| {{name}} |
|---|
| {{name}} |
| {{subtitle}} |
| {{key}} | {{value}} |
| {{desc}} | |
| {{desc1}} | |
| {{desc2}} | |
| {{title}} |
|---|
| {{subtitle}} |
| {{weapon_used}} | ||
| S/M | {{ac_hit}} | L |
| {{#^rollWasCrit() ac_hit}} {{dmg_s}} {{/^rollWasCrit() ac_hit}} {{#rollWasCrit() ac_hit}} {{#crit_s}}{{crit_s}}{{/crit_s}} {{^crit_s}}{{dmg_s}}{{/crit_s}} {{/rollWasCrit() ac_hit}} | {{#^rollWasCrit() ac_hit}} {{dmg_l}} {{/^rollWasCrit() ac_hit}} {{#rollWasCrit() ac_hit}} {{#crit_l}}{{crit_l}}{{/crit_l}} {{^crit_l}}{{dmg_l}}{{/crit_l}} {{/rollWasCrit() ac_hit}} | |
| AC Hit | ||
| {{title}} |
|---|
| {{subtitle}} |
| {{splevel}} * {{school}} |
| Priest Sphere: {{sphere}} |
| Range {{range}} |
Components {{components}} |
||||
| Duration {{duration}} |
{{#scroll}}
Reading Time
{{/scroll}}
{{^scroll}}
Casting Time
{{/scroll}}
{{time}} |
||||
| Area of Effect {{aoe}} |
Saving Throw {{save}} |
||||
| Casting Subtlety {{subtlety}} |
Knockdown {{knockdown}} |
||||
| Casting Subtlety {{subtlety}} |
|||||
| Knockdown {{knockdown}} |
|||||
| Sensory Signature {{sensory}} |
Critical Strikes {{crit}} |
||||
| Sensory Signature {{sensory}} |
|||||
| Critical Strikes {{crit}} |
|||||
| Damage: {{damage}} {{#rollGreater() d2t 0}}{{d2}}{{/rollGreater() d2t 0}} {{#rollGreater() d3t 0}}{{d3}}{{/rollGreater() d3t 0}} {{#rollGreater() d4t 0}}{{d4}}{{/rollGreater() d4t 0}} {{#rollGreater() d5t 0}}{{d5}}{{/rollGreater() d5t 0}} {{#rollGreater() d6t 0}}{{d6}}{{/rollGreater() d6t 0}} {{#rollGreater() d7t 0}}{{d7}}{{/rollGreater() d7t 0}} {{#rollGreater() d8t 0}}{{d8}}{{/rollGreater() d8t 0}} {{#rollGreater() d9t 0}}{{d9}}{{/rollGreater() d9t 0}} {{#rollGreater() d10t 0}}{{d10}}{{/rollGreater() d10t 0}} {{#rollGreater() d11t 0}}{{d11}}{{/rollGreater() d11t 0}} {{#rollGreater() d12t 0}}{{d12}}{{/rollGreater() d12t 0}} {{damagetype}} | |||||
| Healing: {{healing}} | |||||
| Reference: {{reference}} | |||||
| Spell Materials: {{materials}} | |||||
| Roll | Failure Target | ||||
| {{checkroll}} | > | {{checktarget}} | |||
| {{title}} |
|---|
| {{subtitle}} |
| Reading Time {{time}} |
Duration {{duration}} |
| Reference: {{reference}} | |
| Effects: {{effects}} | |
| {{title}} |
|---|
| Save vs. {{savevs}} |
| {{subtitle}} |
| for {{character}} |
| Roll | Target | |
| {{saveroll}} | ≥ | {{savetarget}} |
| {{title}} |
|---|
| {{checkvs}} |
| {{subtitle}} |
| for {{character}} |
| Roll | Target | |
| {{checkroll}} | ≤ | {{checktarget}} |
| {{title}} |
|---|
| {{checkvs}} |
| {{subtitle}} |
| for {{character}} |
| Roll | Target | |
| {{checkroll}} | > | {{checktarget}} |
| Grenade-like miss for {{name}} |
|---|
{{#rollTotal() direction 1}}
{{/rollTotal() direction 1}}
{{#rollTotal() direction 2}}
{{/rollTotal() direction 2}}
{{#rollTotal() direction 3}}
{{/rollTotal() direction 3}}
{{#rollTotal() direction 4}}
{{/rollTotal() direction 4}}
{{#rollTotal() direction 5}}
{{/rollTotal() direction 5}}
{{#rollTotal() direction 6}}
{{/rollTotal() direction 6}}
{{#rollTotal() direction 7}}
{{/rollTotal() direction 7}}
{{#rollBetween() direction 8 10}}
{{/rollBetween() direction 8 10}}
{{#^rollBetween() direction 1 10}}
{{/^rollBetween() direction 1 10}}
|
| Direction: | {{direction}} | ||
| Distance ({{distancename}}): | {{distance}} Feet | ||
| Direct Hit: ({{aoe}} Feet Diameter) |
{{#rollTotal() computed::hit 1}}
Hit! {{hitdmg}} |
{{/rollTotal() computed::hit 1}}
{{#rollTotal() computed::hit 0}}
Miss! {{hitdmg}} |
{{/rollTotal() computed::hit 0}}
|
| Splash Hit: ({{aoesplash}} Feet Diameter) |
{{#rollTotal() computed::hit 1}}
Info {{splashdmg}} |
{{/rollTotal() computed::hit 1}}
{{#rollTotal() computed::hit 0}}
{{#rollTotal() computed::splash 1}}
Hit! {{splashdmg}} |
{{/rollTotal() computed::splash 1}}
{{#rollTotal() computed::splash 0}}
Miss! {{splashdmg}} |
{{/rollTotal() computed::splash 0}}
{{/rollTotal() computed::hit 0}}
|
The boulder bounces and rolls for {{bounce}} feet, {{#^rollBetween() direction 2 7}}following the original line of attack.{{/^rollBetween() direction 2 7}} {{#rollBetween() direction 2 7}}moving roughly 45 to 60 degrees off the original line of attack.{{/rollBetween() direction 2 7}}
In an open area:
In an area where movement is restricted—a formation of pikemen or a large party in a 10-foot wide corridor: |
|||
| {{name}} | vs | {{target}} |
|---|---|---|
| ({{size}}{{#type}}, {{type}}{{/type}}) | ({{targetsize}}) |
| {{character}} critically hits with a {{attack}} |
| Dealing {{multiplier}}: {{damage}} damage |
| {{hits}} |
|
{{key}}
{{value}} |
|
{{#grazed}}
Grazed, Singed, Chilled, Bruised
{{/grazed}}
{{#struck}}
Magical healing: (fix and hp gained)
Struck, Blistered
{{/struck}}
{{#injured}}
Magical healing: (fix and hp gained)
Injured, Burned, Frostbitten
{{/injured}}
{{#broken}}
Magical healing: (fix and hp gained)
Broken
{{/broken}}
{{#crushed}}
Magical healing:(fix only, no hp gained)
Crushed, Shattered, Frozen, Destroyed
{{/crushed}}
{{#frozen}}
Magical healing: (fix only, no hp gained)
Note: A frozen result kills the affected tissue; without access to powerful healing magic, the victim must have a frozen limb removed within 1d3 days to prevent lethal infection or gangrene.
{{/frozen}}
{{#severed}}
Severed, Dissolved, Incinerated
{{/severed}}
{{#minorbleeding}}
Magical healing:
If compensated with a wooden leg or hook, the hit point loss may be reduced by one step
Minor Bleeding
{{/minorbleeding}}
{{#majorbleeding}}
Damage: 1d2 per full turn Stop bleeding: (fix and hp gained)
Major Bleeding
{{/majorbleeding}}
{{#severebleeding}}
Damage: 1d2 per combat round Stop bleeding: (fix and hp gained)
Severe Bleeding
{{/severebleeding}}
{{#bleedingnote}}
Damage: 10-60% (1d6*10%) max hp per combat round Stop bleeding:
Bleeding from several wounds is cumulative
{{/bleedingnote}}
All bleeding "stops" and becomes 1 hp per round once character hits 0 or less hp |
| {{title}} |
|---|
| {{subtitle}} |
| {{discipline}} * {{tier}} |
| Power Score: {{powerscoretext}} | |||||
| Initial Cost {{initial}} |
Maintenance Cost {{maintenance}} |
||||
| Range {{range}} |
Area of Effect {{aoe}} |
||||
| Preparation Time {{prep}} |
Prerequisites {{prereq}} |
||||
| Damage: {{damage}} {{#rollGreater() d2t 0}}{{d2}}{{/rollGreater() d2t 0}} {{#rollGreater() d3t 0}}{{d3}}{{/rollGreater() d3t 0}} {{#rollGreater() d4t 0}}{{d4}}{{/rollGreater() d4t 0}} {{#rollGreater() d5t 0}}{{d5}}{{/rollGreater() d5t 0}} {{#rollGreater() d6t 0}}{{d6}}{{/rollGreater() d6t 0}} {{#rollGreater() d7t 0}}{{d7}}{{/rollGreater() d7t 0}} {{#rollGreater() d8t 0}}{{d8}}{{/rollGreater() d8t 0}} {{#rollGreater() d9t 0}}{{d9}}{{/rollGreater() d9t 0}} {{#rollGreater() d10t 0}}{{d10}}{{/rollGreater() d10t 0}} {{#rollGreater() d11t 0}}{{d11}}{{/rollGreater() d11t 0}} {{#rollGreater() d12t 0}}{{d12}}{{/rollGreater() d12t 0}} {{damagetype}} | |||||
| Healing: {{healing}} | |||||
| Reference: {{reference}} | |||||
| Roll | Power Score | ||||
| {{powerroll}} | ≤ | {{computed::powerscore}}{{#^rollTotal() powerscore computed::powerscore}}*{{/^rollTotal() powerscore computed::powerscore}} {{#rollGreater() powerscoreenhanced powerscore}} - {{computed::powerscoreenhanced}}{{#^rollTotal() powerscoreenhanced computed::powerscoreenhanced}}*{{/^rollTotal() powerscoreenhanced computed::powerscoreenhanced}} {{/rollGreater() powerscoreenhanced powerscore}} | |||