y v. 4.0.0
Era Selection
1920's Modern Invictus Dark Ages Old West Icarus End Times
Pulp Options
Pulp Cthulhu Overlay
Pulp HP - (Double HP Max) | Pulp Bouts of Madness | Pulp Talents
Additional Options:
Age MOV Modifiers
Mixed Bouts of Madness (Normal+Pulp)
HP Temporary (in place of "Major Wound")
POW Initiative (in place of DEX)
Downtime(for Keeper entries)
Common Dice Rolls
Simple Armor Fragmented Armor
Detailed Spells
NPCs Vehicles
Old Combat Section (Retro-compatibility)
Show Only NPCs, Vehicles, Spells, Common Dice Rolls and Pulp Talents

Downtime

Scenario Name
Conclusion & Info
Rewards

Hero Info

Name
Player
Occupation Archetype
Age Sex
Residence
Birthplace

Investigator Info

Name
Player
Occupation
Age Sex
Residence
Birthplace

Characteristics

STR DEX POW
CON APP EDU
SIZ INT Move rate

Hit Points

/
Dying
Major Wound
HP Temporary

Hit Points

/
Dying
Major Wound
HP Temporary

Luck

Magic Points

/

Major Wound

HP Temporary

/
Pulp Cthulhu
Cthulhu Invictus
Cthulhu Dark Ages
Old West
Call of Cthulhu
Cthulhu Now
Cthulhu Icarus
Cthulhu End Times

Damage Bonus

Build

Initiative (Fixed)

Initiative (Rolled)

Sanity

Temp. Insane
Indef. Insane
Bouts of Madness
Real-Time
Summary
Bouts of Madness
Real-Time
Summary
Bouts of Madness
Real-Time
Summary
Bouts of Madness
Real-Time
Summary
Mixed Bouts of Madness (Normal+Pulp)
Real-Time
Summary
Bouts of Madness
Real-Time
Summary
Bouts of Madness
Real-Time
Summary
Bouts of Madness
Real-Time
Summary
Current Mental Condition

Sanity

Temp. Insane
Indef. Insane
Pulp Bouts of Madness
Real-Time
Summary
Current Mental Condition

Dice Rolls

1D3 1D4 1D5 1D6 1D7
1D8 1D10 1D12 1D20 1D100 Body Hit Location

Talents

Skills

Accounting(10%)
Animal Handling(05%)
Appraise(05%)
Charm(15%)
Civics(10%)
Climb(20%)
Status(00%)
Cthulhu Mythos(00%)
Disguise(05%)
Dodge(half DEX)
Drive Wagon(20%)
Empire(25%)
Fast Talk(05%)
Fighting(Brawl)(25%)
First Aid(30%)
Insight(05%)
Intimidate(15%)
Jump(25%)
Language(Own)(EDU)
Library Use(05%)
Listen(25%)
Medicine(01%)
Natural World(20%)
Navigate(10%)
Occult(05%)
Persuade(15%)
Pilot Boat(01%)
Repair/Devise(20%)
Ride(05%)
Shield(15%)
Sleight of Hand(25%)
Spot Hidden(25%)
Stealth(20%)
Swim(25%)
Throw(25%)
Track (10%)
Accounting(10%)
Animal Handling(15%)
Appraise(05%)
Charm(15%)
Climb(20%)
Status(00%)
Cthulhu Mythos(00%)
Disguise(05%)
Dodge(half DEX)
Drive Wagon(20%)
Fast Talk(05%)
Fighting(Brawl)(25%)
First Aid(30%)
Insight(05%)
Intimidate(15%)
Jump(25%)
Language(Own)(EDU)
Library Use(05%)
Listen(25%)
Locksmith(01%)
Medicine(01%)
Natural World(20%)
Navigate(10%)
Occult(05%)
Own Kingdom(20%)
Persuade(15%)
Pilot Boat(01%)
Religion(20%)
Repair/Devise(20%)
Ride(05%)
Shield(15%)
Sleight of Hand(25%)
Spot Hidden(25%)
Stealth(20%)
Swim(25%)
Throw(25%)
Track (10%)
Accounting(05%)
Animal Handling(05%)
Anthropology(01%)
Appraise(05%)
Archaeology(01%)
Charm(15%)
Climb(20%)
Credit Rating(00%)
Cthulhu Mythos(00%)
Disguise(05%)
Dodge(half DEX)
Drive Wagon(20%)
Elec. Repair(00%)
Fast Talk(05%)
Fighting(Brawl)(25%)
Firearms(HG)(20%)
Firearms(R/S)(25%)
First Aid(30%)
Gambling(10%)
History(05%)
Intimidate(15%)
Jump(20%)
Language(Own)(EDU)
Law(05%)
Library Use(20%)
Listen(20%)
Locksmith(01%)
Mech. Repair(10%)
Medicine(01%)
Natural World(20%)
Navigate(10%)
Occult(05%)
Op. Hv. Machine(01%)
Persuade(10%)
Psychology(10%)
Ride(15%)
Rope Use(05%)
Sleight of Hand(10%)
Spot Hidden(25%)
Stealth(20%)
Swim(20%)
Throw(20%)
Track (10%)
Trap (10%)
Accounting(05%)
Anthropology(01%)
Appraise(05%)
Archaeology(01%)
Charm(15%)
Climb(20%)
Credit Rating(00%)
Cthulhu Mythos(00%)
Disguise(05%)
Dodge(half DEX)
Drive Auto(20%)
Elec Repair(10%)
Fast Talk(05%)
Fighting(Brawl)(25%)
Firearms(HG)(20%)
Firearms(R/S)(25%)
First Aid(30%)
History(05%)
Intimidate(15%)
Jump(20%)
Language(Own)(EDU)
Law(05%)
Library Use(20%)
Listen(20%)
Locksmith(01%)
Mech Repair(10%)
Medicine(01%)
Natural World(10%)
Navigate(10%)
Occult(05%)
Op Hv Machine(01%)
Persuade(10%)
Psychology(10%)
Psychoanalysis(01%)
Ride(05%)
Sleight of Hand(10%)
Spot Hidden(25%)
Stealth(20%)
Swim(20%)
Throw(20%)
Track (10%)
Other Skills:
Animal Handling(05%) Art/Craft(05%)
Hypnosis(01%) Artillery(01%)
Language(Other)(01%) Computer Use(05%)
Pilot(01%) Demolitions(01%)
Read Lips(01%) Electronics(01%)
Science(01%) Survival(10%)
Accounting(05%)
Anthropology(01%)
Appraise(05%)
Archaeology(01%)
Charm(15%)
Climb(20%)
Computer Use(05%)
Credit Rating(00%)
Cthulhu Mythos(00%)
Disguise(05%)
Dodge(half DEX)
Drive Auto(20%)
Elec Repair(10%)
Electronics(01%)
Fast Talk(05%)
Fighting(Brawl)(25%)
Firearms(HG)(20%)
Firearms(R/S)(25%)
Firearms(SMG)(15%)
First Aid(30%)
History(05%)
Intimidate(15%)
Jump(20%)
Language(Own)(EDU)
Law(05%)
Library Use(20%)
Listen(25%)
Locksmith(01%)
Mech Repair(10%)
Medicine(01%)
Natural World(10%)
Navigate(10%)
Occult(05%)
Op Hv Machine(01%)
Persuade(10%)
Psychology(10%)
Psychoanalysis(01%)
Ride(05%)
Sleight of Hand(10%)
Spot Hidden(25%)
Stealth(20%)
Swim(20%)
Throw(20%)
Track (10%)
Other Skills:
Animal Handling(05%)Hypnosis(01%)
Art/Craft(05%)Language(Other)(01%)
Artillery(01%)Pilot(01%)
Demolitions(01%)Read Lips(01%)
Science(01%)Survival(10%)
Accounting(05%)
Appraise(15%)
Archaeology(01%)
Charm(15%)
Climb(20%)
Computer Maint.(05%)
Credit Rating(00%)
Cthulhu Mythos(00%)
Demolitions(01%)
Dodge(half DEX)
Drive Auto(20%)
Elec Repair(10%)
Electronics(01%)
Fast Talk(05%)
Fighting(Brawl)(25%)
Firearms(HG)(20%)
Firearms(R/S)(25%)
Firearms(Electr.)(25%)
First Aid(30%)
History(05%)
Intimidate(15%)
Jump(20%)
Language(Own)(EDU)
Law(05%)
Library Use(20%)
Listen(20%)
Locksmith(01%)
Mech Repair(10%)
Medicine(01%)
Natural World(10%)
Navigate(10%)
Occult(05%)
Op Hv Machine(01%)
Persuade(10%)
Psychology(10%)
Psychoanalysis(01%)
Read Lips(01%)
Sleight of Hand(10%)
Spot Hidden(25%)
Stealth(20%)
SysOps(10%)
Tech. Repair(01%)
Throw(20%)
Track (10%)
Zero-G(05%)
Other Skills:
Animal Handling(05%)Hypnosis(01%)
Anthropology(01%)Language(Other)(01%)
Artillery(01%)Pilot(01%)
Science(01%)Survival(10%)
Animal Handling(05%)
Appraise(10%)
Charm(15%)
Climb(20%)
Computer Use(05%)
Status(00%)
Cthulhu Mythos(00%)
Disguise(05%)
Dodge(half DEX)
Drive(20%)
Elec. Repair(10%)
Fast Talk(05%)
Fighting(Brawl)(25%)
Firearms(HG)(20%)
Firearms(R/S)(25%)
Firearms(SMG)(15%)
First Aid(30%)
History(05%)
Intimidate(15%)
Jump(20%)
Language(Own)(EDU)
Library Use(20%)
Listen(20%)
Locksmith(01%)
Mech. Repair(10%)
Medicine(01%)
Natural World(20%)
Navigate(10%)
Occult(05%)
Op. Hv. Machine(01%)
Persuade(10%)
Psychology(10%)
Scavenge(15%)
Sleight of Hand(10%)
Spot Hidden(25%)
Ride(05%)
Stealth(20%)
Swim(20%)
Tech. Repair(01%)
Throw(20%)
Track (10%)

Combat

Type of Weapons
 |   |   |   |   |   | 
Skill Damage
Shield Defense

Weapon Skill Damage Range Attacks Ammo Malf
Shield Defense

Weapon Skill Damage Range Attacks Ammo Malf
Weapon Skill Damage Range Attacks Ammo Malf
Weapon Skill Damage
Weapon Skill Damage Range (yd) Uses Ammo Malf
Weapon Skill Damage Range (yd) Uses Ammo Malf
Weapon Skill Damage Range (yd) Uses Ammo Malf
Weapon Skill Damage Range (yd) Uses Ammo Malf
Weapon Skill Range (yd) Damage Radius (yd) Uses Ammo Malf
Weapon Skill Damage Conditions Range (yd) Uses Ammo Malf
Weapon Skill Damage Range Attacks Ammo Malf
Weapon Skill Damage Range Attacks Ammo Malf
Weapon Skill Damage Range Attacks Ammo Malf
Weapon Skill Damage Range Attacks Ammo Malf

Armor Defense

Armor
Head
L.Arm Chest R.Arm
L.Leg Abdmn R.Leg
Body Hit Location

Spells

Cost
Casting Time
Description

NPCs

SAN
HP
MP
MOV
B/DB
/
/
/
STR
CON
SIZ
APP
DEX
INT
POW
EDU

Vehicles

Build
MOV
Armor
Capacity
/
Vehicular Impact Attack

Gear and Possessions

Cash and Assests

Spending Level
Cash
Assets

Backstory

Personal Description Ideology/Beliefs Significant People Meaningful Locations Treasured Possessions
Traits Injuries & Scars Phobias/Manias Tomes, Spells and Artifacts Encounters with Strange Entities
{{name}}
Rolled:{{diceroll}}
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}} {{#rollTotal() roll1 11}} {{/rollTotal() roll1 11}} {{#rollTotal() roll1 12}} {{/rollTotal() roll1 12}} {{#rollTotal() roll1 13}} {{/rollTotal() roll1 13}} {{#rollTotal() roll1 14}} {{/rollTotal() roll1 14}} {{#rollTotal() roll1 15}} {{/rollTotal() roll1 15}} {{#rollTotal() roll1 16}} {{/rollTotal() roll1 16}} {{#rollTotal() roll1 17}} {{/rollTotal() roll1 17}} {{#rollTotal() roll1 18}} {{/rollTotal() roll1 18}} {{#rollTotal() roll1 19}} {{/rollTotal() roll1 19}} {{#rollTotal() roll1 20}} {{/rollTotal() roll1 20}}
Body Hit Location
Right LegRight LegRight LegLeft LegLeft LegLeft LegAbdomenAbdomenAbdomenAbdomenChestChestChestChestChestRight ArmRight ArmLeft ArmLeft ArmHead
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}}
Bout of Madness - Real Time
Amnesia:Psychosomatic disability:Physical hysterics or emotional outburst:Violence:Paranoia:Delusion:Faint:Flee in panic:Phobia:Mania:
The investigator has no memory of events that have taken place since they were last in a place of safety.The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs.The investigator is incapacitated from laughing, crying, screaming, etc.A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike.The investigator suffers severe paranoia. The Investigator sees things that are not real, but is unable to tell truth from hallucination.The investigator faints.The investigator is compelled to get as far away as possible by whatever means are available.The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there.The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania.
For {{rounds}} rounds.
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}}
Bout of Madness - Summary
Amnesia:Battered:Violence:Ideology/Beliefs:Significant People:Delusion:Flee in panic:Shackled:Phobia:Mania:
The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.The investigator comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner.The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}} {{#rollTotal() roll1 11}} {{/rollTotal() roll1 11}} {{#rollTotal() roll1 12}} {{/rollTotal() roll1 12}} {{#rollTotal() roll1 13}} {{/rollTotal() roll1 13}} {{#rollTotal() roll1 14}} {{/rollTotal() roll1 14}} {{#rollTotal() roll1 15}} {{/rollTotal() roll1 15}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}} {{#rollTotal() roll1 11}} {{/rollTotal() roll1 11}} {{#rollTotal() roll1 12}} {{/rollTotal() roll1 12}} {{#rollTotal() roll1 13}} {{/rollTotal() roll1 13}} {{#rollTotal() roll1 14}} {{/rollTotal() roll1 14}} {{#rollTotal() roll1 15}} {{/rollTotal() roll1 15}}
Bout of Madness (Normal+Pulp) - Real Time
Amnesia:Psychosomatic disability:Crazy Plan:Rage:Paranoia:Gloat:Significant Person:Relax:Faint:Flee in Panic:Show Off:Physical hysterics or emotional outburst:Alter Ego:Phobia:Mania:
The investigator/hero has no memory of events that have taken place since they were last in a place of safety, also If have Pulp Talents, then lose the ability to use them, until the end of the Bound of Madness.
The investigator/hero suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs.
The investigator/hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy’s situation or increase the danger for the investigator/hero or his or her allies.
A red mist descends on the investigator/hero and he or she explodes in a spree of uncontrolled violence and destruction directed at their surroundings, allies, or foes alike.
The investigator/hero suffers severe paranoia.
The investigator/hero is compelled to boast, gloat, or exclaim their plans aloud.
The investigator/hero mistakes another person in the scene for a Significant Person of theirs.
The investigator/hero is convinced that the threat is negligible, and he or she sits back and relaxes.
The investigator/hero faints.
The investigator/hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.
The investigator/hero becomes an attention-seeking maniac, possibly prone to foolhardy acts.
The investigator/hero is incapacitated from laughing, crying, screaming, etc.
The investigator/hero’s personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the investigator/hero.
The investigator/hero gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag. 160 - Keeper Rulebook). Even if the source of the phobia is not present, the investigator/hero imagines it is there.
Phobia Number: {{tables}}
The investigator/hero gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag. 161 - Keeper Rulebook). The investigator/hero seeks to indulge in their new mania.
Mania Number: {{tables}}
Rounds: {{rounds}}
Underlying Insanity Duration (Hours): {{under}}
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}}
Bout of Madness (Normal+Pulp) - Summary
Amnesia:Robbed:Battered:Violence:Ideology/Beliefs:Significant People:Institutionalized or Apprehended:Flee in panic:Phobia:Mania:
The investigator/hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. If Their have Pulp Talents, then only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the investigator/hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.
Hours: {{hours}}
The investigator/hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.
Hours: {{hours}}
The investigator/hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, even if the rules is applied, this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.
Hours: {{hours}}
The investigator/hero explodes in a spree of violence and destruction. When the investigator/hero comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator/hero has inflicted violence upon, and whether they have killed or only inflicted harm, is up to the Keeper.
Review the investigator/hero’s backstory entry for Ideology and Beliefs. The investigator/hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania. If Their have Pulp Talents, then they and beliefs begin to corrupt the investigator/hero humanity and sense of right and wrong.
Consult the hero’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator/hero has done their best to get close to that person and act upon their relationship in some way.
Hours: {{hours}}
The investigator/hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.
When the investigator/hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.
The investigator/hero gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag. 160 - Keeper Rulebook). The investigator/hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.
Phobia Number: {{tables}}
Hours: {{hours}}
The investigator/hero gains a new mania. Roll 1D100 on Manias Table or choose one (Pag. 161 - Keeper Rulebook). The investigator/hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.
Mania Number: {{tables}}
Hours: {{hours}}
Underlying Insanity Duration (Hours): {{under}}
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}}
Pulp Bout of Madness - Real Time
Amnesia:Crazy Plan:Rage:Gloat:Relax:Flee in Panic:Show Off:Alter Ego:Phobia:Mania:
The hero ceases to think of him or herself as a hero, losing the ability to use his or her pulp talents.
The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy’s situation or increase the danger for the hero or his or her allies.
A red mist descends on the hero and he or she explodes in a spree of uncontrolled violence and destruction directed at their surroundings, allies, or foes alike.
The hero is compelled to boast, gloat, or exclaim their plans aloud.
The hero is convinced that the threat is negligible, and he or she sits back and relaxes.
The hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.
The hero becomes an attention-seeking maniac, possibly prone to foolhardy acts.
The hero’s personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.
The hero gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag. 160 - Keeper Rulebook). Even if the source of the phobia is not present, the hero imagines it is there.
Phobia Number: {{tables}}
The hero gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag. 161 - Keeper Rulebook). The hero seeks to indulge in their new mania.
Mania Number: {{tables}}
Rounds: {{rounds}}
Underlying Insanity Duration (Hours): {{under}}
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}}
Pulp Bout of Madness - Summary
Amnesia:Robbed:Battered:Violence:Ideology/Beliefs:Significant People:Institutionalized or Apprehended:Flee in panic:Phobia:Mania:
The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.
Hours: {{hours}}
The hero comes to their senses (1D10) hours later, having been robbed. They are unarmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.
Hours: {{hours}}
The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.
Hours: {{hours}}
The hero explodes in a spree of violence and destruction. When the hero comes to their senses, their actions may or may not be apparent or remembered. Who or what the hero has inflicted violence upon, and whether they have killed or only inflicted harm, is up to the Keeper.
Review the hero’s backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero’s talents and beliefs begin to corrupt their humanity and sense of right and wrong.
Consult the hero’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.
Hours: {{hours}}
The hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.
When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.
The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag. 160 - Keeper Rulebook). The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.
Phobia Number: {{tables}}
Hours: {{hours}}
The hero gains a new mania. Roll 1D100 on Manias Table or choose one (Pag. 161 - Keeper Rulebook). The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.
Mania Number: {{tables}}
Hours: {{hours}}
Underlying Insanity Duration (Hours): {{under}}
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}}
Bout of Madness - Real Time
Amnesia:Psychosomatic disability:Violence:Paranoia:Significant Person:Faint:Flee in panic:Physical hysterics or emotional outburst:Phobia:Mania:
The investigator has no memory of events that have taken place since they were last in a place of safety.
The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs.
A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike.
The investigator suffers severe paranoia.The investigator mistakes another person in the scene for a Significant Person of theirs.
The investigator faints.
The investigator is compelled to get as far away as possible by whatever means are available.
The investigator is incapacitated from laughing, crying, screaming, etc.
The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag. 160 - Keeper Rulebook). Even if the source of the phobia is not present, the investigator imagines it is there.
Phobia Number: {{tables}}
The investigator gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag. 161 - Keeper Rulebook). The investigator seeks to indulge in their new mania.
Mania Number: {{tables}}
Rounds: {{rounds}}
Underlying Insanity Duration (Hours): {{under}}
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollTotal() roll1 2}} {{/rollTotal() roll1 2}} {{#rollTotal() roll1 3}} {{/rollTotal() roll1 3}} {{#rollTotal() roll1 4}} {{/rollTotal() roll1 4}} {{#rollTotal() roll1 5}} {{/rollTotal() roll1 5}} {{#rollTotal() roll1 6}} {{/rollTotal() roll1 6}} {{#rollTotal() roll1 7}} {{/rollTotal() roll1 7}} {{#rollTotal() roll1 8}} {{/rollTotal() roll1 8}} {{#rollTotal() roll1 9}} {{/rollTotal() roll1 9}} {{#rollTotal() roll1 10}} {{/rollTotal() roll1 10}}
Bout of Madness - Summary
Amnesia:Robbed:Battered:Violence:Ideology/Beliefs:Significant People:Institutionalized:Flee in panic:Phobia:Mania:
The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.
The investigator comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck Roll to see if it was stolen. Everything else of value is automatically missing.
Hours: {{hours}}
The investigator comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.
Hours: {{hours}}
The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.
Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.
Hours: {{hours}}
The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.
When the investigator comes to their senses they are far away.
The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag. 160 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.
Phobia Number: {{tables}}
Hours: {{hours}}
The investigator gains a new mania. Roll 1D100 on Manias Table or choose one (Pag. 161 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.
Mania Number: {{tables}}
Hours: {{hours}}
Underlying Insanity Duration (Hours): {{under}}
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{{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollGreater() roll1 roll2}} {{#rollTotal() roll1 roll2}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollTotal() roll1 roll2}} {{#rollGreater() roll2 roll1}} {{#rollGreater() roll3 roll2}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollGreater() roll3 success}} {{/rollGreater() roll3 roll2}} {{#rollGreater() roll2 roll3}} {{#rollTotal() roll2 1}} {{/rollTotal() roll2 1}} {{#rollBetween() roll2 2 success}} {{#rollGreater() roll2 hard}} {{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/rollBetween() roll2 2 success}} {{#rollGreater() roll2 success}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollGreater() roll2 success}} {{/rollGreater() roll2 roll3}} {{#rollTotal() roll2 roll3}} {{#rollTotal() roll2 1}} {{/rollTotal() roll2 1}} {{#rollBetween() roll2 2 success}} {{#rollGreater() roll2 hard}} {{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/rollBetween() roll2 2 success}} {{#rollGreater() roll2 success}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollGreater() roll2 success}} {{/rollTotal() roll2 roll3}} {{/rollGreater() roll2 roll1}} {{#rollGreater() roll1 roll2}} {{#rollGreater() roll3 roll1}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollGreater() roll3 success}} {{/rollGreater() roll3 roll1}} {{#rollGreater() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollGreater() roll1 roll3}} {{#rollTotal() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollTotal() roll1 roll3}} {{/rollGreater() roll1 roll2}} {{#rollTotal() roll1 roll2}} {{#rollGreater() roll3 roll1}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollGreater() roll3 success}} {{/rollGreater() roll3 roll1}} {{#rollGreater() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollGreater() roll1 roll3}} {{#rollTotal() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollTotal() roll1 roll3}} {{/rollTotal() roll1 roll2}}
{{name}}
Value:{{success}}/{{hard}}/{{extreme}}
Rolled:{{roll1}}, {{roll2}}, {{roll3}}
+2: CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
+1: CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
  0: CriticalSuccessHardExtremeFumbleFailFumbleFail
-1: CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
-2: CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
Def:{{defence}}
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}}
{{name}}
Value:{{success}}/{{hard}}/{{extreme}}
Rolled:{{roll1}}
Result: CriticalSuccessHardExtremeFumbleFailFumbleFail
Def:{{defence}}
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}}
{{name}}
Value:{{success}}/{{hard}}/{{extreme}}
Rolled:{{roll1}}
Result: CriticalSuccessHardExtremeFumbleFailFumbleFail
Build Dam:{{builddam}}
{{name}}
Def:{{defence}}
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}}
{{name}}
Value:{{success}}/{{hard}}/{{extreme}}
Rolled:{{roll1}}
Result: CriticalSuccessHardExtremeFumbleFailFumbleFail
Dam:{{damage}}
{{name}}
Def:{{defence}}
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{{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/rollBetween() roll2 2 success}} {{#rollGreater() roll2 success}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollGreater() roll2 success}} {{/rollLess() roll2 roll3}} {{#rollTotal() roll2 roll3}} {{#rollTotal() roll2 1}} {{/rollTotal() roll2 1}} {{#rollBetween() roll2 2 success}} {{#rollGreater() roll2 hard}} {{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/rollBetween() roll2 2 success}} {{#rollGreater() roll2 success}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollGreater() roll2 success}} {{/rollTotal() roll2 roll3}} {{/rollLess() roll2 roll1}} {{#rollLess() roll1 roll2}} {{#rollLess() roll3 roll1}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollGreater() roll3 success}} {{/rollLess() roll3 roll1}} {{#rollLess() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollLess() roll1 roll3}} {{#rollTotal() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollTotal() roll1 roll3}} {{/rollLess() roll1 roll2}} {{#rollTotal() roll1 roll2}} {{#rollLess() roll3 roll1}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollGreater() roll3 success}} {{/rollLess() roll3 roll1}} {{#rollLess() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollLess() roll1 roll3}} {{#rollTotal() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollTotal() roll1 roll3}} {{/rollTotal() roll1 roll2}} {{#rollLess() roll2 roll1}} {{#rollTotal() roll2 1}} {{/rollTotal() roll2 1}} {{#rollBetween() roll2 2 success}} {{#rollGreater() roll2 hard}} {{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/rollBetween() roll2 2 success}} {{#rollGreater() roll2 success}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollGreater() roll2 success}} {{/rollLess() roll2 roll1}} {{#rollLess() roll1 roll2}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollLess() roll1 roll2}} {{#rollTotal() roll1 roll2}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollTotal() roll1 roll2}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{#rollGreater() roll2 roll1}} {{#rollTotal() roll2 1}} {{/rollTotal() roll2 1}} {{#rollBetween() roll2 2 success}} {{#rollGreater() roll2 hard}} {{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/rollBetween() roll2 2 success}} {{#rollGreater() roll2 success}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollGreater() roll2 success}} {{/rollGreater() roll2 roll1}} {{#rollGreater() roll1 roll2}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollGreater() roll1 roll2}} {{#rollTotal() roll1 roll2}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} 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{{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollGreater() roll2 success}} {{/rollGreater() roll2 roll3}} {{#rollTotal() roll2 roll3}} {{#rollTotal() roll2 1}} {{/rollTotal() roll2 1}} {{#rollBetween() roll2 2 success}} {{#rollGreater() roll2 hard}} {{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/rollBetween() roll2 2 success}} {{#rollGreater() roll2 success}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollGreater() roll2 success}} {{/rollTotal() roll2 roll3}} 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{{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollGreater() roll1 roll3}} {{#rollTotal() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollTotal() roll1 roll3}} {{/rollTotal() roll1 roll2}}
{{name}}
Value: {{success}}/{{hard}}/{{extreme}}
Rolled: {{roll1}}, {{roll2}}, {{roll3}}
+2: CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
+1: CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
  0: CriticalSuccessHardExtremeFumbleFailFumbleFail
-1: CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
-2: CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
{{#malf}} {{/malf}} {{#rollLess() roll2 roll1}} {{#rollLess() roll3 roll2}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#malf}} {{#rollBetween() roll3 malf success}} {{/rollBetween() roll3 malf success}} {{#rollLess() roll3 malf}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollLess() roll3 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/malf}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#malf}} {{#rollBetween() roll3 malf 100}} {{/rollBetween() roll3 malf 100}} {{#rollLess() roll3 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollLess() roll3 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll3 success}} {{/rollLess() roll3 roll2}} {{#rollLess() roll2 roll3}} {{#rollTotal() roll2 1}} {{/rollTotal() roll2 1}} {{#rollBetween() roll2 2 success}} {{#malf}} {{#rollBetween() roll2 malf success}} {{/rollBetween() roll2 malf success}} {{#rollLess() roll2 malf}} {{#rollGreater() roll2 hard}} {{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/rollLess() roll2 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll2 hard}} {{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/malf}} {{/rollBetween() roll2 2 success}} {{#rollGreater() roll2 success}} {{#malf}} {{#rollBetween() roll2 malf 100}} {{/rollBetween() roll2 malf 100}} {{#rollLess() roll2 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollLess() roll2 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll2 success}} {{/rollLess() roll2 roll3}} {{#rollTotal() roll2 roll3}} {{#rollTotal() roll2 1}} {{/rollTotal() roll2 1}} {{#rollBetween() roll2 2 success}} {{#malf}} {{#rollBetween() roll2 malf success}} {{/rollBetween() roll2 malf success}} {{#rollLess() roll2 malf}} {{#rollGreater() roll2 hard}} {{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/rollLess() roll2 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll2 hard}} {{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/malf}} {{/rollBetween() roll2 2 success}} {{#rollGreater() roll2 success}} {{#malf}} {{#rollBetween() roll2 malf 100}} {{/rollBetween() roll2 malf 100}} {{#rollLess() roll2 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollLess() roll2 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll2 success}} {{/rollTotal() roll2 roll3}} {{/rollLess() roll2 roll1}} {{#rollLess() roll1 roll2}} {{#rollLess() roll3 roll1}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#malf}} {{#rollBetween() roll3 malf success}} {{/rollBetween() roll3 malf success}} {{#rollLess() roll3 malf}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollLess() roll3 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/malf}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#malf}} {{#rollBetween() roll3 malf 100}} {{/rollBetween() roll3 malf 100}} {{#rollLess() roll3 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollLess() roll3 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll3 success}} {{/rollLess() roll3 roll1}} {{#rollLess() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#malf}} {{#rollBetween() roll1 malf success}} {{/rollBetween() roll1 malf success}} {{#rollLess() roll1 malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/malf}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#malf}} {{#rollBetween() roll1 malf 100}} {{/rollBetween() roll1 malf 100}} {{#rollLess() roll1 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll1 success}} {{/rollLess() roll1 roll3}} {{#rollTotal() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#malf}} {{#rollBetween() roll1 malf success}} {{/rollBetween() roll1 malf success}} {{#rollLess() roll1 malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/malf}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#malf}} {{#rollBetween() roll1 malf 100}} {{/rollBetween() roll1 malf 100}} {{#rollLess() roll1 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll1 success}} {{/rollTotal() roll1 roll3}} {{/rollLess() roll1 roll2}} {{#rollTotal() roll1 roll2}} {{#rollLess() roll3 roll1}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#malf}} {{#rollBetween() roll3 malf success}} {{/rollBetween() roll3 malf success}} {{#rollLess() roll3 malf}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollLess() roll3 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/malf}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#malf}} {{#rollBetween() roll3 malf 100}} {{/rollBetween() roll3 malf 100}} {{#rollLess() roll3 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} 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roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollLess() roll2 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll2 success}} {{/rollTotal() roll2 roll3}} {{/rollGreater() roll2 roll1}} {{#rollGreater() roll1 roll2}} {{#rollGreater() roll3 roll1}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#malf}} {{#rollBetween() roll3 malf success}} {{/rollBetween() roll3 malf success}} {{#rollLess() roll3 malf}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollLess() roll3 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/malf}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#malf}} {{#rollBetween() roll3 malf 100}} {{/rollBetween() roll3 malf 100}} {{#rollLess() roll3 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollLess() roll3 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll3 success}} {{/rollGreater() roll3 roll1}} {{#rollGreater() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#malf}} {{#rollBetween() roll1 malf success}} {{/rollBetween() roll1 malf success}} {{#rollLess() roll1 malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/malf}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#malf}} {{#rollBetween() roll1 malf 100}} {{/rollBetween() roll1 malf 100}} {{#rollLess() roll1 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll1 success}} {{/rollGreater() roll1 roll3}} {{#rollTotal() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#malf}} {{#rollBetween() roll1 malf success}} {{/rollBetween() roll1 malf success}} {{#rollLess() roll1 malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/malf}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#malf}} {{#rollBetween() roll1 malf 100}} {{/rollBetween() roll1 malf 100}} {{#rollLess() roll1 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll1 success}} {{/rollTotal() roll1 roll3}} {{/rollGreater() roll1 roll2}} {{#rollTotal() roll1 roll2}} {{#rollGreater() roll3 roll1}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#malf}} {{#rollBetween() roll3 malf success}} {{/rollBetween() roll3 malf success}} {{#rollLess() roll3 malf}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollLess() roll3 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/malf}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#malf}} {{#rollBetween() roll3 malf 100}} {{/rollBetween() roll3 malf 100}} {{#rollLess() roll3 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollLess() roll3 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll3 success}} {{/rollGreater() roll3 roll1}} {{#rollGreater() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#malf}} {{#rollBetween() roll1 malf success}} {{/rollBetween() roll1 malf success}} {{#rollLess() roll1 malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/malf}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#malf}} {{#rollBetween() roll1 malf 100}} {{/rollBetween() roll1 malf 100}} {{#rollLess() roll1 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll1 success}} {{/rollGreater() roll1 roll3}} {{#rollTotal() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#malf}} {{#rollBetween() roll1 malf success}} {{/rollBetween() roll1 malf success}} {{#rollLess() roll1 malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/malf}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#malf}} {{#rollBetween() roll1 malf 100}} {{/rollBetween() roll1 malf 100}} {{#rollLess() roll1 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll1 success}} {{/rollTotal() roll1 roll3}} {{/rollTotal() roll1 roll2}} {{#damage}} {{/damage}} {{^damage}} {{#dammid}} {{/dammid}} {{^dammid}} {{/dammid}} {{/damage}} {{#cond}} {{/cond}}
{{name}}
Value:{{success}}/{{hard}}/{{extreme}}
Malf:{{malf}}
Rolled:{{roll1}}, {{roll2}}, {{roll3}}
+2: Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail
+1: Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail
  0: Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail
-1: Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail
-2: Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail
Dam:{{damage}}
Dam
(0 - {{ramin}}yd
):
{{dammax}}
Dam>
({{ramin}}.01 - {{ramid}}yd
):
{{dammid}}
Dam
({{ramid}}.01 - {{ramax}}yd
):
{{dammin}}
Dam
({{ramin}}.01 - {{ramax}}yd
):
{{dammin}}
Conditions:{{cond}}
{{name}}
{{txt}}: {{roll}}
{{name}} (Re-roll)
Previous Value ({{linit-los}}): {{lastinit}}
Current Value ({{cvalue-los}}): {{ch_c}}
Roll Sent ({{los-t}}): {{tracker}}
{{name}}
{{tr1}}
{{tr2}}
{{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}}
{{name}}
Value: {{success}}/{{hard}}/{{extreme}}
Rolled: {{roll1}}
Result: CriticalSuccessHardExtremeFumbleFailFumbleFail
{{#malf}} {{/malf}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#malf}} {{#rollBetween() roll1 malf success}} {{/rollBetween() roll1 malf success}} {{#rollLess() roll1 malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/malf}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#malf}} {{#rollBetween() roll1 malf 100}} {{/rollBetween() roll1 malf 100}} {{#rollLess() roll1 malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollLess() roll1 malf}} {{/malf}} {{^malf}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/malf}} {{/rollGreater() roll1 success}} {{#damage}} {{/damage}} {{^damage}} {{#dammid}} {{/dammid}} {{^dammid}} {{/dammid}} {{/damage}} {{#cond}} {{/cond}}
{{name}}
Value:{{success}}/{{hard}}/{{extreme}}
Malf:{{malf}}
Rolled:{{roll1}}
Result: Critical Malfunction Success Hard Extreme Success Hard Extreme Malfunction Fumble Fail Fumble Fail Fumble Fail Fumble Fail
Dam:{{damage}}
Dam
(0 - {{ramin}}yd
):
{{dammax}}
Dam>
({{ramin}}.01 - {{ramid}}yd
):
{{dammid}}
Dam
({{ramid}}.01 - {{ramax}}yd
):
{{dammin}}
Dam
({{ramin}}.01 - {{ramax}}yd
):
{{dammin}}
Conditions:{{cond}}
{{#malf}} {{/malf}} {{#rollLess() roll2 roll1}} {{#rollLess() roll3 roll2}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollGreater() roll3 success}} {{/rollLess() roll3 roll2}} {{#rollLess() roll2 roll3}} {{#rollTotal() roll2 1}} {{/rollTotal() roll2 1}} {{#rollBetween() roll2 2 success}} {{#rollGreater() roll2 hard}} {{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/rollBetween() roll2 2 success}} {{#rollGreater() roll2 success}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollGreater() roll2 success}} {{/rollLess() roll2 roll3}} {{#rollTotal() roll2 roll3}} {{#rollTotal() roll2 1}} {{/rollTotal() roll2 1}} {{#rollBetween() roll2 2 success}} {{#rollGreater() roll2 hard}} {{/rollGreater() roll2 hard}} {{#rollBetween() roll2 2 hard}} {{#rollGreater() roll2 extreme}} {{/rollGreater() roll2 extreme}} {{#rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 extreme}} {{/rollBetween() roll2 2 hard}} {{/rollBetween() roll2 2 success}} {{#rollGreater() roll2 success}} {{#rollGreater() success 49}} {{#rollTotal() roll2 100}} {{/rollTotal() roll2 100}} {{#rollLess() roll2 100}} {{/rollLess() roll2 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll2 95}} {{/rollGreater() roll2 95}} {{#rollLess() roll2 96}} {{/rollLess() roll2 96}} {{/rollLess() success 50}} {{/rollGreater() roll2 success}} {{/rollTotal() roll2 roll3}} {{/rollLess() roll2 roll1}} {{#rollLess() roll1 roll2}} {{#rollLess() roll3 roll1}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollGreater() roll3 success}} {{/rollLess() roll3 roll1}} {{#rollLess() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollLess() roll1 roll3}} {{#rollTotal() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollTotal() roll1 roll3}} {{/rollLess() roll1 roll2}} {{#rollTotal() roll1 roll2}} {{#rollLess() roll3 roll1}} {{#rollTotal() roll3 1}} {{/rollTotal() roll3 1}} {{#rollBetween() roll3 2 success}} {{#rollGreater() roll3 hard}} {{/rollGreater() roll3 hard}} {{#rollBetween() roll3 2 hard}} {{#rollGreater() roll3 extreme}} {{/rollGreater() roll3 extreme}} {{#rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 extreme}} {{/rollBetween() roll3 2 hard}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollGreater() roll3 success}} {{/rollLess() roll3 roll1}} {{#rollLess() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollLess() roll1 roll3}} {{#rollTotal() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 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{{/rollBetween() roll3 2 hard}} {{/rollBetween() roll3 2 success}} {{#rollGreater() roll3 success}} {{#rollGreater() success 49}} {{#rollTotal() roll3 100}} {{/rollTotal() roll3 100}} {{#rollLess() roll3 100}} {{/rollLess() roll3 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll3 95}} {{/rollGreater() roll3 95}} {{#rollLess() roll3 96}} {{/rollLess() roll3 96}} {{/rollLess() success 50}} {{/rollGreater() roll3 success}} {{/rollGreater() roll3 roll1}} {{#rollGreater() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollGreater() roll1 roll3}} {{#rollTotal() roll1 roll3}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} {{/rollTotal() roll1 roll3}} {{/rollTotal() roll1 roll2}}
{{name}}
Value:{{success}}/{{hard}}/{{extreme}}
Malf:{{malf}}
Rolled:{{roll1}}, {{roll2}}, {{roll3}}
+2: CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
+1: CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
  0: CriticalSuccessHardExtremeFumbleFailFumbleFail
-1: CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
-2: CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
Dam:{{damage}}
{{#malf}} {{/malf}} {{#rollTotal() roll1 1}} {{/rollTotal() roll1 1}} {{#rollBetween() roll1 2 success}} {{#rollGreater() roll1 hard}} {{/rollGreater() roll1 hard}} {{#rollBetween() roll1 2 hard}} {{#rollGreater() roll1 extreme}} {{/rollGreater() roll1 extreme}} {{#rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 extreme}} {{/rollBetween() roll1 2 hard}} {{/rollBetween() roll1 2 success}} {{#rollGreater() roll1 success}} {{#rollGreater() success 49}} {{#rollTotal() roll1 100}} {{/rollTotal() roll1 100}} {{#rollLess() roll1 100}} {{/rollLess() roll1 100}} {{/rollGreater() success 49}} {{#rollLess() success 50}} {{#rollGreater() roll1 95}} {{/rollGreater() roll1 95}} {{#rollLess() roll1 96}} {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}}
{{name}}
Value:{{success}}/{{hard}}/{{extreme}}
Malf:{{malf}}
Rolled:{{roll1}}
Result: CriticalSuccessHardExtremeFumbleFailFumbleFail
Dam:{{damage}}