Type
Skill Skill
Modifier
Attribute
Modifier
Attribute Range (yards) Damage Damage Type

Primary Power Group

Roll Power Base Level
Roll Specialization Level
Roll Specialization Level

Secondary Power Group

Roll Power Base Level
Roll Specialization Level
Roll Specialization Level

Tertiary Power Group

Roll Power Base Level
Roll Specialization Level
Roll Specialization Level

Enchantment

Cast Endure Spell
Order Legality Learning Time Insanity Test
Occult Rating Intellect Tenacity Prep Time
Casting Time Difficulty Extended Tests Ruach Cost
Components & Requirements Effects
(Black)Market Price Casting Fee Component Cost
Order Legality Learning Time Insanity Test
Occult Rating Intellect Tenacity Prep Time
Casting Time Difficulty Extended Tests Ruach Cost
Components & Requirements Effects
(Black)Market Price Casting Fee Component Cost

Protection

Cast Endure Spell
Order Legality Learning Time Insanity Test
Occult Rating Intellect Tenacity Prep Time
Casting Time Difficulty Extended Tests Ruach Cost
Components & Requirements Effects
(Black)Market Price Casting Fee Component Cost
Order Legality Learning Time Insanity Test
Occult Rating Intellect Tenacity Prep Time
Casting Time Difficulty Extended Tests Ruach Cost
Components & Requirements Effects
(Black)Market Price Casting Fee Component Cost

Scrying

Cast Endure Spell
Order Legality Learning Time Insanity Test
Occult Rating Intellect Tenacity Prep Time
Casting Time Difficulty Extended Tests Ruach Cost
Components & Requirements Effects
(Black)Market Price Casting Fee Component Cost
Order Legality Learning Time Insanity Test
Occult Rating Intellect Tenacity Prep Time
Casting Time Difficulty Extended Tests Ruach Cost
Components & Requirements Effects
(Black)Market Price Casting Fee Component Cost

Summoning

Cast Endure Spell
Order Legality Learning Time Insanity Test
Occult Rating Intellect Tenacity Prep Time
Casting Time Difficulty Extended Tests Ruach Cost
Components & Requirements Effects
(Black)Market Price Casting Fee Component Cost
Order Legality Learning Time Insanity Test
Occult Rating Intellect Tenacity Prep Time
Casting Time Difficulty Extended Tests Ruach Cost
Components & Requirements Effects
(Black)Market Price Casting Fee Component Cost

Transmogrification

Cast Endure Spell
Order Legality Learning Time Insanity Test
Occult Rating Intellect Tenacity Prep Time
Casting Time Difficulty Extended Tests Ruach Cost
Components & Requirements Effects
(Black)Market Price Casting Fee Component Cost
Order Legality Learning Time Insanity Test
Occult Rating Intellect Tenacity Prep Time
Casting Time Difficulty Extended Tests Ruach Cost
Components & Requirements Effects
(Black)Market Price Casting Fee Component Cost

Integrity

Cosmetic

          
        

Light

          
        

Moderate

          
        

Serious

          
        

Critical

          
        

Damage Modifier

Total Integrity

Integrity

Cosmetic

          
        

Light

          
        

Moderate

          
        

Serious

          
        

Critical

          
        

Damage Modifier

Total Integrity

Vehicle Type
Details
Name
Type
Manufacturer
Size
Passsengers
Cargo
Cost (Tn)
Attributes
Total Base
Control Response
Sensors
Frame
Multi-Task Systems
Warning Systems
Support Systems
Movement
MPH Max.
ypt
Cautious
ypt
Turn
Code
Accel Deccel
Ground
Flight
Water, Surface
Water, Sub.
Structure

Armor

Trauma / Projectile

Ranged Weapons

Attack Damage Weapon
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Damage Type
Range (yards) Shots per round Rounds Cal. Lgl Autofire
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Damage Type
Range (yards) Shots per round Rounds Cal. Lgl

Details
Name
Type
Manufacturer
Size
Passsengers
Cargo
Cost (Tn)
Attributes
Total Base
Control Response
Sensors
Frame Str Mod
Multi-Task Systems
Warning Systems
Support Systems
Movement
MPH Max.
ypt
Cautious
ypt
Turn
Code
Accel Deccel
Ground
Flight
Water, Surface
Water, Sub.

Initiative

Base Modifier
Structure

Armor

Trauma / Projectile

Ranged Weapons

Attack Damage Weapon
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Damage Type
Range (yards) Shots per round Rounds Cal. Lgl Autofire
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Damage Type
Range (yards) Shots per round Rounds Cal. Lgl

Melee Weapons

Attack Damage Weapon
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Damage Type
Skill Skill
Modifier
Attribute
Modifier
Attribute Specialization Damage Type

Special

Activate Damage Ability
Skill Skill
Modifier
Attribute
Modifier
Attribute Range (yards) Damage Damage Type
Skill Skill
Modifier
Attribute
Modifier
Attribute Range (yards) Damage Damage Type

Remaining Total Used Total Awarded

Section 1

Cost Item

Section 2

Cost Item

Section 3

Cost Item

Section 4

Cost Item

Section 5

Cost Item

Section 6

Cost Item

Section 7

Cost Item

Section 8

Cost Item

Section 9

Cost Item

Section 10

Cost Item

Communication

To:
To:

Communication

To:
To:
{{Name}}
{{Ability}}
{{Name}} uses/has {{Ability}}
Effect: {{Text}}
{{Name}}
Drama Point {{roll}}
{{Name}}
Regen
Mortal {{mortal}}
Monster {{monster}}
{{Name}}
{{#Targets}} {{/Targets}} {{^Targets}} {{/Targets}}
AutoFire
Maxiumum Targets
{{Targets}}
Hits
{{Hits}}
Total Damage
{{Total Damage}}
Damage
{{Damage}}
Special
{{Special}}
{{Name}}
{{^Weapon}} {{/Weapon}} {{#Weapon}} {{/Weapon}}
Damage
{{Weapon}}
{{Damage}}
Special
{{Special}}
From
{{caller}}
To
{{called}}
{{message}}
From
{{caller}}
To
{{called}}
{{message}}