mirror of
https://github.com/Nighthawk42/YodaStoriesNG.git
synced 2026-08-30 08:02:28 +00:00
- SDL2-based rendering with tile atlas - DTA file parser for tiles, zones, sounds, puzzles - Correct color palette from goda-stories project - 658 zones loading and rendering correctly - Basic game loop with zone navigation (N/P keys) - HUD with health bar and inventory slots Still needs: character parsing, IACT scripts, gameplay mechanics Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
28 lines
1.3 KiB
Plaintext
28 lines
1.3 KiB
Plaintext
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31903.59
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{F50EF6E8-6C0A-46AC-9F76-EE8B9BB5A564}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YodaStoriesNG.Engine", "src\YodaStoriesNG.Engine\YodaStoriesNG.Engine.csproj", "{907444C4-9D6D-4425-9864-82285272B6EB}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{907444C4-9D6D-4425-9864-82285272B6EB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{907444C4-9D6D-4425-9864-82285272B6EB}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{907444C4-9D6D-4425-9864-82285272B6EB}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{907444C4-9D6D-4425-9864-82285272B6EB}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{907444C4-9D6D-4425-9864-82285272B6EB} = {F50EF6E8-6C0A-46AC-9F76-EE8B9BB5A564}
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EndGlobalSection
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EndGlobal
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