Investigator Name
Occupation
Sex Age
Colleges/Degrees
Birthplace
Mental Disorders

Resistance Roll


Characteristics & Rolls

STR DEX INT Idea
CON APP POW Luck
SIZ SAN EDU Know
Max Sanity Points Damage Bonus

Sanity Points

Stable Sanity
Sanity Points (0 to 99)

Magic Points

Stable Magic Points
Magic Points (0 to 37)

Hit Points

Stable Hit Points
Hit Points (-2 to 37)

Investigator Skills

Accounting (10%)
Anthropology (00)
Archaeology (00)
Astronomy (00)
Bargain (05%)
Biology (00)
Chemistry (00)
Climb (40%)
Conceal (15%)
Credit Rating (15%)
Cthulhu Mythos
Dodge (DEX x2)
Electrical Repair (10%)
Fast Talk (05%)
First Aid (30%)
Geology (00)
Hide (10%)
History (20%)
Jump (25%)
Law (05%)
Library Use (25%)
Listen (25%)
Locksmith (00)
Martial Arts (00)
Mechanical Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Operate Hvy. Machine (00)
Own Language (EDU x5)
Persuade (15%)
Pharmacy (00)
Photography (10%)
Physics (00)
Psychology (05%)
Ride (05%)
Sneak (10%)
Spot Hidden (25%)
Throw (25%)
Track (10%)
Firearms
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)

Other Skills

Time Area
Art (05%) anytime
Computer Use (00) 1990s
Drive Auto (20%) not 1890s
Drive Carriage (20%) 1890s
Electronics (00) 1990s
Other Language (00) anytime
Pilot (00) anytime
Psychoanalysis (00) not 1890s

Firearms
Submachine Gun (15%) not 1890s


Hand-To-Hand Weapons


Attack or Weapon
Current
Skill %

Attack Damage
Attack/
Round

Hit Points
Atk Dmg
Fist/Punch (50%)
Head Butt (10%)
Kick (25%)
Grapple (25%)

Firearms


Firearm
Current
Skill %
Attack
Damage
Base
Range
Shots/
Round
Shots
in Gun
Malfunct.
Number
Hit Points Atk Dmg

Personal Data

Residence
Personal Description
Family & Friends
Episodes of Insanity
Wounds & Injuries
Marks & Scars

Investigator History


Income & Savings

Income
Cash on Hand
Savings
Personal Property
Real Estate

Adventuring Gear & Other Possessions

Mythos Tomes Read

Magical Artifacts / Spells Known

Artifacts
Spells

Entities Encountered

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Critical!
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Fumble!
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Success
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Failure
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