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We've come across a couple of oversights in the book
that we thought you should know about. First, some critical hit
charts are titled incorrectly. The charts on pages 110-112 should
be titled 'Slashing', since these pages contain the slashing critical
hits, and the charts on pages 113-115 should be titled 'Piercing".
Secondly, on page 116 there is a reference to a listing of special elven and dwarven weapons. We decided that there wasn't enough material to support this listing and did not include it, but left the reference to
this listing in the chapter introduction.
There is also the following omission:
p.28, 2nd column, heading: Fatigue (insert after 1st paragraph) Warriors gain one (1) fatigue point per level. Non-Warriors gain one (1) fatigue point per two (2) levels.
The armor tables on page 128 include primary (or common) and secondary (or rare) prices for each type of armor, but these armors were omitted from the various period listings. The correct availabilities for each armor type are listed below:
Armor Type Common in... Rare in...
Banded mail HY CR, RM
Brigandine HY, RE, OR ME, CR
Bronze plate BR RM
Chain mail CR, HY DA, RM,
RE
Cord armor SA, SV ME, OR
Field plate RE HY
Full plate RE HY
Hide armor SA, SV -
Improved mail ME, CR DA, HY
Leather armor All -
Light scale SV, BR, RM, DA, OR CR, HY,
ME
Metal lamellar DA, ME BR, RM,
OR
Padded armor All except SA -
Plate mail HY CR
Ring mail DA, CR, HY RE, ME,
OR
Splint mail ME, OR CR, HY,
RE
Studded leather All except SA -
Wood/bone armor SA, SV -
Back-and-breast RE HY
Chain hauberk DA CR
Chain-lamellar ME CR, DA
Gallic armor RM -
Half-plate RE HY
Hoplite armor BR RM
Lamellar shirt BR -
Lorica hamata RM -
Lorica segmenta RM -
Mail and plate CR HY
Three-quarter plate RE HY
SA=Stone Age; SV=Savage; BR=Bronze Age; RM=Roman; DA=Dark Ages; CR=Crusades;
HY=Hundred Years' War; RE=Renaissance; ME=Middle Eastern; OR=Oriental.
Shield Punch
These values were left out of Chapter Seven the values are:
Shield Size Speed Melee Damage Knockdown
Reach
Small S Fa (2) 1 1d3 d6
Medium M Av (6) 1 1d6 d8
Large L Sl (8) 1 1d8 d10
Shield Rush
Shield Size Speed Melee Damage Knockdown**
Reach
Small S Base* 1 1d3 0
Medium M Base* 1 1d6 +1
Large L Base* 1 1d8 +3
Shields are type B weapons.
* A shield rush is performed in the attacker's base initiative phase.
** The bonus is used during the opposed Strength check that takes place if the attack hits (see Chapter Two, page 46). If the character's Strength check succeeds, add the listed number to the roll before the two rolls are compared. For example Rikard uses his large shield to rush Jon. Rikard's Strength score is 16 and Jon's is 17. If Rikard hits, there is an opposed Strength roll to see if a knockdown occurs.
Rikard rolls an 8, a success, Jon rolls a 10, also a success. Normally Jon would win the roll because he succeeded with a roll higher than his opponent's. Rikard's large shield, however, gives him a +3 to his check, so his roll is effectively an 11, which is high enough to win. Note that if Rikard had rolled a 16, he still would have succeeded with his Strength check and his effective score would be a 19 for purposes of resolving the opposed Strength check. If Rikard had rolled a 17 or higher, he would have failed his Strength check and would have fallen down himself.
E-Mail: TSRJim@aol.com
U.S. Mail:
Wizards of the Coast, Inc.
ATTN: AD&D Product Group
PO Box 707
Renton, WA 98057-0707
TSR grants permission to distribute this document in its original
form.
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