Name Spheres Book Printing
Command Charm Player's Handbook First Printing May 2013
Command Charm, Combat, Law Player's Option: Spells & Magic
Detect Evil All Player's Handbook First Printing May 2013
Detect Evil Divination Player's Option: Spells & Magic
Detect Magic Divination Player's Handbook First Printing May 2013
Detect Magic All Player's Option: Spells & Magic
Detect Snares & Pits Divination Player's Handbook First Printing May 2013
Detect Snares & Pits Plant Player's Option: Spells & Magic
Light Sun Player's Handbook First Printing May 2013
Light Creation, Guardian, Sun Player's Option: Spells & Magic
Locate Animals or Plants Divination (Animal, Plant) Player's Handbook First Printing May 2013
Locate Animals or Plants Animal, Plant Player's Option: Spells & Magic
Sanctuary Protection Player's Handbook First Printing May 2013
Sanctuary Charm, Protection Player's Option: Spells & Magic
Shillelagh Combat, Plant Player's Handbook First Printing May 2013
Shillelagh Plant Player's Option: Spells & Magic
Log of Everburning Elemental (Fire), Plant Tome of Magic Seventh Printing: March, 1996
Log of Everburning Elemental (Fire) Player's Option: Spells & Magic
Aid Necromantic Player's Handbook First Printing May 2013
Aid Combat, Necromantic Player's Option: Spells & Magic
Barkskin Protection, Plant Player's Handbook First Printing May 2013
Barkskin Plant Player's Option: Spells & Magic
Chant Combat Player's Handbook First Printing May 2013
Chant All Player's Option: Spells & Magic
Dust Devil Elemental (Air) Player's Handbook First Printing May 2013
Dust Devil Elemental (Air), Summoning Player's Option: Spells & Magic
Enthrall Charm Player's Handbook First Printing May 2013
Enthrall Charm, Law Player's Option: Spells & Magic
Hold Person Charm Player's Handbook First Printing May 2013
Hold Person Charm, Law Player's Option: Spells & Magic
Messenger Animal Player's Handbook First Printing May 2013
Messenger Animal, Summoning Player's Option: Spells & Magic
Slow Poison Healing Player's Handbook First Printing May 2013
Slow Poison Healing, Necromantic The Complete Book of Necromancers
Snake Charm Animal Player's Handbook First Printing May 2013
Snake Charm Animal, Charm Player's Option: Spells & Magic
Speak With Animals Animal, Divination Player's Handbook First Printing May 2013
Speak With Animals Animal Player's Option: Spells & Magic
Mystic Transfer Charm Tome of Magic Seventh Printing: March, 1996
Mystic Transfer All Player's Option: Spells & Magic
Continual Light Sun Player's Handbook First Printing May 2013
Continual Light Creation, Guardian, Sun Player's Option: Spells & Magic
Cure Blindness or Deafness Necromantic Player's Handbook First Printing May 2013
Cure Blindness or Deafness Healing Player's Option: Spells & Magic
Cure Disease Necromantic Player's Handbook First Printing May 2013
Cure Disease Healing Player's Option: Spells & Magic
Dispel Magic Protection Player's Handbook First Printing May 2013
Dispel Magic All Player's Option: Spells & Magic
Dispel Magic (expanded) Protection Player's Handbook First Printing May 2013
Dispel Magic (expanded) All Player's Option: Spells & Magic
Protection From Fire Protection, Elemental (Fire) Player's Handbook First Printing May 2013
Protection From Fire Elemental (Fire) Player's Option: Spells & Magic
Remove Curse Protection Player's Handbook First Printing May 2013
Remove Curse All Player's Option: Spells & Magic
Remove Paralysis Protection Player's Handbook First Printing May 2013
Remove Paralysis Protection, Necromantic The Complete Book of Necromancers
Remove Paralysis Necromantic, Protection Player's Option: Spells & Magic
Speak With Dead Divination Player's Handbook First Printing May 2013
Speak With Dead Divination, Necromantic The Complete Book of Necromancers
Speak With Dead Divination, Necromantic Player's Option: Spells & Magic
Water Breathing Elemental (Water, Air) Player's Handbook First Printing May 2013
Water Breathing Elemental (Water) Player's Option: Spells & Magic
Zone of Sweet Air Wards Tome of Magic Seventh Printing: March, 1996
Zone of Sweet Air Elemental (Air), Wards Player's Option: Spells & Magic
Abjure Summoning Player's Handbook First Printing May 2013
Abjure Guardian, Summoning Player's Option: Spells & Magic
Animal Summoning I Animal, Summoning Player's Handbook First Printing May 2013
Animal Summoning I Animal Player's Option: Spells & Magic
Call Woodland Beings Summoning Player's Handbook First Printing May 2013
Call Woodland Beings Summoning, Animal The Complete Druid's Handbook
Call Woodland Beings Animal Player's Option: Spells & Magic
Neutralize Poison Healing Player's Handbook First Printing May 2013
Neutralize Poison Healing, Necromantic The Complete Book of Necromancers
Protection From Lightning Protection, Weather Player's Handbook First Printing May 2013
Protection From Lightning Weather Player's Option: Spells & Magic
Reflecting Pool Divination Player's Handbook First Printing May 2013
Reflecting Pool Elemental (Water) Player's Option: Spells & Magic
Repel Insects Animal, Protection Player's Handbook First Printing May 2013
Repel Insects Animal Player's Option: Spells & Magic
Tongues Divination Player's Handbook First Printing May 2013
Tongues All Player's Option: Spells & Magic
Addition Numbers, Creation Tome of Magic Seventh Printing: March, 1996
Addition Numbers Player's Option: Spells & Magic
Fortify Healing Tome of Magic Seventh Printing: March, 1996
Fortify Healing, Necromantic The Complete Book of Necromancers
Modify Memory Time Tome of Magic Seventh Printing: March, 1996
Modify Memory Thought Player's Option: Spells & Magic
Animal Summoning II Animal, Summoning Player's Handbook First Printing May 2013
Animal Summoning II Animal Player's Option: Spells & Magic
Commune Divination Player's Handbook First Printing May 2013
Commune All Player's Option: Spells & Magic
Commune With Nature Divination, Elemental Player's Handbook First Printing May 2013
Commune With Nature Divination, Elemental, Animal, Plant The Complete Druid's Handbook
Commune With Nature Animal, Plant Player's Option: Spells & Magic
Control Winds Weather Player's Handbook First Printing May 2013
Control Winds Elemental (Air), Weather Player's Option: Spells & Magic
Dispel Evil Protection, Summoning Player's Handbook First Printing May 2013
Dispel Evil Protection, Summoning, Necromantic The Complete Book of Necromancers
Dispel Evil Guardian, Summoning Player's Option: Spells & Magic
Insect Plague Combat Player's Handbook First Printing May 2013
Insect Plague Combat, Animal The Complete Druid's Handbook
Insect Plague Animal Player's Option: Spells & Magic
Quest Charm Player's Handbook First Printing May 2013
Quest All Player's Option: Spells & Magic
Transmute Rock to Mud Elemental (Earth, Water) Player's Handbook First Printing May 2013
Transmute Rock to Mud Elemental (Earth) Player's Option: Spells & Magic
True Seeing Divination Player's Handbook First Printing May 2013
True Seeing All Player's Option: Spells & Magic
Cloud of Purification Elemental (Air, Water) Tome of Magic Seventh Printing: March, 1996
Cloud of Purification Elemental (Air) Player's Option: Spells & Magic
Elemental Forbiddance Wards, Elemental (Air, Earth, Fire, Water) Tome of Magic Seventh Printing: March, 1996
Elemental Forbiddance Wards Player's Option: Spells & Magic
Meld Charm Tome of Magic Seventh Printing: March, 1996
Meld All Player's Option: Spells & Magic
Thoughtwave Divination Tome of Magic Seventh Printing: March, 1996
Thoughtwave Thought Player's Option: Spells & Magic
Undead Ward Wards Tome of Magic Seventh Printing: March, 1996
Undead Ward Wards, Necromantic The Complete Book of Necromancers
Animal Summoning III Animal, Summoning Player's Handbook First Printing May 2013
Animal Summoning III Animal Player's Option: Spells & Magic
Animate Object Creation, Summoning Player's Handbook First Printing May 2013
Animate Object Summoning Player's Option: Spells & Magic
Forbiddance Protection Player's Handbook First Printing May 2013
Forbiddance Guardian Player's Option: Spells & Magic
Speak With Monsters Divination Player's Handbook First Printing May 2013
Speak With Monsters All Player's Option: Spells & Magic
Transmute Water to Dust Elemental (Water, Earth) Player's Handbook First Printing May 2013
Transmute Water to Dust Elemental (Water) Player's Option: Spells & Magic
Wall of Thorns Plant, Creation Player's Handbook First Printing May 2013
Wall of Thorns Plant Player's Option: Spells & Magic
Word of Recall Summoning Player's Handbook First Printing May 2013
Word of Recall Combat, Summoning Player's Option: Spells & Magic
The Great Circle Sun Tome of Magic Seventh Printing: March, 1996
The Great Circle Creation Player's Option: Spells & Magic
Changestaff Plant, Creation Player's Handbook First Printing May 2013
Changestaff Plant Player's Option: Spells & Magic
Chariot of Sustarre Elemental (Fire), Creation Player's Handbook First Printing May 2013
Chariot of Sustarre Elemental (Fire) Player's Option: Spells & Magic
Conjure Earth Elemental Elemental (Earth), Summoning Player's Handbook First Printing May 2013
Conjure Earth Elemental Elemental (Earth) Player's Option: Spells & Magic
Creeping Doom Animal, Summoning Player's Handbook First Printing May 2013
Creeping Doom Animal Player's Option: Spells & Magic
Gate Summoning Player's Handbook First Printing May 2013
Gate All Player's Option: Spells & Magic
Regenerate Necromantic Player's Handbook First Printing May 2013
Regenerate Healing Player's Option: Spells & Magic
Reincarnate Necromantic Player's Handbook First Printing May 2013
Reincarnate Necromantic, Animal The Complete Druid's Handbook
Reincarnate Animal Player's Option: Spells & Magic
Divine Inspiration Thought, Divination Tome of Magic Seventh Printing: March, 1996
Divine Inspiration Divination Player's Option: Spells & Magic
Mind Tracker Divination Tome of Magic Seventh Printing: March, 1996
Mind Tracker Summoning, Through Player's Option: Spells & Magic
Command Charm Player's Handbook First Printing May 2013
Command Charm, Combat, Law Player's Option: Spells & Magic
Detect Evil All Player's Handbook First Printing May 2013
Detect Evil Divination Player's Option: Spells & Magic
Detect Magic Divination Player's Handbook First Printing May 2013
Detect Magic All Player's Option: Spells & Magic
Detect Snares & Pits Divination Player's Handbook First Printing May 2013
Detect Snares & Pits Plant Player's Option: Spells & Magic
Light Sun Player's Handbook First Printing May 2013
Light Creation, Guardian, Sun Player's Option: Spells & Magic
Locate Animals or Plants Divination (Animal, Plant) Player's Handbook First Printing May 2013
Locate Animals or Plants Animal, Plant Player's Option: Spells & Magic
Sanctuary Protection Player's Handbook First Printing May 2013
Sanctuary Charm, Protection Player's Option: Spells & Magic
Shillelagh Combat, Plant Player's Handbook First Printing May 2013
Shillelagh Plant Player's Option: Spells & Magic
Log of Everburning Elemental (Fire), Plant Tome of Magic Seventh Printing: March, 1996
Log of Everburning Elemental (Fire) Player's Option: Spells & Magic
Aid Necromantic Player's Handbook First Printing May 2013
Aid Combat, Necromantic Player's Option: Spells & Magic
Barkskin Protection, Plant Player's Handbook First Printing May 2013
Barkskin Plant Player's Option: Spells & Magic
Chant Combat Player's Handbook First Printing May 2013
Chant All Player's Option: Spells & Magic
Dust Devil Elemental (Air) Player's Handbook First Printing May 2013
Dust Devil Elemental (Air), Summoning Player's Option: Spells & Magic
Enthrall Charm Player's Handbook First Printing May 2013
Enthrall Charm, Law Player's Option: Spells & Magic
Hold Person Charm Player's Handbook First Printing May 2013
Hold Person Charm, Law Player's Option: Spells & Magic
Messenger Animal Player's Handbook First Printing May 2013
Messenger Animal, Summoning Player's Option: Spells & Magic
Slow Poison Healing Player's Handbook First Printing May 2013
Slow Poison Healing, Necromantic The Complete Book of Necromancers
Snake Charm Animal Player's Handbook First Printing May 2013
Snake Charm Animal, Charm Player's Option: Spells & Magic
Speak With Animals Animal, Divination Player's Handbook First Printing May 2013
Speak With Animals Animal Player's Option: Spells & Magic
Mystic Transfer Charm Tome of Magic Seventh Printing: March, 1996
Mystic Transfer All Player's Option: Spells & Magic
Continual Light Sun Player's Handbook First Printing May 2013
Continual Light Creation, Guardian, Sun Player's Option: Spells & Magic
Cure Blindness or Deafness Necromantic Player's Handbook First Printing May 2013
Cure Blindness or Deafness Healing Player's Option: Spells & Magic
Cure Disease Necromantic Player's Handbook First Printing May 2013
Cure Disease Healing Player's Option: Spells & Magic
Dispel Magic Protection Player's Handbook First Printing May 2013
Dispel Magic All Player's Option: Spells & Magic
Dispel Magic (expanded) Protection Player's Handbook First Printing May 2013
Dispel Magic (expanded) All Player's Option: Spells & Magic
Protection From Fire Protection, Elemental (Fire) Player's Handbook First Printing May 2013
Protection From Fire Elemental (Fire) Player's Option: Spells & Magic
Remove Curse Protection Player's Handbook First Printing May 2013
Remove Curse All Player's Option: Spells & Magic
Remove Paralysis Protection Player's Handbook First Printing May 2013
Remove Paralysis Protection, Necromantic The Complete Book of Necromancers
Remove Paralysis Necromantic, Protection Player's Option: Spells & Magic
Speak With Dead Divination Player's Handbook First Printing May 2013
Speak With Dead Divination, Necromantic The Complete Book of Necromancers
Speak With Dead Divination, Necromantic Player's Option: Spells & Magic
Water Breathing Elemental (Water, Air) Player's Handbook First Printing May 2013
Water Breathing Elemental (Water) Player's Option: Spells & Magic
Zone of Sweet Air Wards Tome of Magic Seventh Printing: March, 1996
Zone of Sweet Air Elemental (Air), Wards Player's Option: Spells & Magic
Abjure Summoning Player's Handbook First Printing May 2013
Abjure Guardian, Summoning Player's Option: Spells & Magic
Animal Summoning I Animal, Summoning Player's Handbook First Printing May 2013
Animal Summoning I Animal Player's Option: Spells & Magic
Call Woodland Beings Summoning Player's Handbook First Printing May 2013
Call Woodland Beings Summoning, Animal The Complete Druid's Handbook
Call Woodland Beings Animal Player's Option: Spells & Magic
Neutralize Poison Healing Player's Handbook First Printing May 2013
Neutralize Poison Healing, Necromantic The Complete Book of Necromancers
Protection From Lightning Protection, Weather Player's Handbook First Printing May 2013
Protection From Lightning Weather Player's Option: Spells & Magic
Reflecting Pool Divination Player's Handbook First Printing May 2013
Reflecting Pool Elemental (Water) Player's Option: Spells & Magic
Repel Insects Animal, Protection Player's Handbook First Printing May 2013
Repel Insects Animal Player's Option: Spells & Magic
Tongues Divination Player's Handbook First Printing May 2013
Tongues All Player's Option: Spells & Magic
Addition Numbers, Creation Tome of Magic Seventh Printing: March, 1996
Addition Numbers Player's Option: Spells & Magic
Fortify Healing Tome of Magic Seventh Printing: March, 1996
Fortify Healing, Necromantic The Complete Book of Necromancers
Modify Memory Time Tome of Magic Seventh Printing: March, 1996
Modify Memory Thought Player's Option: Spells & Magic
Animal Summoning II Animal, Summoning Player's Handbook First Printing May 2013
Animal Summoning II Animal Player's Option: Spells & Magic
Commune Divination Player's Handbook First Printing May 2013
Commune All Player's Option: Spells & Magic
Commune With Nature Divination, Elemental Player's Handbook First Printing May 2013
Commune With Nature Divination, Elemental, Animal, Plant The Complete Druid's Handbook
Commune With Nature Animal, Plant Player's Option: Spells & Magic
Control Winds Weather Player's Handbook First Printing May 2013
Control Winds Elemental (Air), Weather Player's Option: Spells & Magic
Dispel Evil Protection, Summoning Player's Handbook First Printing May 2013
Dispel Evil Protection, Summoning, Necromantic The Complete Book of Necromancers
Dispel Evil Guardian, Summoning Player's Option: Spells & Magic
Insect Plague Combat Player's Handbook First Printing May 2013
Insect Plague Combat, Animal The Complete Druid's Handbook
Insect Plague Animal Player's Option: Spells & Magic
Quest Charm Player's Handbook First Printing May 2013
Quest All Player's Option: Spells & Magic
Transmute Rock to Mud Elemental (Earth, Water) Player's Handbook First Printing May 2013
Transmute Rock to Mud Elemental (Earth) Player's Option: Spells & Magic
True Seeing Divination Player's Handbook First Printing May 2013
True Seeing All Player's Option: Spells & Magic
Cloud of Purification Elemental (Air, Water) Tome of Magic Seventh Printing: March, 1996
Cloud of Purification Elemental (Air) Player's Option: Spells & Magic
Elemental Forbiddance Wards, Elemental (Air, Earth, Fire, Water) Tome of Magic Seventh Printing: March, 1996
Elemental Forbiddance Wards Player's Option: Spells & Magic
Meld Charm Tome of Magic Seventh Printing: March, 1996
Meld All Player's Option: Spells & Magic
Thoughtwave Divination Tome of Magic Seventh Printing: March, 1996
Thoughtwave Thought Player's Option: Spells & Magic
Undead Ward Wards Tome of Magic Seventh Printing: March, 1996
Undead Ward Wards, Necromantic The Complete Book of Necromancers
Animal Summoning III Animal, Summoning Player's Handbook First Printing May 2013
Animal Summoning III Animal Player's Option: Spells & Magic
Animate Object Creation, Summoning Player's Handbook First Printing May 2013
Animate Object Summoning Player's Option: Spells & Magic
Forbiddance Protection Player's Handbook First Printing May 2013
Forbiddance Guardian Player's Option: Spells & Magic
Speak With Monsters Divination Player's Handbook First Printing May 2013
Speak With Monsters All Player's Option: Spells & Magic
Transmute Water to Dust Elemental (Water, Earth) Player's Handbook First Printing May 2013
Transmute Water to Dust Elemental (Water) Player's Option: Spells & Magic
Wall of Thorns Plant, Creation Player's Handbook First Printing May 2013
Wall of Thorns Plant Player's Option: Spells & Magic
Word of Recall Summoning Player's Handbook First Printing May 2013
Word of Recall Combat, Summoning Player's Option: Spells & Magic
The Great Circle Sun Tome of Magic Seventh Printing: March, 1996
The Great Circle Creation Player's Option: Spells & Magic
Changestaff Plant, Creation Player's Handbook First Printing May 2013
Changestaff Plant Player's Option: Spells & Magic
Chariot of Sustarre Elemental (Fire), Creation Player's Handbook First Printing May 2013
Chariot of Sustarre Elemental (Fire) Player's Option: Spells & Magic
Conjure Earth Elemental Elemental (Earth), Summoning Player's Handbook First Printing May 2013
Conjure Earth Elemental Elemental (Earth) Player's Option: Spells & Magic
Creeping Doom Animal, Summoning Player's Handbook First Printing May 2013
Creeping Doom Animal Player's Option: Spells & Magic
Gate Summoning Player's Handbook First Printing May 2013
Gate All Player's Option: Spells & Magic
Regenerate Necromantic Player's Handbook First Printing May 2013
Regenerate Healing Player's Option: Spells & Magic
Reincarnate Necromantic Player's Handbook First Printing May 2013
Reincarnate Necromantic, Animal The Complete Druid's Handbook
Reincarnate Animal Player's Option: Spells & Magic
Divine Inspiration Thought, Divination Tome of Magic Seventh Printing: March, 1996
Divine Inspiration Divination Player's Option: Spells & Magic
Mind Tracker Divination Tome of Magic Seventh Printing: March, 1996
Mind Tracker Summoning, Through Player's Option: Spells & Magic