D4 D6 D8 D10 D12 stressed PP PC0 PC1 PC2 PC3 PC4 PC5 PC6 PC7 PC8 PC9 PC10 PC11 PC12 Cat1 Cat2
Tales of Xadia
PC1 PC2 PC3 PC4 PC5 PC6 PC7 PC8 PC9 PC10 PC11 PC12 Cat1 Cat2

Name:

Description:


 
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Attributes

d4 d6 d8 d10 d12 Catalyst

d4 d6 d8 d10 d12 Agility

d4 d6 d8 d10 d12 Awareness

d4 d6 d8 d10 d12 Influence

d4 d6 d8 d10 d12 Intellect

d4 d6 d8 d10 d12 Spirit

d4 d6 d8 d10 d12 Strength

Values

d4 d6 d8 d10 d12 Devotion

d4 d6 d8 d10 d12 Liberty

d4 d6 d8 d10 d12 Glory

d4 d6 d8 d10 d12 Mastery

d4 d6 d8 d10 d12 Justice

d4 d6 d8 d10 d12 Truth

Specialties

d4 d6 d8 d10 d12 Agriculture

d4 d6 d8 d10 d12 Animal Ally

d4 d6 d8 d10 d12 Animal Training

d4 d6 d8 d10 d12 Archery

d4 d6 d8 d10 d12 Climbing

d4 d6 d8 d10 d12 Cooking

d4 d6 d8 d10 d12 Crafting

d4 d6 d8 d10 d12 Diplomacy

d4 d6 d8 d10 d12 History

d4 d6 d8 d10 d12 Mathematics

d4 d6 d8 d10 d12 Politics

d4 d6 d8 d10 d12 Singing

d4 d6 d8 d10 d12 Sneaking

d4 d6 d8 d10 d12 Spear Fighting

d4 d6 d8 d10 d12 Stewardship

d4 d6 d8 d10 d12 Strategy

d4 d6 d8 d10 d12 Swordplay

d4 d6 d8 d10 d12 Tracking

d4 d6 d8 d10 d12 Unarmed Combat

d4 d6 d8 d10 d12 Dark Magic

d4 d6 d8 d10 d12 Earth Magic

d4 d6 d8 d10 d12 Moon Magic

d4 d6 d8 d10 d12 Ocean Magic

d4 d6 d8 d10 d12 Sky Magic

d4 d6 d8 d10 d12 Star Magic

d4 d6 d8 d10 d12 Sun Magic

Distinctions

8

8

8

Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4

Sunfire Elf 8

Heat-Being: Add 8 Angry stress in order to step up both your Agility and Strength for the duration of any test, contest, or challenge.

Hotheaded Sun Mage 8

Simplicity is the Best Solution 8

Straight to the Point: Spend a Plot Point and either gain a 8 asset or step up an existing asset when undertaking a challenge because of your keen insight.
Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4

Sunfire Elf 8

Heat-Being: Add 8 Angry stress in order to step up both your Agility and Strength for the duration of any test, contest, or challenge.

Knight of Lux Aurea 8

Stalwart: Spend a Plot Point to step down all of your stress dice after you succeed at a contest with a foe.

Fickle Luck 8

Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4

Moonshadow Elf 8

Elf Grace: Spend a Plot Point to step up your Agility die in your dice pool for a test, contest, or challenge that factors in your elven speed and balance.
Moonshadow Form: When trying to hide, sneak, or go unseen during a full moon, spend a Plot Point to double your Moonshadow Elf distinction die in your dice pool and keep an extra die in your total.

Homesick Assassin 8

A Song for All Occasions 8

Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4

Del Barian Hinterlander 8

Tough: Spend a Plot Point to convert your Injured or Exhausted stress into another kind of stress. If you already had stress of that new type, step up that stress.

Trailblazing Hunter 8

Keen Eye: Spend a Plot Point to double your Awareness or Agility die in your dice pool when following a trail, aiming at a distant target, or spotting something far off.

Foolhardy Friend 8

Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4

Durenian Noble 8

Herald of the Queen 8

Orate: Spend a Plot Point to double your Influence or Spirit die on a test, contest, or challenge that involves using your speaking voice.

You Don’t Have to Remind me! 8

Instant Recall: Spend a Plot Point to remember a helpful fact or detail from something you once read, giving yourself or an ally an asset for a single test, contest, or challenge.
Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4

Durenian Freefolk 8

Soldier of the Garden 8

Graceful Warrior: Spend a Plot Point to add both your Agility and Strength dice to your dice pool in a test, contest, or challenge that deals with battle, instead of just one attribute.

Never Back Down 8

Resolute: Spend a Plot Point to add one of your stress dice to a test, contest, or challenge. Step down that stress die afterwards.
Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a 4

Neolandian Traditionalist 8

Resourceful: Activate an opportunity to switch out an existing asset for two assets of one step lower in size. These new assets last until the end of the scene unless you spend a Plot Point to add both your Agility and Strength for each asset to carry over into the next scene.

Royal Guard 8

Blunt Braggart 8

I Can Do Better: When you fail a roll to beat your opponent in a contest or challenge, spend a Plot Point to reroll your dice pool and try again. You must keep the result of this new roll. If you succeed, step up your effect die by one. If you fail again, step up any stress you take.
Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4

Moonshadow Elf 8

Passionate Mage 8

Preserve the Spirit: On a success, instead of inflicting stress or removing a challenge die, you may apply your effect die to recover your or another character’s existing stress.

Friend of the Forest 8

Furry Friends Forever: When you first meet an animal, you may gain them as a friendly asset for free; if you spend a Plot Point, you may step up the die rating. You may spend this asset to recover your Afraid, Angry, or Insecure stress.
Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4

Skywing Elf 8

Elf Grace: Spend a Plot Point to step up your Agility die in your dice pool for a test, contest, or challenge that factors in your elven speed and balance.

Silent Scout 8

Dashing Do-Gooder 8

Pay it Forward: When you step down a value die to step up someone else’s value in a test, contest, or challenge, you may also recover one of their stress dice equal to your original value die rating.
Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4

Skywing Elf 8

Wingover: Spend a Plot Point to add both your Agility and your Strength dice to your dice pool when you are airborne or using your wings.

Mage of the Wind 8

Share the Gift: When you use your Sky Magic specialty in a test, contest, or challenge, you may keep an additional effect die and grant it to another character as an asset.

Thoughtful Mediator 8

Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4

Neolandian Isolationist 8

Dark Acolyte 8

Price of Darkness: When you use a magical creature asset in any dice pool with your Dark Magic specialty, step up or double Dark Magic. Convert that asset into Corrupted stress after the roll.

Brooding Wanderer 8

Bad to the Bone: Recover either Afraid, Exhausted, or Insecure stress when you create a bad situation out of your own actions
Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4

Evenerean Fenfolk 8

Marsh Ranger 8

The Bigger They Are: When you are in a test, contest, or challenge against an opponent who is at least twice as big as you are, spend a Plot Point to double your Marsh Ranger distinction die and keep an extra die in your total.

Watchful Expatriate 8

Always on Guard: Spend a Plot Point to create a 8 asset for an ally who is in the same challenge as you are, and who has not yet taken their turn.
Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4

Assets

8

Sun Magic Spells 8

  • Fulmen Ignem (Bolt of Fire)
  • Circulus Luminis (Ring of Light)
  • Verum Animo (Sense Truth of the Heart)

Sunforge Blade 8

This blade glows with heat. Thankfully it comes with a magical protective sheath.

Elven Sword-Staff 8

This staff has blades on either end which can rotate outwards when in use.

Light Crossbow 8

A finely-crafted crossbow with a case of quarrels.

Chronicles of Elarion 8

A bound collection of stories, tales, and poems from the ancient days of the Human Kingdoms.

Durenian Spear 8

A long, tri-pointed spear common among Durenian soldiers.

Massive Broadsword 8

This ancient Neolandian blade weighs in around 100 pounds.

Beetle Brooch 6

An opal charm that resembles an ancient beetle from a bygone era, imbued with Moon magic.

Moon Magic Spells 6

  • Mystica Arbora (Group Invisibility)
  • Luceat Candorem (Dazzling Lights)

Long Dagger 8

A dagger as long as Easgann’s forearm that can parry any blade.

Glass Bird Artifact 6

Figurine of an extinct Xadian dove, imbued with Sky magic.

Sky Magic Spells 8

  • Aspiro (Forceful Gust)
  • Alis Secreto (Long Distance Whisper)

Dark Magic Spells 8

  • Semalf Gnippiks Gnipael (Dancing Flames)
  • Cigam Rouy Laever (Reveal)
  • Eciov Eht Laets (Silence)

Heavy Bow 8

A military-grade bow that fires spear-like arrows through dense underbrush.

Stress

d4 d6 d8 d10 d12 stressed Afraid

d4 d6 d8 d10 d12 stressed Angry

d4 d6 d8 d10 d12 stressed Corrupted

d4 d6 d8 d10 d12 stressed Exhausted

d4 d6 d8 d10 d12 stressed Injured

d4 d6 d8 d10 d12 stressed Insecure

Trauma

d4 d6 d8 d10 d12 stressed Afraid

d4 d6 d8 d10 d12 stressed Angry

d4 d6 d8 d10 d12 stressed Corrupted

d4 d6 d8 d10 d12 stressed Exhausted

d4 d6 d8 d10 d12 stressed Injured

d4 d6 d8 d10 d12 stressed Insecure

{{name}} attempts to {{attempts}}

{{#rollTotal() trait_name 1}}
{{Catalyst}}
Catalyst
d{{Catalyst_dice_size}} • Attribute
{{/rollTotal() trait_name 1}} {{#rollTotal() trait_name 2}}
{{Agility}}
Agility
d{{Agility_dice_size}} • Attribute
{{/rollTotal() trait_name 2}} {{#rollTotal() trait_name 3}}
{{Awareness}}
Awareness
d{{Awareness_dice_size}} • Attribute
{{/rollTotal() trait_name 3}} {{#rollTotal() trait_name 4}}
{{Influence}}
Influence
d{{Influence_dice_size}} • Attribute
{{/rollTotal() trait_name 4}} {{#rollTotal() trait_name 5}}
{{Intellect}}
Intellect
d{{Intellect_dice_size}} • Attribute
{{/rollTotal() trait_name 5}} {{#rollTotal() trait_name 6}}
{{Spirit}}
Spirit
d{{Spirit_dice_size}} • Attribute
{{/rollTotal() trait_name 6}} {{#rollTotal() trait_name 7}}
{{Strength}}
Strength
d{{Strength_dice_size}} • Attribute
{{/rollTotal() trait_name 7}} {{#rollTotal() Value 1}}
{{Devotion}}
Devotion
d{{Devotion_dice_size}} • Value
{{/rollTotal() Value 1}} {{#rollTotal() Value 2}}
{{Liberty}}
Liberty
d{{Liberty_dice_size}} • Value
{{/rollTotal() Value 2}} {{#rollTotal() Value 3}}
{{Glory}}
Glory
d{{Glory_dice_size}} • Value
{{/rollTotal() Value 3}} {{#rollTotal() Value 4}}
{{Mastery}}
Mastery
d{{Mastery_dice_size}} • Value
{{/rollTotal() Value 4}} {{#rollTotal() Value 5}}
{{Justice}}
Justice
d{{Justice_dice_size}} • Value
{{/rollTotal() Value 5}} {{#rollTotal() Value 6}}
{{Truth}}
Truth
d{{Truth_dice_size}} • Value
{{/rollTotal() Value 6}} {{#rollTotal() Distinction_Hinder 1}}
{{Distinction}}
Helps
d8 • Distinction
{{/rollTotal() Distinction_Hinder 1}} {{#rollTotal() Distinction_Hinder 2}}
{{Hinder}}
Hinder - gain a Plot Point
d4 • Distinction
{{/rollTotal() Distinction_Hinder 2}} {{#rollTotal() Specialty_Apply 6}}
{{Specialty6}}
Specialty
d6 • Specialty
{{/rollTotal() Specialty_Apply 6}} {{#rollTotal() Specialty_Apply 8}}
{{Specialty8}}
Specialty
d8 • Specialty
{{/rollTotal() Specialty_Apply 8}} {{#rollTotal() Specialty_Apply 10}}
{{Specialty10}}
Specialty
d10 • Specialty
{{/rollTotal() Specialty_Apply 10}} {{#rollTotal() Specialty_Apply 12}}
{{Specialty12}}
Specialty
d12 • Specialty
{{/rollTotal() Specialty_Apply 12}} {{#rollTotal() Asset 6}}
{{Asset6}}
Asset
d6 • Asset
{{/rollTotal() Asset 6}} {{#rollTotal() Asset 8}}
{{Asset8}}
Asset
d8 • Asset
{{/rollTotal() Asset 8}} {{#rollTotal() Asset 10}}
{{Asset10}}
Asset
d10 • Asset
{{/rollTotal() Asset 10}} {{#rollTotal() Asset 12}}
{{Asset12}}
Asset
d12 • Asset
{{/rollTotal() Asset 12}} {{#rollTotal() TargetStress 6}}
{{Stress6}}
Target's Stress
d6 • Target Stress
{{/rollTotal() TargetStress 6}} {{#rollTotal() TargetStress 8}}
{{Stress8}}
Target's Stress
d8 • Target Stress
{{/rollTotal() TargetStress 8}} {{#rollTotal() TargetStress 10}}
{{Stress10}}
Target's Stress
d10 • Target Stress
{{/rollTotal() TargetStress 10}} {{#rollTotal() TargetStress 12}}
{{Stress12}}
Target's Stress
d12 • Target Stress
{{/rollTotal() TargetStress 12}}
{{#rollLess() shaken 1}}
{{name}} can keep two dice in their result. And may spend a Plot Point to include another.
{{/rollLess() shaken 1}} {{#rollTotal() shaken 1}}
{{name}} is shaken.
They can only keep one die in their result. But may spend a Plot Point to include another.
{{/rollTotal() shaken 1}} {{#rollGreater() shaken 1}}
{{name}} is stricken and they should not have acted, they have been taken out of the scene.
{{/rollGreater() shaken 1}}
{{#rollTotal() trait_name 1}}
{{Catalyst}}
{{/rollTotal() trait_name 1}} {{#rollTotal() trait_name 2}}
{{Agility}}
{{/rollTotal() trait_name 2}} {{#rollTotal() trait_name 3}}
{{Awareness}}
{{/rollTotal() trait_name 3}} {{#rollTotal() trait_name 4}}
{{Influence}}
{{/rollTotal() trait_name 4}} {{#rollTotal() trait_name 5}}
{{Intellect}}
{{/rollTotal() trait_name 5}} {{#rollTotal() trait_name 6}}
{{Spirit}}
{{/rollTotal() trait_name 6}} {{#rollTotal() trait_name 7}}
{{Strength}}
{{/rollTotal() trait_name 7}} {{#rollTotal() Value 1}}
{{Devotion}}
{{/rollTotal() Value 1}} {{#rollTotal() Value 2}}
{{Liberty}}
{{/rollTotal() Value 2}} {{#rollTotal() Value 3}}
{{Glory}}
{{/rollTotal() Value 3}} {{#rollTotal() Value 4}}
{{Mastery}}
{{/rollTotal() Value 4}} {{#rollTotal() Value 5}}
{{Justice}}
{{/rollTotal() Value 5}} {{#rollTotal() Value 6}}
{{Truth}}
{{/rollTotal() Value 6}} {{#rollTotal() Distinction_Hinder 1}}
{{Distinction}}
{{/rollTotal() Distinction_Hinder 1}} {{#rollTotal() Distinction_Hinder 2}}
{{Hinder}}
{{/rollTotal() Distinction_Hinder 2}} {{#rollTotal() Specialty_Apply 6}}
{{Specialty6}}
{{/rollTotal() Specialty_Apply 6}} {{#rollTotal() Specialty_Apply 8}}
{{Specialty8}}
{{/rollTotal() Specialty_Apply 8}} {{#rollTotal() Specialty_Apply 10}}
{{Specialty10}}
{{/rollTotal() Specialty_Apply 10}} {{#rollTotal() Specialty_Apply 12}}
{{Specialty12}}
{{/rollTotal() Specialty_Apply 12}} {{#rollTotal() Asset 6}}
{{Asset6}}
{{/rollTotal() Asset 6}} {{#rollTotal() Asset 8}}
{{Asset8}}
{{/rollTotal() Asset 8}} {{#rollTotal() Asset 10}}
{{Asset10}}
{{/rollTotal() Asset 10}} {{#rollTotal() Asset 12}}
{{Asset12}}
{{/rollTotal() Asset 12}} {{#rollTotal() TargetStress 6}}
{{Stress6}}
{{/rollTotal() TargetStress 6}} {{#rollTotal() TargetStress 8}}
{{Stress8}}
{{/rollTotal() TargetStress 8}} {{#rollTotal() TargetStress 10}}
{{Stress10}}
{{/rollTotal() TargetStress 10}} {{#rollTotal() TargetStress 12}}
{{Stress12}}
{{/rollTotal() TargetStress 12}}