D4 D6 D8 D10 D12 stressed PP

Name:

Twist:


 
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Exiles

Values

Duty d4 d6 d8 d10 d12

Glory d4 d6 d8 d10 d12

Home d4 d6 d8 d10 d12

Freedom d4 d6 d8 d10 d12

Safety d4 d6 d8 d10 d12

Violence d4 d6 d8 d10 d12

Specialties

Acrobatic d4 d6 d8 d10 d12

Business d4 d6 d8 d10 d12

Combat d4 d6 d8 d10 d12

Cosmic d4 d6 d8 d10 d12

Covert d4 d6 d8 d10 d12

Crime d4 d6 d8 d10 d12

Medical d4 d6 d8 d10 d12

Menace d4 d6 d8 d10 d12

Mystic d4 d6 d8 d10 d12

Psych d4 d6 d8 d10 d12

Science d4 d6 d8 d10 d12

Tech d4 d6 d8 d10 d12

Vehicle d4 d6 d8 d10 d12

 

Relationships

d4 d6 d8 d10 d12

 

Growth Pool

d4 d6 d8 d10 d12

Distinctions

8

8

8

Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4
 

Power Sets

Add a Power Set

Add a Power and Dice

Add a Limit - SFX

d4 d6 d8 d10 d12

:

 

Notes

Stress

d4 d6 d8 d10 d12 stressed Physical

d4 d6 d8 d10 d12 stressed Mental

d4 d6 d8 d10 d12 stressed Social

Trauma

d4 d6 d8 d10 d12 stressed Physical

d4 d6 d8 d10 d12 stressed Mental

d4 d6 d8 d10 d12 stressed Social

{{name}} attempts to {{attempts}}

{{#rollTotal() trait_name 1}}
{{Catalyst}}
Catalyst
d{{Catalyst_dice_size}} • Attribute
{{/rollTotal() trait_name 1}} {{#rollTotal() trait_name 2}}
{{Duty}}
Duty
d{{Duty_dice_size}} • Attribute
{{/rollTotal() trait_name 2}} {{#rollTotal() trait_name 3}}
{{Glory}}
Glory
d{{Glory_dice_size}} • Attribute
{{/rollTotal() trait_name 3}} {{#rollTotal() trait_name 4}}
{{Home}}
Home
d{{Home_dice_size}} • Attribute
{{/rollTotal() trait_name 4}} {{#rollTotal() trait_name 5}}
{{Freedom}}
Freedom
d{{Freedom_dice_size}} • Attribute
{{/rollTotal() trait_name 5}} {{#rollTotal() trait_name 6}}
{{Safety}}
Safety
d{{Safety_dice_size}} • Attribute
{{/rollTotal() trait_name 6}} {{#rollTotal() trait_name 7}}
{{Violence}}
Violence
d{{Violence_dice_size}} • Attribute
{{/rollTotal() trait_name 7}} {{#rollTotal() Value 1}}
{{Duty}}
Duty
d{{Duty_dice_size}} • Value
{{/rollTotal() Value 1}} {{#rollTotal() Value 2}}
{{Glory}}
Glory
d{{Glory_dice_size}} • Value
{{/rollTotal() Value 2}} {{#rollTotal() Value 3}}
{{Glory}}
Glory
d{{Glory_dice_size}} • Value
{{/rollTotal() Value 3}} {{#rollTotal() Value 4}}
{{Freedom}}
Freedom
d{{Freedom_dice_size}} • Value
{{/rollTotal() Value 4}} {{#rollTotal() Value 5}}
{{Safety}}
Safety
d{{Safety_dice_size}} • Value
{{/rollTotal() Value 5}} {{#rollTotal() Value 6}}
{{Violence}}
Violence
d{{Violence_dice_size}} • Value
{{/rollTotal() Value 6}} {{#rollTotal() Distinction_Hinder 1}}
{{Distinction}}
Helps
d8 • Distinction
{{/rollTotal() Distinction_Hinder 1}} {{#rollTotal() Distinction_Hinder 2}}
{{Hinder}}
Hinder - gain a Plot Point
d4 • Distinction
{{/rollTotal() Distinction_Hinder 2}} {{#rollTotal() Specialty_Apply 6}}
{{Specialty6}}
Specialty
d6 • Specialty
{{/rollTotal() Specialty_Apply 6}} {{#rollTotal() Specialty_Apply 8}}
{{Specialty8}}
Specialty
d8 • Specialty
{{/rollTotal() Specialty_Apply 8}} {{#rollTotal() Specialty_Apply 10}}
{{Specialty10}}
Specialty
d10 • Specialty
{{/rollTotal() Specialty_Apply 10}} {{#rollTotal() Specialty_Apply 12}}
{{Specialty12}}
Specialty
d12 • Specialty
{{/rollTotal() Specialty_Apply 12}} {{#rollTotal() Asset 6}}
{{Asset6}}
Asset
d6 • Asset
{{/rollTotal() Asset 6}} {{#rollTotal() Asset 8}}
{{Asset8}}
Asset
d8 • Asset
{{/rollTotal() Asset 8}} {{#rollTotal() Asset 10}}
{{Asset10}}
Asset
d10 • Asset
{{/rollTotal() Asset 10}} {{#rollTotal() Asset 12}}
{{Asset12}}
Asset
d12 • Asset
{{/rollTotal() Asset 12}} {{#rollTotal() TargetStress 6}}
{{Stress6}}
Target's Stress
d6 • Target Stress
{{/rollTotal() TargetStress 6}} {{#rollTotal() TargetStress 8}}
{{Stress8}}
Target's Stress
d8 • Target Stress
{{/rollTotal() TargetStress 8}} {{#rollTotal() TargetStress 10}}
{{Stress10}}
Target's Stress
d10 • Target Stress
{{/rollTotal() TargetStress 10}} {{#rollTotal() TargetStress 12}}
{{Stress12}}
Target's Stress
d12 • Target Stress
{{/rollTotal() TargetStress 12}}
{{#rollLess() shaken 1}}
{{name}} can keep two dice in their result. And may spend a Plot Point to include another.
{{/rollLess() shaken 1}} {{#rollTotal() shaken 1}}
{{name}} is shaken.
They can only keep one die in their result. But may spend a Plot Point to include another.
{{/rollTotal() shaken 1}} {{#rollGreater() shaken 1}}
{{name}} is stricken and they should not have acted, they have been taken out of the scene.
{{/rollGreater() shaken 1}}
{{#rollTotal() trait_name 1}}
{{Catalyst}}
{{/rollTotal() trait_name 1}} {{#rollTotal() trait_name 2}}
{{Duty}}
{{/rollTotal() trait_name 2}} {{#rollTotal() trait_name 3}}
{{Glory}}
{{/rollTotal() trait_name 3}} {{#rollTotal() trait_name 4}}
{{Home}}
{{/rollTotal() trait_name 4}} {{#rollTotal() trait_name 5}}
{{Freedom}}
{{/rollTotal() trait_name 5}} {{#rollTotal() trait_name 6}}
{{Safety}}
{{/rollTotal() trait_name 6}} {{#rollTotal() trait_name 7}}
{{Violence}}
{{/rollTotal() trait_name 7}} {{#rollTotal() Value 1}}
{{Duty}}
{{/rollTotal() Value 1}} {{#rollTotal() Value 2}}
{{Glory}}
{{/rollTotal() Value 2}} {{#rollTotal() Value 3}}
{{Glory}}
{{/rollTotal() Value 3}} {{#rollTotal() Value 4}}
{{Freedom}}
{{/rollTotal() Value 4}} {{#rollTotal() Value 5}}
{{Safety}}
{{/rollTotal() Value 5}} {{#rollTotal() Value 6}}
{{Violence}}
{{/rollTotal() Value 6}} {{#rollTotal() Distinction_Hinder 1}}
{{Distinction}}
{{/rollTotal() Distinction_Hinder 1}} {{#rollTotal() Distinction_Hinder 2}}
{{Hinder}}
{{/rollTotal() Distinction_Hinder 2}} {{#rollTotal() Specialty_Apply 6}}
{{Specialty6}}
{{/rollTotal() Specialty_Apply 6}} {{#rollTotal() Specialty_Apply 8}}
{{Specialty8}}
{{/rollTotal() Specialty_Apply 8}} {{#rollTotal() Specialty_Apply 10}}
{{Specialty10}}
{{/rollTotal() Specialty_Apply 10}} {{#rollTotal() Specialty_Apply 12}}
{{Specialty12}}
{{/rollTotal() Specialty_Apply 12}} {{#rollTotal() Asset 6}}
{{Asset6}}
{{/rollTotal() Asset 6}} {{#rollTotal() Asset 8}}
{{Asset8}}
{{/rollTotal() Asset 8}} {{#rollTotal() Asset 10}}
{{Asset10}}
{{/rollTotal() Asset 10}} {{#rollTotal() Asset 12}}
{{Asset12}}
{{/rollTotal() Asset 12}} {{#rollTotal() TargetStress 6}}
{{Stress6}}
{{/rollTotal() TargetStress 6}} {{#rollTotal() TargetStress 8}}
{{Stress8}}
{{/rollTotal() TargetStress 8}} {{#rollTotal() TargetStress 10}}
{{Stress10}}
{{/rollTotal() TargetStress 10}} {{#rollTotal() TargetStress 12}}
{{Stress12}}
{{/rollTotal() TargetStress 12}}