Files
2023-06-10 02:48:44 -04:00

70 lines
2.6 KiB
Python

# menu.py
import pygame
from modules.settings import Settings
from pytmx.util_pygame import load_pygame
import tkinter as tk
from tkinter import filedialog
class MainMenu:
def __init__(self, win):
self.win = win
self.logo_img = pygame.image.load("data/images/logo.png")
self.button_newgame_img = pygame.image.load("data/images/button_newgame.png")
self.button_loadgame_img = pygame.image.load("data/images/button_loadgame.png")
self.button_options_img = pygame.image.load("data/images/button_options.png")
self.button_quit_img = pygame.image.load("data/images/button_quit.png")
button_width, button_height = self.button_newgame_img.get_size()
button_x = self.win.get_width() // 2 - button_width // 2
button_y = self.logo_img.get_height() + 50
button_spacing = 5
self.button_newgame_rect = pygame.Rect(button_x, button_y, button_width, button_height)
self.button_loadgame_rect = pygame.Rect(button_x, button_y + button_height + button_spacing, button_width, button_height)
self.button_options_rect = pygame.Rect(button_x, button_y + 2 * (button_height + button_spacing), button_width, button_height)
self.button_quit_rect = pygame.Rect(button_x, button_y + 3 * (button_height + button_spacing), button_width, button_height)
self.button_rects = [
self.button_newgame_rect,
self.button_loadgame_rect,
self.button_options_rect,
self.button_quit_rect
]
self.menu_music = pygame.mixer.Sound("data/sounds/theme.ogg")
self.menu_music.set_volume(0.5)
self.background_frames = [
pygame.transform.scale(
pygame.image.load(f"data/images/starfield/frame_{i}.png"),
self.win.get_size()
) for i in range(108)
]
class NewGame:
def __init__(self, win, menu_music, settings):
pass
def print():
print("New Game Selected!")
class LoadGame:
def __init__(self):
self.root = tk.Tk()
self.root.attributes('-alpha', 0, '-topmost', True)
self.root.overrideredirect(True)
self.root.withdraw()
def select_save_file(self):
import tkinter as tk
from tkinter import filedialog
root = tk.Tk()
root.withdraw()
file_path = filedialog.askopenfilename(filetypes=[("Save Files", "*.sav")])
if file_path:
print(f"Selected save file: {file_path}")
# Perform further actions with the selected save file
else:
print("No save file selected.")